Corrected issue on rectangle drawing

This commit is contained in:
Ray 2018-05-09 00:23:56 +02:00
parent 6884d3bc14
commit 9ea2a69bfd

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@ -2029,7 +2029,7 @@ void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float sc
// Draw a part of a texture (defined by a rectangle)
void DrawTextureRec(Texture2D texture, Rectangle sourceRec, Vector2 position, Color tint)
{
Rectangle destRec = { position.x, position.y, sourceRec.width, sourceRec.height };
Rectangle destRec = { position.x, position.y, sourceRec.width, fabsf(sourceRec.height) };
Vector2 origin = { 0, 0 };
DrawTexturePro(texture, sourceRec, destRec, origin, 0.0f, tint);