REVIEWED: DrawLine3D() #1643
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@ -131,6 +131,8 @@ static void InitGLTFBones(Model* model, const cgltf_data* data);
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// Draw a line in 3D world space
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void DrawLine3D(Vector3 startPos, Vector3 endPos, Color color)
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{
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if (rlCheckBufferLimit(2)) rlglDraw();
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rlBegin(RL_LINES);
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rlColor4ub(color.r, color.g, color.b, color.a);
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rlVertex3f(startPos.x, startPos.y, startPos.z);
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@ -141,7 +143,7 @@ void DrawLine3D(Vector3 startPos, Vector3 endPos, Color color)
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// Draw a point in 3D space, actually a small line
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void DrawPoint3D(Vector3 position, Color color)
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{
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if (rlCheckBufferLimit(8)) rlglDraw();
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if (rlCheckBufferLimit(2)) rlglDraw();
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rlPushMatrix();
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rlTranslatef(position.x, position.y, position.z);
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