Merge pull request #531 from sherjilozair/patch_implicit_type

Patch implicit type
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Ray 2018-05-06 22:52:51 +02:00 committed by GitHub
commit 6884d3bc14
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@ -634,8 +634,8 @@ bool CheckCollisionRecs(Rectangle rec1, Rectangle rec2)
{
bool collision = false;
int dx = abs((rec1.x + rec1.width/2) - (rec2.x + rec2.width/2));
int dy = abs((rec1.y + rec1.height/2) - (rec2.y + rec2.height/2));
float dx = fabsf((rec1.x + rec1.width/2) - (rec2.x + rec2.width/2));
float dy = fabsf((rec1.y + rec1.height/2) - (rec2.y + rec2.height/2));
if ((dx <= (rec1.width/2 + rec2.width/2)) && ((dy <= (rec1.height/2 + rec2.height/2)))) collision = true;
@ -686,8 +686,8 @@ Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2)
if (CheckCollisionRecs(rec1, rec2))
{
int dxx = abs(rec1.x - rec2.x);
int dyy = abs(rec1.y - rec2.y);
float dxx = fabsf(rec1.x - rec2.x);
float dyy = fabsf(rec1.y - rec2.y);
if (rec1.x <= rec2.x)
{