Ray
2ae9ce29eb
Corrected issue on DrawPolyEx()
2016-10-02 23:04:46 +02:00
raysan5
7f0880a735
Review spacing formatting
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raylib uses spaces between '+' and '-' signs but not between '*' and '/'
signs, it's a chosen convention
2016-09-12 19:36:41 +02:00
raysan5
a36cc7075a
Corrected issue on drawing order
2016-07-17 12:40:56 +02:00
Ray
9fdf4420d5
Corrected bugs on OpenGL 2.1
2016-06-17 00:29:46 +02:00
raysan5
68a02e567d
Avoid external variable whiteTexture
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To get it, use GetDefaultTexture()
2016-06-11 12:41:03 +02:00
raysan5
d17a0cee1a
Review text formatting (spacing, tabs...)
2016-05-31 19:12:37 +02:00
raysan5
03cc031d00
Remove TODO comments (already done)
2016-05-20 09:40:48 +02:00
Ray
e2ba22ec59
Improved 2D-3D drawing
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Depth test disabled for 2D and only used on 3D; consequently LINES vs
TRIANGLES vs QUADS buffers drawing order maters... but blending also
works ok.
2016-03-17 13:51:48 +01:00
Ray
95c1bf9544
Removed previous change that introduced a bug
2016-03-16 19:10:19 +01:00
Ray
ee52b13ae6
Corrected bug on GetCollisionRec()
2016-03-16 17:50:51 +01:00
raysan5
1674465bdc
Adjust buffers usage
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- Removed DrawQuad() function
- DrawBillboard() uses DrawBillboardRec()
- DrawPlane() uses RL_TRIANGLES
- DrawRectangleV() uses RL_TRIANGLES, that way, [shapes] module uses
only TRIANGLES buffers.
2016-03-01 19:00:12 +01:00
raysan5
9cbfcbb820
Add a note about an issue
2016-02-11 14:56:00 +01:00
raysan5
08da91047e
Some code tweaks
2016-01-23 13:22:13 +01:00
raysan5
3b45336929
Reviewed function: CheckCollisionCircleRec()
2015-12-30 13:34:00 +01:00
raysan5
7834a4e2fc
Replaced old mail by twitter user
2015-07-29 21:43:30 +02:00
raysan5
7db895ab5d
Corrected some bugs and warnings
2015-04-22 18:36:52 +02:00
raysan5
a632a04a30
Big batch of changes! Check description:
...
Support multiple texture formats (uncompressed and compressed)
Postprocessing shaders support
Model struct redefined and improved
Extended loading functions for Textures and Models
Simplified functions: DrawPlane(), DrawQuad()
Deleted functions: DrawPlaneEx(), DrawGizmoEx()
Now Text module only depends on Textures module
Shapes: Reviewed functions to low lines/triangles usage
Removed useless tabs and spaces around code
2015-04-06 14:02:29 +02:00
raysan5
905b6ec53d
Added full support for HTML5 (emscripten)
...
Corrected some bugs on the way...
Automatically convert textures to POT on RPI and WEB
2014-12-31 18:03:32 +01:00
raysan5
fc6081fe70
raylib 1.2
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This is a huge update. Check CHANGELOG for details
2014-09-16 22:51:31 +02:00
raysan5
d2b98fbb5c
Removed useless spaces
2014-09-03 16:51:28 +02:00
raysan5
56a7979750
Corrected bugs...
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Set default raylib to use OpenGL 1.1 (compatibility issues on ATI cards)
2014-07-23 19:50:06 +02:00
raysan5
ecb3c47704
Corrected bug with drawing order
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We have three vertex buffers: lines, triangles and quads for textures.
Drawing in a desired order could become a nighmare... noww it seems it
works prety well...
2014-07-23 01:25:33 +02:00
raysan5
f06a15ac8b
raylib 1.1
...
View CHANGELOG for a detailed list of changes
2014-04-19 16:36:49 +02:00
raysan5
c04f37d0f5
Adapt multiple functions to rlgl
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Nearly a complete rework of Models module
Some teaks on multiple functions
2014-04-04 20:11:57 +02:00
raysan5
96f520ff6d
Road to raylib 1.1 - Testing rlgl
2014-03-25 12:40:35 +01:00
raysan5
a68818e320
Update to version 1.0.6
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Check CHANGELOG for the list of changes in this release!
2014-03-16 20:59:02 +01:00
raysan5
5bf9675d38
Update to version 1.0.3
...
View CHANGELOG for full list of changes
2013-12-19 12:08:06 +01:00
raysan5
294533ccda
Updated to version 1.0.2
...
Some functions added (collision detection)
Check CHANGELOG for details
2013-11-30 18:12:40 +01:00
raysan5
ccf2608091
Replaced tab by 4 spaces and adjust text
2013-11-23 13:30:54 +01:00
Ray
46f10b45ad
raylib basic folders structure and some files... ;)
2013-11-18 23:38:44 +01:00