raysan5
24adca4ad0
Manual mipmap generation review
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On OpenGL 1.1 only is supported for 32bit RGBA textures
2018-05-20 00:39:56 +02:00
raysan5
25d5e907ec
Some code review (mainly comments)
2018-05-20 00:37:16 +02:00
Ahmad Fatoum
a1ec0a5bc3
Merge pull request #545 from jubalh/master
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Increase API version
2018-05-18 18:41:09 +02:00
Michael Vetter
5cfbb53f6c
Increase API version
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Please do this whenever necessary. And adapt it before releasing a new
RC. The RC should already have the correct one.
2018-05-18 16:04:18 +02:00
Ray
fb4265f646
Reviewed Android pipeline
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Now defaults to Clang, ARM64 and API 21
2018-05-17 00:59:53 +02:00
Ray
0b05169aa7
Some warnings review
2018-05-17 00:58:58 +02:00
Ray
88c2337225
Preliminary support for MP3 fileformat -WIP-
2018-05-17 00:04:58 +02:00
Ray
2aae62cea2
Header tweak and comments
2018-05-17 00:04:36 +02:00
Ray
1d3e4ef437
Corrected issue on file extension check
2018-05-17 00:04:12 +02:00
Ray
542eb6f250
Restore removed projects
2018-05-14 00:33:15 +02:00
Ray
bb43755a9d
Corrected issue on LoadASTC()
2018-05-12 23:33:03 +02:00
Ahmad Fatoum
eed170f852
CMake: Fix typo... s/USE_PIC/WITH_PIC/
2018-05-12 19:05:30 +02:00
Ahmad Fatoum
0f1aaa474a
CMake: (Properly) build glfw separately with CMake
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This reverts commit 2d6fb5c628
,
and adds a fix for Alien::raylib's test failures.
The tests failed because the resulting static library didn't reexport
GLFW symbols. As a fix, we now have GLFW create a CMake "object library"
target that we can link with both the static and shared raylib.
This is arguably ugly... Proper fix would probably be a GLFW upstream
object library target.
Closes #536 .
2018-05-12 18:38:20 +02:00
Ray
a09d6fd428
Merge pull request #542 from a3f/no-no-pie
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Makefile: Remove unnecessary -no-pie for older GCC support
2018-05-12 12:39:02 +02:00
Ahmad Fatoum
c1b9104d54
Makefile: Remove unnecessary -no-pie for older GCC support
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Currently, if:
* GCC doesn't supports -no-pie: Build error
* GCC supports -no-pie
* GCC is not configured with --enable-default-pie: No-op
* GCC is configured with --enable-default-pie:
Slightly worse performance because we still generate -fpie code
(-pie affects linker, -fpie affects compiler)
So instead of probing for existence of -fno-pie -no-pie, remove it altogether.
Fixes #540 : Build breakage on Debian 8 with gcc 4.9.
2018-05-12 11:41:12 +02:00
Ahmad Fatoum
2d6fb5c628
Revert "CMake: Build glfw separately with CMake"
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This reverts commit 0adb4b67de
,
because it failed tests for Alien::raylib:
http://www.cpantesters.org/distro/A/Alien-raylib.html
2018-05-11 23:43:35 +02:00
Ray
245704df72
Reviewed examples
2018-05-11 18:14:51 +02:00
Ray
0790171125
Updated raylib_icon resource
2018-05-11 18:14:42 +02:00
Ray
aa76985c0d
Review raylib version to 2.0
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Review raylib_icon resource
2018-05-11 18:14:19 +02:00
Ahmad Fatoum
281dbf5d83
Merge pull request #538 from a3f/master
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CMake+CI: Add Wayland configuration
2018-05-11 01:41:24 +02:00
Ahmad Fatoum
a0f9c2b1eb
Travis CI: Test Wayland configuration as well
2018-05-11 01:25:13 +02:00
Ahmad Fatoum
7243cebad1
Travis CI: Test building with external GLFW
2018-05-11 01:24:38 +02:00
Ahmad Fatoum
0adb4b67de
CMake: Build glfw separately with CMake
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Makes it easier to support Wayland later on.
2018-05-11 01:24:27 +02:00
Ahmad Fatoum
0df501be91
Add GLFW source tree to src/external
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We need the CMake stuff for wayland configuration.
Otherwise, we would have to replicate that ourselves.
This is the full 7ef34eb06de54dd9186d3d21a401b2ef819b59e7 tree except
for tests/ examples/ and docs/
2018-05-10 23:07:26 +02:00
Ahmad Fatoum
f11fe80180
CMake: Use same message for symlink check and result
2018-05-10 23:07:25 +02:00
Ahmad Fatoum
b8ca51fd01
CMake: Don't create symlinks on unsupporting file systems ( #539 )
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Panders to the idiosyncrasies of my work flow:
I have my raylib build directory mounted as a VirtualBox vboxfs for use
with my Linux VM, but vboxfs doesn't support symlinks, while raylib shared
library versioning on Unix expects symlinks to work.
If this happens, library versioning is now disabled on Unix with
an error message instead of just failing the build.
2018-05-10 21:03:43 +02:00
Ray
8ae8d3ac78
Reorganized project templates folder
2018-05-10 17:35:02 +02:00
Ray
f26a38a9e1
Merge branch 'master' of https://github.com/raysan5/raylib
2018-05-09 00:24:08 +02:00
Ray
9ea2a69bfd
Corrected issue on rectangle drawing
2018-05-09 00:23:56 +02:00
Ray
ac2dbba5b7
Update CHANGELOG
2018-05-08 23:35:21 +02:00
Ray
3a803ac95e
Removed unnecesary define
2018-05-08 23:04:13 +02:00
Ray
6884d3bc14
Merge pull request #531 from sherjilozair/patch_implicit_type
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Patch implicit type
2018-05-06 22:52:51 +02:00
Sherjil Ozair
8e9ff75f1c
Use fabsf for floats, and avoid implicit type casting
2018-05-06 12:47:46 -04:00
Ray
04db494db0
Renamed shader variable
2018-05-06 00:44:59 +02:00
Ray
f14492432d
Avoid exposing native GLFW3 functionality
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Try to avoid types conflict with Font
2018-05-04 23:03:56 +02:00
Ray San
ec33e7d705
BREAKING CHANGE: Renamed SpriteFont type to Font
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- Preparing MP3 files support
- Jumped version to raylib 2.0-dev (too many breaking changes...)
2018-05-04 16:59:48 +02:00
Ray San
6045062a05
Renamed some functions
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- Renamed Begin3dMode() --> BeginMode3D()
- Renamed Begin2dMode() --> BeginMode2D()
- Renamed End3dMode() --> EndMode3D()
- Renamed End2dMode() --> EndMode2D()
2018-05-04 16:54:05 +02:00
Ray San
6324697ffd
Rectangle parameters changed to float
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- Some examples tweaks
- Reviewed ImageFormat()
- Use float for text fontSize
2018-05-04 16:25:31 +02:00
Ray San
9d103b7c2f
Removed line breaks from functions
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Useful to parse raylib.h to generate raylib-lua and Notepad++
intellisense XML info
2018-05-03 19:19:35 +02:00
raysan5
198d739256
BREAKING CHANGE: Renamed Camera -> Camera3D
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Just added a fallback in the meantime...
2018-05-01 12:31:03 +02:00
raysan5
400c345f96
Added tangent computation alternative method
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As stated in the note, I'm not sure if math is right, just followed a
reference implementation...
2018-04-30 11:21:44 +02:00
raysan5
23e335d933
Implemented MeshTangents()
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- Added Vector3OrthoNormalize() to raymath.h - not sure if it is correct
- Implemented MeshBinormals() - Mesh struct has not a place for them...
- Updated model_material_pbr example - tested but not working on my GPU
(old Intel HD), actually, it never worked on it...
2018-04-30 02:47:48 +02:00
raysan5
c51203ae7e
Corrected alpha blending on ImageDraw()
2018-04-29 18:39:57 +02:00
raysan5
dff1028466
Replaced ColorToFloat() by ColorNormalize()
2018-04-29 18:39:46 +02:00
raysan5
8d81b6e4e4
Support shapes drawing using only QUADS
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Also added new compilation FLAGS for that pourpose
2018-04-29 12:53:32 +02:00
raysan5
ada6668b24
Expose file-dropping functions symbols
2018-04-29 11:49:10 +02:00
raysan5
ca5f7ebd10
Added compile flag: SUPPORT_SCREEN_CAPTURE
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Allow compiling the library with support for automatic screen capture
(KEY_F12)
2018-04-29 11:37:39 +02:00
Ray
0045402c99
Corrected patreon link!
2018-04-23 20:59:10 +02:00
David Reid
3ca5047c82
Update mini_al.
2018-04-22 07:24:18 +10:00
David Reid
af4d23aa82
Update mini_al.
2018-04-21 22:13:02 +10:00