Ray
fa98289ddb
Added 2D camera mode functions
...
Removed BeginDrawingEx()
Added Begin2dMode() and End2dMode()
2016-05-02 00:37:33 +02:00
raysan5
17eefed08f
Improved gestures system
2016-04-17 11:36:40 +02:00
raysan5
6b5e18e6bf
Make mouse inputs available on Android for...
...
... easy code porting, transalating them to touches and gestures
internally.
Removed function SetCustomCursor(), it can be managed by the user.
2016-04-17 11:19:32 +02:00
raysan5
c1e49d2b13
Removed function
...
I decided it is redundant and could be confusing (when mixed with 3D
drawing). It's not KISS.
2016-04-08 12:00:29 +02:00
raysan5
06a8d7eb06
Remove old postprocessing system
2016-04-01 10:39:33 +02:00
raysan5
66b096d978
Added support for render to texture (use RenderTexture2D)
...
Now it's possible to render to texture, old postprocessing system will
be removed on next raylib version.
2016-03-30 20:09:16 +02:00
raysan5
1136d4222f
Setting up for raylib 1.5.0
2016-03-28 01:18:40 +02:00
raysan5
a3f16c8459
Improved 2d camera system -IN PROGRESS-
2016-03-27 18:34:05 +02:00
raysan5
269b120104
Review Android button inputs
2016-03-21 20:15:11 +01:00
raysan5
584e74c676
Corrected bug on touch position
2016-03-20 16:48:23 +01:00
raysan5
fa78023aa4
Understand mouse as touch in web
2016-03-20 16:28:59 +01:00
raysan5
ebc2b9a286
Improved windows resizing system...
...
...despite not being enabled on GLFW3
2016-03-20 14:20:42 +01:00
Ray
e2ba22ec59
Improved 2D-3D drawing
...
Depth test disabled for 2D and only used on 3D; consequently LINES vs
TRIANGLES vs QUADS buffers drawing order maters... but blending also
works ok.
2016-03-17 13:51:48 +01:00
Ray
49df957058
Add support for multiple gamepads on RPI
2016-03-17 12:54:36 +01:00
Ray
db4585b3e2
Improved gamepad support
...
Now it works ok also in RaspberryPi
2016-03-16 17:52:09 +01:00
raysan5
6ee5718b2e
Improved function GetKeyPressed()
...
To support multiple keys (including function keys)
2016-03-06 19:30:16 +01:00
raysan5
5ea18b9426
Support 2d camera system -IN PROGRESS-
2016-03-05 15:40:08 +01:00
raysan5
d8bd8634ab
3d Camera: Added support for field-of-view Y
2016-03-05 13:05:45 +01:00
Ray
dcbf2a0e0c
Replaced tabs by spaces
2016-03-03 13:24:56 +01:00
raysan5
4476a9e241
Review rlglUnproject() system
2016-03-02 17:13:31 +01:00
Ray San
98c60838fe
Reviewed RPI inputs
2016-02-19 19:57:25 +01:00
Ray
09f28d0f57
Working on RPI gamepad support
2016-02-19 00:16:16 +01:00
Ray San
8aab52aeda
Redesigned RPI input system -IN PROGRESS-
2016-02-18 14:05:48 +01:00
Ray
afd2ffb74a
Updated gestures module
...
Using normalized [0..1] input points
2016-02-17 13:00:48 +01:00
raysan5
0018522031
Updated show-logo and start reviewing RPI inputs
2016-02-13 19:14:22 +01:00
raysan5
30fafb77db
Updated fullscreen issue comment
2016-02-13 17:39:38 +01:00
raysan5
cbbe948529
Some code tweaks
2016-02-12 19:02:23 +01:00
raysan5
823abf666e
Reviewed code TODOs
2016-02-12 12:22:56 +01:00
Ray
a847df921f
Reviewed gestures module
2016-02-10 10:31:06 +01:00
Ray
6a392f0eb2
GLAD not used on HTML5
2016-02-08 09:06:16 +01:00
raysan5
c00062655f
GLAD only available on PLATFORM_DESKTOP
2016-02-07 11:35:36 +01:00
Ray
646f1c3f71
Some formating tweaks
2016-02-03 17:45:28 +01:00
Ray
728e1715cc
Redesigned gestures system...
...
...and improved mouse gestures support
Some testing still required...
2016-02-02 16:43:42 +01:00
Constantine Tarasenkov
13925f7bd4
Add functions to disable and enable cursor
2016-01-29 09:09:18 +03:00
raysan5
ac475f46b9
Added touch points id to gestures
...
Required by ProcessGestureEvent()
2016-01-28 10:03:37 +01:00
raysan5
d0ff78e7f4
Move Light struct to example
2016-01-25 13:39:23 +01:00
raysan5
41959eeae1
Added support for mouse gestures (need testing)
...
Mouse input is interpreted as touches to allow mouse gestures
detection... and get an unified inputs system for all platforms!
2016-01-24 19:17:08 +01:00
raysan5
08da91047e
Some code tweaks
2016-01-23 13:22:13 +01:00
raysan5
4e57bd1f18
Replaced GLEW by GLAD
...
Removed GLEW external dependency, now it works with GLAD
Kept GLEW path, just in case... detected weird behaviour when testing
with gDEBugger
2016-01-22 01:22:45 +01:00
raysan5
455be7f6f6
Try to implement GLAD support
2016-01-21 13:52:09 +01:00
raysan5
23d66e9b6f
Move extensions loading to core module
2016-01-21 12:24:35 +01:00
raysan5
efa1c96d19
Adapted raymath as single header library
...
Added support for single header implementation and also inline functions
support
2016-01-20 18:20:05 +01:00
raysan5
f24fd14814
Note on RPI inputs
2016-01-18 12:05:10 +01:00
raysan5
3b4d8442e0
Corrected some float values
2016-01-13 19:30:35 +01:00
victorfisac
4cc394c376
Added world to screen conversion
...
- Added function WorldToScreen(...).
- Added world to screen example.
- Review GetMouseRay() comment.
- Removed deprecated lighting functions from raylib header.
2016-01-11 15:59:26 +01:00
raysan5
5e7686695f
Review Light/Material system
...
Simplified for the user (more intuitive and clear)
Removed lighting module dependency
2016-01-11 13:29:55 +01:00
victorfisac
4a637191f2
Implemented ray trace from mouse position
...
- Fixed GetMouseRay() function.
- rlglUnproject() unused.
2016-01-07 15:34:49 +01:00
raysan5
7f2e67e924
Simplified MatrixMultiply() function
2016-01-06 17:22:24 +01:00
victorfisac
fe0cf8f9a9
Added some comments and fixed spaces
2016-01-05 13:58:20 +01:00
victorfisac
32508f6db1
Fixed Android lock screen bug
...
- Fixed Android locking screen bug. OnDestroy() was called when locking
screen.
- Power button input must be handled by OS.
- AndroidManifest.xml is affected by configChanges="screenSize".
- Updated library header for android template.
2016-01-05 12:21:40 +01:00