Commit Graph

4717 Commits

Author SHA1 Message Date
Ray
3e6ee028e5 Update rlgl.h 2021-03-23 12:15:52 +01:00
Ray
6f5a4a9351 REVIEWED: rlgl_standalone usage 2021-03-23 11:51:09 +01:00
Dan Bechard
5325d8d2ba
Don't call sqrtf when axis already normalized (#1672) 2021-03-23 11:32:25 +01:00
Davidson Francis
81738bfa98
Fix PATH for other PLATFORM_OS's (#1671)
The Raylib root Makefile for PLATFORM=PLATFORM_WEB is assumed to
run in Windows environments, which makes it incorrectly set the
PATH variable, so Linux (and possibly other) environments are not
able to find binaries from EMSDK_PATH.

Fix this by checking which PLATFORM_OS and configure PATH
accordingly.
2021-03-23 07:53:25 +01:00
Jeffery Myers
e48b9a6da1
[Examples] Warning fixes (pt 1) (#1668)
* Fix some warnings in examples.

* cleanups from review

Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
2021-03-23 07:51:52 +01:00
Jeffery Myers
c6dd41495b
typecast warning fixes. (#1667)
Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
2021-03-22 20:45:46 +01:00
Ray
2ce28f75ad WARNING: BREAKING: REDESIGNED: rlgl module
- Many functions renamed to follow rl*() convention
- Some internal functions exposed in the API
- Some functionality moved to other modules
- Reorganized all functions by categories
- Make sure it keeps working with OpenGL 1.1 and 2.1
2021-03-22 20:45:04 +01:00
Ray
24dae29a03 Review latest PR and some formatting 2021-03-22 20:41:33 +01:00
Jeffery Myers
2c0a533948
[AUDIO] Music Looping enhancements (#1665)
* Add loop functions for music files.
Tell xm tracker to loop tracker when loop state changes.
Don't let looped xm tracker streams restart, they are infinite
Use modulo to make time tracker for xm looped streams work correctly.

* Remove loop functions, set XM loop in update based on flag.
Formatting cleanups.

Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
2021-03-22 20:36:13 +01:00
Rabia Alhaffar
8e1e1ef970
Changed IsKeyPressed('R') to IsKeyPressed(KEY_R) for Physics examples! (#1666) 2021-03-22 16:44:12 +01:00
Jeffery Myers
b573ff3e7a
[AUDIO] Use device native sample rates (#1660)
* Init MinAudio to a sample rate of 0 to let the device pick the rate.
Read the rate from the device after it starts up.
Convert AUDIO_DEVICE_SAMPLE_RATE from a #def into an int, that is set from the device's rate
Set all sample systems to use the AUDIO_DEVICE_SAMPLE_RATE as the target rate to minimize resampling.

* use device sample rate instead of separate var
let config define a device sample rate if it wants to, but let the default be 0 for native rate.

* Don't use fixed sample rates for tracker files.
Remove config default audio buffer size and replace with a function that computes one for a reasonable frame rate at the output sample rate.
2021-03-21 22:07:55 +01:00
Ray
c37f61d31f REVIEWED: rlgl module #1523 2021-03-21 20:31:35 +01:00
Ray
e0e68aad54 Update Makefile 2021-03-21 18:33:16 +01:00
Ray
2f943aaff0 Reverting align change #1658 2021-03-21 18:32:05 +01:00
Ray
ed4ca6a7f3 WARNING: BREAKING: rlgl module redesign -WIP-
- Some rlgl functions have been moved to core
 - Some functions have been made internal to rlgl
 - rlgl functions prefixed with rl*()
2021-03-21 01:29:31 +01:00
Ray
f4f6f665f7 Fixed possible issue with memory alignment #1658 2021-03-20 21:02:20 +01:00
Ray
dcde99bbb8 Corrected issue with HighDPI on macOS 2021-03-20 20:58:24 +01:00
Ray
364fbbd283 Review Discord link with Vanity URL 2021-03-20 20:22:44 +01:00
Ray
95f9a6171b Review HighDPI macOS support #1510 2021-03-20 20:06:38 +01:00
Sean Heber
f4d6bad607
Considering the window's scale when setting the viewport. (#1659)
This appears to fix the issue with macOS windows opening with the wrong scale.
2021-03-20 19:57:29 +01:00
Ray
a76fcaba3e BIG CHANGE: REDESIGNED: Vr device simulator #1582
Vr simulator has been moved to core module and completely redesigned. Now user is in charge of stereo-render fbo and also in full control of distortion shader. Code is a bit more complex but better aligned with other raylib examples.
2021-03-20 18:36:25 +01:00
Ray
4fba09794f Example considering HighDPI on RenderTexture draw #1086 2021-03-20 13:34:06 +01:00
Ray
5049137715 Added KEY_NULL #520 2021-03-20 13:08:13 +01:00
Ray
4fb6f4af75 Merge branch 'master' of https://github.com/raysan5/raylib 2021-03-20 13:02:53 +01:00
Ray
95282edaf9 REVIEWED: HighDPI support on macOS retina #1510 2021-03-20 13:02:44 +01:00
Rabia Alhaffar
96e5e0dfb2
Fixed funny typo mistake... (#1657) 2021-03-20 01:18:44 +01:00
Ray
75882f3254 Delete Avocado.glb 2021-03-20 00:02:28 +01:00
Ray
442abaab72 Updated example assets 2021-03-19 22:39:39 +01:00
Ray
5967c1ba1a REVIEWED: BeginMode3D() 2021-03-19 21:55:47 +01:00
Ray
be8d5a7ae2 RENAMED: camera.type -> camera.projection 2021-03-19 20:14:14 +01:00
Ray
9909068714 Removed trailing spaces 2021-03-19 19:43:44 +01:00
Ray
e28f754fbe Reviewed latest PR: formatting and some comments 2021-03-19 19:42:36 +01:00
Chris
45670fbf2d
Optimize DrawTexturePro and DrawRectanglePro transformations (#1632)
* Optimize DrawTexturePro and DrawRectanglePro transformations
- Add check so rotation is only applied if rotation != 0.0f.
- Replace matrix usage by calculating the vertex data directly.

* Fix error with windows build and trim whitespace
2021-03-19 19:19:10 +01:00
frithrah
2f367a905e
Changed DrawRing and DrawCircleSector angle params from int to float to allow greater accuracy. (#1656)
Co-authored-by: Simon <simon@frithrah.com>
2021-03-19 19:13:55 +01:00
Ray
7a566a07ea Update text_input_box.c 2021-03-19 19:12:08 +01:00
Ray
fe9181c1b4 REVIEWED: QuaternionFromEuler() #1651 2021-03-19 18:24:12 +01:00
Ray
3e25760950 REMOVED: GetMouseCursor()
This function could be confusing depending on the context, it's better to let the user track the current active cursor
2021-03-19 18:20:14 +01:00
Ray
8527dbc6e2 WARNING: REMOVED: GamepadNumber enum 2021-03-19 18:16:05 +01:00
Ray
07d82a91c5 WARNING: BREAKING: RENAMED: camera.type to camera.projection 2021-03-19 13:56:46 +01:00
Ray
d4e2c331b1 REVIEWED: BeginMode3D()
Simplified some code
2021-03-19 13:20:23 +01:00
Ray
a1d9987e7c WARNING: BREAKING: REVIEWED some enums naming
Now enum names are more consistent between them.
2021-03-19 13:19:54 +01:00
Ray
664fbb87f5 REVIEWED: Material params #1649
Just assigned a fixed memory size for custom Material parameters in case of being required, so we shouldn't worry about allocating/freeing them.
2021-03-18 13:57:53 +01:00
Ray
ca1f2f9078 REVIEWED: MatrixRotateZYX() #1642 2021-03-18 13:47:18 +01:00
Ray
8b0574a217 REVIEWED: DrawLine3D() #1643 2021-03-18 13:41:58 +01:00
Ray
0cbb3878c9 Merge branch 'master' of https://github.com/raysan5/raylib 2021-03-18 13:39:06 +01:00
Ray
2b9d81c9bc REVIEWED: QuaternionFromEuler() #1651 2021-03-18 13:38:56 +01:00
Joseph Montanez
45b1e3c72c
raylib-php && raylib-phpcpp support 3.5 (#1654) 2021-03-18 13:22:39 +01:00
Ray
e5834210d3 Update models_skybox.c 2021-03-17 19:40:59 +01:00
Ray
1cc838cef4 Update textures.c 2021-03-17 19:37:03 +01:00
Ray
bae423be41 Create reload.fs 2021-03-17 19:18:31 +01:00