Commit Graph

64 Commits

Author SHA1 Message Date
Lambert Wang 2545f62565
Added support for additional mouse buttons (#1753)
* Added support for additional mouse buttons

* Renamed mouse button enum

Co-authored-by: Lambert Wang <lambert.ww@gmail.com>
2021-05-08 18:26:24 +02:00
hristo 6cc27e9797
Fix cmake build error dirent (#1536)
* Better ignore support for idea projects.

Added a wildcard at the end because different configurations would have a diffeerent build directory.

* Removed external from being a relative include directory for target raylib.

Fixes #1533
2021-01-16 14:04:01 +01:00
Ray 2d1cbe3cb3
Update .gitignore 2020-05-08 22:48:10 +02:00
Ahmad Fatoum 6c9f6cf084 Revert "CMake: Don't create symlinks on unsupporting file systems (#539)"
As noted in #539, the symlink check was to support compiling raylib on
VirtualBox vboxfs as no symlinks are supported there.

With me using Linux as daily driver outside VirtualBox now, this 'feature'
is most likely unused by anyone, but still annoys other users (#791).
Just revert it and be done with it. If there are really others building
raylib on vboxfs or a similarly crippled file system under Linux, they
should now step forward when their build breaks.

This reverts commit b8ca51fd01.
2020-04-08 11:01:26 +02:00
Ray 82937e1564 Update .gitignore 2020-03-12 13:02:18 +01:00
SasLuca dec85f741a
Fixed memory leaks in textures.c (#1097) 2020-02-11 22:25:27 +01:00
Ray 64c588e9d8 Review latest PR #1003 2019-10-29 15:56:14 +01:00
Jean-Seb / jseb 862ef0524e Raysan (#1003)
* new linux makefile for Android portages

* Revert "projects: CMake: bump up minimal raylib version (#983)"

This reverts commit 82306af111.

* new PR for upstream

* for Raysan
2019-10-29 15:54:01 +01:00
Ray cea0150c6e Ignore web bitcode lib 2019-05-21 18:02:20 +02:00
Reece Mackie 2de1f31821 UWP Support Overhaul (#819)
* Working build

* Fix build again, stop deleting files

* Hotfix crash, needs investigating

* Remove VS2015.UWP, I cannot update the project

* Lots of UWP work, added keyboard and mouse press support. Still need to finish scroll wheel, mouse position and cursor hiding, plus other stuff that I haven't seen yet.

* Implemented a ton more things, added BaseApp.h to provide common code to UWP apps.

* Remove constant window dimensions

* Enable and Disable cursor support.

* Actually use mouse delta

* Gamepad Support

* Cleaning and small tweaks

* Restore original example.

* Update comment

* Use 'Messages' to handle the cursor functions so code is more portable.

* Comment

* Comment unused message fields and use vector for mouse pos instead.

* Move messages to utils.h and use messages for everything. No more plat-specific code in raylib.h

* Working build

* Fix build again, stop deleting files

* Hotfix crash, needs investigating

* Remove VS2015.UWP, I cannot update the project

* Lots of UWP work, added keyboard and mouse press support. Still need to finish scroll wheel, mouse position and cursor hiding, plus other stuff that I haven't seen yet.

* Implemented a ton more things, added BaseApp.h to provide common code to UWP apps.

* Remove constant window dimensions

* Enable and Disable cursor support.

* Actually use mouse delta

* Gamepad Support

* Cleaning and small tweaks

* Restore original example.

* Update comment

* Use 'Messages' to handle the cursor functions so code is more portable.

* Comment

* Comment unused message fields and use vector for mouse pos instead.

* Move messages to utils.h and use messages for everything. No more plat-specific code in raylib.h

* Tested some desktop stuff and added projection matrix updates for window resizing.

* Fixed big bad mouse bug

* Fix alt buttons and add hack to combat flickery key presses (far from perfect)

* Remove debug code

* Final commit

* Well, so I thought

* Wow, i am bad

* Remove packages folder

* Remove useless include

* Apply requested changes and fix linux build

* Try to stop packages folder

* Have we fixed the formatting properly?

* Third time's the charm?

* Where did this come from?

* Re-fix

* Autoformat is gonna kill

* Fixed XBOX ONE Support

* Fix tabs
2019-04-27 20:33:51 +02:00
Jak 4b8d06f501 [rnet] module WIP (#809)
Added experimental network module
2019-04-22 20:03:00 +02:00
Rob Loach 497fb4e49f
Remove compiled libraylib.a 2019-02-18 23:36:29 -05:00
Ray df40735067 Added CMD compilation scripts for examples
They could be useful for some people...
2019-01-21 23:59:35 +01:00
ChrisDill a7a70004f1 Update .gitignore
- Ignore files in Debug.DLL from building VS2017 project.
2018-10-15 15:19:58 +01:00
raysan5 82e4a12fd3 Added Android Makefile for games 2018-07-21 17:38:47 +02:00
raysan5 7dc66d2d3f Looking for a place for raylib resource file 2018-07-21 16:18:33 +02:00
Ray d34c1285e0 Review Android Makefiles 2018-07-10 11:52:30 +02:00
Ray d873314c27 Reviewed Windows resource file name 2018-05-29 00:52:08 +02:00
Ray 542eb6f250 Restore removed projects 2018-05-14 00:33:15 +02:00
Ray aa76985c0d Review raylib version to 2.0
Review raylib_icon resource
2018-05-11 18:14:19 +02:00
Ahmad Fatoum b8ca51fd01
CMake: Don't create symlinks on unsupporting file systems (#539)
Panders to the idiosyncrasies of my work flow:
I have my raylib build directory mounted as a VirtualBox vboxfs for use
with my Linux VM, but vboxfs doesn't support symlinks, while raylib shared
library versioning on Unix expects symlinks to work.
If this happens, library versioning is now disabled on Unix with
an error message instead of just failing the build.
2018-05-10 21:03:43 +02:00
Ray 227880977e Do not ignore Makefiles! 2018-01-29 14:01:06 +01:00
Ray 750323da53
Merge branch 'develop' into testing_uwp 2018-01-19 11:41:51 +01:00
Ahmad Fatoum 4a7840b752
Remove Meson build system
Less maintenance overhead that way,
given that make/CMake now also do library versioning.
2017-12-11 11:15:14 +01:00
Ahmad Fatoum f991a075e1 Build examples and games on Travis CI
They were disabled because they failed to build,
but this patch set fixes the build on Linux and macOS.

This doesn't apply to the AppVeyor build on Windows yet;
it currently fails at linking with OpenAL.
2017-11-25 21:45:31 +01:00
Ray San 6105ff9959 Added VS2015 UWP solution 2017-11-13 08:44:17 +01:00
Ray San b6b58991e6 Working on UWP support
Support Universal Windows Platform (UWP):
- Windows 10 App
- Windows Phone
- Xbox One
2017-11-10 12:37:53 +01:00
Ray 99d3803d16 Added VS2017 raylib project 2017-11-06 23:56:03 +01:00
Ray San 32d855470d Updated release libraries for win32/mingw32 2017-10-11 13:28:16 +02:00
Ray San d302316e51 Reorganize release and dependencies 2017-10-11 11:22:49 +02:00
Ray 541dceb87b Updated libraries for release
OpenAL Soft and raylib compiled for release and stripped
2017-09-29 23:45:21 +02:00
Ray 00274f070f Working on Android APK building with Makefile 2017-09-23 00:25:31 +02:00
ASDF e173db19f7 CMake based build system.
Some people might find this handly
2017-08-27 13:28:02 -04:00
raysan5 6589c808b5 Review some formatting for consistency 2017-07-02 19:29:01 +02:00
Michael Vetter 9c524ee3a6 Add meson files for basic Linux building 2017-06-05 14:34:47 +02:00
Ray 07534497e6 Updated libs 2017-05-19 10:34:42 +02:00
Ray c068de183b Added Android lib 2017-05-18 23:00:34 +02:00
Ray 9b24120cd9 Updated libs 2017-05-18 19:24:24 +02:00
Ray 61ce160023 Added examples web images
Added loader webs (previously ignored)
2017-04-20 00:49:39 +02:00
raysan5 677c5cc9a8 Removed useless files 2017-04-10 15:30:36 +02:00
Ray 20d205cae5 Working on examples... 2017-04-08 23:31:58 +02:00
Ray 5fd83708cf Added web files to ignore 2017-04-08 11:19:11 +02:00
RDR8 c87006f85a Don't ignore release libraries. 2017-03-21 11:16:18 -05:00
RDR8 8278eebfac Ignore vim temporary files, .a and .so, games/ 2017-03-20 13:47:15 -05:00
Ray 060d501cd1 Update to ignore Linux binaries (no extension) 2016-12-21 00:04:44 +01:00
raysan5 7dbb17792a Moved tool to folder 2016-08-27 21:05:16 +02:00
raysan5 7e36727328 Visual Studio 2015 project 2016-08-08 17:22:26 +02:00
raysan5 4facc03a64 Upload ptheads Win32 DLL 2016-07-25 08:50:40 +02:00
LelixSuper f685acd69e update '.gitignore' file to ignore VIM's files 2016-07-16 17:39:15 +02:00
victorfisac 1a8fbe5cf0 Add pthread external library to source...
and add instructions in physac examples to run it successful.
2016-06-14 20:31:48 +02:00