Removed useless files

This commit is contained in:
raysan5 2017-04-10 15:30:36 +02:00
parent f7bebf9861
commit 677c5cc9a8
81 changed files with 2 additions and 13044 deletions

3
.gitignore vendored
View File

@ -110,6 +110,7 @@ project/vs2015/*.opendb
!project/vs2015/external/openal_soft/lib/win64/OpenAL32.dll
!project/vs2015/external/lua/lib/win32/lua53.dll
# Web examples
docs/examples/web/*.html
docs/examples/web/*/*.html
!docs/examples/web/loader.html

View File

@ -1,239 +0,0 @@
<!doctype html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>raylib HTML5 GAME</title>
<meta name="title" content="raylib HTML5 GAME">
<meta name="description" content="New HTML5 videogame, developed using raylib videogames library">
<meta name="keywords" content="raylib, games, html5, programming, C, C++, library, learn, videogames">
<meta name="viewport" content="width=device-width">
<!-- Facebook metatags for sharing -->
<meta property="og:title" content="raylib HTML5 GAME">
<meta property="og:image:type" content="image/png">
<meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
<meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
<meta property="og:url" content="http://www.raylib.com/games">
<meta property="og:site_name" content="raylib.com">
<meta property="og:description" content="New hmtl5 videogame, developed using raylib videogames library">
<meta name="twitter:card" content="summary">
<meta name="twitter:site" content="@emegemegames">
<meta name="twitter:title" content="raylib HTML5 GAME">
<meta name="twitter:description" content="New HTML5 videogame, developed using raylib videogames library">
<meta name="twitter:image" content="http://www.raylib.com/img/raylib_logo.png">
<meta name="twitter:url" content="http://www.raylib.com/img/raylib_logo.png">
<!--<link rel="stylesheet" href="./Koala Seasons by emegeme_files/main.css">-->
<link rel="shortcut icon" href="http://www.raylib.com/favicon.ico">
<style>
body {
font-family: arial;
margin: 0;
padding: none;
}
#header_part {
width: 100%;
height: 80px;
background-color: #888888;
}
#logo {
width:64px;
height:64px;
float:left;
position:relative;
margin:10px;
background-image:url(http://www.raylib.com/img/raylib_logo64x64.png);
}
.emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; }
div.emscripten { text-align: center; }
div.emscripten_border { border: 1px solid black; }
/* the canvas *must not* have any border or padding, or mouse coords will be wrong */
canvas.emscripten { border: 0px none; }
#emscripten_logo {
display: inline-block;
margin: 0;
}
.spinner {
height: 30px;
width: 30px;
margin: 0;
margin-top: 20px;
margin-left: 20px;
display: inline-block;
vertical-align: top;
-webkit-animation: rotation .8s linear infinite;
-moz-animation: rotation .8s linear infinite;
-o-animation: rotation .8s linear infinite;
animation: rotation 0.8s linear infinite;
border-left: 5px solid black;
border-right: 5px solid black;
border-bottom: 5px solid black;
border-top: 5px solid red;
border-radius: 100%;
background-color: rgb(245, 245, 245);
}
@-webkit-keyframes rotation {
from {-webkit-transform: rotate(0deg);}
to {-webkit-transform: rotate(360deg);}
}
@-moz-keyframes rotation {
from {-moz-transform: rotate(0deg);}
to {-moz-transform: rotate(360deg);}
}
@-o-keyframes rotation {
from {-o-transform: rotate(0deg);}
to {-o-transform: rotate(360deg);}
}
@keyframes rotation {
from {transform: rotate(0deg);}
to {transform: rotate(360deg);}
}
#status {
display: inline-block;
vertical-align: top;
margin-top: 30px;
margin-left: 20px;
font-weight: bold;
color: rgb(40, 40, 40);
}
#progress {
height: 20px;
width: 30px;
}
#controls {
display: inline-block;
float: right;
vertical-align: top;
margin-top: 30px;
margin-right: 20px;
}
#output {
width: 100%;
height: 140px;
margin: 0 auto;
margin-top: 10px;
display: block;
background-color: black;
color: rgb(37, 174, 38);
font-family: 'Lucida Console', Monaco, monospace;
outline: none;
}
</style>
</head>
<body>
<div id="header_part">
<a id="logo" href="http://www.raylib.com"></a>
<div class="spinner" id='spinner'></div>
<div class="emscripten" id="status">Downloading...</div>
<span id='controls'>
<span><input type="button" value="Fullscreen" onclick="Module.requestFullScreen(false, false)"></span>
</span>
<div class="emscripten">
<progress value="0" max="100" id="progress" hidden=1></progress>
</div>
</div>
<div class="emscripten_border">
<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()"></canvas>
</div>
<textarea id="output" rows="8"></textarea>
<script type='text/javascript'>
var statusElement = document.getElementById('status');
var progressElement = document.getElementById('progress');
var spinnerElement = document.getElementById('spinner');
var Module = {
preRun: [],
postRun: [],
print: (function() {
var element = document.getElementById('output');
if (element) element.value = ''; // clear browser cache
return function(text) {
if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
// These replacements are necessary if you render to raw HTML
//text = text.replace(/&/g, "&amp;");
//text = text.replace(/</g, "&lt;");
//text = text.replace(/>/g, "&gt;");
//text = text.replace('\n', '<br>', 'g');
console.log(text);
if (element) {
element.value += text + "\n";
element.scrollTop = element.scrollHeight; // focus on bottom
}
};
})(),
printErr: function(text) {
if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
if (0) { // XXX disabled for safety typeof dump == 'function') {
dump(text + '\n'); // fast, straight to the real console
} else {
console.error(text);
}
},
canvas: (function() {
var canvas = document.getElementById('canvas');
// As a default initial behavior, pop up an alert when webgl context is lost. To make your
// application robust, you may want to override this behavior before shipping!
// See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
return canvas;
})(),
setStatus: function(text) {
if (!Module.setStatus.last) Module.setStatus.last = { time: Date.now(), text: '' };
if (text === Module.setStatus.text) return;
var m = text.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/);
var now = Date.now();
if (m && now - Date.now() < 30) return; // if this is a progress update, skip it if too soon
if (m) {
text = m[1];
progressElement.value = parseInt(m[2])*100;
progressElement.max = parseInt(m[4])*100;
progressElement.hidden = false;
spinnerElement.hidden = false;
} else {
progressElement.value = null;
progressElement.max = null;
progressElement.hidden = true;
if (!text) spinnerElement.style.display = 'none';
}
statusElement.innerHTML = text;
},
totalDependencies: 0,
monitorRunDependencies: function(left) {
this.totalDependencies = Math.max(this.totalDependencies, left);
Module.setStatus(left ? 'Preparing... (' + (this.totalDependencies-left) + '/' + this.totalDependencies + ')' : 'All downloads complete.');
}
};
Module.setStatus('Downloading...');
window.onerror = function(event) {
// TODO: do not warn on ok events like simulating an infinite loop or exitStatus
Module.setStatus('Exception thrown, see JavaScript console');
spinnerElement.style.display = 'none';
Module.setStatus = function(text) {
if (text) Module.printErr('[post-exception status] ' + text);
};
};
</script>
<script async type="text/javascript" src="audio_module_playing.js"></script>
</body>
</html>

View File

@ -1,239 +0,0 @@
<!doctype html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>raylib HTML5 GAME</title>
<meta name="title" content="raylib HTML5 GAME">
<meta name="description" content="New HTML5 videogame, developed using raylib videogames library">
<meta name="keywords" content="raylib, games, html5, programming, C, C++, library, learn, videogames">
<meta name="viewport" content="width=device-width">
<!-- Facebook metatags for sharing -->
<meta property="og:title" content="raylib HTML5 GAME">
<meta property="og:image:type" content="image/png">
<meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
<meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
<meta property="og:url" content="http://www.raylib.com/games">
<meta property="og:site_name" content="raylib.com">
<meta property="og:description" content="New hmtl5 videogame, developed using raylib videogames library">
<meta name="twitter:card" content="summary">
<meta name="twitter:site" content="@emegemegames">
<meta name="twitter:title" content="raylib HTML5 GAME">
<meta name="twitter:description" content="New HTML5 videogame, developed using raylib videogames library">
<meta name="twitter:image" content="http://www.raylib.com/img/raylib_logo.png">
<meta name="twitter:url" content="http://www.raylib.com/img/raylib_logo.png">
<!--<link rel="stylesheet" href="./Koala Seasons by emegeme_files/main.css">-->
<link rel="shortcut icon" href="http://www.raylib.com/favicon.ico">
<style>
body {
font-family: arial;
margin: 0;
padding: none;
}
#header_part {
width: 100%;
height: 80px;
background-color: #888888;
}
#logo {
width:64px;
height:64px;
float:left;
position:relative;
margin:10px;
background-image:url(http://www.raylib.com/img/raylib_logo64x64.png);
}
.emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; }
div.emscripten { text-align: center; }
div.emscripten_border { border: 1px solid black; }
/* the canvas *must not* have any border or padding, or mouse coords will be wrong */
canvas.emscripten { border: 0px none; }
#emscripten_logo {
display: inline-block;
margin: 0;
}
.spinner {
height: 30px;
width: 30px;
margin: 0;
margin-top: 20px;
margin-left: 20px;
display: inline-block;
vertical-align: top;
-webkit-animation: rotation .8s linear infinite;
-moz-animation: rotation .8s linear infinite;
-o-animation: rotation .8s linear infinite;
animation: rotation 0.8s linear infinite;
border-left: 5px solid black;
border-right: 5px solid black;
border-bottom: 5px solid black;
border-top: 5px solid red;
border-radius: 100%;
background-color: rgb(245, 245, 245);
}
@-webkit-keyframes rotation {
from {-webkit-transform: rotate(0deg);}
to {-webkit-transform: rotate(360deg);}
}
@-moz-keyframes rotation {
from {-moz-transform: rotate(0deg);}
to {-moz-transform: rotate(360deg);}
}
@-o-keyframes rotation {
from {-o-transform: rotate(0deg);}
to {-o-transform: rotate(360deg);}
}
@keyframes rotation {
from {transform: rotate(0deg);}
to {transform: rotate(360deg);}
}
#status {
display: inline-block;
vertical-align: top;
margin-top: 30px;
margin-left: 20px;
font-weight: bold;
color: rgb(40, 40, 40);
}
#progress {
height: 20px;
width: 30px;
}
#controls {
display: inline-block;
float: right;
vertical-align: top;
margin-top: 30px;
margin-right: 20px;
}
#output {
width: 100%;
height: 140px;
margin: 0 auto;
margin-top: 10px;
display: block;
background-color: black;
color: rgb(37, 174, 38);
font-family: 'Lucida Console', Monaco, monospace;
outline: none;
}
</style>
</head>
<body>
<div id="header_part">
<a id="logo" href="http://www.raylib.com"></a>
<div class="spinner" id='spinner'></div>
<div class="emscripten" id="status">Downloading...</div>
<span id='controls'>
<span><input type="button" value="Fullscreen" onclick="Module.requestFullScreen(false, false)"></span>
</span>
<div class="emscripten">
<progress value="0" max="100" id="progress" hidden=1></progress>
</div>
</div>
<div class="emscripten_border">
<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()"></canvas>
</div>
<textarea id="output" rows="8"></textarea>
<script type='text/javascript'>
var statusElement = document.getElementById('status');
var progressElement = document.getElementById('progress');
var spinnerElement = document.getElementById('spinner');
var Module = {
preRun: [],
postRun: [],
print: (function() {
var element = document.getElementById('output');
if (element) element.value = ''; // clear browser cache
return function(text) {
if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
// These replacements are necessary if you render to raw HTML
//text = text.replace(/&/g, "&amp;");
//text = text.replace(/</g, "&lt;");
//text = text.replace(/>/g, "&gt;");
//text = text.replace('\n', '<br>', 'g');
console.log(text);
if (element) {
element.value += text + "\n";
element.scrollTop = element.scrollHeight; // focus on bottom
}
};
})(),
printErr: function(text) {
if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
if (0) { // XXX disabled for safety typeof dump == 'function') {
dump(text + '\n'); // fast, straight to the real console
} else {
console.error(text);
}
},
canvas: (function() {
var canvas = document.getElementById('canvas');
// As a default initial behavior, pop up an alert when webgl context is lost. To make your
// application robust, you may want to override this behavior before shipping!
// See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
return canvas;
})(),
setStatus: function(text) {
if (!Module.setStatus.last) Module.setStatus.last = { time: Date.now(), text: '' };
if (text === Module.setStatus.text) return;
var m = text.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/);
var now = Date.now();
if (m && now - Date.now() < 30) return; // if this is a progress update, skip it if too soon
if (m) {
text = m[1];
progressElement.value = parseInt(m[2])*100;
progressElement.max = parseInt(m[4])*100;
progressElement.hidden = false;
spinnerElement.hidden = false;
} else {
progressElement.value = null;
progressElement.max = null;
progressElement.hidden = true;
if (!text) spinnerElement.style.display = 'none';
}
statusElement.innerHTML = text;
},
totalDependencies: 0,
monitorRunDependencies: function(left) {
this.totalDependencies = Math.max(this.totalDependencies, left);
Module.setStatus(left ? 'Preparing... (' + (this.totalDependencies-left) + '/' + this.totalDependencies + ')' : 'All downloads complete.');
}
};
Module.setStatus('Downloading...');
window.onerror = function(event) {
// TODO: do not warn on ok events like simulating an infinite loop or exitStatus
Module.setStatus('Exception thrown, see JavaScript console');
spinnerElement.style.display = 'none';
Module.setStatus = function(text) {
if (text) Module.printErr('[post-exception status] ' + text);
};
};
</script>
<script async type="text/javascript" src="audio_music_stream.js"></script>
</body>
</html>

View File

@ -1,239 +0,0 @@
<!doctype html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>raylib HTML5 GAME</title>
<meta name="title" content="raylib HTML5 GAME">
<meta name="description" content="New HTML5 videogame, developed using raylib videogames library">
<meta name="keywords" content="raylib, games, html5, programming, C, C++, library, learn, videogames">
<meta name="viewport" content="width=device-width">
<!-- Facebook metatags for sharing -->
<meta property="og:title" content="raylib HTML5 GAME">
<meta property="og:image:type" content="image/png">
<meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
<meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
<meta property="og:url" content="http://www.raylib.com/games">
<meta property="og:site_name" content="raylib.com">
<meta property="og:description" content="New hmtl5 videogame, developed using raylib videogames library">
<meta name="twitter:card" content="summary">
<meta name="twitter:site" content="@emegemegames">
<meta name="twitter:title" content="raylib HTML5 GAME">
<meta name="twitter:description" content="New HTML5 videogame, developed using raylib videogames library">
<meta name="twitter:image" content="http://www.raylib.com/img/raylib_logo.png">
<meta name="twitter:url" content="http://www.raylib.com/img/raylib_logo.png">
<!--<link rel="stylesheet" href="./Koala Seasons by emegeme_files/main.css">-->
<link rel="shortcut icon" href="http://www.raylib.com/favicon.ico">
<style>
body {
font-family: arial;
margin: 0;
padding: none;
}
#header_part {
width: 100%;
height: 80px;
background-color: #888888;
}
#logo {
width:64px;
height:64px;
float:left;
position:relative;
margin:10px;
background-image:url(http://www.raylib.com/img/raylib_logo64x64.png);
}
.emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; }
div.emscripten { text-align: center; }
div.emscripten_border { border: 1px solid black; }
/* the canvas *must not* have any border or padding, or mouse coords will be wrong */
canvas.emscripten { border: 0px none; }
#emscripten_logo {
display: inline-block;
margin: 0;
}
.spinner {
height: 30px;
width: 30px;
margin: 0;
margin-top: 20px;
margin-left: 20px;
display: inline-block;
vertical-align: top;
-webkit-animation: rotation .8s linear infinite;
-moz-animation: rotation .8s linear infinite;
-o-animation: rotation .8s linear infinite;
animation: rotation 0.8s linear infinite;
border-left: 5px solid black;
border-right: 5px solid black;
border-bottom: 5px solid black;
border-top: 5px solid red;
border-radius: 100%;
background-color: rgb(245, 245, 245);
}
@-webkit-keyframes rotation {
from {-webkit-transform: rotate(0deg);}
to {-webkit-transform: rotate(360deg);}
}
@-moz-keyframes rotation {
from {-moz-transform: rotate(0deg);}
to {-moz-transform: rotate(360deg);}
}
@-o-keyframes rotation {
from {-o-transform: rotate(0deg);}
to {-o-transform: rotate(360deg);}
}
@keyframes rotation {
from {transform: rotate(0deg);}
to {transform: rotate(360deg);}
}
#status {
display: inline-block;
vertical-align: top;
margin-top: 30px;
margin-left: 20px;
font-weight: bold;
color: rgb(40, 40, 40);
}
#progress {
height: 20px;
width: 30px;
}
#controls {
display: inline-block;
float: right;
vertical-align: top;
margin-top: 30px;
margin-right: 20px;
}
#output {
width: 100%;
height: 140px;
margin: 0 auto;
margin-top: 10px;
display: block;
background-color: black;
color: rgb(37, 174, 38);
font-family: 'Lucida Console', Monaco, monospace;
outline: none;
}
</style>
</head>
<body>
<div id="header_part">
<a id="logo" href="http://www.raylib.com"></a>
<div class="spinner" id='spinner'></div>
<div class="emscripten" id="status">Downloading...</div>
<span id='controls'>
<span><input type="button" value="Fullscreen" onclick="Module.requestFullScreen(false, false)"></span>
</span>
<div class="emscripten">
<progress value="0" max="100" id="progress" hidden=1></progress>
</div>
</div>
<div class="emscripten_border">
<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()"></canvas>
</div>
<textarea id="output" rows="8"></textarea>
<script type='text/javascript'>
var statusElement = document.getElementById('status');
var progressElement = document.getElementById('progress');
var spinnerElement = document.getElementById('spinner');
var Module = {
preRun: [],
postRun: [],
print: (function() {
var element = document.getElementById('output');
if (element) element.value = ''; // clear browser cache
return function(text) {
if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
// These replacements are necessary if you render to raw HTML
//text = text.replace(/&/g, "&amp;");
//text = text.replace(/</g, "&lt;");
//text = text.replace(/>/g, "&gt;");
//text = text.replace('\n', '<br>', 'g');
console.log(text);
if (element) {
element.value += text + "\n";
element.scrollTop = element.scrollHeight; // focus on bottom
}
};
})(),
printErr: function(text) {
if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
if (0) { // XXX disabled for safety typeof dump == 'function') {
dump(text + '\n'); // fast, straight to the real console
} else {
console.error(text);
}
},
canvas: (function() {
var canvas = document.getElementById('canvas');
// As a default initial behavior, pop up an alert when webgl context is lost. To make your
// application robust, you may want to override this behavior before shipping!
// See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
return canvas;
})(),
setStatus: function(text) {
if (!Module.setStatus.last) Module.setStatus.last = { time: Date.now(), text: '' };
if (text === Module.setStatus.text) return;
var m = text.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/);
var now = Date.now();
if (m && now - Date.now() < 30) return; // if this is a progress update, skip it if too soon
if (m) {
text = m[1];
progressElement.value = parseInt(m[2])*100;
progressElement.max = parseInt(m[4])*100;
progressElement.hidden = false;
spinnerElement.hidden = false;
} else {
progressElement.value = null;
progressElement.max = null;
progressElement.hidden = true;
if (!text) spinnerElement.style.display = 'none';
}
statusElement.innerHTML = text;
},
totalDependencies: 0,
monitorRunDependencies: function(left) {
this.totalDependencies = Math.max(this.totalDependencies, left);
Module.setStatus(left ? 'Preparing... (' + (this.totalDependencies-left) + '/' + this.totalDependencies + ')' : 'All downloads complete.');
}
};
Module.setStatus('Downloading...');
window.onerror = function(event) {
// TODO: do not warn on ok events like simulating an infinite loop or exitStatus
Module.setStatus('Exception thrown, see JavaScript console');
spinnerElement.style.display = 'none';
Module.setStatus = function(text) {
if (text) Module.printErr('[post-exception status] ' + text);
};
};
</script>
<script async type="text/javascript" src="audio_raw_stream.js"></script>
</body>
</html>

View File

@ -1,239 +0,0 @@
<!doctype html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>raylib HTML5 GAME</title>
<meta name="title" content="raylib HTML5 GAME">
<meta name="description" content="New HTML5 videogame, developed using raylib videogames library">
<meta name="keywords" content="raylib, games, html5, programming, C, C++, library, learn, videogames">
<meta name="viewport" content="width=device-width">
<!-- Facebook metatags for sharing -->
<meta property="og:title" content="raylib HTML5 GAME">
<meta property="og:image:type" content="image/png">
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<meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
<meta property="og:url" content="http://www.raylib.com/games">
<meta property="og:site_name" content="raylib.com">
<meta property="og:description" content="New hmtl5 videogame, developed using raylib videogames library">
<meta name="twitter:card" content="summary">
<meta name="twitter:site" content="@emegemegames">
<meta name="twitter:title" content="raylib HTML5 GAME">
<meta name="twitter:description" content="New HTML5 videogame, developed using raylib videogames library">
<meta name="twitter:image" content="http://www.raylib.com/img/raylib_logo.png">
<meta name="twitter:url" content="http://www.raylib.com/img/raylib_logo.png">
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<link rel="shortcut icon" href="http://www.raylib.com/favicon.ico">
<style>
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font-family: arial;
margin: 0;
padding: none;
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#header_part {
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background-color: #888888;
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#logo {
width:64px;
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position:relative;
margin:10px;
background-image:url(http://www.raylib.com/img/raylib_logo64x64.png);
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from {-webkit-transform: rotate(0deg);}
to {-webkit-transform: rotate(360deg);}
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from {-moz-transform: rotate(0deg);}
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<body>
<div id="header_part">
<a id="logo" href="http://www.raylib.com"></a>
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<script async type="text/javascript" src="audio_sound_loading.js"></script>
</body>
</html>

View File

@ -1,239 +0,0 @@
<!doctype html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>raylib HTML5 GAME</title>
<meta name="title" content="raylib HTML5 GAME">
<meta name="description" content="New HTML5 videogame, developed using raylib videogames library">
<meta name="keywords" content="raylib, games, html5, programming, C, C++, library, learn, videogames">
<meta name="viewport" content="width=device-width">
<!-- Facebook metatags for sharing -->
<meta property="og:title" content="raylib HTML5 GAME">
<meta property="og:image:type" content="image/png">
<meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
<meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
<meta property="og:url" content="http://www.raylib.com/games">
<meta property="og:site_name" content="raylib.com">
<meta property="og:description" content="New hmtl5 videogame, developed using raylib videogames library">
<meta name="twitter:card" content="summary">
<meta name="twitter:site" content="@emegemegames">
<meta name="twitter:title" content="raylib HTML5 GAME">
<meta name="twitter:description" content="New HTML5 videogame, developed using raylib videogames library">
<meta name="twitter:image" content="http://www.raylib.com/img/raylib_logo.png">
<meta name="twitter:url" content="http://www.raylib.com/img/raylib_logo.png">
<!--<link rel="stylesheet" href="./Koala Seasons by emegeme_files/main.css">-->
<link rel="shortcut icon" href="http://www.raylib.com/favicon.ico">
<style>
body {
font-family: arial;
margin: 0;
padding: none;
}
#header_part {
width: 100%;
height: 80px;
background-color: #888888;
}
#logo {
width:64px;
height:64px;
float:left;
position:relative;
margin:10px;
background-image:url(http://www.raylib.com/img/raylib_logo64x64.png);
}
.emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; }
div.emscripten { text-align: center; }
div.emscripten_border { border: 1px solid black; }
/* the canvas *must not* have any border or padding, or mouse coords will be wrong */
canvas.emscripten { border: 0px none; }
#emscripten_logo {
display: inline-block;
margin: 0;
}
.spinner {
height: 30px;
width: 30px;
margin: 0;
margin-top: 20px;
margin-left: 20px;
display: inline-block;
vertical-align: top;
-webkit-animation: rotation .8s linear infinite;
-moz-animation: rotation .8s linear infinite;
-o-animation: rotation .8s linear infinite;
animation: rotation 0.8s linear infinite;
border-left: 5px solid black;
border-right: 5px solid black;
border-bottom: 5px solid black;
border-top: 5px solid red;
border-radius: 100%;
background-color: rgb(245, 245, 245);
}
@-webkit-keyframes rotation {
from {-webkit-transform: rotate(0deg);}
to {-webkit-transform: rotate(360deg);}
}
@-moz-keyframes rotation {
from {-moz-transform: rotate(0deg);}
to {-moz-transform: rotate(360deg);}
}
@-o-keyframes rotation {
from {-o-transform: rotate(0deg);}
to {-o-transform: rotate(360deg);}
}
@keyframes rotation {
from {transform: rotate(0deg);}
to {transform: rotate(360deg);}
}
#status {
display: inline-block;
vertical-align: top;
margin-top: 30px;
margin-left: 20px;
font-weight: bold;
color: rgb(40, 40, 40);
}
#progress {
height: 20px;
width: 30px;
}
#controls {
display: inline-block;
float: right;
vertical-align: top;
margin-top: 30px;
margin-right: 20px;
}
#output {
width: 100%;
height: 140px;
margin: 0 auto;
margin-top: 10px;
display: block;
background-color: black;
color: rgb(37, 174, 38);
font-family: 'Lucida Console', Monaco, monospace;
outline: none;
}
</style>
</head>
<body>
<div id="header_part">
<a id="logo" href="http://www.raylib.com"></a>
<div class="spinner" id='spinner'></div>
<div class="emscripten" id="status">Downloading...</div>
<span id='controls'>
<span><input type="button" value="Fullscreen" onclick="Module.requestFullScreen(false, false)"></span>
</span>
<div class="emscripten">
<progress value="0" max="100" id="progress" hidden=1></progress>
</div>
</div>
<div class="emscripten_border">
<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()"></canvas>
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<textarea id="output" rows="8"></textarea>
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var spinnerElement = document.getElementById('spinner');
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//text = text.replace(/</g, "&lt;");
//text = text.replace(/>/g, "&gt;");
//text = text.replace('\n', '<br>', 'g');
console.log(text);
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element.value += text + "\n";
element.scrollTop = element.scrollHeight; // focus on bottom
}
};
})(),
printErr: function(text) {
if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
if (0) { // XXX disabled for safety typeof dump == 'function') {
dump(text + '\n'); // fast, straight to the real console
} else {
console.error(text);
}
},
canvas: (function() {
var canvas = document.getElementById('canvas');
// As a default initial behavior, pop up an alert when webgl context is lost. To make your
// application robust, you may want to override this behavior before shipping!
// See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
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Module.setStatus('Downloading...');
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// TODO: do not warn on ok events like simulating an infinite loop or exitStatus
Module.setStatus('Exception thrown, see JavaScript console');
spinnerElement.style.display = 'none';
Module.setStatus = function(text) {
if (text) Module.printErr('[post-exception status] ' + text);
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};
</script>
<script async type="text/javascript" src="core_2d_camera.js"></script>
</body>
</html>

View File

@ -1,239 +0,0 @@
<!doctype html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>raylib HTML5 GAME</title>
<meta name="title" content="raylib HTML5 GAME">
<meta name="description" content="New HTML5 videogame, developed using raylib videogames library">
<meta name="keywords" content="raylib, games, html5, programming, C, C++, library, learn, videogames">
<meta name="viewport" content="width=device-width">
<!-- Facebook metatags for sharing -->
<meta property="og:title" content="raylib HTML5 GAME">
<meta property="og:image:type" content="image/png">
<meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
<meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
<meta property="og:url" content="http://www.raylib.com/games">
<meta property="og:site_name" content="raylib.com">
<meta property="og:description" content="New hmtl5 videogame, developed using raylib videogames library">
<meta name="twitter:card" content="summary">
<meta name="twitter:site" content="@emegemegames">
<meta name="twitter:title" content="raylib HTML5 GAME">
<meta name="twitter:description" content="New HTML5 videogame, developed using raylib videogames library">
<meta name="twitter:image" content="http://www.raylib.com/img/raylib_logo.png">
<meta name="twitter:url" content="http://www.raylib.com/img/raylib_logo.png">
<!--<link rel="stylesheet" href="./Koala Seasons by emegeme_files/main.css">-->
<link rel="shortcut icon" href="http://www.raylib.com/favicon.ico">
<style>
body {
font-family: arial;
margin: 0;
padding: none;
}
#header_part {
width: 100%;
height: 80px;
background-color: #888888;
}
#logo {
width:64px;
height:64px;
float:left;
position:relative;
margin:10px;
background-image:url(http://www.raylib.com/img/raylib_logo64x64.png);
}
.emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; }
div.emscripten { text-align: center; }
div.emscripten_border { border: 1px solid black; }
/* the canvas *must not* have any border or padding, or mouse coords will be wrong */
canvas.emscripten { border: 0px none; }
#emscripten_logo {
display: inline-block;
margin: 0;
}
.spinner {
height: 30px;
width: 30px;
margin: 0;
margin-top: 20px;
margin-left: 20px;
display: inline-block;
vertical-align: top;
-webkit-animation: rotation .8s linear infinite;
-moz-animation: rotation .8s linear infinite;
-o-animation: rotation .8s linear infinite;
animation: rotation 0.8s linear infinite;
border-left: 5px solid black;
border-right: 5px solid black;
border-bottom: 5px solid black;
border-top: 5px solid red;
border-radius: 100%;
background-color: rgb(245, 245, 245);
}
@-webkit-keyframes rotation {
from {-webkit-transform: rotate(0deg);}
to {-webkit-transform: rotate(360deg);}
}
@-moz-keyframes rotation {
from {-moz-transform: rotate(0deg);}
to {-moz-transform: rotate(360deg);}
}
@-o-keyframes rotation {
from {-o-transform: rotate(0deg);}
to {-o-transform: rotate(360deg);}
}
@keyframes rotation {
from {transform: rotate(0deg);}
to {transform: rotate(360deg);}
}
#status {
display: inline-block;
vertical-align: top;
margin-top: 30px;
margin-left: 20px;
font-weight: bold;
color: rgb(40, 40, 40);
}
#progress {
height: 20px;
width: 30px;
}
#controls {
display: inline-block;
float: right;
vertical-align: top;
margin-top: 30px;
margin-right: 20px;
}
#output {
width: 100%;
height: 140px;
margin: 0 auto;
margin-top: 10px;
display: block;
background-color: black;
color: rgb(37, 174, 38);
font-family: 'Lucida Console', Monaco, monospace;
outline: none;
}
</style>
</head>
<body>
<div id="header_part">
<a id="logo" href="http://www.raylib.com"></a>
<div class="spinner" id='spinner'></div>
<div class="emscripten" id="status">Downloading...</div>
<span id='controls'>
<span><input type="button" value="Fullscreen" onclick="Module.requestFullScreen(false, false)"></span>
</span>
<div class="emscripten">
<progress value="0" max="100" id="progress" hidden=1></progress>
</div>
</div>
<div class="emscripten_border">
<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()"></canvas>
</div>
<textarea id="output" rows="8"></textarea>
<script type='text/javascript'>
var statusElement = document.getElementById('status');
var progressElement = document.getElementById('progress');
var spinnerElement = document.getElementById('spinner');
var Module = {
preRun: [],
postRun: [],
print: (function() {
var element = document.getElementById('output');
if (element) element.value = ''; // clear browser cache
return function(text) {
if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
// These replacements are necessary if you render to raw HTML
//text = text.replace(/&/g, "&amp;");
//text = text.replace(/</g, "&lt;");
//text = text.replace(/>/g, "&gt;");
//text = text.replace('\n', '<br>', 'g');
console.log(text);
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element.value += text + "\n";
element.scrollTop = element.scrollHeight; // focus on bottom
}
};
})(),
printErr: function(text) {
if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
if (0) { // XXX disabled for safety typeof dump == 'function') {
dump(text + '\n'); // fast, straight to the real console
} else {
console.error(text);
}
},
canvas: (function() {
var canvas = document.getElementById('canvas');
// As a default initial behavior, pop up an alert when webgl context is lost. To make your
// application robust, you may want to override this behavior before shipping!
// See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
return canvas;
})(),
setStatus: function(text) {
if (!Module.setStatus.last) Module.setStatus.last = { time: Date.now(), text: '' };
if (text === Module.setStatus.text) return;
var m = text.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/);
var now = Date.now();
if (m && now - Date.now() < 30) return; // if this is a progress update, skip it if too soon
if (m) {
text = m[1];
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progressElement.max = parseInt(m[4])*100;
progressElement.hidden = false;
spinnerElement.hidden = false;
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progressElement.max = null;
progressElement.hidden = true;
if (!text) spinnerElement.style.display = 'none';
}
statusElement.innerHTML = text;
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totalDependencies: 0,
monitorRunDependencies: function(left) {
this.totalDependencies = Math.max(this.totalDependencies, left);
Module.setStatus(left ? 'Preparing... (' + (this.totalDependencies-left) + '/' + this.totalDependencies + ')' : 'All downloads complete.');
}
};
Module.setStatus('Downloading...');
window.onerror = function(event) {
// TODO: do not warn on ok events like simulating an infinite loop or exitStatus
Module.setStatus('Exception thrown, see JavaScript console');
spinnerElement.style.display = 'none';
Module.setStatus = function(text) {
if (text) Module.printErr('[post-exception status] ' + text);
};
};
</script>
<script async type="text/javascript" src="core_3d_camera_first_person.js"></script>
</body>
</html>

View File

@ -1,239 +0,0 @@
<!doctype html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>raylib HTML5 GAME</title>
<meta name="title" content="raylib HTML5 GAME">
<meta name="description" content="New HTML5 videogame, developed using raylib videogames library">
<meta name="keywords" content="raylib, games, html5, programming, C, C++, library, learn, videogames">
<meta name="viewport" content="width=device-width">
<!-- Facebook metatags for sharing -->
<meta property="og:title" content="raylib HTML5 GAME">
<meta property="og:image:type" content="image/png">
<meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
<meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
<meta property="og:url" content="http://www.raylib.com/games">
<meta property="og:site_name" content="raylib.com">
<meta property="og:description" content="New hmtl5 videogame, developed using raylib videogames library">
<meta name="twitter:card" content="summary">
<meta name="twitter:site" content="@emegemegames">
<meta name="twitter:title" content="raylib HTML5 GAME">
<meta name="twitter:description" content="New HTML5 videogame, developed using raylib videogames library">
<meta name="twitter:image" content="http://www.raylib.com/img/raylib_logo.png">
<meta name="twitter:url" content="http://www.raylib.com/img/raylib_logo.png">
<!--<link rel="stylesheet" href="./Koala Seasons by emegeme_files/main.css">-->
<link rel="shortcut icon" href="http://www.raylib.com/favicon.ico">
<style>
body {
font-family: arial;
margin: 0;
padding: none;
}
#header_part {
width: 100%;
height: 80px;
background-color: #888888;
}
#logo {
width:64px;
height:64px;
float:left;
position:relative;
margin:10px;
background-image:url(http://www.raylib.com/img/raylib_logo64x64.png);
}
.emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; }
div.emscripten { text-align: center; }
div.emscripten_border { border: 1px solid black; }
/* the canvas *must not* have any border or padding, or mouse coords will be wrong */
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display: inline-block;
margin: 0;
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.spinner {
height: 30px;
width: 30px;
margin: 0;
margin-top: 20px;
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display: inline-block;
vertical-align: top;
-webkit-animation: rotation .8s linear infinite;
-moz-animation: rotation .8s linear infinite;
-o-animation: rotation .8s linear infinite;
animation: rotation 0.8s linear infinite;
border-left: 5px solid black;
border-right: 5px solid black;
border-bottom: 5px solid black;
border-top: 5px solid red;
border-radius: 100%;
background-color: rgb(245, 245, 245);
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@-webkit-keyframes rotation {
from {-webkit-transform: rotate(0deg);}
to {-webkit-transform: rotate(360deg);}
}
@-moz-keyframes rotation {
from {-moz-transform: rotate(0deg);}
to {-moz-transform: rotate(360deg);}
}
@-o-keyframes rotation {
from {-o-transform: rotate(0deg);}
to {-o-transform: rotate(360deg);}
}
@keyframes rotation {
from {transform: rotate(0deg);}
to {transform: rotate(360deg);}
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#status {
display: inline-block;
vertical-align: top;
margin-top: 30px;
margin-left: 20px;
font-weight: bold;
color: rgb(40, 40, 40);
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#progress {
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display: inline-block;
float: right;
vertical-align: top;
margin-top: 30px;
margin-right: 20px;
}
#output {
width: 100%;
height: 140px;
margin: 0 auto;
margin-top: 10px;
display: block;
background-color: black;
color: rgb(37, 174, 38);
font-family: 'Lucida Console', Monaco, monospace;
outline: none;
}
</style>
</head>
<body>
<div id="header_part">
<a id="logo" href="http://www.raylib.com"></a>
<div class="spinner" id='spinner'></div>
<div class="emscripten" id="status">Downloading...</div>
<span id='controls'>
<span><input type="button" value="Fullscreen" onclick="Module.requestFullScreen(false, false)"></span>
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<div class="emscripten">
<progress value="0" max="100" id="progress" hidden=1></progress>
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</div>
<div class="emscripten_border">
<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()"></canvas>
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<textarea id="output" rows="8"></textarea>
<script type='text/javascript'>
var statusElement = document.getElementById('status');
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print: (function() {
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//text = text.replace(/&/g, "&amp;");
//text = text.replace(/</g, "&lt;");
//text = text.replace(/>/g, "&gt;");
//text = text.replace('\n', '<br>', 'g');
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console.error(text);
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},
canvas: (function() {
var canvas = document.getElementById('canvas');
// As a default initial behavior, pop up an alert when webgl context is lost. To make your
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canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
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progressElement.hidden = true;
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statusElement.innerHTML = text;
},
totalDependencies: 0,
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Module.setStatus(left ? 'Preparing... (' + (this.totalDependencies-left) + '/' + this.totalDependencies + ')' : 'All downloads complete.');
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Module.setStatus('Downloading...');
window.onerror = function(event) {
// TODO: do not warn on ok events like simulating an infinite loop or exitStatus
Module.setStatus('Exception thrown, see JavaScript console');
spinnerElement.style.display = 'none';
Module.setStatus = function(text) {
if (text) Module.printErr('[post-exception status] ' + text);
};
};
</script>
<script async type="text/javascript" src="core_3d_camera_free.js"></script>
</body>
</html>

View File

@ -1,239 +0,0 @@
<!doctype html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>raylib HTML5 GAME</title>
<meta name="title" content="raylib HTML5 GAME">
<meta name="description" content="New HTML5 videogame, developed using raylib videogames library">
<meta name="keywords" content="raylib, games, html5, programming, C, C++, library, learn, videogames">
<meta name="viewport" content="width=device-width">
<!-- Facebook metatags for sharing -->
<meta property="og:title" content="raylib HTML5 GAME">
<meta property="og:image:type" content="image/png">
<meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
<meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
<meta property="og:url" content="http://www.raylib.com/games">
<meta property="og:site_name" content="raylib.com">
<meta property="og:description" content="New hmtl5 videogame, developed using raylib videogames library">
<meta name="twitter:card" content="summary">
<meta name="twitter:site" content="@emegemegames">
<meta name="twitter:title" content="raylib HTML5 GAME">
<meta name="twitter:description" content="New HTML5 videogame, developed using raylib videogames library">
<meta name="twitter:image" content="http://www.raylib.com/img/raylib_logo.png">
<meta name="twitter:url" content="http://www.raylib.com/img/raylib_logo.png">
<!--<link rel="stylesheet" href="./Koala Seasons by emegeme_files/main.css">-->
<link rel="shortcut icon" href="http://www.raylib.com/favicon.ico">
<style>
body {
font-family: arial;
margin: 0;
padding: none;
}
#header_part {
width: 100%;
height: 80px;
background-color: #888888;
}
#logo {
width:64px;
height:64px;
float:left;
position:relative;
margin:10px;
background-image:url(http://www.raylib.com/img/raylib_logo64x64.png);
}
.emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; }
div.emscripten { text-align: center; }
div.emscripten_border { border: 1px solid black; }
/* the canvas *must not* have any border or padding, or mouse coords will be wrong */
canvas.emscripten { border: 0px none; }
#emscripten_logo {
display: inline-block;
margin: 0;
}
.spinner {
height: 30px;
width: 30px;
margin: 0;
margin-top: 20px;
margin-left: 20px;
display: inline-block;
vertical-align: top;
-webkit-animation: rotation .8s linear infinite;
-moz-animation: rotation .8s linear infinite;
-o-animation: rotation .8s linear infinite;
animation: rotation 0.8s linear infinite;
border-left: 5px solid black;
border-right: 5px solid black;
border-bottom: 5px solid black;
border-top: 5px solid red;
border-radius: 100%;
background-color: rgb(245, 245, 245);
}
@-webkit-keyframes rotation {
from {-webkit-transform: rotate(0deg);}
to {-webkit-transform: rotate(360deg);}
}
@-moz-keyframes rotation {
from {-moz-transform: rotate(0deg);}
to {-moz-transform: rotate(360deg);}
}
@-o-keyframes rotation {
from {-o-transform: rotate(0deg);}
to {-o-transform: rotate(360deg);}
}
@keyframes rotation {
from {transform: rotate(0deg);}
to {transform: rotate(360deg);}
}
#status {
display: inline-block;
vertical-align: top;
margin-top: 30px;
margin-left: 20px;
font-weight: bold;
color: rgb(40, 40, 40);
}
#progress {
height: 20px;
width: 30px;
}
#controls {
display: inline-block;
float: right;
vertical-align: top;
margin-top: 30px;
margin-right: 20px;
}
#output {
width: 100%;
height: 140px;
margin: 0 auto;
margin-top: 10px;
display: block;
background-color: black;
color: rgb(37, 174, 38);
font-family: 'Lucida Console', Monaco, monospace;
outline: none;
}
</style>
</head>
<body>
<div id="header_part">
<a id="logo" href="http://www.raylib.com"></a>
<div class="spinner" id='spinner'></div>
<div class="emscripten" id="status">Downloading...</div>
<span id='controls'>
<span><input type="button" value="Fullscreen" onclick="Module.requestFullScreen(false, false)"></span>
</span>
<div class="emscripten">
<progress value="0" max="100" id="progress" hidden=1></progress>
</div>
</div>
<div class="emscripten_border">
<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()"></canvas>
</div>
<textarea id="output" rows="8"></textarea>
<script type='text/javascript'>
var statusElement = document.getElementById('status');
var progressElement = document.getElementById('progress');
var spinnerElement = document.getElementById('spinner');
var Module = {
preRun: [],
postRun: [],
print: (function() {
var element = document.getElementById('output');
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return function(text) {
if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
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//text = text.replace(/&/g, "&amp;");
//text = text.replace(/</g, "&lt;");
//text = text.replace(/>/g, "&gt;");
//text = text.replace('\n', '<br>', 'g');
console.log(text);
if (element) {
element.value += text + "\n";
element.scrollTop = element.scrollHeight; // focus on bottom
}
};
})(),
printErr: function(text) {
if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
if (0) { // XXX disabled for safety typeof dump == 'function') {
dump(text + '\n'); // fast, straight to the real console
} else {
console.error(text);
}
},
canvas: (function() {
var canvas = document.getElementById('canvas');
// As a default initial behavior, pop up an alert when webgl context is lost. To make your
// application robust, you may want to override this behavior before shipping!
// See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
return canvas;
})(),
setStatus: function(text) {
if (!Module.setStatus.last) Module.setStatus.last = { time: Date.now(), text: '' };
if (text === Module.setStatus.text) return;
var m = text.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/);
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text = m[1];
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progressElement.hidden = false;
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} else {
progressElement.value = null;
progressElement.max = null;
progressElement.hidden = true;
if (!text) spinnerElement.style.display = 'none';
}
statusElement.innerHTML = text;
},
totalDependencies: 0,
monitorRunDependencies: function(left) {
this.totalDependencies = Math.max(this.totalDependencies, left);
Module.setStatus(left ? 'Preparing... (' + (this.totalDependencies-left) + '/' + this.totalDependencies + ')' : 'All downloads complete.');
}
};
Module.setStatus('Downloading...');
window.onerror = function(event) {
// TODO: do not warn on ok events like simulating an infinite loop or exitStatus
Module.setStatus('Exception thrown, see JavaScript console');
spinnerElement.style.display = 'none';
Module.setStatus = function(text) {
if (text) Module.printErr('[post-exception status] ' + text);
};
};
</script>
<script async type="text/javascript" src="core_3d_mode.js"></script>
</body>
</html>

View File

@ -1,239 +0,0 @@
<!doctype html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>raylib HTML5 GAME</title>
<meta name="title" content="raylib HTML5 GAME">
<meta name="description" content="New HTML5 videogame, developed using raylib videogames library">
<meta name="keywords" content="raylib, games, html5, programming, C, C++, library, learn, videogames">
<meta name="viewport" content="width=device-width">
<!-- Facebook metatags for sharing -->
<meta property="og:title" content="raylib HTML5 GAME">
<meta property="og:image:type" content="image/png">
<meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
<meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
<meta property="og:url" content="http://www.raylib.com/games">
<meta property="og:site_name" content="raylib.com">
<meta property="og:description" content="New hmtl5 videogame, developed using raylib videogames library">
<meta name="twitter:card" content="summary">
<meta name="twitter:site" content="@emegemegames">
<meta name="twitter:title" content="raylib HTML5 GAME">
<meta name="twitter:description" content="New HTML5 videogame, developed using raylib videogames library">
<meta name="twitter:image" content="http://www.raylib.com/img/raylib_logo.png">
<meta name="twitter:url" content="http://www.raylib.com/img/raylib_logo.png">
<!--<link rel="stylesheet" href="./Koala Seasons by emegeme_files/main.css">-->
<link rel="shortcut icon" href="http://www.raylib.com/favicon.ico">
<style>
body {
font-family: arial;
margin: 0;
padding: none;
}
#header_part {
width: 100%;
height: 80px;
background-color: #888888;
}
#logo {
width:64px;
height:64px;
float:left;
position:relative;
margin:10px;
background-image:url(http://www.raylib.com/img/raylib_logo64x64.png);
}
.emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; }
div.emscripten { text-align: center; }
div.emscripten_border { border: 1px solid black; }
/* the canvas *must not* have any border or padding, or mouse coords will be wrong */
canvas.emscripten { border: 0px none; }
#emscripten_logo {
display: inline-block;
margin: 0;
}
.spinner {
height: 30px;
width: 30px;
margin: 0;
margin-top: 20px;
margin-left: 20px;
display: inline-block;
vertical-align: top;
-webkit-animation: rotation .8s linear infinite;
-moz-animation: rotation .8s linear infinite;
-o-animation: rotation .8s linear infinite;
animation: rotation 0.8s linear infinite;
border-left: 5px solid black;
border-right: 5px solid black;
border-bottom: 5px solid black;
border-top: 5px solid red;
border-radius: 100%;
background-color: rgb(245, 245, 245);
}
@-webkit-keyframes rotation {
from {-webkit-transform: rotate(0deg);}
to {-webkit-transform: rotate(360deg);}
}
@-moz-keyframes rotation {
from {-moz-transform: rotate(0deg);}
to {-moz-transform: rotate(360deg);}
}
@-o-keyframes rotation {
from {-o-transform: rotate(0deg);}
to {-o-transform: rotate(360deg);}
}
@keyframes rotation {
from {transform: rotate(0deg);}
to {transform: rotate(360deg);}
}
#status {
display: inline-block;
vertical-align: top;
margin-top: 30px;
margin-left: 20px;
font-weight: bold;
color: rgb(40, 40, 40);
}
#progress {
height: 20px;
width: 30px;
}
#controls {
display: inline-block;
float: right;
vertical-align: top;
margin-top: 30px;
margin-right: 20px;
}
#output {
width: 100%;
height: 140px;
margin: 0 auto;
margin-top: 10px;
display: block;
background-color: black;
color: rgb(37, 174, 38);
font-family: 'Lucida Console', Monaco, monospace;
outline: none;
}
</style>
</head>
<body>
<div id="header_part">
<a id="logo" href="http://www.raylib.com"></a>
<div class="spinner" id='spinner'></div>
<div class="emscripten" id="status">Downloading...</div>
<span id='controls'>
<span><input type="button" value="Fullscreen" onclick="Module.requestFullScreen(false, false)"></span>
</span>
<div class="emscripten">
<progress value="0" max="100" id="progress" hidden=1></progress>
</div>
</div>
<div class="emscripten_border">
<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()"></canvas>
</div>
<textarea id="output" rows="8"></textarea>
<script type='text/javascript'>
var statusElement = document.getElementById('status');
var progressElement = document.getElementById('progress');
var spinnerElement = document.getElementById('spinner');
var Module = {
preRun: [],
postRun: [],
print: (function() {
var element = document.getElementById('output');
if (element) element.value = ''; // clear browser cache
return function(text) {
if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
// These replacements are necessary if you render to raw HTML
//text = text.replace(/&/g, "&amp;");
//text = text.replace(/</g, "&lt;");
//text = text.replace(/>/g, "&gt;");
//text = text.replace('\n', '<br>', 'g');
console.log(text);
if (element) {
element.value += text + "\n";
element.scrollTop = element.scrollHeight; // focus on bottom
}
};
})(),
printErr: function(text) {
if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
if (0) { // XXX disabled for safety typeof dump == 'function') {
dump(text + '\n'); // fast, straight to the real console
} else {
console.error(text);
}
},
canvas: (function() {
var canvas = document.getElementById('canvas');
// As a default initial behavior, pop up an alert when webgl context is lost. To make your
// application robust, you may want to override this behavior before shipping!
// See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
return canvas;
})(),
setStatus: function(text) {
if (!Module.setStatus.last) Module.setStatus.last = { time: Date.now(), text: '' };
if (text === Module.setStatus.text) return;
var m = text.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/);
var now = Date.now();
if (m && now - Date.now() < 30) return; // if this is a progress update, skip it if too soon
if (m) {
text = m[1];
progressElement.value = parseInt(m[2])*100;
progressElement.max = parseInt(m[4])*100;
progressElement.hidden = false;
spinnerElement.hidden = false;
} else {
progressElement.value = null;
progressElement.max = null;
progressElement.hidden = true;
if (!text) spinnerElement.style.display = 'none';
}
statusElement.innerHTML = text;
},
totalDependencies: 0,
monitorRunDependencies: function(left) {
this.totalDependencies = Math.max(this.totalDependencies, left);
Module.setStatus(left ? 'Preparing... (' + (this.totalDependencies-left) + '/' + this.totalDependencies + ')' : 'All downloads complete.');
}
};
Module.setStatus('Downloading...');
window.onerror = function(event) {
// TODO: do not warn on ok events like simulating an infinite loop or exitStatus
Module.setStatus('Exception thrown, see JavaScript console');
spinnerElement.style.display = 'none';
Module.setStatus = function(text) {
if (text) Module.printErr('[post-exception status] ' + text);
};
};
</script>
<script async type="text/javascript" src="core_3d_picking.js"></script>
</body>
</html>

View File

@ -1,239 +0,0 @@
<!doctype html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>raylib HTML5 GAME</title>
<meta name="title" content="raylib HTML5 GAME">
<meta name="description" content="New HTML5 videogame, developed using raylib videogames library">
<meta name="keywords" content="raylib, games, html5, programming, C, C++, library, learn, videogames">
<meta name="viewport" content="width=device-width">
<!-- Facebook metatags for sharing -->
<meta property="og:title" content="raylib HTML5 GAME">
<meta property="og:image:type" content="image/png">
<meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
<meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
<meta property="og:url" content="http://www.raylib.com/games">
<meta property="og:site_name" content="raylib.com">
<meta property="og:description" content="New hmtl5 videogame, developed using raylib videogames library">
<meta name="twitter:card" content="summary">
<meta name="twitter:site" content="@emegemegames">
<meta name="twitter:title" content="raylib HTML5 GAME">
<meta name="twitter:description" content="New HTML5 videogame, developed using raylib videogames library">
<meta name="twitter:image" content="http://www.raylib.com/img/raylib_logo.png">
<meta name="twitter:url" content="http://www.raylib.com/img/raylib_logo.png">
<!--<link rel="stylesheet" href="./Koala Seasons by emegeme_files/main.css">-->
<link rel="shortcut icon" href="http://www.raylib.com/favicon.ico">
<style>
body {
font-family: arial;
margin: 0;
padding: none;
}
#header_part {
width: 100%;
height: 80px;
background-color: #888888;
}
#logo {
width:64px;
height:64px;
float:left;
position:relative;
margin:10px;
background-image:url(http://www.raylib.com/img/raylib_logo64x64.png);
}
.emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; }
div.emscripten { text-align: center; }
div.emscripten_border { border: 1px solid black; }
/* the canvas *must not* have any border or padding, or mouse coords will be wrong */
canvas.emscripten { border: 0px none; }
#emscripten_logo {
display: inline-block;
margin: 0;
}
.spinner {
height: 30px;
width: 30px;
margin: 0;
margin-top: 20px;
margin-left: 20px;
display: inline-block;
vertical-align: top;
-webkit-animation: rotation .8s linear infinite;
-moz-animation: rotation .8s linear infinite;
-o-animation: rotation .8s linear infinite;
animation: rotation 0.8s linear infinite;
border-left: 5px solid black;
border-right: 5px solid black;
border-bottom: 5px solid black;
border-top: 5px solid red;
border-radius: 100%;
background-color: rgb(245, 245, 245);
}
@-webkit-keyframes rotation {
from {-webkit-transform: rotate(0deg);}
to {-webkit-transform: rotate(360deg);}
}
@-moz-keyframes rotation {
from {-moz-transform: rotate(0deg);}
to {-moz-transform: rotate(360deg);}
}
@-o-keyframes rotation {
from {-o-transform: rotate(0deg);}
to {-o-transform: rotate(360deg);}
}
@keyframes rotation {
from {transform: rotate(0deg);}
to {transform: rotate(360deg);}
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display: inline-block;
vertical-align: top;
margin-top: 30px;
margin-left: 20px;
font-weight: bold;
color: rgb(40, 40, 40);
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#progress {
height: 20px;
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#controls {
display: inline-block;
float: right;
vertical-align: top;
margin-top: 30px;
margin-right: 20px;
}
#output {
width: 100%;
height: 140px;
margin: 0 auto;
margin-top: 10px;
display: block;
background-color: black;
color: rgb(37, 174, 38);
font-family: 'Lucida Console', Monaco, monospace;
outline: none;
}
</style>
</head>
<body>
<div id="header_part">
<a id="logo" href="http://www.raylib.com"></a>
<div class="spinner" id='spinner'></div>
<div class="emscripten" id="status">Downloading...</div>
<span id='controls'>
<span><input type="button" value="Fullscreen" onclick="Module.requestFullScreen(false, false)"></span>
</span>
<div class="emscripten">
<progress value="0" max="100" id="progress" hidden=1></progress>
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</div>
<div class="emscripten_border">
<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()"></canvas>
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<textarea id="output" rows="8"></textarea>
<script type='text/javascript'>
var statusElement = document.getElementById('status');
var progressElement = document.getElementById('progress');
var spinnerElement = document.getElementById('spinner');
var Module = {
preRun: [],
postRun: [],
print: (function() {
var element = document.getElementById('output');
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return function(text) {
if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
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//text = text.replace(/&/g, "&amp;");
//text = text.replace(/</g, "&lt;");
//text = text.replace(/>/g, "&gt;");
//text = text.replace('\n', '<br>', 'g');
console.log(text);
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} else {
console.error(text);
}
},
canvas: (function() {
var canvas = document.getElementById('canvas');
// As a default initial behavior, pop up an alert when webgl context is lost. To make your
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canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
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statusElement.innerHTML = text;
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totalDependencies: 0,
monitorRunDependencies: function(left) {
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Module.setStatus(left ? 'Preparing... (' + (this.totalDependencies-left) + '/' + this.totalDependencies + ')' : 'All downloads complete.');
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Module.setStatus('Downloading...');
window.onerror = function(event) {
// TODO: do not warn on ok events like simulating an infinite loop or exitStatus
Module.setStatus('Exception thrown, see JavaScript console');
spinnerElement.style.display = 'none';
Module.setStatus = function(text) {
if (text) Module.printErr('[post-exception status] ' + text);
};
};
</script>
<script async type="text/javascript" src="core_basic_window.js"></script>
</body>
</html>

View File

@ -1,239 +0,0 @@
<!doctype html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>raylib HTML5 GAME</title>
<meta name="title" content="raylib HTML5 GAME">
<meta name="description" content="New HTML5 videogame, developed using raylib videogames library">
<meta name="keywords" content="raylib, games, html5, programming, C, C++, library, learn, videogames">
<meta name="viewport" content="width=device-width">
<!-- Facebook metatags for sharing -->
<meta property="og:title" content="raylib HTML5 GAME">
<meta property="og:image:type" content="image/png">
<meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
<meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
<meta property="og:url" content="http://www.raylib.com/games">
<meta property="og:site_name" content="raylib.com">
<meta property="og:description" content="New hmtl5 videogame, developed using raylib videogames library">
<meta name="twitter:card" content="summary">
<meta name="twitter:site" content="@emegemegames">
<meta name="twitter:title" content="raylib HTML5 GAME">
<meta name="twitter:description" content="New HTML5 videogame, developed using raylib videogames library">
<meta name="twitter:image" content="http://www.raylib.com/img/raylib_logo.png">
<meta name="twitter:url" content="http://www.raylib.com/img/raylib_logo.png">
<!--<link rel="stylesheet" href="./Koala Seasons by emegeme_files/main.css">-->
<link rel="shortcut icon" href="http://www.raylib.com/favicon.ico">
<style>
body {
font-family: arial;
margin: 0;
padding: none;
}
#header_part {
width: 100%;
height: 80px;
background-color: #888888;
}
#logo {
width:64px;
height:64px;
float:left;
position:relative;
margin:10px;
background-image:url(http://www.raylib.com/img/raylib_logo64x64.png);
}
.emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; }
div.emscripten { text-align: center; }
div.emscripten_border { border: 1px solid black; }
/* the canvas *must not* have any border or padding, or mouse coords will be wrong */
canvas.emscripten { border: 0px none; }
#emscripten_logo {
display: inline-block;
margin: 0;
}
.spinner {
height: 30px;
width: 30px;
margin: 0;
margin-top: 20px;
margin-left: 20px;
display: inline-block;
vertical-align: top;
-webkit-animation: rotation .8s linear infinite;
-moz-animation: rotation .8s linear infinite;
-o-animation: rotation .8s linear infinite;
animation: rotation 0.8s linear infinite;
border-left: 5px solid black;
border-right: 5px solid black;
border-bottom: 5px solid black;
border-top: 5px solid red;
border-radius: 100%;
background-color: rgb(245, 245, 245);
}
@-webkit-keyframes rotation {
from {-webkit-transform: rotate(0deg);}
to {-webkit-transform: rotate(360deg);}
}
@-moz-keyframes rotation {
from {-moz-transform: rotate(0deg);}
to {-moz-transform: rotate(360deg);}
}
@-o-keyframes rotation {
from {-o-transform: rotate(0deg);}
to {-o-transform: rotate(360deg);}
}
@keyframes rotation {
from {transform: rotate(0deg);}
to {transform: rotate(360deg);}
}
#status {
display: inline-block;
vertical-align: top;
margin-top: 30px;
margin-left: 20px;
font-weight: bold;
color: rgb(40, 40, 40);
}
#progress {
height: 20px;
width: 30px;
}
#controls {
display: inline-block;
float: right;
vertical-align: top;
margin-top: 30px;
margin-right: 20px;
}
#output {
width: 100%;
height: 140px;
margin: 0 auto;
margin-top: 10px;
display: block;
background-color: black;
color: rgb(37, 174, 38);
font-family: 'Lucida Console', Monaco, monospace;
outline: none;
}
</style>
</head>
<body>
<div id="header_part">
<a id="logo" href="http://www.raylib.com"></a>
<div class="spinner" id='spinner'></div>
<div class="emscripten" id="status">Downloading...</div>
<span id='controls'>
<span><input type="button" value="Fullscreen" onclick="Module.requestFullScreen(false, false)"></span>
</span>
<div class="emscripten">
<progress value="0" max="100" id="progress" hidden=1></progress>
</div>
</div>
<div class="emscripten_border">
<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()"></canvas>
</div>
<textarea id="output" rows="8"></textarea>
<script type='text/javascript'>
var statusElement = document.getElementById('status');
var progressElement = document.getElementById('progress');
var spinnerElement = document.getElementById('spinner');
var Module = {
preRun: [],
postRun: [],
print: (function() {
var element = document.getElementById('output');
if (element) element.value = ''; // clear browser cache
return function(text) {
if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
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//text = text.replace(/&/g, "&amp;");
//text = text.replace(/</g, "&lt;");
//text = text.replace(/>/g, "&gt;");
//text = text.replace('\n', '<br>', 'g');
console.log(text);
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element.value += text + "\n";
element.scrollTop = element.scrollHeight; // focus on bottom
}
};
})(),
printErr: function(text) {
if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
if (0) { // XXX disabled for safety typeof dump == 'function') {
dump(text + '\n'); // fast, straight to the real console
} else {
console.error(text);
}
},
canvas: (function() {
var canvas = document.getElementById('canvas');
// As a default initial behavior, pop up an alert when webgl context is lost. To make your
// application robust, you may want to override this behavior before shipping!
// See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
return canvas;
})(),
setStatus: function(text) {
if (!Module.setStatus.last) Module.setStatus.last = { time: Date.now(), text: '' };
if (text === Module.setStatus.text) return;
var m = text.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/);
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text = m[1];
progressElement.value = parseInt(m[2])*100;
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progressElement.hidden = false;
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progressElement.value = null;
progressElement.max = null;
progressElement.hidden = true;
if (!text) spinnerElement.style.display = 'none';
}
statusElement.innerHTML = text;
},
totalDependencies: 0,
monitorRunDependencies: function(left) {
this.totalDependencies = Math.max(this.totalDependencies, left);
Module.setStatus(left ? 'Preparing... (' + (this.totalDependencies-left) + '/' + this.totalDependencies + ')' : 'All downloads complete.');
}
};
Module.setStatus('Downloading...');
window.onerror = function(event) {
// TODO: do not warn on ok events like simulating an infinite loop or exitStatus
Module.setStatus('Exception thrown, see JavaScript console');
spinnerElement.style.display = 'none';
Module.setStatus = function(text) {
if (text) Module.printErr('[post-exception status] ' + text);
};
};
</script>
<script async type="text/javascript" src="core_color_select.js"></script>
</body>
</html>

View File

@ -1,239 +0,0 @@
<!doctype html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>raylib HTML5 GAME</title>
<meta name="title" content="raylib HTML5 GAME">
<meta name="description" content="New HTML5 videogame, developed using raylib videogames library">
<meta name="keywords" content="raylib, games, html5, programming, C, C++, library, learn, videogames">
<meta name="viewport" content="width=device-width">
<!-- Facebook metatags for sharing -->
<meta property="og:title" content="raylib HTML5 GAME">
<meta property="og:image:type" content="image/png">
<meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
<meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
<meta property="og:url" content="http://www.raylib.com/games">
<meta property="og:site_name" content="raylib.com">
<meta property="og:description" content="New hmtl5 videogame, developed using raylib videogames library">
<meta name="twitter:card" content="summary">
<meta name="twitter:site" content="@emegemegames">
<meta name="twitter:title" content="raylib HTML5 GAME">
<meta name="twitter:description" content="New HTML5 videogame, developed using raylib videogames library">
<meta name="twitter:image" content="http://www.raylib.com/img/raylib_logo.png">
<meta name="twitter:url" content="http://www.raylib.com/img/raylib_logo.png">
<!--<link rel="stylesheet" href="./Koala Seasons by emegeme_files/main.css">-->
<link rel="shortcut icon" href="http://www.raylib.com/favicon.ico">
<style>
body {
font-family: arial;
margin: 0;
padding: none;
}
#header_part {
width: 100%;
height: 80px;
background-color: #888888;
}
#logo {
width:64px;
height:64px;
float:left;
position:relative;
margin:10px;
background-image:url(http://www.raylib.com/img/raylib_logo64x64.png);
}
.emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; }
div.emscripten { text-align: center; }
div.emscripten_border { border: 1px solid black; }
/* the canvas *must not* have any border or padding, or mouse coords will be wrong */
canvas.emscripten { border: 0px none; }
#emscripten_logo {
display: inline-block;
margin: 0;
}
.spinner {
height: 30px;
width: 30px;
margin: 0;
margin-top: 20px;
margin-left: 20px;
display: inline-block;
vertical-align: top;
-webkit-animation: rotation .8s linear infinite;
-moz-animation: rotation .8s linear infinite;
-o-animation: rotation .8s linear infinite;
animation: rotation 0.8s linear infinite;
border-left: 5px solid black;
border-right: 5px solid black;
border-bottom: 5px solid black;
border-top: 5px solid red;
border-radius: 100%;
background-color: rgb(245, 245, 245);
}
@-webkit-keyframes rotation {
from {-webkit-transform: rotate(0deg);}
to {-webkit-transform: rotate(360deg);}
}
@-moz-keyframes rotation {
from {-moz-transform: rotate(0deg);}
to {-moz-transform: rotate(360deg);}
}
@-o-keyframes rotation {
from {-o-transform: rotate(0deg);}
to {-o-transform: rotate(360deg);}
}
@keyframes rotation {
from {transform: rotate(0deg);}
to {transform: rotate(360deg);}
}
#status {
display: inline-block;
vertical-align: top;
margin-top: 30px;
margin-left: 20px;
font-weight: bold;
color: rgb(40, 40, 40);
}
#progress {
height: 20px;
width: 30px;
}
#controls {
display: inline-block;
float: right;
vertical-align: top;
margin-top: 30px;
margin-right: 20px;
}
#output {
width: 100%;
height: 140px;
margin: 0 auto;
margin-top: 10px;
display: block;
background-color: black;
color: rgb(37, 174, 38);
font-family: 'Lucida Console', Monaco, monospace;
outline: none;
}
</style>
</head>
<body>
<div id="header_part">
<a id="logo" href="http://www.raylib.com"></a>
<div class="spinner" id='spinner'></div>
<div class="emscripten" id="status">Downloading...</div>
<span id='controls'>
<span><input type="button" value="Fullscreen" onclick="Module.requestFullScreen(false, false)"></span>
</span>
<div class="emscripten">
<progress value="0" max="100" id="progress" hidden=1></progress>
</div>
</div>
<div class="emscripten_border">
<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()"></canvas>
</div>
<textarea id="output" rows="8"></textarea>
<script type='text/javascript'>
var statusElement = document.getElementById('status');
var progressElement = document.getElementById('progress');
var spinnerElement = document.getElementById('spinner');
var Module = {
preRun: [],
postRun: [],
print: (function() {
var element = document.getElementById('output');
if (element) element.value = ''; // clear browser cache
return function(text) {
if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
// These replacements are necessary if you render to raw HTML
//text = text.replace(/&/g, "&amp;");
//text = text.replace(/</g, "&lt;");
//text = text.replace(/>/g, "&gt;");
//text = text.replace('\n', '<br>', 'g');
console.log(text);
if (element) {
element.value += text + "\n";
element.scrollTop = element.scrollHeight; // focus on bottom
}
};
})(),
printErr: function(text) {
if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
if (0) { // XXX disabled for safety typeof dump == 'function') {
dump(text + '\n'); // fast, straight to the real console
} else {
console.error(text);
}
},
canvas: (function() {
var canvas = document.getElementById('canvas');
// As a default initial behavior, pop up an alert when webgl context is lost. To make your
// application robust, you may want to override this behavior before shipping!
// See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
return canvas;
})(),
setStatus: function(text) {
if (!Module.setStatus.last) Module.setStatus.last = { time: Date.now(), text: '' };
if (text === Module.setStatus.text) return;
var m = text.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/);
var now = Date.now();
if (m && now - Date.now() < 30) return; // if this is a progress update, skip it if too soon
if (m) {
text = m[1];
progressElement.value = parseInt(m[2])*100;
progressElement.max = parseInt(m[4])*100;
progressElement.hidden = false;
spinnerElement.hidden = false;
} else {
progressElement.value = null;
progressElement.max = null;
progressElement.hidden = true;
if (!text) spinnerElement.style.display = 'none';
}
statusElement.innerHTML = text;
},
totalDependencies: 0,
monitorRunDependencies: function(left) {
this.totalDependencies = Math.max(this.totalDependencies, left);
Module.setStatus(left ? 'Preparing... (' + (this.totalDependencies-left) + '/' + this.totalDependencies + ')' : 'All downloads complete.');
}
};
Module.setStatus('Downloading...');
window.onerror = function(event) {
// TODO: do not warn on ok events like simulating an infinite loop or exitStatus
Module.setStatus('Exception thrown, see JavaScript console');
spinnerElement.style.display = 'none';
Module.setStatus = function(text) {
if (text) Module.printErr('[post-exception status] ' + text);
};
};
</script>
<script async type="text/javascript" src="core_gestures_detection.js"></script>
</body>
</html>

View File

@ -1,239 +0,0 @@
<!doctype html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>raylib HTML5 GAME</title>
<meta name="title" content="raylib HTML5 GAME">
<meta name="description" content="New HTML5 videogame, developed using raylib videogames library">
<meta name="keywords" content="raylib, games, html5, programming, C, C++, library, learn, videogames">
<meta name="viewport" content="width=device-width">
<!-- Facebook metatags for sharing -->
<meta property="og:title" content="raylib HTML5 GAME">
<meta property="og:image:type" content="image/png">
<meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
<meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
<meta property="og:url" content="http://www.raylib.com/games">
<meta property="og:site_name" content="raylib.com">
<meta property="og:description" content="New hmtl5 videogame, developed using raylib videogames library">
<meta name="twitter:card" content="summary">
<meta name="twitter:site" content="@emegemegames">
<meta name="twitter:title" content="raylib HTML5 GAME">
<meta name="twitter:description" content="New HTML5 videogame, developed using raylib videogames library">
<meta name="twitter:image" content="http://www.raylib.com/img/raylib_logo.png">
<meta name="twitter:url" content="http://www.raylib.com/img/raylib_logo.png">
<!--<link rel="stylesheet" href="./Koala Seasons by emegeme_files/main.css">-->
<link rel="shortcut icon" href="http://www.raylib.com/favicon.ico">
<style>
body {
font-family: arial;
margin: 0;
padding: none;
}
#header_part {
width: 100%;
height: 80px;
background-color: #888888;
}
#logo {
width:64px;
height:64px;
float:left;
position:relative;
margin:10px;
background-image:url(http://www.raylib.com/img/raylib_logo64x64.png);
}
.emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; }
div.emscripten { text-align: center; }
div.emscripten_border { border: 1px solid black; }
/* the canvas *must not* have any border or padding, or mouse coords will be wrong */
canvas.emscripten { border: 0px none; }
#emscripten_logo {
display: inline-block;
margin: 0;
}
.spinner {
height: 30px;
width: 30px;
margin: 0;
margin-top: 20px;
margin-left: 20px;
display: inline-block;
vertical-align: top;
-webkit-animation: rotation .8s linear infinite;
-moz-animation: rotation .8s linear infinite;
-o-animation: rotation .8s linear infinite;
animation: rotation 0.8s linear infinite;
border-left: 5px solid black;
border-right: 5px solid black;
border-bottom: 5px solid black;
border-top: 5px solid red;
border-radius: 100%;
background-color: rgb(245, 245, 245);
}
@-webkit-keyframes rotation {
from {-webkit-transform: rotate(0deg);}
to {-webkit-transform: rotate(360deg);}
}
@-moz-keyframes rotation {
from {-moz-transform: rotate(0deg);}
to {-moz-transform: rotate(360deg);}
}
@-o-keyframes rotation {
from {-o-transform: rotate(0deg);}
to {-o-transform: rotate(360deg);}
}
@keyframes rotation {
from {transform: rotate(0deg);}
to {transform: rotate(360deg);}
}
#status {
display: inline-block;
vertical-align: top;
margin-top: 30px;
margin-left: 20px;
font-weight: bold;
color: rgb(40, 40, 40);
}
#progress {
height: 20px;
width: 30px;
}
#controls {
display: inline-block;
float: right;
vertical-align: top;
margin-top: 30px;
margin-right: 20px;
}
#output {
width: 100%;
height: 140px;
margin: 0 auto;
margin-top: 10px;
display: block;
background-color: black;
color: rgb(37, 174, 38);
font-family: 'Lucida Console', Monaco, monospace;
outline: none;
}
</style>
</head>
<body>
<div id="header_part">
<a id="logo" href="http://www.raylib.com"></a>
<div class="spinner" id='spinner'></div>
<div class="emscripten" id="status">Downloading...</div>
<span id='controls'>
<span><input type="button" value="Fullscreen" onclick="Module.requestFullScreen(false, false)"></span>
</span>
<div class="emscripten">
<progress value="0" max="100" id="progress" hidden=1></progress>
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</div>
<div class="emscripten_border">
<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()"></canvas>
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<textarea id="output" rows="8"></textarea>
<script type='text/javascript'>
var statusElement = document.getElementById('status');
var progressElement = document.getElementById('progress');
var spinnerElement = document.getElementById('spinner');
var Module = {
preRun: [],
postRun: [],
print: (function() {
var element = document.getElementById('output');
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return function(text) {
if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
// These replacements are necessary if you render to raw HTML
//text = text.replace(/&/g, "&amp;");
//text = text.replace(/</g, "&lt;");
//text = text.replace(/>/g, "&gt;");
//text = text.replace('\n', '<br>', 'g');
console.log(text);
if (element) {
element.value += text + "\n";
element.scrollTop = element.scrollHeight; // focus on bottom
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};
})(),
printErr: function(text) {
if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
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dump(text + '\n'); // fast, straight to the real console
} else {
console.error(text);
}
},
canvas: (function() {
var canvas = document.getElementById('canvas');
// As a default initial behavior, pop up an alert when webgl context is lost. To make your
// application robust, you may want to override this behavior before shipping!
// See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
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})(),
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if (text === Module.setStatus.text) return;
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text = m[1];
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progressElement.hidden = true;
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statusElement.innerHTML = text;
},
totalDependencies: 0,
monitorRunDependencies: function(left) {
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Module.setStatus(left ? 'Preparing... (' + (this.totalDependencies-left) + '/' + this.totalDependencies + ')' : 'All downloads complete.');
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Module.setStatus('Downloading...');
window.onerror = function(event) {
// TODO: do not warn on ok events like simulating an infinite loop or exitStatus
Module.setStatus('Exception thrown, see JavaScript console');
spinnerElement.style.display = 'none';
Module.setStatus = function(text) {
if (text) Module.printErr('[post-exception status] ' + text);
};
};
</script>
<script async type="text/javascript" src="core_input_gamepad.js"></script>
</body>
</html>

View File

@ -1,239 +0,0 @@
<!doctype html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>raylib HTML5 GAME</title>
<meta name="title" content="raylib HTML5 GAME">
<meta name="description" content="New HTML5 videogame, developed using raylib videogames library">
<meta name="keywords" content="raylib, games, html5, programming, C, C++, library, learn, videogames">
<meta name="viewport" content="width=device-width">
<!-- Facebook metatags for sharing -->
<meta property="og:title" content="raylib HTML5 GAME">
<meta property="og:image:type" content="image/png">
<meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
<meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
<meta property="og:url" content="http://www.raylib.com/games">
<meta property="og:site_name" content="raylib.com">
<meta property="og:description" content="New hmtl5 videogame, developed using raylib videogames library">
<meta name="twitter:card" content="summary">
<meta name="twitter:site" content="@emegemegames">
<meta name="twitter:title" content="raylib HTML5 GAME">
<meta name="twitter:description" content="New HTML5 videogame, developed using raylib videogames library">
<meta name="twitter:image" content="http://www.raylib.com/img/raylib_logo.png">
<meta name="twitter:url" content="http://www.raylib.com/img/raylib_logo.png">
<!--<link rel="stylesheet" href="./Koala Seasons by emegeme_files/main.css">-->
<link rel="shortcut icon" href="http://www.raylib.com/favicon.ico">
<style>
body {
font-family: arial;
margin: 0;
padding: none;
}
#header_part {
width: 100%;
height: 80px;
background-color: #888888;
}
#logo {
width:64px;
height:64px;
float:left;
position:relative;
margin:10px;
background-image:url(http://www.raylib.com/img/raylib_logo64x64.png);
}
.emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; }
div.emscripten { text-align: center; }
div.emscripten_border { border: 1px solid black; }
/* the canvas *must not* have any border or padding, or mouse coords will be wrong */
canvas.emscripten { border: 0px none; }
#emscripten_logo {
display: inline-block;
margin: 0;
}
.spinner {
height: 30px;
width: 30px;
margin: 0;
margin-top: 20px;
margin-left: 20px;
display: inline-block;
vertical-align: top;
-webkit-animation: rotation .8s linear infinite;
-moz-animation: rotation .8s linear infinite;
-o-animation: rotation .8s linear infinite;
animation: rotation 0.8s linear infinite;
border-left: 5px solid black;
border-right: 5px solid black;
border-bottom: 5px solid black;
border-top: 5px solid red;
border-radius: 100%;
background-color: rgb(245, 245, 245);
}
@-webkit-keyframes rotation {
from {-webkit-transform: rotate(0deg);}
to {-webkit-transform: rotate(360deg);}
}
@-moz-keyframes rotation {
from {-moz-transform: rotate(0deg);}
to {-moz-transform: rotate(360deg);}
}
@-o-keyframes rotation {
from {-o-transform: rotate(0deg);}
to {-o-transform: rotate(360deg);}
}
@keyframes rotation {
from {transform: rotate(0deg);}
to {transform: rotate(360deg);}
}
#status {
display: inline-block;
vertical-align: top;
margin-top: 30px;
margin-left: 20px;
font-weight: bold;
color: rgb(40, 40, 40);
}
#progress {
height: 20px;
width: 30px;
}
#controls {
display: inline-block;
float: right;
vertical-align: top;
margin-top: 30px;
margin-right: 20px;
}
#output {
width: 100%;
height: 140px;
margin: 0 auto;
margin-top: 10px;
display: block;
background-color: black;
color: rgb(37, 174, 38);
font-family: 'Lucida Console', Monaco, monospace;
outline: none;
}
</style>
</head>
<body>
<div id="header_part">
<a id="logo" href="http://www.raylib.com"></a>
<div class="spinner" id='spinner'></div>
<div class="emscripten" id="status">Downloading...</div>
<span id='controls'>
<span><input type="button" value="Fullscreen" onclick="Module.requestFullScreen(false, false)"></span>
</span>
<div class="emscripten">
<progress value="0" max="100" id="progress" hidden=1></progress>
</div>
</div>
<div class="emscripten_border">
<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()"></canvas>
</div>
<textarea id="output" rows="8"></textarea>
<script type='text/javascript'>
var statusElement = document.getElementById('status');
var progressElement = document.getElementById('progress');
var spinnerElement = document.getElementById('spinner');
var Module = {
preRun: [],
postRun: [],
print: (function() {
var element = document.getElementById('output');
if (element) element.value = ''; // clear browser cache
return function(text) {
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//text = text.replace(/&/g, "&amp;");
//text = text.replace(/</g, "&lt;");
//text = text.replace(/>/g, "&gt;");
//text = text.replace('\n', '<br>', 'g');
console.log(text);
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element.value += text + "\n";
element.scrollTop = element.scrollHeight; // focus on bottom
}
};
})(),
printErr: function(text) {
if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
if (0) { // XXX disabled for safety typeof dump == 'function') {
dump(text + '\n'); // fast, straight to the real console
} else {
console.error(text);
}
},
canvas: (function() {
var canvas = document.getElementById('canvas');
// As a default initial behavior, pop up an alert when webgl context is lost. To make your
// application robust, you may want to override this behavior before shipping!
// See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
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})(),
setStatus: function(text) {
if (!Module.setStatus.last) Module.setStatus.last = { time: Date.now(), text: '' };
if (text === Module.setStatus.text) return;
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progressElement.hidden = false;
spinnerElement.hidden = false;
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progressElement.max = null;
progressElement.hidden = true;
if (!text) spinnerElement.style.display = 'none';
}
statusElement.innerHTML = text;
},
totalDependencies: 0,
monitorRunDependencies: function(left) {
this.totalDependencies = Math.max(this.totalDependencies, left);
Module.setStatus(left ? 'Preparing... (' + (this.totalDependencies-left) + '/' + this.totalDependencies + ')' : 'All downloads complete.');
}
};
Module.setStatus('Downloading...');
window.onerror = function(event) {
// TODO: do not warn on ok events like simulating an infinite loop or exitStatus
Module.setStatus('Exception thrown, see JavaScript console');
spinnerElement.style.display = 'none';
Module.setStatus = function(text) {
if (text) Module.printErr('[post-exception status] ' + text);
};
};
</script>
<script async type="text/javascript" src="core_input_keys.js"></script>
</body>
</html>

View File

@ -1,239 +0,0 @@
<!doctype html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>raylib HTML5 GAME</title>
<meta name="title" content="raylib HTML5 GAME">
<meta name="description" content="New HTML5 videogame, developed using raylib videogames library">
<meta name="keywords" content="raylib, games, html5, programming, C, C++, library, learn, videogames">
<meta name="viewport" content="width=device-width">
<!-- Facebook metatags for sharing -->
<meta property="og:title" content="raylib HTML5 GAME">
<meta property="og:image:type" content="image/png">
<meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
<meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
<meta property="og:url" content="http://www.raylib.com/games">
<meta property="og:site_name" content="raylib.com">
<meta property="og:description" content="New hmtl5 videogame, developed using raylib videogames library">
<meta name="twitter:card" content="summary">
<meta name="twitter:site" content="@emegemegames">
<meta name="twitter:title" content="raylib HTML5 GAME">
<meta name="twitter:description" content="New HTML5 videogame, developed using raylib videogames library">
<meta name="twitter:image" content="http://www.raylib.com/img/raylib_logo.png">
<meta name="twitter:url" content="http://www.raylib.com/img/raylib_logo.png">
<!--<link rel="stylesheet" href="./Koala Seasons by emegeme_files/main.css">-->
<link rel="shortcut icon" href="http://www.raylib.com/favicon.ico">
<style>
body {
font-family: arial;
margin: 0;
padding: none;
}
#header_part {
width: 100%;
height: 80px;
background-color: #888888;
}
#logo {
width:64px;
height:64px;
float:left;
position:relative;
margin:10px;
background-image:url(http://www.raylib.com/img/raylib_logo64x64.png);
}
.emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; }
div.emscripten { text-align: center; }
div.emscripten_border { border: 1px solid black; }
/* the canvas *must not* have any border or padding, or mouse coords will be wrong */
canvas.emscripten { border: 0px none; }
#emscripten_logo {
display: inline-block;
margin: 0;
}
.spinner {
height: 30px;
width: 30px;
margin: 0;
margin-top: 20px;
margin-left: 20px;
display: inline-block;
vertical-align: top;
-webkit-animation: rotation .8s linear infinite;
-moz-animation: rotation .8s linear infinite;
-o-animation: rotation .8s linear infinite;
animation: rotation 0.8s linear infinite;
border-left: 5px solid black;
border-right: 5px solid black;
border-bottom: 5px solid black;
border-top: 5px solid red;
border-radius: 100%;
background-color: rgb(245, 245, 245);
}
@-webkit-keyframes rotation {
from {-webkit-transform: rotate(0deg);}
to {-webkit-transform: rotate(360deg);}
}
@-moz-keyframes rotation {
from {-moz-transform: rotate(0deg);}
to {-moz-transform: rotate(360deg);}
}
@-o-keyframes rotation {
from {-o-transform: rotate(0deg);}
to {-o-transform: rotate(360deg);}
}
@keyframes rotation {
from {transform: rotate(0deg);}
to {transform: rotate(360deg);}
}
#status {
display: inline-block;
vertical-align: top;
margin-top: 30px;
margin-left: 20px;
font-weight: bold;
color: rgb(40, 40, 40);
}
#progress {
height: 20px;
width: 30px;
}
#controls {
display: inline-block;
float: right;
vertical-align: top;
margin-top: 30px;
margin-right: 20px;
}
#output {
width: 100%;
height: 140px;
margin: 0 auto;
margin-top: 10px;
display: block;
background-color: black;
color: rgb(37, 174, 38);
font-family: 'Lucida Console', Monaco, monospace;
outline: none;
}
</style>
</head>
<body>
<div id="header_part">
<a id="logo" href="http://www.raylib.com"></a>
<div class="spinner" id='spinner'></div>
<div class="emscripten" id="status">Downloading...</div>
<span id='controls'>
<span><input type="button" value="Fullscreen" onclick="Module.requestFullScreen(false, false)"></span>
</span>
<div class="emscripten">
<progress value="0" max="100" id="progress" hidden=1></progress>
</div>
</div>
<div class="emscripten_border">
<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()"></canvas>
</div>
<textarea id="output" rows="8"></textarea>
<script type='text/javascript'>
var statusElement = document.getElementById('status');
var progressElement = document.getElementById('progress');
var spinnerElement = document.getElementById('spinner');
var Module = {
preRun: [],
postRun: [],
print: (function() {
var element = document.getElementById('output');
if (element) element.value = ''; // clear browser cache
return function(text) {
if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
// These replacements are necessary if you render to raw HTML
//text = text.replace(/&/g, "&amp;");
//text = text.replace(/</g, "&lt;");
//text = text.replace(/>/g, "&gt;");
//text = text.replace('\n', '<br>', 'g');
console.log(text);
if (element) {
element.value += text + "\n";
element.scrollTop = element.scrollHeight; // focus on bottom
}
};
})(),
printErr: function(text) {
if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
if (0) { // XXX disabled for safety typeof dump == 'function') {
dump(text + '\n'); // fast, straight to the real console
} else {
console.error(text);
}
},
canvas: (function() {
var canvas = document.getElementById('canvas');
// As a default initial behavior, pop up an alert when webgl context is lost. To make your
// application robust, you may want to override this behavior before shipping!
// See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
return canvas;
})(),
setStatus: function(text) {
if (!Module.setStatus.last) Module.setStatus.last = { time: Date.now(), text: '' };
if (text === Module.setStatus.text) return;
var m = text.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/);
var now = Date.now();
if (m && now - Date.now() < 30) return; // if this is a progress update, skip it if too soon
if (m) {
text = m[1];
progressElement.value = parseInt(m[2])*100;
progressElement.max = parseInt(m[4])*100;
progressElement.hidden = false;
spinnerElement.hidden = false;
} else {
progressElement.value = null;
progressElement.max = null;
progressElement.hidden = true;
if (!text) spinnerElement.style.display = 'none';
}
statusElement.innerHTML = text;
},
totalDependencies: 0,
monitorRunDependencies: function(left) {
this.totalDependencies = Math.max(this.totalDependencies, left);
Module.setStatus(left ? 'Preparing... (' + (this.totalDependencies-left) + '/' + this.totalDependencies + ')' : 'All downloads complete.');
}
};
Module.setStatus('Downloading...');
window.onerror = function(event) {
// TODO: do not warn on ok events like simulating an infinite loop or exitStatus
Module.setStatus('Exception thrown, see JavaScript console');
spinnerElement.style.display = 'none';
Module.setStatus = function(text) {
if (text) Module.printErr('[post-exception status] ' + text);
};
};
</script>
<script async type="text/javascript" src="core_input_mouse.js"></script>
</body>
</html>

View File

@ -1,239 +0,0 @@
<!doctype html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>raylib HTML5 GAME</title>
<meta name="title" content="raylib HTML5 GAME">
<meta name="description" content="New HTML5 videogame, developed using raylib videogames library">
<meta name="keywords" content="raylib, games, html5, programming, C, C++, library, learn, videogames">
<meta name="viewport" content="width=device-width">
<!-- Facebook metatags for sharing -->
<meta property="og:title" content="raylib HTML5 GAME">
<meta property="og:image:type" content="image/png">
<meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
<meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
<meta property="og:url" content="http://www.raylib.com/games">
<meta property="og:site_name" content="raylib.com">
<meta property="og:description" content="New hmtl5 videogame, developed using raylib videogames library">
<meta name="twitter:card" content="summary">
<meta name="twitter:site" content="@emegemegames">
<meta name="twitter:title" content="raylib HTML5 GAME">
<meta name="twitter:description" content="New HTML5 videogame, developed using raylib videogames library">
<meta name="twitter:image" content="http://www.raylib.com/img/raylib_logo.png">
<meta name="twitter:url" content="http://www.raylib.com/img/raylib_logo.png">
<!--<link rel="stylesheet" href="./Koala Seasons by emegeme_files/main.css">-->
<link rel="shortcut icon" href="http://www.raylib.com/favicon.ico">
<style>
body {
font-family: arial;
margin: 0;
padding: none;
}
#header_part {
width: 100%;
height: 80px;
background-color: #888888;
}
#logo {
width:64px;
height:64px;
float:left;
position:relative;
margin:10px;
background-image:url(http://www.raylib.com/img/raylib_logo64x64.png);
}
.emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; }
div.emscripten { text-align: center; }
div.emscripten_border { border: 1px solid black; }
/* the canvas *must not* have any border or padding, or mouse coords will be wrong */
canvas.emscripten { border: 0px none; }
#emscripten_logo {
display: inline-block;
margin: 0;
}
.spinner {
height: 30px;
width: 30px;
margin: 0;
margin-top: 20px;
margin-left: 20px;
display: inline-block;
vertical-align: top;
-webkit-animation: rotation .8s linear infinite;
-moz-animation: rotation .8s linear infinite;
-o-animation: rotation .8s linear infinite;
animation: rotation 0.8s linear infinite;
border-left: 5px solid black;
border-right: 5px solid black;
border-bottom: 5px solid black;
border-top: 5px solid red;
border-radius: 100%;
background-color: rgb(245, 245, 245);
}
@-webkit-keyframes rotation {
from {-webkit-transform: rotate(0deg);}
to {-webkit-transform: rotate(360deg);}
}
@-moz-keyframes rotation {
from {-moz-transform: rotate(0deg);}
to {-moz-transform: rotate(360deg);}
}
@-o-keyframes rotation {
from {-o-transform: rotate(0deg);}
to {-o-transform: rotate(360deg);}
}
@keyframes rotation {
from {transform: rotate(0deg);}
to {transform: rotate(360deg);}
}
#status {
display: inline-block;
vertical-align: top;
margin-top: 30px;
margin-left: 20px;
font-weight: bold;
color: rgb(40, 40, 40);
}
#progress {
height: 20px;
width: 30px;
}
#controls {
display: inline-block;
float: right;
vertical-align: top;
margin-top: 30px;
margin-right: 20px;
}
#output {
width: 100%;
height: 140px;
margin: 0 auto;
margin-top: 10px;
display: block;
background-color: black;
color: rgb(37, 174, 38);
font-family: 'Lucida Console', Monaco, monospace;
outline: none;
}
</style>
</head>
<body>
<div id="header_part">
<a id="logo" href="http://www.raylib.com"></a>
<div class="spinner" id='spinner'></div>
<div class="emscripten" id="status">Downloading...</div>
<span id='controls'>
<span><input type="button" value="Fullscreen" onclick="Module.requestFullScreen(false, false)"></span>
</span>
<div class="emscripten">
<progress value="0" max="100" id="progress" hidden=1></progress>
</div>
</div>
<div class="emscripten_border">
<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()"></canvas>
</div>
<textarea id="output" rows="8"></textarea>
<script type='text/javascript'>
var statusElement = document.getElementById('status');
var progressElement = document.getElementById('progress');
var spinnerElement = document.getElementById('spinner');
var Module = {
preRun: [],
postRun: [],
print: (function() {
var element = document.getElementById('output');
if (element) element.value = ''; // clear browser cache
return function(text) {
if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
// These replacements are necessary if you render to raw HTML
//text = text.replace(/&/g, "&amp;");
//text = text.replace(/</g, "&lt;");
//text = text.replace(/>/g, "&gt;");
//text = text.replace('\n', '<br>', 'g');
console.log(text);
if (element) {
element.value += text + "\n";
element.scrollTop = element.scrollHeight; // focus on bottom
}
};
})(),
printErr: function(text) {
if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
if (0) { // XXX disabled for safety typeof dump == 'function') {
dump(text + '\n'); // fast, straight to the real console
} else {
console.error(text);
}
},
canvas: (function() {
var canvas = document.getElementById('canvas');
// As a default initial behavior, pop up an alert when webgl context is lost. To make your
// application robust, you may want to override this behavior before shipping!
// See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
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})(),
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if (text === Module.setStatus.text) return;
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if (m) {
text = m[1];
progressElement.value = parseInt(m[2])*100;
progressElement.max = parseInt(m[4])*100;
progressElement.hidden = false;
spinnerElement.hidden = false;
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progressElement.value = null;
progressElement.max = null;
progressElement.hidden = true;
if (!text) spinnerElement.style.display = 'none';
}
statusElement.innerHTML = text;
},
totalDependencies: 0,
monitorRunDependencies: function(left) {
this.totalDependencies = Math.max(this.totalDependencies, left);
Module.setStatus(left ? 'Preparing... (' + (this.totalDependencies-left) + '/' + this.totalDependencies + ')' : 'All downloads complete.');
}
};
Module.setStatus('Downloading...');
window.onerror = function(event) {
// TODO: do not warn on ok events like simulating an infinite loop or exitStatus
Module.setStatus('Exception thrown, see JavaScript console');
spinnerElement.style.display = 'none';
Module.setStatus = function(text) {
if (text) Module.printErr('[post-exception status] ' + text);
};
};
</script>
<script async type="text/javascript" src="core_mouse_wheel.js"></script>
</body>
</html>

View File

@ -1,239 +0,0 @@
<!doctype html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>raylib HTML5 GAME</title>
<meta name="title" content="raylib HTML5 GAME">
<meta name="description" content="New HTML5 videogame, developed using raylib videogames library">
<meta name="keywords" content="raylib, games, html5, programming, C, C++, library, learn, videogames">
<meta name="viewport" content="width=device-width">
<!-- Facebook metatags for sharing -->
<meta property="og:title" content="raylib HTML5 GAME">
<meta property="og:image:type" content="image/png">
<meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
<meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
<meta property="og:url" content="http://www.raylib.com/games">
<meta property="og:site_name" content="raylib.com">
<meta property="og:description" content="New hmtl5 videogame, developed using raylib videogames library">
<meta name="twitter:card" content="summary">
<meta name="twitter:site" content="@emegemegames">
<meta name="twitter:title" content="raylib HTML5 GAME">
<meta name="twitter:description" content="New HTML5 videogame, developed using raylib videogames library">
<meta name="twitter:image" content="http://www.raylib.com/img/raylib_logo.png">
<meta name="twitter:url" content="http://www.raylib.com/img/raylib_logo.png">
<!--<link rel="stylesheet" href="./Koala Seasons by emegeme_files/main.css">-->
<link rel="shortcut icon" href="http://www.raylib.com/favicon.ico">
<style>
body {
font-family: arial;
margin: 0;
padding: none;
}
#header_part {
width: 100%;
height: 80px;
background-color: #888888;
}
#logo {
width:64px;
height:64px;
float:left;
position:relative;
margin:10px;
background-image:url(http://www.raylib.com/img/raylib_logo64x64.png);
}
.emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; }
div.emscripten { text-align: center; }
div.emscripten_border { border: 1px solid black; }
/* the canvas *must not* have any border or padding, or mouse coords will be wrong */
canvas.emscripten { border: 0px none; }
#emscripten_logo {
display: inline-block;
margin: 0;
}
.spinner {
height: 30px;
width: 30px;
margin: 0;
margin-top: 20px;
margin-left: 20px;
display: inline-block;
vertical-align: top;
-webkit-animation: rotation .8s linear infinite;
-moz-animation: rotation .8s linear infinite;
-o-animation: rotation .8s linear infinite;
animation: rotation 0.8s linear infinite;
border-left: 5px solid black;
border-right: 5px solid black;
border-bottom: 5px solid black;
border-top: 5px solid red;
border-radius: 100%;
background-color: rgb(245, 245, 245);
}
@-webkit-keyframes rotation {
from {-webkit-transform: rotate(0deg);}
to {-webkit-transform: rotate(360deg);}
}
@-moz-keyframes rotation {
from {-moz-transform: rotate(0deg);}
to {-moz-transform: rotate(360deg);}
}
@-o-keyframes rotation {
from {-o-transform: rotate(0deg);}
to {-o-transform: rotate(360deg);}
}
@keyframes rotation {
from {transform: rotate(0deg);}
to {transform: rotate(360deg);}
}
#status {
display: inline-block;
vertical-align: top;
margin-top: 30px;
margin-left: 20px;
font-weight: bold;
color: rgb(40, 40, 40);
}
#progress {
height: 20px;
width: 30px;
}
#controls {
display: inline-block;
float: right;
vertical-align: top;
margin-top: 30px;
margin-right: 20px;
}
#output {
width: 100%;
height: 140px;
margin: 0 auto;
margin-top: 10px;
display: block;
background-color: black;
color: rgb(37, 174, 38);
font-family: 'Lucida Console', Monaco, monospace;
outline: none;
}
</style>
</head>
<body>
<div id="header_part">
<a id="logo" href="http://www.raylib.com"></a>
<div class="spinner" id='spinner'></div>
<div class="emscripten" id="status">Downloading...</div>
<span id='controls'>
<span><input type="button" value="Fullscreen" onclick="Module.requestFullScreen(false, false)"></span>
</span>
<div class="emscripten">
<progress value="0" max="100" id="progress" hidden=1></progress>
</div>
</div>
<div class="emscripten_border">
<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()"></canvas>
</div>
<textarea id="output" rows="8"></textarea>
<script type='text/javascript'>
var statusElement = document.getElementById('status');
var progressElement = document.getElementById('progress');
var spinnerElement = document.getElementById('spinner');
var Module = {
preRun: [],
postRun: [],
print: (function() {
var element = document.getElementById('output');
if (element) element.value = ''; // clear browser cache
return function(text) {
if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
// These replacements are necessary if you render to raw HTML
//text = text.replace(/&/g, "&amp;");
//text = text.replace(/</g, "&lt;");
//text = text.replace(/>/g, "&gt;");
//text = text.replace('\n', '<br>', 'g');
console.log(text);
if (element) {
element.value += text + "\n";
element.scrollTop = element.scrollHeight; // focus on bottom
}
};
})(),
printErr: function(text) {
if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
if (0) { // XXX disabled for safety typeof dump == 'function') {
dump(text + '\n'); // fast, straight to the real console
} else {
console.error(text);
}
},
canvas: (function() {
var canvas = document.getElementById('canvas');
// As a default initial behavior, pop up an alert when webgl context is lost. To make your
// application robust, you may want to override this behavior before shipping!
// See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
return canvas;
})(),
setStatus: function(text) {
if (!Module.setStatus.last) Module.setStatus.last = { time: Date.now(), text: '' };
if (text === Module.setStatus.text) return;
var m = text.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/);
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if (m) {
text = m[1];
progressElement.value = parseInt(m[2])*100;
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progressElement.hidden = false;
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progressElement.max = null;
progressElement.hidden = true;
if (!text) spinnerElement.style.display = 'none';
}
statusElement.innerHTML = text;
},
totalDependencies: 0,
monitorRunDependencies: function(left) {
this.totalDependencies = Math.max(this.totalDependencies, left);
Module.setStatus(left ? 'Preparing... (' + (this.totalDependencies-left) + '/' + this.totalDependencies + ')' : 'All downloads complete.');
}
};
Module.setStatus('Downloading...');
window.onerror = function(event) {
// TODO: do not warn on ok events like simulating an infinite loop or exitStatus
Module.setStatus('Exception thrown, see JavaScript console');
spinnerElement.style.display = 'none';
Module.setStatus = function(text) {
if (text) Module.printErr('[post-exception status] ' + text);
};
};
</script>
<script async type="text/javascript" src="core_random_values.js"></script>
</body>
</html>

View File

@ -1,239 +0,0 @@
<!doctype html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>raylib HTML5 GAME</title>
<meta name="title" content="raylib HTML5 GAME">
<meta name="description" content="New HTML5 videogame, developed using raylib videogames library">
<meta name="keywords" content="raylib, games, html5, programming, C, C++, library, learn, videogames">
<meta name="viewport" content="width=device-width">
<!-- Facebook metatags for sharing -->
<meta property="og:title" content="raylib HTML5 GAME">
<meta property="og:image:type" content="image/png">
<meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
<meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
<meta property="og:url" content="http://www.raylib.com/games">
<meta property="og:site_name" content="raylib.com">
<meta property="og:description" content="New hmtl5 videogame, developed using raylib videogames library">
<meta name="twitter:card" content="summary">
<meta name="twitter:site" content="@emegemegames">
<meta name="twitter:title" content="raylib HTML5 GAME">
<meta name="twitter:description" content="New HTML5 videogame, developed using raylib videogames library">
<meta name="twitter:image" content="http://www.raylib.com/img/raylib_logo.png">
<meta name="twitter:url" content="http://www.raylib.com/img/raylib_logo.png">
<!--<link rel="stylesheet" href="./Koala Seasons by emegeme_files/main.css">-->
<link rel="shortcut icon" href="http://www.raylib.com/favicon.ico">
<style>
body {
font-family: arial;
margin: 0;
padding: none;
}
#header_part {
width: 100%;
height: 80px;
background-color: #888888;
}
#logo {
width:64px;
height:64px;
float:left;
position:relative;
margin:10px;
background-image:url(http://www.raylib.com/img/raylib_logo64x64.png);
}
.emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; }
div.emscripten { text-align: center; }
div.emscripten_border { border: 1px solid black; }
/* the canvas *must not* have any border or padding, or mouse coords will be wrong */
canvas.emscripten { border: 0px none; }
#emscripten_logo {
display: inline-block;
margin: 0;
}
.spinner {
height: 30px;
width: 30px;
margin: 0;
margin-top: 20px;
margin-left: 20px;
display: inline-block;
vertical-align: top;
-webkit-animation: rotation .8s linear infinite;
-moz-animation: rotation .8s linear infinite;
-o-animation: rotation .8s linear infinite;
animation: rotation 0.8s linear infinite;
border-left: 5px solid black;
border-right: 5px solid black;
border-bottom: 5px solid black;
border-top: 5px solid red;
border-radius: 100%;
background-color: rgb(245, 245, 245);
}
@-webkit-keyframes rotation {
from {-webkit-transform: rotate(0deg);}
to {-webkit-transform: rotate(360deg);}
}
@-moz-keyframes rotation {
from {-moz-transform: rotate(0deg);}
to {-moz-transform: rotate(360deg);}
}
@-o-keyframes rotation {
from {-o-transform: rotate(0deg);}
to {-o-transform: rotate(360deg);}
}
@keyframes rotation {
from {transform: rotate(0deg);}
to {transform: rotate(360deg);}
}
#status {
display: inline-block;
vertical-align: top;
margin-top: 30px;
margin-left: 20px;
font-weight: bold;
color: rgb(40, 40, 40);
}
#progress {
height: 20px;
width: 30px;
}
#controls {
display: inline-block;
float: right;
vertical-align: top;
margin-top: 30px;
margin-right: 20px;
}
#output {
width: 100%;
height: 140px;
margin: 0 auto;
margin-top: 10px;
display: block;
background-color: black;
color: rgb(37, 174, 38);
font-family: 'Lucida Console', Monaco, monospace;
outline: none;
}
</style>
</head>
<body>
<div id="header_part">
<a id="logo" href="http://www.raylib.com"></a>
<div class="spinner" id='spinner'></div>
<div class="emscripten" id="status">Downloading...</div>
<span id='controls'>
<span><input type="button" value="Fullscreen" onclick="Module.requestFullScreen(false, false)"></span>
</span>
<div class="emscripten">
<progress value="0" max="100" id="progress" hidden=1></progress>
</div>
</div>
<div class="emscripten_border">
<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()"></canvas>
</div>
<textarea id="output" rows="8"></textarea>
<script type='text/javascript'>
var statusElement = document.getElementById('status');
var progressElement = document.getElementById('progress');
var spinnerElement = document.getElementById('spinner');
var Module = {
preRun: [],
postRun: [],
print: (function() {
var element = document.getElementById('output');
if (element) element.value = ''; // clear browser cache
return function(text) {
if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
// These replacements are necessary if you render to raw HTML
//text = text.replace(/&/g, "&amp;");
//text = text.replace(/</g, "&lt;");
//text = text.replace(/>/g, "&gt;");
//text = text.replace('\n', '<br>', 'g');
console.log(text);
if (element) {
element.value += text + "\n";
element.scrollTop = element.scrollHeight; // focus on bottom
}
};
})(),
printErr: function(text) {
if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
if (0) { // XXX disabled for safety typeof dump == 'function') {
dump(text + '\n'); // fast, straight to the real console
} else {
console.error(text);
}
},
canvas: (function() {
var canvas = document.getElementById('canvas');
// As a default initial behavior, pop up an alert when webgl context is lost. To make your
// application robust, you may want to override this behavior before shipping!
// See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
return canvas;
})(),
setStatus: function(text) {
if (!Module.setStatus.last) Module.setStatus.last = { time: Date.now(), text: '' };
if (text === Module.setStatus.text) return;
var m = text.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/);
var now = Date.now();
if (m && now - Date.now() < 30) return; // if this is a progress update, skip it if too soon
if (m) {
text = m[1];
progressElement.value = parseInt(m[2])*100;
progressElement.max = parseInt(m[4])*100;
progressElement.hidden = false;
spinnerElement.hidden = false;
} else {
progressElement.value = null;
progressElement.max = null;
progressElement.hidden = true;
if (!text) spinnerElement.style.display = 'none';
}
statusElement.innerHTML = text;
},
totalDependencies: 0,
monitorRunDependencies: function(left) {
this.totalDependencies = Math.max(this.totalDependencies, left);
Module.setStatus(left ? 'Preparing... (' + (this.totalDependencies-left) + '/' + this.totalDependencies + ')' : 'All downloads complete.');
}
};
Module.setStatus('Downloading...');
window.onerror = function(event) {
// TODO: do not warn on ok events like simulating an infinite loop or exitStatus
Module.setStatus('Exception thrown, see JavaScript console');
spinnerElement.style.display = 'none';
Module.setStatus = function(text) {
if (text) Module.printErr('[post-exception status] ' + text);
};
};
</script>
<script async type="text/javascript" src="core_vr_simulator.js"></script>
</body>
</html>

View File

@ -1,239 +0,0 @@
<!doctype html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>raylib HTML5 GAME</title>
<meta name="title" content="raylib HTML5 GAME">
<meta name="description" content="New HTML5 videogame, developed using raylib videogames library">
<meta name="keywords" content="raylib, games, html5, programming, C, C++, library, learn, videogames">
<meta name="viewport" content="width=device-width">
<!-- Facebook metatags for sharing -->
<meta property="og:title" content="raylib HTML5 GAME">
<meta property="og:image:type" content="image/png">
<meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
<meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
<meta property="og:url" content="http://www.raylib.com/games">
<meta property="og:site_name" content="raylib.com">
<meta property="og:description" content="New hmtl5 videogame, developed using raylib videogames library">
<meta name="twitter:card" content="summary">
<meta name="twitter:site" content="@emegemegames">
<meta name="twitter:title" content="raylib HTML5 GAME">
<meta name="twitter:description" content="New HTML5 videogame, developed using raylib videogames library">
<meta name="twitter:image" content="http://www.raylib.com/img/raylib_logo.png">
<meta name="twitter:url" content="http://www.raylib.com/img/raylib_logo.png">
<!--<link rel="stylesheet" href="./Koala Seasons by emegeme_files/main.css">-->
<link rel="shortcut icon" href="http://www.raylib.com/favicon.ico">
<style>
body {
font-family: arial;
margin: 0;
padding: none;
}
#header_part {
width: 100%;
height: 80px;
background-color: #888888;
}
#logo {
width:64px;
height:64px;
float:left;
position:relative;
margin:10px;
background-image:url(http://www.raylib.com/img/raylib_logo64x64.png);
}
.emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; }
div.emscripten { text-align: center; }
div.emscripten_border { border: 1px solid black; }
/* the canvas *must not* have any border or padding, or mouse coords will be wrong */
canvas.emscripten { border: 0px none; }
#emscripten_logo {
display: inline-block;
margin: 0;
}
.spinner {
height: 30px;
width: 30px;
margin: 0;
margin-top: 20px;
margin-left: 20px;
display: inline-block;
vertical-align: top;
-webkit-animation: rotation .8s linear infinite;
-moz-animation: rotation .8s linear infinite;
-o-animation: rotation .8s linear infinite;
animation: rotation 0.8s linear infinite;
border-left: 5px solid black;
border-right: 5px solid black;
border-bottom: 5px solid black;
border-top: 5px solid red;
border-radius: 100%;
background-color: rgb(245, 245, 245);
}
@-webkit-keyframes rotation {
from {-webkit-transform: rotate(0deg);}
to {-webkit-transform: rotate(360deg);}
}
@-moz-keyframes rotation {
from {-moz-transform: rotate(0deg);}
to {-moz-transform: rotate(360deg);}
}
@-o-keyframes rotation {
from {-o-transform: rotate(0deg);}
to {-o-transform: rotate(360deg);}
}
@keyframes rotation {
from {transform: rotate(0deg);}
to {transform: rotate(360deg);}
}
#status {
display: inline-block;
vertical-align: top;
margin-top: 30px;
margin-left: 20px;
font-weight: bold;
color: rgb(40, 40, 40);
}
#progress {
height: 20px;
width: 30px;
}
#controls {
display: inline-block;
float: right;
vertical-align: top;
margin-top: 30px;
margin-right: 20px;
}
#output {
width: 100%;
height: 140px;
margin: 0 auto;
margin-top: 10px;
display: block;
background-color: black;
color: rgb(37, 174, 38);
font-family: 'Lucida Console', Monaco, monospace;
outline: none;
}
</style>
</head>
<body>
<div id="header_part">
<a id="logo" href="http://www.raylib.com"></a>
<div class="spinner" id='spinner'></div>
<div class="emscripten" id="status">Downloading...</div>
<span id='controls'>
<span><input type="button" value="Fullscreen" onclick="Module.requestFullScreen(false, false)"></span>
</span>
<div class="emscripten">
<progress value="0" max="100" id="progress" hidden=1></progress>
</div>
</div>
<div class="emscripten_border">
<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()"></canvas>
</div>
<textarea id="output" rows="8"></textarea>
<script type='text/javascript'>
var statusElement = document.getElementById('status');
var progressElement = document.getElementById('progress');
var spinnerElement = document.getElementById('spinner');
var Module = {
preRun: [],
postRun: [],
print: (function() {
var element = document.getElementById('output');
if (element) element.value = ''; // clear browser cache
return function(text) {
if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
// These replacements are necessary if you render to raw HTML
//text = text.replace(/&/g, "&amp;");
//text = text.replace(/</g, "&lt;");
//text = text.replace(/>/g, "&gt;");
//text = text.replace('\n', '<br>', 'g');
console.log(text);
if (element) {
element.value += text + "\n";
element.scrollTop = element.scrollHeight; // focus on bottom
}
};
})(),
printErr: function(text) {
if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
if (0) { // XXX disabled for safety typeof dump == 'function') {
dump(text + '\n'); // fast, straight to the real console
} else {
console.error(text);
}
},
canvas: (function() {
var canvas = document.getElementById('canvas');
// As a default initial behavior, pop up an alert when webgl context is lost. To make your
// application robust, you may want to override this behavior before shipping!
// See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
return canvas;
})(),
setStatus: function(text) {
if (!Module.setStatus.last) Module.setStatus.last = { time: Date.now(), text: '' };
if (text === Module.setStatus.text) return;
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<script async type="text/javascript" src="core_world_screen.js"></script>
</body>
</html>

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@ -1,239 +0,0 @@
<!doctype html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>raylib HTML5 GAME</title>
<meta name="title" content="raylib HTML5 GAME">
<meta name="description" content="New HTML5 videogame, developed using raylib videogames library">
<meta name="keywords" content="raylib, games, html5, programming, C, C++, library, learn, videogames">
<meta name="viewport" content="width=device-width">
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<meta property="og:title" content="raylib HTML5 GAME">
<meta property="og:image:type" content="image/png">
<meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
<meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
<meta property="og:url" content="http://www.raylib.com/games">
<meta property="og:site_name" content="raylib.com">
<meta property="og:description" content="New hmtl5 videogame, developed using raylib videogames library">
<meta name="twitter:card" content="summary">
<meta name="twitter:site" content="@emegemegames">
<meta name="twitter:title" content="raylib HTML5 GAME">
<meta name="twitter:description" content="New HTML5 videogame, developed using raylib videogames library">
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<meta name="twitter:url" content="http://www.raylib.com/img/raylib_logo.png">
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</body>
</html>

View File

@ -1,239 +0,0 @@
<!doctype html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>raylib HTML5 GAME</title>
<meta name="title" content="raylib HTML5 GAME">
<meta name="description" content="New HTML5 videogame, developed using raylib videogames library">
<meta name="keywords" content="raylib, games, html5, programming, C, C++, library, learn, videogames">
<meta name="viewport" content="width=device-width">
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<meta property="og:title" content="raylib HTML5 GAME">
<meta property="og:image:type" content="image/png">
<meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
<meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
<meta property="og:url" content="http://www.raylib.com/games">
<meta property="og:site_name" content="raylib.com">
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<meta name="twitter:card" content="summary">
<meta name="twitter:site" content="@emegemegames">
<meta name="twitter:title" content="raylib HTML5 GAME">
<meta name="twitter:description" content="New HTML5 videogame, developed using raylib videogames library">
<meta name="twitter:image" content="http://www.raylib.com/img/raylib_logo.png">
<meta name="twitter:url" content="http://www.raylib.com/img/raylib_logo.png">
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margin: 0;
padding: none;
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to {-moz-transform: rotate(360deg);}
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from {-o-transform: rotate(0deg);}
to {-o-transform: rotate(360deg);}
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height: 140px;
margin: 0 auto;
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View File

@ -1,239 +0,0 @@
<!doctype html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>raylib HTML5 GAME</title>
<meta name="title" content="raylib HTML5 GAME">
<meta name="description" content="New HTML5 videogame, developed using raylib videogames library">
<meta name="keywords" content="raylib, games, html5, programming, C, C++, library, learn, videogames">
<meta name="viewport" content="width=device-width">
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<meta property="og:title" content="raylib HTML5 GAME">
<meta property="og:image:type" content="image/png">
<meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
<meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
<meta property="og:url" content="http://www.raylib.com/games">
<meta property="og:site_name" content="raylib.com">
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<a id="logo" href="http://www.raylib.com"></a>
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<!doctype html>
<html lang="en-us">
<head>
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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<meta name="title" content="raylib HTML5 GAME">
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@ -1,239 +0,0 @@
<!doctype html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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<meta name="title" content="raylib HTML5 GAME">
<meta name="description" content="New HTML5 videogame, developed using raylib videogames library">
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<meta property="og:title" content="raylib HTML5 GAME">
<meta property="og:image:type" content="image/png">
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<meta property="og:site_name" content="raylib.com">
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<meta name="twitter:card" content="summary">
<meta name="twitter:site" content="@emegemegames">
<meta name="twitter:title" content="raylib HTML5 GAME">
<meta name="twitter:description" content="New HTML5 videogame, developed using raylib videogames library">
<meta name="twitter:image" content="http://www.raylib.com/img/raylib_logo.png">
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View File

@ -1,239 +0,0 @@
<!doctype html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>raylib HTML5 GAME</title>
<meta name="title" content="raylib HTML5 GAME">
<meta name="description" content="New HTML5 videogame, developed using raylib videogames library">
<meta name="keywords" content="raylib, games, html5, programming, C, C++, library, learn, videogames">
<meta name="viewport" content="width=device-width">
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<meta property="og:title" content="raylib HTML5 GAME">
<meta property="og:image:type" content="image/png">
<meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
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<meta name="twitter:site" content="@emegemegames">
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</body>
</html>

View File

@ -1,239 +0,0 @@
<!doctype html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>raylib HTML5 GAME</title>
<meta name="title" content="raylib HTML5 GAME">
<meta name="description" content="New HTML5 videogame, developed using raylib videogames library">
<meta name="keywords" content="raylib, games, html5, programming, C, C++, library, learn, videogames">
<meta name="viewport" content="width=device-width">
<!-- Facebook metatags for sharing -->
<meta property="og:title" content="raylib HTML5 GAME">
<meta property="og:image:type" content="image/png">
<meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
<meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
<meta property="og:url" content="http://www.raylib.com/games">
<meta property="og:site_name" content="raylib.com">
<meta property="og:description" content="New hmtl5 videogame, developed using raylib videogames library">
<meta name="twitter:card" content="summary">
<meta name="twitter:site" content="@emegemegames">
<meta name="twitter:title" content="raylib HTML5 GAME">
<meta name="twitter:description" content="New HTML5 videogame, developed using raylib videogames library">
<meta name="twitter:image" content="http://www.raylib.com/img/raylib_logo.png">
<meta name="twitter:url" content="http://www.raylib.com/img/raylib_logo.png">
<!--<link rel="stylesheet" href="./Koala Seasons by emegeme_files/main.css">-->
<link rel="shortcut icon" href="http://www.raylib.com/favicon.ico">
<style>
body {
font-family: arial;
margin: 0;
padding: none;
}
#header_part {
width: 100%;
height: 80px;
background-color: #888888;
}
#logo {
width:64px;
height:64px;
float:left;
position:relative;
margin:10px;
background-image:url(http://www.raylib.com/img/raylib_logo64x64.png);
}
.emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; }
div.emscripten { text-align: center; }
div.emscripten_border { border: 1px solid black; }
/* the canvas *must not* have any border or padding, or mouse coords will be wrong */
canvas.emscripten { border: 0px none; }
#emscripten_logo {
display: inline-block;
margin: 0;
}
.spinner {
height: 30px;
width: 30px;
margin: 0;
margin-top: 20px;
margin-left: 20px;
display: inline-block;
vertical-align: top;
-webkit-animation: rotation .8s linear infinite;
-moz-animation: rotation .8s linear infinite;
-o-animation: rotation .8s linear infinite;
animation: rotation 0.8s linear infinite;
border-left: 5px solid black;
border-right: 5px solid black;
border-bottom: 5px solid black;
border-top: 5px solid red;
border-radius: 100%;
background-color: rgb(245, 245, 245);
}
@-webkit-keyframes rotation {
from {-webkit-transform: rotate(0deg);}
to {-webkit-transform: rotate(360deg);}
}
@-moz-keyframes rotation {
from {-moz-transform: rotate(0deg);}
to {-moz-transform: rotate(360deg);}
}
@-o-keyframes rotation {
from {-o-transform: rotate(0deg);}
to {-o-transform: rotate(360deg);}
}
@keyframes rotation {
from {transform: rotate(0deg);}
to {transform: rotate(360deg);}
}
#status {
display: inline-block;
vertical-align: top;
margin-top: 30px;
margin-left: 20px;
font-weight: bold;
color: rgb(40, 40, 40);
}
#progress {
height: 20px;
width: 30px;
}
#controls {
display: inline-block;
float: right;
vertical-align: top;
margin-top: 30px;
margin-right: 20px;
}
#output {
width: 100%;
height: 140px;
margin: 0 auto;
margin-top: 10px;
display: block;
background-color: black;
color: rgb(37, 174, 38);
font-family: 'Lucida Console', Monaco, monospace;
outline: none;
}
</style>
</head>
<body>
<div id="header_part">
<a id="logo" href="http://www.raylib.com"></a>
<div class="spinner" id='spinner'></div>
<div class="emscripten" id="status">Downloading...</div>
<span id='controls'>
<span><input type="button" value="Fullscreen" onclick="Module.requestFullScreen(false, false)"></span>
</span>
<div class="emscripten">
<progress value="0" max="100" id="progress" hidden=1></progress>
</div>
</div>
<div class="emscripten_border">
<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()"></canvas>
</div>
<textarea id="output" rows="8"></textarea>
<script type='text/javascript'>
var statusElement = document.getElementById('status');
var progressElement = document.getElementById('progress');
var spinnerElement = document.getElementById('spinner');
var Module = {
preRun: [],
postRun: [],
print: (function() {
var element = document.getElementById('output');
if (element) element.value = ''; // clear browser cache
return function(text) {
if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
// These replacements are necessary if you render to raw HTML
//text = text.replace(/&/g, "&amp;");
//text = text.replace(/</g, "&lt;");
//text = text.replace(/>/g, "&gt;");
//text = text.replace('\n', '<br>', 'g');
console.log(text);
if (element) {
element.value += text + "\n";
element.scrollTop = element.scrollHeight; // focus on bottom
}
};
})(),
printErr: function(text) {
if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
if (0) { // XXX disabled for safety typeof dump == 'function') {
dump(text + '\n'); // fast, straight to the real console
} else {
console.error(text);
}
},
canvas: (function() {
var canvas = document.getElementById('canvas');
// As a default initial behavior, pop up an alert when webgl context is lost. To make your
// application robust, you may want to override this behavior before shipping!
// See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
return canvas;
})(),
setStatus: function(text) {
if (!Module.setStatus.last) Module.setStatus.last = { time: Date.now(), text: '' };
if (text === Module.setStatus.text) return;
var m = text.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/);
var now = Date.now();
if (m && now - Date.now() < 30) return; // if this is a progress update, skip it if too soon
if (m) {
text = m[1];
progressElement.value = parseInt(m[2])*100;
progressElement.max = parseInt(m[4])*100;
progressElement.hidden = false;
spinnerElement.hidden = false;
} else {
progressElement.value = null;
progressElement.max = null;
progressElement.hidden = true;
if (!text) spinnerElement.style.display = 'none';
}
statusElement.innerHTML = text;
},
totalDependencies: 0,
monitorRunDependencies: function(left) {
this.totalDependencies = Math.max(this.totalDependencies, left);
Module.setStatus(left ? 'Preparing... (' + (this.totalDependencies-left) + '/' + this.totalDependencies + ')' : 'All downloads complete.');
}
};
Module.setStatus('Downloading...');
window.onerror = function(event) {
// TODO: do not warn on ok events like simulating an infinite loop or exitStatus
Module.setStatus('Exception thrown, see JavaScript console');
spinnerElement.style.display = 'none';
Module.setStatus = function(text) {
if (text) Module.printErr('[post-exception status] ' + text);
};
};
</script>
<script async type="text/javascript" src="models_ray_picking.js"></script>
</body>
</html>

View File

@ -1,271 +0,0 @@
/*******************************************************************************************
*
* raylib [textures] example - texture formats loading (adapted for HTML5 platform)
*
* NOTE: This example requires raylib OpenGL 3.3+ or ES2 versions for compressed textures,
* OpenGL 1.1 does not support compressed textures, only uncompressed ones.
*
* This example has been created using raylib 1.3 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Copyright (c) 2015 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
#include "raylib.h"
#if defined(PLATFORM_WEB)
#include <emscripten/emscripten.h>
#endif
#define NUM_TEXTURES 24
//----------------------------------------------------------------------------------
// Global Variables Definition
//----------------------------------------------------------------------------------
int screenWidth = 800;
int screenHeight = 450;
int selectedFormat;
Rectangle selectRecs[NUM_TEXTURES];
Texture2D sonic[NUM_TEXTURES];
typedef enum {
PNG_R8G8B8A8 = 0,
PVR_GRAYSCALE,
PVR_GRAY_ALPHA,
PVR_R5G6B5,
PVR_R5G5B5A1,
PVR_R4G4B4A4,
DDS_R5G6B5,
DDS_R5G5B5A1,
DDS_R4G4B4A4,
DDS_R8G8B8A8,
DDS_DXT1_RGB,
DDS_DXT1_RGBA,
DDS_DXT3_RGBA,
DDS_DXT5_RGBA,
PKM_ETC1_RGB,
PKM_ETC2_RGB,
PKM_ETC2_EAC_RGBA,
KTX_ETC1_RGB,
KTX_ETC2_RGB,
KTX_ETC2_EAC_RGBA,
ASTC_4x4_LDR,
ASTC_8x8_LDR,
PVR_PVRT_RGB,
PVR_PVRT_RGBA
} TextureFormats;
static const char *formatText[] = {
"PNG_R8G8B8A8",
"PVR_GRAYSCALE",
"PVR_GRAY_ALPHA",
"PVR_R5G6B5",
"PVR_R5G5B5A1",
"PVR_R4G4B4A4",
"DDS_R5G6B5",
"DDS_R5G5B5A1",
"DDS_R4G4B4A4",
"DDS_R8G8B8A8",
"DDS_DXT1_RGB",
"DDS_DXT1_RGBA",
"DDS_DXT3_RGBA",
"DDS_DXT5_RGBA",
"PKM_ETC1_RGB",
"PKM_ETC2_RGB",
"PKM_ETC2_EAC_RGBA",
"KTX_ETC1_RGB",
"KTX_ETC2_RGB",
"KTX_ETC2_EAC_RGBA",
"ASTC_4x4_LDR",
"ASTC_8x8_LDR",
"PVR_PVRT_RGB",
"PVR_PVRT_RGBA"
};
// Texture sizes in KB
float textureSizes[NUM_TEXTURES] = {
512*512*32/8/1024, //PNG_R8G8B8A8 (32 bpp)
512*512*8/8/1024, //PVR_GRAYSCALE (8 bpp)
512*512*16/8/1024, //PVR_GRAY_ALPHA (16 bpp)
512*512*16/8/1024, //PVR_R5G6B5 (16 bpp)
512*512*16/8/1024, //PVR_R5G5B5A1 (16 bpp)
512*512*16/8/1024, //PVR_R4G4B4A4 (16 bpp)
512*512*16/8/1024, //DDS_R5G6B5 (16 bpp)
512*512*16/8/1024, //DDS_R5G5B5A1 (16 bpp)
512*512*16/8/1024, //DDS_R4G4B4A4 (16 bpp)
512*512*32/8/1024, //DDS_R8G8B8A8 (32 bpp)
512*512*4/8/1024, //DDS_DXT1_RGB (4 bpp) -Compressed-
512*512*4/8/1024, //DDS_DXT1_RGBA (4 bpp) -Compressed-
512*512*8/8/1024, //DDS_DXT3_RGBA (8 bpp) -Compressed-
512*512*8/8/1024, //DDS_DXT5_RGBA (8 bpp) -Compressed-
512*512*4/8/1024, //PKM_ETC1_RGB (4 bpp) -Compressed-
512*512*4/8/1024, //PKM_ETC2_RGB (4 bpp) -Compressed-
512*512*8/8/1024, //PKM_ETC2_EAC_RGBA (8 bpp) -Compressed-
512*512*4/8/1024, //KTX_ETC1_RGB (4 bpp) -Compressed-
512*512*4/8/1024, //KTX_ETC2_RGB (4 bpp) -Compressed-
512*512*8/8/1024, //KTX_ETC2_EAC_RGBA (8 bpp) -Compressed-
512*512*8/8/1024, //ASTC_4x4_LDR (8 bpp) -Compressed-
512*512*2/8/1024, //ASTC_8x8_LDR (2 bpp) -Compressed-
512*512*4/8/1024, //PVR_PVRT_RGB (4 bpp) -Compressed-
512*512*4/8/1024, //PVR_PVRT_RGBA (4 bpp) -Compressed-
};
//----------------------------------------------------------------------------------
// Module Functions Declaration
//----------------------------------------------------------------------------------
void UpdateDrawFrame(void); // Update and Draw one frame
//----------------------------------------------------------------------------------
// Main Enry Point
//----------------------------------------------------------------------------------
int main()
{
// Initialization
//--------------------------------------------------------------------------------------
InitWindow(screenWidth, screenHeight, "raylib [textures] example - texture formats loading");
selectedFormat = PNG_R8G8B8A8;
sonic[PNG_R8G8B8A8] = LoadTexture("resources/texture_formats/sonic.png");
// Load UNCOMPRESSED PVR texture data
sonic[PVR_GRAYSCALE] = LoadTexture("resources/texture_formats/sonic_GRAYSCALE.pvr");
sonic[PVR_GRAY_ALPHA] = LoadTexture("resources/texture_formats/sonic_L8A8.pvr");
sonic[PVR_R5G6B5] = LoadTexture("resources/texture_formats/sonic_R5G6B5.pvr");
sonic[PVR_R5G5B5A1] = LoadTexture("resources/texture_formats/sonic_R5G5B5A1.pvr");
sonic[PVR_R4G4B4A4] = LoadTexture("resources/texture_formats/sonic_R4G4B4A4.pvr");
// Load UNCOMPRESSED DDS texture data
sonic[DDS_R5G6B5] = LoadTexture("resources/texture_formats/sonic_R5G6B5.dds");
sonic[DDS_R5G5B5A1] = LoadTexture("resources/texture_formats/sonic_A1R5G5B5.dds");
sonic[DDS_R4G4B4A4] = LoadTexture("resources/texture_formats/sonic_A4R4G4B4.dds");
sonic[DDS_R8G8B8A8] = LoadTexture("resources/texture_formats/sonic_A8R8G8B8.dds");
// Load COMPRESSED DXT DDS texture data (if supported)
sonic[DDS_DXT1_RGB] = LoadTexture("resources/texture_formats/sonic_DXT1_RGB.dds");
sonic[DDS_DXT1_RGBA] = LoadTexture("resources/texture_formats/sonic_DXT1_RGBA.dds");
sonic[DDS_DXT3_RGBA] = LoadTexture("resources/texture_formats/sonic_DXT3_RGBA.dds");
sonic[DDS_DXT5_RGBA] = LoadTexture("resources/texture_formats/sonic_DXT5_RGBA.dds");
// Load COMPRESSED ETC texture data (if supported)
sonic[PKM_ETC1_RGB] = LoadTexture("resources/texture_formats/sonic_ETC1_RGB.pkm");
sonic[PKM_ETC2_RGB] = LoadTexture("resources/texture_formats/sonic_ETC2_RGB.pkm");
sonic[PKM_ETC2_EAC_RGBA] = LoadTexture("resources/texture_formats/sonic_ETC2_EAC_RGBA.pkm");
sonic[KTX_ETC1_RGB] = LoadTexture("resources/texture_formats/sonic_ETC1_RGB.ktx");
sonic[KTX_ETC2_RGB] = LoadTexture("resources/texture_formats/sonic_ETC2_RGB.ktx");
sonic[KTX_ETC2_EAC_RGBA] = LoadTexture("resources/texture_formats/sonic_ETC2_EAC_RGBA.ktx");
// Load COMPRESSED ASTC texture data (if supported)
sonic[ASTC_4x4_LDR] = LoadTexture("resources/texture_formats/sonic_ASTC_4x4_ldr.astc");
sonic[ASTC_8x8_LDR] = LoadTexture("resources/texture_formats/sonic_ASTC_8x8_ldr.astc");
// Load COMPRESSED PVR texture data (if supported)
sonic[PVR_PVRT_RGB] = LoadTexture("resources/texture_formats/sonic_PVRT_RGB.pvr");
sonic[PVR_PVRT_RGBA] = LoadTexture("resources/texture_formats/sonic_PVRT_RGBA.pvr");
for (int i = 0; i < NUM_TEXTURES; i++)
{
if (i < NUM_TEXTURES/2) selectRecs[i] = (Rectangle){ 40, 30 + 32*i, 150, 30 };
else selectRecs[i] = (Rectangle){ 40 + 152, 30 + 32*(i - NUM_TEXTURES/2), 150, 30 };
}
#if defined(PLATFORM_WEB)
emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
#else
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
UpdateDrawFrame();
}
#endif
// De-Initialization
//--------------------------------------------------------------------------------------
for (int i = 0; i < NUM_TEXTURES; i++) UnloadTexture(sonic[i]);
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}
//----------------------------------------------------------------------------------
// Module Functions Definition
//----------------------------------------------------------------------------------
void UpdateDrawFrame(void)
{
// Update
//----------------------------------------------------------------------------------
if (IsKeyPressed(KEY_DOWN))
{
selectedFormat++;
if (selectedFormat >= NUM_TEXTURES) selectedFormat = 0;
}
else if (IsKeyPressed(KEY_UP))
{
selectedFormat--;
if (selectedFormat < 0) selectedFormat = NUM_TEXTURES - 1;
}
else if (IsKeyPressed(KEY_RIGHT))
{
if (selectedFormat < NUM_TEXTURES/2) selectedFormat += NUM_TEXTURES/2;
}
else if (IsKeyPressed(KEY_LEFT))
{
if (selectedFormat >= NUM_TEXTURES/2) selectedFormat -= NUM_TEXTURES/2;
}
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
// Draw rectangles
for (int i = 0; i < NUM_TEXTURES; i++)
{
if (i == selectedFormat)
{
DrawRectangleRec(selectRecs[i], SKYBLUE);
DrawRectangleLines(selectRecs[i].x, selectRecs[i].y, selectRecs[i].width, selectRecs[i].height, BLUE);
DrawText(formatText[i], selectRecs[i].x + selectRecs[i].width/2 - MeasureText(formatText[i], 10)/2, selectRecs[i].y + 11, 10, DARKBLUE);
}
else
{
DrawRectangleRec(selectRecs[i], LIGHTGRAY);
DrawRectangleLines(selectRecs[i].x, selectRecs[i].y, selectRecs[i].width, selectRecs[i].height, GRAY);
DrawText(formatText[i], selectRecs[i].x + selectRecs[i].width/2 - MeasureText(formatText[i], 10)/2, selectRecs[i].y + 11, 10, DARKGRAY);
}
}
// Draw selected texture
if (sonic[selectedFormat].id != 0)
{
DrawTexture(sonic[selectedFormat], 350, -10, WHITE);
}
else
{
DrawRectangleLines(488, 165, 200, 110, DARKGRAY);
DrawText("FORMAT", 550, 180, 20, MAROON);
DrawText("NOT SUPPORTED", 500, 210, 20, MAROON);
DrawText("ON YOUR GPU", 520, 240, 20, MAROON);
}
DrawText("Select texture format (use cursor keys):", 40, 10, 10, DARKGRAY);
DrawText("Required GPU memory size (VRAM):", 40, 427, 10, DARKGRAY);
DrawText(FormatText("%4.0f KB", textureSizes[selectedFormat]), 240, 420, 20, DARKBLUE);
EndDrawing();
//----------------------------------------------------------------------------------
}

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<!doctype html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>raylib HTML5 GAME</title>
<meta name="title" content="raylib HTML5 GAME">
<meta name="description" content="New HTML5 videogame, developed using raylib videogames library">
<meta name="keywords" content="raylib, games, html5, programming, C, C++, library, learn, videogames">
<meta name="viewport" content="width=device-width">
<!-- Facebook metatags for sharing -->
<meta property="og:title" content="raylib HTML5 GAME">
<meta property="og:image:type" content="image/png">
<meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
<meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
<meta property="og:url" content="http://www.raylib.com/games">
<meta property="og:site_name" content="raylib.com">
<meta property="og:description" content="New hmtl5 videogame, developed using raylib videogames library">
<meta name="twitter:card" content="summary">
<meta name="twitter:site" content="@emegemegames">
<meta name="twitter:title" content="raylib HTML5 GAME">
<meta name="twitter:description" content="New HTML5 videogame, developed using raylib videogames library">
<meta name="twitter:image" content="http://www.raylib.com/img/raylib_logo.png">
<meta name="twitter:url" content="http://www.raylib.com/img/raylib_logo.png">
<!--<link rel="stylesheet" href="./Koala Seasons by emegeme_files/main.css">-->
<link rel="shortcut icon" href="http://www.raylib.com/favicon.ico">
<style>
body {
font-family: arial;
margin: 0;
padding: none;
}
#header_part {
width: 100%;
height: 80px;
background-color: #888888;
}
#logo {
width:64px;
height:64px;
float:left;
position:relative;
margin:10px;
background-image:url(http://www.raylib.com/img/raylib_logo64x64.png);
}
.emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; }
div.emscripten { text-align: center; }
div.emscripten_border { border: 1px solid black; }
/* the canvas *must not* have any border or padding, or mouse coords will be wrong */
canvas.emscripten { border: 0px none; }
#emscripten_logo {
display: inline-block;
margin: 0;
}
.spinner {
height: 30px;
width: 30px;
margin: 0;
margin-top: 20px;
margin-left: 20px;
display: inline-block;
vertical-align: top;
-webkit-animation: rotation .8s linear infinite;
-moz-animation: rotation .8s linear infinite;
-o-animation: rotation .8s linear infinite;
animation: rotation 0.8s linear infinite;
border-left: 5px solid black;
border-right: 5px solid black;
border-bottom: 5px solid black;
border-top: 5px solid red;
border-radius: 100%;
background-color: rgb(245, 245, 245);
}
@-webkit-keyframes rotation {
from {-webkit-transform: rotate(0deg);}
to {-webkit-transform: rotate(360deg);}
}
@-moz-keyframes rotation {
from {-moz-transform: rotate(0deg);}
to {-moz-transform: rotate(360deg);}
}
@-o-keyframes rotation {
from {-o-transform: rotate(0deg);}
to {-o-transform: rotate(360deg);}
}
@keyframes rotation {
from {transform: rotate(0deg);}
to {transform: rotate(360deg);}
}
#status {
display: inline-block;
vertical-align: top;
margin-top: 30px;
margin-left: 20px;
font-weight: bold;
color: rgb(40, 40, 40);
}
#progress {
height: 20px;
width: 30px;
}
#controls {
display: inline-block;
float: right;
vertical-align: top;
margin-top: 30px;
margin-right: 20px;
}
#output {
width: 100%;
height: 140px;
margin: 0 auto;
margin-top: 10px;
display: block;
background-color: black;
color: rgb(37, 174, 38);
font-family: 'Lucida Console', Monaco, monospace;
outline: none;
}
</style>
</head>
<body>
<div id="header_part">
<a id="logo" href="http://www.raylib.com"></a>
<div class="spinner" id='spinner'></div>
<div class="emscripten" id="status">Downloading...</div>
<span id='controls'>
<span><input type="button" value="Fullscreen" onclick="Module.requestFullScreen(false, false)"></span>
</span>
<div class="emscripten">
<progress value="0" max="100" id="progress" hidden=1></progress>
</div>
</div>
<div class="emscripten_border">
<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()"></canvas>
</div>
<textarea id="output" rows="8"></textarea>
<script type='text/javascript'>
var statusElement = document.getElementById('status');
var progressElement = document.getElementById('progress');
var spinnerElement = document.getElementById('spinner');
var Module = {
preRun: [],
postRun: [],
print: (function() {
var element = document.getElementById('output');
if (element) element.value = ''; // clear browser cache
return function(text) {
if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
// These replacements are necessary if you render to raw HTML
//text = text.replace(/&/g, "&amp;");
//text = text.replace(/</g, "&lt;");
//text = text.replace(/>/g, "&gt;");
//text = text.replace('\n', '<br>', 'g');
console.log(text);
if (element) {
element.value += text + "\n";
element.scrollTop = element.scrollHeight; // focus on bottom
}
};
})(),
printErr: function(text) {
if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
if (0) { // XXX disabled for safety typeof dump == 'function') {
dump(text + '\n'); // fast, straight to the real console
} else {
console.error(text);
}
},
canvas: (function() {
var canvas = document.getElementById('canvas');
// As a default initial behavior, pop up an alert when webgl context is lost. To make your
// application robust, you may want to override this behavior before shipping!
// See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
return canvas;
})(),
setStatus: function(text) {
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<script async type="text/javascript" src="shaders_custom_uniform.js"></script>
</body>
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@ -1,239 +0,0 @@
<!doctype html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>raylib HTML5 GAME</title>
<meta name="title" content="raylib HTML5 GAME">
<meta name="description" content="New HTML5 videogame, developed using raylib videogames library">
<meta name="keywords" content="raylib, games, html5, programming, C, C++, library, learn, videogames">
<meta name="viewport" content="width=device-width">
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<meta property="og:title" content="raylib HTML5 GAME">
<meta property="og:image:type" content="image/png">
<meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
<meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
<meta property="og:url" content="http://www.raylib.com/games">
<meta property="og:site_name" content="raylib.com">
<meta property="og:description" content="New hmtl5 videogame, developed using raylib videogames library">
<meta name="twitter:card" content="summary">
<meta name="twitter:site" content="@emegemegames">
<meta name="twitter:title" content="raylib HTML5 GAME">
<meta name="twitter:description" content="New HTML5 videogame, developed using raylib videogames library">
<meta name="twitter:image" content="http://www.raylib.com/img/raylib_logo.png">
<meta name="twitter:url" content="http://www.raylib.com/img/raylib_logo.png">
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to {-webkit-transform: rotate(360deg);}
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from {-moz-transform: rotate(0deg);}
to {-moz-transform: rotate(360deg);}
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from {-o-transform: rotate(0deg);}
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<a id="logo" href="http://www.raylib.com"></a>
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<script async type="text/javascript" src="shaders_model_shader.js"></script>
</body>
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View File

@ -1,239 +0,0 @@
<!doctype html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>raylib HTML5 GAME</title>
<meta name="title" content="raylib HTML5 GAME">
<meta name="description" content="New HTML5 videogame, developed using raylib videogames library">
<meta name="keywords" content="raylib, games, html5, programming, C, C++, library, learn, videogames">
<meta name="viewport" content="width=device-width">
<!-- Facebook metatags for sharing -->
<meta property="og:title" content="raylib HTML5 GAME">
<meta property="og:image:type" content="image/png">
<meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
<meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
<meta property="og:url" content="http://www.raylib.com/games">
<meta property="og:site_name" content="raylib.com">
<meta property="og:description" content="New hmtl5 videogame, developed using raylib videogames library">
<meta name="twitter:card" content="summary">
<meta name="twitter:site" content="@emegemegames">
<meta name="twitter:title" content="raylib HTML5 GAME">
<meta name="twitter:description" content="New HTML5 videogame, developed using raylib videogames library">
<meta name="twitter:image" content="http://www.raylib.com/img/raylib_logo.png">
<meta name="twitter:url" content="http://www.raylib.com/img/raylib_logo.png">
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font-family: arial;
margin: 0;
padding: none;
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border-right: 5px solid black;
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from {-webkit-transform: rotate(0deg);}
to {-webkit-transform: rotate(360deg);}
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from {-moz-transform: rotate(0deg);}
to {-moz-transform: rotate(360deg);}
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@-o-keyframes rotation {
from {-o-transform: rotate(0deg);}
to {-o-transform: rotate(360deg);}
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font-weight: bold;
color: rgb(40, 40, 40);
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width: 30px;
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display: inline-block;
float: right;
vertical-align: top;
margin-top: 30px;
margin-right: 20px;
}
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width: 100%;
height: 140px;
margin: 0 auto;
margin-top: 10px;
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font-family: 'Lucida Console', Monaco, monospace;
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}
</style>
</head>
<body>
<div id="header_part">
<a id="logo" href="http://www.raylib.com"></a>
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<progress value="0" max="100" id="progress" hidden=1></progress>
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<div class="emscripten_border">
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<script async type="text/javascript" src="shaders_postprocessing.js"></script>
</body>
</html>

View File

@ -1,239 +0,0 @@
<!doctype html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>raylib HTML5 GAME</title>
<meta name="title" content="raylib HTML5 GAME">
<meta name="description" content="New HTML5 videogame, developed using raylib videogames library">
<meta name="keywords" content="raylib, games, html5, programming, C, C++, library, learn, videogames">
<meta name="viewport" content="width=device-width">
<!-- Facebook metatags for sharing -->
<meta property="og:title" content="raylib HTML5 GAME">
<meta property="og:image:type" content="image/png">
<meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
<meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
<meta property="og:url" content="http://www.raylib.com/games">
<meta property="og:site_name" content="raylib.com">
<meta property="og:description" content="New hmtl5 videogame, developed using raylib videogames library">
<meta name="twitter:card" content="summary">
<meta name="twitter:site" content="@emegemegames">
<meta name="twitter:title" content="raylib HTML5 GAME">
<meta name="twitter:description" content="New HTML5 videogame, developed using raylib videogames library">
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padding: none;
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from {-webkit-transform: rotate(0deg);}
to {-webkit-transform: rotate(360deg);}
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@-moz-keyframes rotation {
from {-moz-transform: rotate(0deg);}
to {-moz-transform: rotate(360deg);}
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from {-o-transform: rotate(0deg);}
to {-o-transform: rotate(360deg);}
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from {transform: rotate(0deg);}
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height: 140px;
margin: 0 auto;
margin-top: 10px;
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color: rgb(37, 174, 38);
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</style>
</head>
<body>
<div id="header_part">
<a id="logo" href="http://www.raylib.com"></a>
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<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()"></canvas>
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var spinnerElement = document.getElementById('spinner');
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//text = text.replace(/</g, "&lt;");
//text = text.replace(/>/g, "&gt;");
//text = text.replace('\n', '<br>', 'g');
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// See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
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Module.setStatus('Downloading...');
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spinnerElement.style.display = 'none';
Module.setStatus = function(text) {
if (text) Module.printErr('[post-exception status] ' + text);
};
};
</script>
<script async type="text/javascript" src="shaders_shapes_textures.js"></script>
</body>
</html>

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@ -1,239 +0,0 @@
<!doctype html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>raylib HTML5 GAME</title>
<meta name="title" content="raylib HTML5 GAME">
<meta name="description" content="New HTML5 videogame, developed using raylib videogames library">
<meta name="keywords" content="raylib, games, html5, programming, C, C++, library, learn, videogames">
<meta name="viewport" content="width=device-width">
<!-- Facebook metatags for sharing -->
<meta property="og:title" content="raylib HTML5 GAME">
<meta property="og:image:type" content="image/png">
<meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
<meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
<meta property="og:url" content="http://www.raylib.com/games">
<meta property="og:site_name" content="raylib.com">
<meta property="og:description" content="New hmtl5 videogame, developed using raylib videogames library">
<meta name="twitter:card" content="summary">
<meta name="twitter:site" content="@emegemegames">
<meta name="twitter:title" content="raylib HTML5 GAME">
<meta name="twitter:description" content="New HTML5 videogame, developed using raylib videogames library">
<meta name="twitter:image" content="http://www.raylib.com/img/raylib_logo.png">
<meta name="twitter:url" content="http://www.raylib.com/img/raylib_logo.png">
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<link rel="shortcut icon" href="http://www.raylib.com/favicon.ico">
<style>
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div.emscripten { text-align: center; }
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@-webkit-keyframes rotation {
from {-webkit-transform: rotate(0deg);}
to {-webkit-transform: rotate(360deg);}
}
@-moz-keyframes rotation {
from {-moz-transform: rotate(0deg);}
to {-moz-transform: rotate(360deg);}
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@-o-keyframes rotation {
from {-o-transform: rotate(0deg);}
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<div id="header_part">
<a id="logo" href="http://www.raylib.com"></a>
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</script>
<script async type="text/javascript" src="shapes_basic_shapes.js"></script>
</body>
</html>

View File

@ -1,239 +0,0 @@
<!doctype html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>raylib HTML5 GAME</title>
<meta name="title" content="raylib HTML5 GAME">
<meta name="description" content="New HTML5 videogame, developed using raylib videogames library">
<meta name="keywords" content="raylib, games, html5, programming, C, C++, library, learn, videogames">
<meta name="viewport" content="width=device-width">
<!-- Facebook metatags for sharing -->
<meta property="og:title" content="raylib HTML5 GAME">
<meta property="og:image:type" content="image/png">
<meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
<meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
<meta property="og:url" content="http://www.raylib.com/games">
<meta property="og:site_name" content="raylib.com">
<meta property="og:description" content="New hmtl5 videogame, developed using raylib videogames library">
<meta name="twitter:card" content="summary">
<meta name="twitter:site" content="@emegemegames">
<meta name="twitter:title" content="raylib HTML5 GAME">
<meta name="twitter:description" content="New HTML5 videogame, developed using raylib videogames library">
<meta name="twitter:image" content="http://www.raylib.com/img/raylib_logo.png">
<meta name="twitter:url" content="http://www.raylib.com/img/raylib_logo.png">
<!--<link rel="stylesheet" href="./Koala Seasons by emegeme_files/main.css">-->
<link rel="shortcut icon" href="http://www.raylib.com/favicon.ico">
<style>
body {
font-family: arial;
margin: 0;
padding: none;
}
#header_part {
width: 100%;
height: 80px;
background-color: #888888;
}
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width:64px;
height:64px;
float:left;
position:relative;
margin:10px;
background-image:url(http://www.raylib.com/img/raylib_logo64x64.png);
}
.emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; }
div.emscripten { text-align: center; }
div.emscripten_border { border: 1px solid black; }
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canvas.emscripten { border: 0px none; }
#emscripten_logo {
display: inline-block;
margin: 0;
}
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height: 30px;
width: 30px;
margin: 0;
margin-top: 20px;
margin-left: 20px;
display: inline-block;
vertical-align: top;
-webkit-animation: rotation .8s linear infinite;
-moz-animation: rotation .8s linear infinite;
-o-animation: rotation .8s linear infinite;
animation: rotation 0.8s linear infinite;
border-left: 5px solid black;
border-right: 5px solid black;
border-bottom: 5px solid black;
border-top: 5px solid red;
border-radius: 100%;
background-color: rgb(245, 245, 245);
}
@-webkit-keyframes rotation {
from {-webkit-transform: rotate(0deg);}
to {-webkit-transform: rotate(360deg);}
}
@-moz-keyframes rotation {
from {-moz-transform: rotate(0deg);}
to {-moz-transform: rotate(360deg);}
}
@-o-keyframes rotation {
from {-o-transform: rotate(0deg);}
to {-o-transform: rotate(360deg);}
}
@keyframes rotation {
from {transform: rotate(0deg);}
to {transform: rotate(360deg);}
}
#status {
display: inline-block;
vertical-align: top;
margin-top: 30px;
margin-left: 20px;
font-weight: bold;
color: rgb(40, 40, 40);
}
#progress {
height: 20px;
width: 30px;
}
#controls {
display: inline-block;
float: right;
vertical-align: top;
margin-top: 30px;
margin-right: 20px;
}
#output {
width: 100%;
height: 140px;
margin: 0 auto;
margin-top: 10px;
display: block;
background-color: black;
color: rgb(37, 174, 38);
font-family: 'Lucida Console', Monaco, monospace;
outline: none;
}
</style>
</head>
<body>
<div id="header_part">
<a id="logo" href="http://www.raylib.com"></a>
<div class="spinner" id='spinner'></div>
<div class="emscripten" id="status">Downloading...</div>
<span id='controls'>
<span><input type="button" value="Fullscreen" onclick="Module.requestFullScreen(false, false)"></span>
</span>
<div class="emscripten">
<progress value="0" max="100" id="progress" hidden=1></progress>
</div>
</div>
<div class="emscripten_border">
<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()"></canvas>
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<textarea id="output" rows="8"></textarea>
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var spinnerElement = document.getElementById('spinner');
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//text = text.replace(/</g, "&lt;");
//text = text.replace(/>/g, "&gt;");
//text = text.replace('\n', '<br>', 'g');
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element.value += text + "\n";
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})(),
printErr: function(text) {
if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
if (0) { // XXX disabled for safety typeof dump == 'function') {
dump(text + '\n'); // fast, straight to the real console
} else {
console.error(text);
}
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canvas: (function() {
var canvas = document.getElementById('canvas');
// As a default initial behavior, pop up an alert when webgl context is lost. To make your
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canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
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Module.setStatus('Exception thrown, see JavaScript console');
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if (text) Module.printErr('[post-exception status] ' + text);
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</script>
<script async type="text/javascript" src="shapes_colors_palette.js"></script>
</body>
</html>

View File

@ -1,239 +0,0 @@
<!doctype html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>raylib HTML5 GAME</title>
<meta name="title" content="raylib HTML5 GAME">
<meta name="description" content="New HTML5 videogame, developed using raylib videogames library">
<meta name="keywords" content="raylib, games, html5, programming, C, C++, library, learn, videogames">
<meta name="viewport" content="width=device-width">
<!-- Facebook metatags for sharing -->
<meta property="og:title" content="raylib HTML5 GAME">
<meta property="og:image:type" content="image/png">
<meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
<meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
<meta property="og:url" content="http://www.raylib.com/games">
<meta property="og:site_name" content="raylib.com">
<meta property="og:description" content="New hmtl5 videogame, developed using raylib videogames library">
<meta name="twitter:card" content="summary">
<meta name="twitter:site" content="@emegemegames">
<meta name="twitter:title" content="raylib HTML5 GAME">
<meta name="twitter:description" content="New HTML5 videogame, developed using raylib videogames library">
<meta name="twitter:image" content="http://www.raylib.com/img/raylib_logo.png">
<meta name="twitter:url" content="http://www.raylib.com/img/raylib_logo.png">
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<style>
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font-family: arial;
margin: 0;
padding: none;
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#header_part {
width: 100%;
height: 80px;
background-color: #888888;
}
#logo {
width:64px;
height:64px;
float:left;
position:relative;
margin:10px;
background-image:url(http://www.raylib.com/img/raylib_logo64x64.png);
}
.emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; }
div.emscripten { text-align: center; }
div.emscripten_border { border: 1px solid black; }
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#emscripten_logo {
display: inline-block;
margin: 0;
}
.spinner {
height: 30px;
width: 30px;
margin: 0;
margin-top: 20px;
margin-left: 20px;
display: inline-block;
vertical-align: top;
-webkit-animation: rotation .8s linear infinite;
-moz-animation: rotation .8s linear infinite;
-o-animation: rotation .8s linear infinite;
animation: rotation 0.8s linear infinite;
border-left: 5px solid black;
border-right: 5px solid black;
border-bottom: 5px solid black;
border-top: 5px solid red;
border-radius: 100%;
background-color: rgb(245, 245, 245);
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@-webkit-keyframes rotation {
from {-webkit-transform: rotate(0deg);}
to {-webkit-transform: rotate(360deg);}
}
@-moz-keyframes rotation {
from {-moz-transform: rotate(0deg);}
to {-moz-transform: rotate(360deg);}
}
@-o-keyframes rotation {
from {-o-transform: rotate(0deg);}
to {-o-transform: rotate(360deg);}
}
@keyframes rotation {
from {transform: rotate(0deg);}
to {transform: rotate(360deg);}
}
#status {
display: inline-block;
vertical-align: top;
margin-top: 30px;
margin-left: 20px;
font-weight: bold;
color: rgb(40, 40, 40);
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#progress {
height: 20px;
width: 30px;
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#controls {
display: inline-block;
float: right;
vertical-align: top;
margin-top: 30px;
margin-right: 20px;
}
#output {
width: 100%;
height: 140px;
margin: 0 auto;
margin-top: 10px;
display: block;
background-color: black;
color: rgb(37, 174, 38);
font-family: 'Lucida Console', Monaco, monospace;
outline: none;
}
</style>
</head>
<body>
<div id="header_part">
<a id="logo" href="http://www.raylib.com"></a>
<div class="spinner" id='spinner'></div>
<div class="emscripten" id="status">Downloading...</div>
<span id='controls'>
<span><input type="button" value="Fullscreen" onclick="Module.requestFullScreen(false, false)"></span>
</span>
<div class="emscripten">
<progress value="0" max="100" id="progress" hidden=1></progress>
</div>
</div>
<div class="emscripten_border">
<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()"></canvas>
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<textarea id="output" rows="8"></textarea>
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var statusElement = document.getElementById('status');
var progressElement = document.getElementById('progress');
var spinnerElement = document.getElementById('spinner');
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postRun: [],
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//text = text.replace(/&/g, "&amp;");
//text = text.replace(/</g, "&lt;");
//text = text.replace(/>/g, "&gt;");
//text = text.replace('\n', '<br>', 'g');
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if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
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dump(text + '\n'); // fast, straight to the real console
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console.error(text);
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canvas: (function() {
var canvas = document.getElementById('canvas');
// As a default initial behavior, pop up an alert when webgl context is lost. To make your
// application robust, you may want to override this behavior before shipping!
// See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
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if (!Module.setStatus.last) Module.setStatus.last = { time: Date.now(), text: '' };
if (text === Module.setStatus.text) return;
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};
Module.setStatus('Downloading...');
window.onerror = function(event) {
// TODO: do not warn on ok events like simulating an infinite loop or exitStatus
Module.setStatus('Exception thrown, see JavaScript console');
spinnerElement.style.display = 'none';
Module.setStatus = function(text) {
if (text) Module.printErr('[post-exception status] ' + text);
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};
</script>
<script async type="text/javascript" src="shapes_logo_raylib.js"></script>
</body>
</html>

View File

@ -1,239 +0,0 @@
<!doctype html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>raylib HTML5 GAME</title>
<meta name="title" content="raylib HTML5 GAME">
<meta name="description" content="New HTML5 videogame, developed using raylib videogames library">
<meta name="keywords" content="raylib, games, html5, programming, C, C++, library, learn, videogames">
<meta name="viewport" content="width=device-width">
<!-- Facebook metatags for sharing -->
<meta property="og:title" content="raylib HTML5 GAME">
<meta property="og:image:type" content="image/png">
<meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
<meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
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<meta property="og:site_name" content="raylib.com">
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<meta name="twitter:card" content="summary">
<meta name="twitter:site" content="@emegemegames">
<meta name="twitter:title" content="raylib HTML5 GAME">
<meta name="twitter:description" content="New HTML5 videogame, developed using raylib videogames library">
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View File

@ -1,239 +0,0 @@
<!doctype html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>raylib HTML5 GAME</title>
<meta name="title" content="raylib HTML5 GAME">
<meta name="description" content="New HTML5 videogame, developed using raylib videogames library">
<meta name="keywords" content="raylib, games, html5, programming, C, C++, library, learn, videogames">
<meta name="viewport" content="width=device-width">
<!-- Facebook metatags for sharing -->
<meta property="og:title" content="raylib HTML5 GAME">
<meta property="og:image:type" content="image/png">
<meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
<meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
<meta property="og:url" content="http://www.raylib.com/games">
<meta property="og:site_name" content="raylib.com">
<meta property="og:description" content="New hmtl5 videogame, developed using raylib videogames library">
<meta name="twitter:card" content="summary">
<meta name="twitter:site" content="@emegemegames">
<meta name="twitter:title" content="raylib HTML5 GAME">
<meta name="twitter:description" content="New HTML5 videogame, developed using raylib videogames library">
<meta name="twitter:image" content="http://www.raylib.com/img/raylib_logo.png">
<meta name="twitter:url" content="http://www.raylib.com/img/raylib_logo.png">
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<link rel="shortcut icon" href="http://www.raylib.com/favicon.ico">
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font-family: arial;
margin: 0;
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background-image:url(http://www.raylib.com/img/raylib_logo64x64.png);
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display: inline-block;
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height: 30px;
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margin: 0;
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margin-left: 20px;
display: inline-block;
vertical-align: top;
-webkit-animation: rotation .8s linear infinite;
-moz-animation: rotation .8s linear infinite;
-o-animation: rotation .8s linear infinite;
animation: rotation 0.8s linear infinite;
border-left: 5px solid black;
border-right: 5px solid black;
border-bottom: 5px solid black;
border-top: 5px solid red;
border-radius: 100%;
background-color: rgb(245, 245, 245);
}
@-webkit-keyframes rotation {
from {-webkit-transform: rotate(0deg);}
to {-webkit-transform: rotate(360deg);}
}
@-moz-keyframes rotation {
from {-moz-transform: rotate(0deg);}
to {-moz-transform: rotate(360deg);}
}
@-o-keyframes rotation {
from {-o-transform: rotate(0deg);}
to {-o-transform: rotate(360deg);}
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from {transform: rotate(0deg);}
to {transform: rotate(360deg);}
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display: inline-block;
vertical-align: top;
margin-top: 30px;
margin-left: 20px;
font-weight: bold;
color: rgb(40, 40, 40);
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height: 20px;
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display: inline-block;
float: right;
vertical-align: top;
margin-top: 30px;
margin-right: 20px;
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width: 100%;
height: 140px;
margin: 0 auto;
margin-top: 10px;
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background-color: black;
color: rgb(37, 174, 38);
font-family: 'Lucida Console', Monaco, monospace;
outline: none;
}
</style>
</head>
<body>
<div id="header_part">
<a id="logo" href="http://www.raylib.com"></a>
<div class="spinner" id='spinner'></div>
<div class="emscripten" id="status">Downloading...</div>
<span id='controls'>
<span><input type="button" value="Fullscreen" onclick="Module.requestFullScreen(false, false)"></span>
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<progress value="0" max="100" id="progress" hidden=1></progress>
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</body>
</html>

View File

@ -1,239 +0,0 @@
<!doctype html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>raylib HTML5 GAME</title>
<meta name="title" content="raylib HTML5 GAME">
<meta name="description" content="New HTML5 videogame, developed using raylib videogames library">
<meta name="keywords" content="raylib, games, html5, programming, C, C++, library, learn, videogames">
<meta name="viewport" content="width=device-width">
<!-- Facebook metatags for sharing -->
<meta property="og:title" content="raylib HTML5 GAME">
<meta property="og:image:type" content="image/png">
<meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
<meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
<meta property="og:url" content="http://www.raylib.com/games">
<meta property="og:site_name" content="raylib.com">
<meta property="og:description" content="New hmtl5 videogame, developed using raylib videogames library">
<meta name="twitter:card" content="summary">
<meta name="twitter:site" content="@emegemegames">
<meta name="twitter:title" content="raylib HTML5 GAME">
<meta name="twitter:description" content="New HTML5 videogame, developed using raylib videogames library">
<meta name="twitter:image" content="http://www.raylib.com/img/raylib_logo.png">
<meta name="twitter:url" content="http://www.raylib.com/img/raylib_logo.png">
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<link rel="shortcut icon" href="http://www.raylib.com/favicon.ico">
<style>
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font-family: arial;
margin: 0;
padding: none;
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#header_part {
width: 100%;
height: 80px;
background-color: #888888;
}
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width:64px;
height:64px;
float:left;
position:relative;
margin:10px;
background-image:url(http://www.raylib.com/img/raylib_logo64x64.png);
}
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margin: 0;
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height: 30px;
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margin: 0;
margin-top: 20px;
margin-left: 20px;
display: inline-block;
vertical-align: top;
-webkit-animation: rotation .8s linear infinite;
-moz-animation: rotation .8s linear infinite;
-o-animation: rotation .8s linear infinite;
animation: rotation 0.8s linear infinite;
border-left: 5px solid black;
border-right: 5px solid black;
border-bottom: 5px solid black;
border-top: 5px solid red;
border-radius: 100%;
background-color: rgb(245, 245, 245);
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@-webkit-keyframes rotation {
from {-webkit-transform: rotate(0deg);}
to {-webkit-transform: rotate(360deg);}
}
@-moz-keyframes rotation {
from {-moz-transform: rotate(0deg);}
to {-moz-transform: rotate(360deg);}
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@-o-keyframes rotation {
from {-o-transform: rotate(0deg);}
to {-o-transform: rotate(360deg);}
}
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from {transform: rotate(0deg);}
to {transform: rotate(360deg);}
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display: inline-block;
vertical-align: top;
margin-top: 30px;
margin-left: 20px;
font-weight: bold;
color: rgb(40, 40, 40);
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height: 20px;
width: 30px;
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#controls {
display: inline-block;
float: right;
vertical-align: top;
margin-top: 30px;
margin-right: 20px;
}
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width: 100%;
height: 140px;
margin: 0 auto;
margin-top: 10px;
display: block;
background-color: black;
color: rgb(37, 174, 38);
font-family: 'Lucida Console', Monaco, monospace;
outline: none;
}
</style>
</head>
<body>
<div id="header_part">
<a id="logo" href="http://www.raylib.com"></a>
<div class="spinner" id='spinner'></div>
<div class="emscripten" id="status">Downloading...</div>
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<progress value="0" max="100" id="progress" hidden=1></progress>
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<div class="emscripten_border">
<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()"></canvas>
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var spinnerElement = document.getElementById('spinner');
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<script async type="text/javascript" src="text_bmfont_unordered.js"></script>
</body>
</html>

View File

@ -1,239 +0,0 @@
<!doctype html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>raylib HTML5 GAME</title>
<meta name="title" content="raylib HTML5 GAME">
<meta name="description" content="New HTML5 videogame, developed using raylib videogames library">
<meta name="keywords" content="raylib, games, html5, programming, C, C++, library, learn, videogames">
<meta name="viewport" content="width=device-width">
<!-- Facebook metatags for sharing -->
<meta property="og:title" content="raylib HTML5 GAME">
<meta property="og:image:type" content="image/png">
<meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
<meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
<meta property="og:url" content="http://www.raylib.com/games">
<meta property="og:site_name" content="raylib.com">
<meta property="og:description" content="New hmtl5 videogame, developed using raylib videogames library">
<meta name="twitter:card" content="summary">
<meta name="twitter:site" content="@emegemegames">
<meta name="twitter:title" content="raylib HTML5 GAME">
<meta name="twitter:description" content="New HTML5 videogame, developed using raylib videogames library">
<meta name="twitter:image" content="http://www.raylib.com/img/raylib_logo.png">
<meta name="twitter:url" content="http://www.raylib.com/img/raylib_logo.png">
<!--<link rel="stylesheet" href="./Koala Seasons by emegeme_files/main.css">-->
<link rel="shortcut icon" href="http://www.raylib.com/favicon.ico">
<style>
body {
font-family: arial;
margin: 0;
padding: none;
}
#header_part {
width: 100%;
height: 80px;
background-color: #888888;
}
#logo {
width:64px;
height:64px;
float:left;
position:relative;
margin:10px;
background-image:url(http://www.raylib.com/img/raylib_logo64x64.png);
}
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div.emscripten { text-align: center; }
div.emscripten_border { border: 1px solid black; }
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height: 30px;
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-webkit-animation: rotation .8s linear infinite;
-moz-animation: rotation .8s linear infinite;
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animation: rotation 0.8s linear infinite;
border-left: 5px solid black;
border-right: 5px solid black;
border-bottom: 5px solid black;
border-top: 5px solid red;
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background-color: rgb(245, 245, 245);
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@-webkit-keyframes rotation {
from {-webkit-transform: rotate(0deg);}
to {-webkit-transform: rotate(360deg);}
}
@-moz-keyframes rotation {
from {-moz-transform: rotate(0deg);}
to {-moz-transform: rotate(360deg);}
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@-o-keyframes rotation {
from {-o-transform: rotate(0deg);}
to {-o-transform: rotate(360deg);}
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from {transform: rotate(0deg);}
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display: inline-block;
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height: 140px;
margin: 0 auto;
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font-family: 'Lucida Console', Monaco, monospace;
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</style>
</head>
<body>
<div id="header_part">
<a id="logo" href="http://www.raylib.com"></a>
<div class="spinner" id='spinner'></div>
<div class="emscripten" id="status">Downloading...</div>
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<span><input type="button" value="Fullscreen" onclick="Module.requestFullScreen(false, false)"></span>
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<div class="emscripten">
<progress value="0" max="100" id="progress" hidden=1></progress>
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<div class="emscripten_border">
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<textarea id="output" rows="8"></textarea>
<script type='text/javascript'>
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//text = text.replace(/</g, "&lt;");
//text = text.replace(/>/g, "&gt;");
//text = text.replace('\n', '<br>', 'g');
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Module.setStatus('Downloading...');
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Module.setStatus('Exception thrown, see JavaScript console');
spinnerElement.style.display = 'none';
Module.setStatus = function(text) {
if (text) Module.printErr('[post-exception status] ' + text);
};
};
</script>
<script async type="text/javascript" src="text_format_text.js"></script>
</body>
</html>

View File

@ -1,239 +0,0 @@
<!doctype html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>raylib HTML5 GAME</title>
<meta name="title" content="raylib HTML5 GAME">
<meta name="description" content="New HTML5 videogame, developed using raylib videogames library">
<meta name="keywords" content="raylib, games, html5, programming, C, C++, library, learn, videogames">
<meta name="viewport" content="width=device-width">
<!-- Facebook metatags for sharing -->
<meta property="og:title" content="raylib HTML5 GAME">
<meta property="og:image:type" content="image/png">
<meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
<meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
<meta property="og:url" content="http://www.raylib.com/games">
<meta property="og:site_name" content="raylib.com">
<meta property="og:description" content="New hmtl5 videogame, developed using raylib videogames library">
<meta name="twitter:card" content="summary">
<meta name="twitter:site" content="@emegemegames">
<meta name="twitter:title" content="raylib HTML5 GAME">
<meta name="twitter:description" content="New HTML5 videogame, developed using raylib videogames library">
<meta name="twitter:image" content="http://www.raylib.com/img/raylib_logo.png">
<meta name="twitter:url" content="http://www.raylib.com/img/raylib_logo.png">
<!--<link rel="stylesheet" href="./Koala Seasons by emegeme_files/main.css">-->
<link rel="shortcut icon" href="http://www.raylib.com/favicon.ico">
<style>
body {
font-family: arial;
margin: 0;
padding: none;
}
#header_part {
width: 100%;
height: 80px;
background-color: #888888;
}
#logo {
width:64px;
height:64px;
float:left;
position:relative;
margin:10px;
background-image:url(http://www.raylib.com/img/raylib_logo64x64.png);
}
.emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; }
div.emscripten { text-align: center; }
div.emscripten_border { border: 1px solid black; }
/* the canvas *must not* have any border or padding, or mouse coords will be wrong */
canvas.emscripten { border: 0px none; }
#emscripten_logo {
display: inline-block;
margin: 0;
}
.spinner {
height: 30px;
width: 30px;
margin: 0;
margin-top: 20px;
margin-left: 20px;
display: inline-block;
vertical-align: top;
-webkit-animation: rotation .8s linear infinite;
-moz-animation: rotation .8s linear infinite;
-o-animation: rotation .8s linear infinite;
animation: rotation 0.8s linear infinite;
border-left: 5px solid black;
border-right: 5px solid black;
border-bottom: 5px solid black;
border-top: 5px solid red;
border-radius: 100%;
background-color: rgb(245, 245, 245);
}
@-webkit-keyframes rotation {
from {-webkit-transform: rotate(0deg);}
to {-webkit-transform: rotate(360deg);}
}
@-moz-keyframes rotation {
from {-moz-transform: rotate(0deg);}
to {-moz-transform: rotate(360deg);}
}
@-o-keyframes rotation {
from {-o-transform: rotate(0deg);}
to {-o-transform: rotate(360deg);}
}
@keyframes rotation {
from {transform: rotate(0deg);}
to {transform: rotate(360deg);}
}
#status {
display: inline-block;
vertical-align: top;
margin-top: 30px;
margin-left: 20px;
font-weight: bold;
color: rgb(40, 40, 40);
}
#progress {
height: 20px;
width: 30px;
}
#controls {
display: inline-block;
float: right;
vertical-align: top;
margin-top: 30px;
margin-right: 20px;
}
#output {
width: 100%;
height: 140px;
margin: 0 auto;
margin-top: 10px;
display: block;
background-color: black;
color: rgb(37, 174, 38);
font-family: 'Lucida Console', Monaco, monospace;
outline: none;
}
</style>
</head>
<body>
<div id="header_part">
<a id="logo" href="http://www.raylib.com"></a>
<div class="spinner" id='spinner'></div>
<div class="emscripten" id="status">Downloading...</div>
<span id='controls'>
<span><input type="button" value="Fullscreen" onclick="Module.requestFullScreen(false, false)"></span>
</span>
<div class="emscripten">
<progress value="0" max="100" id="progress" hidden=1></progress>
</div>
</div>
<div class="emscripten_border">
<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()"></canvas>
</div>
<textarea id="output" rows="8"></textarea>
<script type='text/javascript'>
var statusElement = document.getElementById('status');
var progressElement = document.getElementById('progress');
var spinnerElement = document.getElementById('spinner');
var Module = {
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postRun: [],
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//text = text.replace(/</g, "&lt;");
//text = text.replace(/>/g, "&gt;");
//text = text.replace('\n', '<br>', 'g');
console.log(text);
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element.value += text + "\n";
element.scrollTop = element.scrollHeight; // focus on bottom
}
};
})(),
printErr: function(text) {
if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
if (0) { // XXX disabled for safety typeof dump == 'function') {
dump(text + '\n'); // fast, straight to the real console
} else {
console.error(text);
}
},
canvas: (function() {
var canvas = document.getElementById('canvas');
// As a default initial behavior, pop up an alert when webgl context is lost. To make your
// application robust, you may want to override this behavior before shipping!
// See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
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})(),
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if (!Module.setStatus.last) Module.setStatus.last = { time: Date.now(), text: '' };
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progressElement.hidden = true;
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statusElement.innerHTML = text;
},
totalDependencies: 0,
monitorRunDependencies: function(left) {
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}
};
Module.setStatus('Downloading...');
window.onerror = function(event) {
// TODO: do not warn on ok events like simulating an infinite loop or exitStatus
Module.setStatus('Exception thrown, see JavaScript console');
spinnerElement.style.display = 'none';
Module.setStatus = function(text) {
if (text) Module.printErr('[post-exception status] ' + text);
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};
</script>
<script async type="text/javascript" src="text_rbmf_fonts.js"></script>
</body>
</html>

View File

@ -1,239 +0,0 @@
<!doctype html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>raylib HTML5 GAME</title>
<meta name="title" content="raylib HTML5 GAME">
<meta name="description" content="New HTML5 videogame, developed using raylib videogames library">
<meta name="keywords" content="raylib, games, html5, programming, C, C++, library, learn, videogames">
<meta name="viewport" content="width=device-width">
<!-- Facebook metatags for sharing -->
<meta property="og:title" content="raylib HTML5 GAME">
<meta property="og:image:type" content="image/png">
<meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
<meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
<meta property="og:url" content="http://www.raylib.com/games">
<meta property="og:site_name" content="raylib.com">
<meta property="og:description" content="New hmtl5 videogame, developed using raylib videogames library">
<meta name="twitter:card" content="summary">
<meta name="twitter:site" content="@emegemegames">
<meta name="twitter:title" content="raylib HTML5 GAME">
<meta name="twitter:description" content="New HTML5 videogame, developed using raylib videogames library">
<meta name="twitter:image" content="http://www.raylib.com/img/raylib_logo.png">
<meta name="twitter:url" content="http://www.raylib.com/img/raylib_logo.png">
<!--<link rel="stylesheet" href="./Koala Seasons by emegeme_files/main.css">-->
<link rel="shortcut icon" href="http://www.raylib.com/favicon.ico">
<style>
body {
font-family: arial;
margin: 0;
padding: none;
}
#header_part {
width: 100%;
height: 80px;
background-color: #888888;
}
#logo {
width:64px;
height:64px;
float:left;
position:relative;
margin:10px;
background-image:url(http://www.raylib.com/img/raylib_logo64x64.png);
}
.emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; }
div.emscripten { text-align: center; }
div.emscripten_border { border: 1px solid black; }
/* the canvas *must not* have any border or padding, or mouse coords will be wrong */
canvas.emscripten { border: 0px none; }
#emscripten_logo {
display: inline-block;
margin: 0;
}
.spinner {
height: 30px;
width: 30px;
margin: 0;
margin-top: 20px;
margin-left: 20px;
display: inline-block;
vertical-align: top;
-webkit-animation: rotation .8s linear infinite;
-moz-animation: rotation .8s linear infinite;
-o-animation: rotation .8s linear infinite;
animation: rotation 0.8s linear infinite;
border-left: 5px solid black;
border-right: 5px solid black;
border-bottom: 5px solid black;
border-top: 5px solid red;
border-radius: 100%;
background-color: rgb(245, 245, 245);
}
@-webkit-keyframes rotation {
from {-webkit-transform: rotate(0deg);}
to {-webkit-transform: rotate(360deg);}
}
@-moz-keyframes rotation {
from {-moz-transform: rotate(0deg);}
to {-moz-transform: rotate(360deg);}
}
@-o-keyframes rotation {
from {-o-transform: rotate(0deg);}
to {-o-transform: rotate(360deg);}
}
@keyframes rotation {
from {transform: rotate(0deg);}
to {transform: rotate(360deg);}
}
#status {
display: inline-block;
vertical-align: top;
margin-top: 30px;
margin-left: 20px;
font-weight: bold;
color: rgb(40, 40, 40);
}
#progress {
height: 20px;
width: 30px;
}
#controls {
display: inline-block;
float: right;
vertical-align: top;
margin-top: 30px;
margin-right: 20px;
}
#output {
width: 100%;
height: 140px;
margin: 0 auto;
margin-top: 10px;
display: block;
background-color: black;
color: rgb(37, 174, 38);
font-family: 'Lucida Console', Monaco, monospace;
outline: none;
}
</style>
</head>
<body>
<div id="header_part">
<a id="logo" href="http://www.raylib.com"></a>
<div class="spinner" id='spinner'></div>
<div class="emscripten" id="status">Downloading...</div>
<span id='controls'>
<span><input type="button" value="Fullscreen" onclick="Module.requestFullScreen(false, false)"></span>
</span>
<div class="emscripten">
<progress value="0" max="100" id="progress" hidden=1></progress>
</div>
</div>
<div class="emscripten_border">
<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()"></canvas>
</div>
<textarea id="output" rows="8"></textarea>
<script type='text/javascript'>
var statusElement = document.getElementById('status');
var progressElement = document.getElementById('progress');
var spinnerElement = document.getElementById('spinner');
var Module = {
preRun: [],
postRun: [],
print: (function() {
var element = document.getElementById('output');
if (element) element.value = ''; // clear browser cache
return function(text) {
if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
// These replacements are necessary if you render to raw HTML
//text = text.replace(/&/g, "&amp;");
//text = text.replace(/</g, "&lt;");
//text = text.replace(/>/g, "&gt;");
//text = text.replace('\n', '<br>', 'g');
console.log(text);
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element.value += text + "\n";
element.scrollTop = element.scrollHeight; // focus on bottom
}
};
})(),
printErr: function(text) {
if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
if (0) { // XXX disabled for safety typeof dump == 'function') {
dump(text + '\n'); // fast, straight to the real console
} else {
console.error(text);
}
},
canvas: (function() {
var canvas = document.getElementById('canvas');
// As a default initial behavior, pop up an alert when webgl context is lost. To make your
// application robust, you may want to override this behavior before shipping!
// See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
return canvas;
})(),
setStatus: function(text) {
if (!Module.setStatus.last) Module.setStatus.last = { time: Date.now(), text: '' };
if (text === Module.setStatus.text) return;
var m = text.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/);
var now = Date.now();
if (m && now - Date.now() < 30) return; // if this is a progress update, skip it if too soon
if (m) {
text = m[1];
progressElement.value = parseInt(m[2])*100;
progressElement.max = parseInt(m[4])*100;
progressElement.hidden = false;
spinnerElement.hidden = false;
} else {
progressElement.value = null;
progressElement.max = null;
progressElement.hidden = true;
if (!text) spinnerElement.style.display = 'none';
}
statusElement.innerHTML = text;
},
totalDependencies: 0,
monitorRunDependencies: function(left) {
this.totalDependencies = Math.max(this.totalDependencies, left);
Module.setStatus(left ? 'Preparing... (' + (this.totalDependencies-left) + '/' + this.totalDependencies + ')' : 'All downloads complete.');
}
};
Module.setStatus('Downloading...');
window.onerror = function(event) {
// TODO: do not warn on ok events like simulating an infinite loop or exitStatus
Module.setStatus('Exception thrown, see JavaScript console');
spinnerElement.style.display = 'none';
Module.setStatus = function(text) {
if (text) Module.printErr('[post-exception status] ' + text);
};
};
</script>
<script async type="text/javascript" src="text_sprite_fonts.js"></script>
</body>
</html>

View File

@ -1,239 +0,0 @@
<!doctype html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>raylib HTML5 GAME</title>
<meta name="title" content="raylib HTML5 GAME">
<meta name="description" content="New HTML5 videogame, developed using raylib videogames library">
<meta name="keywords" content="raylib, games, html5, programming, C, C++, library, learn, videogames">
<meta name="viewport" content="width=device-width">
<!-- Facebook metatags for sharing -->
<meta property="og:title" content="raylib HTML5 GAME">
<meta property="og:image:type" content="image/png">
<meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
<meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
<meta property="og:url" content="http://www.raylib.com/games">
<meta property="og:site_name" content="raylib.com">
<meta property="og:description" content="New hmtl5 videogame, developed using raylib videogames library">
<meta name="twitter:card" content="summary">
<meta name="twitter:site" content="@emegemegames">
<meta name="twitter:title" content="raylib HTML5 GAME">
<meta name="twitter:description" content="New HTML5 videogame, developed using raylib videogames library">
<meta name="twitter:image" content="http://www.raylib.com/img/raylib_logo.png">
<meta name="twitter:url" content="http://www.raylib.com/img/raylib_logo.png">
<!--<link rel="stylesheet" href="./Koala Seasons by emegeme_files/main.css">-->
<link rel="shortcut icon" href="http://www.raylib.com/favicon.ico">
<style>
body {
font-family: arial;
margin: 0;
padding: none;
}
#header_part {
width: 100%;
height: 80px;
background-color: #888888;
}
#logo {
width:64px;
height:64px;
float:left;
position:relative;
margin:10px;
background-image:url(http://www.raylib.com/img/raylib_logo64x64.png);
}
.emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; }
div.emscripten { text-align: center; }
div.emscripten_border { border: 1px solid black; }
/* the canvas *must not* have any border or padding, or mouse coords will be wrong */
canvas.emscripten { border: 0px none; }
#emscripten_logo {
display: inline-block;
margin: 0;
}
.spinner {
height: 30px;
width: 30px;
margin: 0;
margin-top: 20px;
margin-left: 20px;
display: inline-block;
vertical-align: top;
-webkit-animation: rotation .8s linear infinite;
-moz-animation: rotation .8s linear infinite;
-o-animation: rotation .8s linear infinite;
animation: rotation 0.8s linear infinite;
border-left: 5px solid black;
border-right: 5px solid black;
border-bottom: 5px solid black;
border-top: 5px solid red;
border-radius: 100%;
background-color: rgb(245, 245, 245);
}
@-webkit-keyframes rotation {
from {-webkit-transform: rotate(0deg);}
to {-webkit-transform: rotate(360deg);}
}
@-moz-keyframes rotation {
from {-moz-transform: rotate(0deg);}
to {-moz-transform: rotate(360deg);}
}
@-o-keyframes rotation {
from {-o-transform: rotate(0deg);}
to {-o-transform: rotate(360deg);}
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from {transform: rotate(0deg);}
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</style>
</head>
<body>
<div id="header_part">
<a id="logo" href="http://www.raylib.com"></a>
<div class="spinner" id='spinner'></div>
<div class="emscripten" id="status">Downloading...</div>
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<progress value="0" max="100" id="progress" hidden=1></progress>
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<textarea id="output" rows="8"></textarea>
<script type='text/javascript'>
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//text = text.replace(/</g, "&lt;");
//text = text.replace(/>/g, "&gt;");
//text = text.replace('\n', '<br>', 'g');
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Module.setStatus('Exception thrown, see JavaScript console');
spinnerElement.style.display = 'none';
Module.setStatus = function(text) {
if (text) Module.printErr('[post-exception status] ' + text);
};
};
</script>
<script async type="text/javascript" src="text_ttf_loading.js"></script>
</body>
</html>

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@ -1,239 +0,0 @@
<!doctype html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>raylib HTML5 GAME</title>
<meta name="title" content="raylib HTML5 GAME">
<meta name="description" content="New HTML5 videogame, developed using raylib videogames library">
<meta name="keywords" content="raylib, games, html5, programming, C, C++, library, learn, videogames">
<meta name="viewport" content="width=device-width">
<!-- Facebook metatags for sharing -->
<meta property="og:title" content="raylib HTML5 GAME">
<meta property="og:image:type" content="image/png">
<meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
<meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
<meta property="og:url" content="http://www.raylib.com/games">
<meta property="og:site_name" content="raylib.com">
<meta property="og:description" content="New hmtl5 videogame, developed using raylib videogames library">
<meta name="twitter:card" content="summary">
<meta name="twitter:site" content="@emegemegames">
<meta name="twitter:title" content="raylib HTML5 GAME">
<meta name="twitter:description" content="New HTML5 videogame, developed using raylib videogames library">
<meta name="twitter:image" content="http://www.raylib.com/img/raylib_logo.png">
<meta name="twitter:url" content="http://www.raylib.com/img/raylib_logo.png">
<!--<link rel="stylesheet" href="./Koala Seasons by emegeme_files/main.css">-->
<link rel="shortcut icon" href="http://www.raylib.com/favicon.ico">
<style>
body {
font-family: arial;
margin: 0;
padding: none;
}
#header_part {
width: 100%;
height: 80px;
background-color: #888888;
}
#logo {
width:64px;
height:64px;
float:left;
position:relative;
margin:10px;
background-image:url(http://www.raylib.com/img/raylib_logo64x64.png);
}
.emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; }
div.emscripten { text-align: center; }
div.emscripten_border { border: 1px solid black; }
/* the canvas *must not* have any border or padding, or mouse coords will be wrong */
canvas.emscripten { border: 0px none; }
#emscripten_logo {
display: inline-block;
margin: 0;
}
.spinner {
height: 30px;
width: 30px;
margin: 0;
margin-top: 20px;
margin-left: 20px;
display: inline-block;
vertical-align: top;
-webkit-animation: rotation .8s linear infinite;
-moz-animation: rotation .8s linear infinite;
-o-animation: rotation .8s linear infinite;
animation: rotation 0.8s linear infinite;
border-left: 5px solid black;
border-right: 5px solid black;
border-bottom: 5px solid black;
border-top: 5px solid red;
border-radius: 100%;
background-color: rgb(245, 245, 245);
}
@-webkit-keyframes rotation {
from {-webkit-transform: rotate(0deg);}
to {-webkit-transform: rotate(360deg);}
}
@-moz-keyframes rotation {
from {-moz-transform: rotate(0deg);}
to {-moz-transform: rotate(360deg);}
}
@-o-keyframes rotation {
from {-o-transform: rotate(0deg);}
to {-o-transform: rotate(360deg);}
}
@keyframes rotation {
from {transform: rotate(0deg);}
to {transform: rotate(360deg);}
}
#status {
display: inline-block;
vertical-align: top;
margin-top: 30px;
margin-left: 20px;
font-weight: bold;
color: rgb(40, 40, 40);
}
#progress {
height: 20px;
width: 30px;
}
#controls {
display: inline-block;
float: right;
vertical-align: top;
margin-top: 30px;
margin-right: 20px;
}
#output {
width: 100%;
height: 140px;
margin: 0 auto;
margin-top: 10px;
display: block;
background-color: black;
color: rgb(37, 174, 38);
font-family: 'Lucida Console', Monaco, monospace;
outline: none;
}
</style>
</head>
<body>
<div id="header_part">
<a id="logo" href="http://www.raylib.com"></a>
<div class="spinner" id='spinner'></div>
<div class="emscripten" id="status">Downloading...</div>
<span id='controls'>
<span><input type="button" value="Fullscreen" onclick="Module.requestFullScreen(false, false)"></span>
</span>
<div class="emscripten">
<progress value="0" max="100" id="progress" hidden=1></progress>
</div>
</div>
<div class="emscripten_border">
<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()"></canvas>
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<textarea id="output" rows="8"></textarea>
<script type='text/javascript'>
var statusElement = document.getElementById('status');
var progressElement = document.getElementById('progress');
var spinnerElement = document.getElementById('spinner');
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postRun: [],
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//text = text.replace(/</g, "&lt;");
//text = text.replace(/>/g, "&gt;");
//text = text.replace('\n', '<br>', 'g');
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};
})(),
printErr: function(text) {
if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
if (0) { // XXX disabled for safety typeof dump == 'function') {
dump(text + '\n'); // fast, straight to the real console
} else {
console.error(text);
}
},
canvas: (function() {
var canvas = document.getElementById('canvas');
// As a default initial behavior, pop up an alert when webgl context is lost. To make your
// application robust, you may want to override this behavior before shipping!
// See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
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totalDependencies: 0,
monitorRunDependencies: function(left) {
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Module.setStatus('Downloading...');
window.onerror = function(event) {
// TODO: do not warn on ok events like simulating an infinite loop or exitStatus
Module.setStatus('Exception thrown, see JavaScript console');
spinnerElement.style.display = 'none';
Module.setStatus = function(text) {
if (text) Module.printErr('[post-exception status] ' + text);
};
};
</script>
<script async type="text/javascript" src="text_writing_anim.js"></script>
</body>
</html>

View File

@ -1,239 +0,0 @@
<!doctype html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>raylib HTML5 GAME</title>
<meta name="title" content="raylib HTML5 GAME">
<meta name="description" content="New HTML5 videogame, developed using raylib videogames library">
<meta name="keywords" content="raylib, games, html5, programming, C, C++, library, learn, videogames">
<meta name="viewport" content="width=device-width">
<!-- Facebook metatags for sharing -->
<meta property="og:title" content="raylib HTML5 GAME">
<meta property="og:image:type" content="image/png">
<meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
<meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
<meta property="og:url" content="http://www.raylib.com/games">
<meta property="og:site_name" content="raylib.com">
<meta property="og:description" content="New hmtl5 videogame, developed using raylib videogames library">
<meta name="twitter:card" content="summary">
<meta name="twitter:site" content="@emegemegames">
<meta name="twitter:title" content="raylib HTML5 GAME">
<meta name="twitter:description" content="New HTML5 videogame, developed using raylib videogames library">
<meta name="twitter:image" content="http://www.raylib.com/img/raylib_logo.png">
<meta name="twitter:url" content="http://www.raylib.com/img/raylib_logo.png">
<!--<link rel="stylesheet" href="./Koala Seasons by emegeme_files/main.css">-->
<link rel="shortcut icon" href="http://www.raylib.com/favicon.ico">
<style>
body {
font-family: arial;
margin: 0;
padding: none;
}
#header_part {
width: 100%;
height: 80px;
background-color: #888888;
}
#logo {
width:64px;
height:64px;
float:left;
position:relative;
margin:10px;
background-image:url(http://www.raylib.com/img/raylib_logo64x64.png);
}
.emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; }
div.emscripten { text-align: center; }
div.emscripten_border { border: 1px solid black; }
/* the canvas *must not* have any border or padding, or mouse coords will be wrong */
canvas.emscripten { border: 0px none; }
#emscripten_logo {
display: inline-block;
margin: 0;
}
.spinner {
height: 30px;
width: 30px;
margin: 0;
margin-top: 20px;
margin-left: 20px;
display: inline-block;
vertical-align: top;
-webkit-animation: rotation .8s linear infinite;
-moz-animation: rotation .8s linear infinite;
-o-animation: rotation .8s linear infinite;
animation: rotation 0.8s linear infinite;
border-left: 5px solid black;
border-right: 5px solid black;
border-bottom: 5px solid black;
border-top: 5px solid red;
border-radius: 100%;
background-color: rgb(245, 245, 245);
}
@-webkit-keyframes rotation {
from {-webkit-transform: rotate(0deg);}
to {-webkit-transform: rotate(360deg);}
}
@-moz-keyframes rotation {
from {-moz-transform: rotate(0deg);}
to {-moz-transform: rotate(360deg);}
}
@-o-keyframes rotation {
from {-o-transform: rotate(0deg);}
to {-o-transform: rotate(360deg);}
}
@keyframes rotation {
from {transform: rotate(0deg);}
to {transform: rotate(360deg);}
}
#status {
display: inline-block;
vertical-align: top;
margin-top: 30px;
margin-left: 20px;
font-weight: bold;
color: rgb(40, 40, 40);
}
#progress {
height: 20px;
width: 30px;
}
#controls {
display: inline-block;
float: right;
vertical-align: top;
margin-top: 30px;
margin-right: 20px;
}
#output {
width: 100%;
height: 140px;
margin: 0 auto;
margin-top: 10px;
display: block;
background-color: black;
color: rgb(37, 174, 38);
font-family: 'Lucida Console', Monaco, monospace;
outline: none;
}
</style>
</head>
<body>
<div id="header_part">
<a id="logo" href="http://www.raylib.com"></a>
<div class="spinner" id='spinner'></div>
<div class="emscripten" id="status">Downloading...</div>
<span id='controls'>
<span><input type="button" value="Fullscreen" onclick="Module.requestFullScreen(false, false)"></span>
</span>
<div class="emscripten">
<progress value="0" max="100" id="progress" hidden=1></progress>
</div>
</div>
<div class="emscripten_border">
<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()"></canvas>
</div>
<textarea id="output" rows="8"></textarea>
<script type='text/javascript'>
var statusElement = document.getElementById('status');
var progressElement = document.getElementById('progress');
var spinnerElement = document.getElementById('spinner');
var Module = {
preRun: [],
postRun: [],
print: (function() {
var element = document.getElementById('output');
if (element) element.value = ''; // clear browser cache
return function(text) {
if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
// These replacements are necessary if you render to raw HTML
//text = text.replace(/&/g, "&amp;");
//text = text.replace(/</g, "&lt;");
//text = text.replace(/>/g, "&gt;");
//text = text.replace('\n', '<br>', 'g');
console.log(text);
if (element) {
element.value += text + "\n";
element.scrollTop = element.scrollHeight; // focus on bottom
}
};
})(),
printErr: function(text) {
if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
if (0) { // XXX disabled for safety typeof dump == 'function') {
dump(text + '\n'); // fast, straight to the real console
} else {
console.error(text);
}
},
canvas: (function() {
var canvas = document.getElementById('canvas');
// As a default initial behavior, pop up an alert when webgl context is lost. To make your
// application robust, you may want to override this behavior before shipping!
// See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
return canvas;
})(),
setStatus: function(text) {
if (!Module.setStatus.last) Module.setStatus.last = { time: Date.now(), text: '' };
if (text === Module.setStatus.text) return;
var m = text.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/);
var now = Date.now();
if (m && now - Date.now() < 30) return; // if this is a progress update, skip it if too soon
if (m) {
text = m[1];
progressElement.value = parseInt(m[2])*100;
progressElement.max = parseInt(m[4])*100;
progressElement.hidden = false;
spinnerElement.hidden = false;
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progressElement.max = null;
progressElement.hidden = true;
if (!text) spinnerElement.style.display = 'none';
}
statusElement.innerHTML = text;
},
totalDependencies: 0,
monitorRunDependencies: function(left) {
this.totalDependencies = Math.max(this.totalDependencies, left);
Module.setStatus(left ? 'Preparing... (' + (this.totalDependencies-left) + '/' + this.totalDependencies + ')' : 'All downloads complete.');
}
};
Module.setStatus('Downloading...');
window.onerror = function(event) {
// TODO: do not warn on ok events like simulating an infinite loop or exitStatus
Module.setStatus('Exception thrown, see JavaScript console');
spinnerElement.style.display = 'none';
Module.setStatus = function(text) {
if (text) Module.printErr('[post-exception status] ' + text);
};
};
</script>
<script async type="text/javascript" src="textures_image_drawing.js"></script>
</body>
</html>

View File

@ -1,239 +0,0 @@
<!doctype html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>raylib HTML5 GAME</title>
<meta name="title" content="raylib HTML5 GAME">
<meta name="description" content="New HTML5 videogame, developed using raylib videogames library">
<meta name="keywords" content="raylib, games, html5, programming, C, C++, library, learn, videogames">
<meta name="viewport" content="width=device-width">
<!-- Facebook metatags for sharing -->
<meta property="og:title" content="raylib HTML5 GAME">
<meta property="og:image:type" content="image/png">
<meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
<meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
<meta property="og:url" content="http://www.raylib.com/games">
<meta property="og:site_name" content="raylib.com">
<meta property="og:description" content="New hmtl5 videogame, developed using raylib videogames library">
<meta name="twitter:card" content="summary">
<meta name="twitter:site" content="@emegemegames">
<meta name="twitter:title" content="raylib HTML5 GAME">
<meta name="twitter:description" content="New HTML5 videogame, developed using raylib videogames library">
<meta name="twitter:image" content="http://www.raylib.com/img/raylib_logo.png">
<meta name="twitter:url" content="http://www.raylib.com/img/raylib_logo.png">
<!--<link rel="stylesheet" href="./Koala Seasons by emegeme_files/main.css">-->
<link rel="shortcut icon" href="http://www.raylib.com/favicon.ico">
<style>
body {
font-family: arial;
margin: 0;
padding: none;
}
#header_part {
width: 100%;
height: 80px;
background-color: #888888;
}
#logo {
width:64px;
height:64px;
float:left;
position:relative;
margin:10px;
background-image:url(http://www.raylib.com/img/raylib_logo64x64.png);
}
.emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; }
div.emscripten { text-align: center; }
div.emscripten_border { border: 1px solid black; }
/* the canvas *must not* have any border or padding, or mouse coords will be wrong */
canvas.emscripten { border: 0px none; }
#emscripten_logo {
display: inline-block;
margin: 0;
}
.spinner {
height: 30px;
width: 30px;
margin: 0;
margin-top: 20px;
margin-left: 20px;
display: inline-block;
vertical-align: top;
-webkit-animation: rotation .8s linear infinite;
-moz-animation: rotation .8s linear infinite;
-o-animation: rotation .8s linear infinite;
animation: rotation 0.8s linear infinite;
border-left: 5px solid black;
border-right: 5px solid black;
border-bottom: 5px solid black;
border-top: 5px solid red;
border-radius: 100%;
background-color: rgb(245, 245, 245);
}
@-webkit-keyframes rotation {
from {-webkit-transform: rotate(0deg);}
to {-webkit-transform: rotate(360deg);}
}
@-moz-keyframes rotation {
from {-moz-transform: rotate(0deg);}
to {-moz-transform: rotate(360deg);}
}
@-o-keyframes rotation {
from {-o-transform: rotate(0deg);}
to {-o-transform: rotate(360deg);}
}
@keyframes rotation {
from {transform: rotate(0deg);}
to {transform: rotate(360deg);}
}
#status {
display: inline-block;
vertical-align: top;
margin-top: 30px;
margin-left: 20px;
font-weight: bold;
color: rgb(40, 40, 40);
}
#progress {
height: 20px;
width: 30px;
}
#controls {
display: inline-block;
float: right;
vertical-align: top;
margin-top: 30px;
margin-right: 20px;
}
#output {
width: 100%;
height: 140px;
margin: 0 auto;
margin-top: 10px;
display: block;
background-color: black;
color: rgb(37, 174, 38);
font-family: 'Lucida Console', Monaco, monospace;
outline: none;
}
</style>
</head>
<body>
<div id="header_part">
<a id="logo" href="http://www.raylib.com"></a>
<div class="spinner" id='spinner'></div>
<div class="emscripten" id="status">Downloading...</div>
<span id='controls'>
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</script>
<script async type="text/javascript" src="textures_image_loading.js"></script>
</body>
</html>

View File

@ -1,239 +0,0 @@
<!doctype html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>raylib HTML5 GAME</title>
<meta name="title" content="raylib HTML5 GAME">
<meta name="description" content="New HTML5 videogame, developed using raylib videogames library">
<meta name="keywords" content="raylib, games, html5, programming, C, C++, library, learn, videogames">
<meta name="viewport" content="width=device-width">
<!-- Facebook metatags for sharing -->
<meta property="og:title" content="raylib HTML5 GAME">
<meta property="og:image:type" content="image/png">
<meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
<meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
<meta property="og:url" content="http://www.raylib.com/games">
<meta property="og:site_name" content="raylib.com">
<meta property="og:description" content="New hmtl5 videogame, developed using raylib videogames library">
<meta name="twitter:card" content="summary">
<meta name="twitter:site" content="@emegemegames">
<meta name="twitter:title" content="raylib HTML5 GAME">
<meta name="twitter:description" content="New HTML5 videogame, developed using raylib videogames library">
<meta name="twitter:image" content="http://www.raylib.com/img/raylib_logo.png">
<meta name="twitter:url" content="http://www.raylib.com/img/raylib_logo.png">
<!--<link rel="stylesheet" href="./Koala Seasons by emegeme_files/main.css">-->
<link rel="shortcut icon" href="http://www.raylib.com/favicon.ico">
<style>
body {
font-family: arial;
margin: 0;
padding: none;
}
#header_part {
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height: 80px;
background-color: #888888;
}
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width:64px;
height:64px;
float:left;
position:relative;
margin:10px;
background-image:url(http://www.raylib.com/img/raylib_logo64x64.png);
}
.emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; }
div.emscripten { text-align: center; }
div.emscripten_border { border: 1px solid black; }
/* the canvas *must not* have any border or padding, or mouse coords will be wrong */
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#emscripten_logo {
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margin: 0;
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height: 30px;
width: 30px;
margin: 0;
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margin-left: 20px;
display: inline-block;
vertical-align: top;
-webkit-animation: rotation .8s linear infinite;
-moz-animation: rotation .8s linear infinite;
-o-animation: rotation .8s linear infinite;
animation: rotation 0.8s linear infinite;
border-left: 5px solid black;
border-right: 5px solid black;
border-bottom: 5px solid black;
border-top: 5px solid red;
border-radius: 100%;
background-color: rgb(245, 245, 245);
}
@-webkit-keyframes rotation {
from {-webkit-transform: rotate(0deg);}
to {-webkit-transform: rotate(360deg);}
}
@-moz-keyframes rotation {
from {-moz-transform: rotate(0deg);}
to {-moz-transform: rotate(360deg);}
}
@-o-keyframes rotation {
from {-o-transform: rotate(0deg);}
to {-o-transform: rotate(360deg);}
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from {transform: rotate(0deg);}
to {transform: rotate(360deg);}
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display: inline-block;
vertical-align: top;
margin-top: 30px;
margin-left: 20px;
font-weight: bold;
color: rgb(40, 40, 40);
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width: 30px;
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display: inline-block;
float: right;
vertical-align: top;
margin-top: 30px;
margin-right: 20px;
}
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width: 100%;
height: 140px;
margin: 0 auto;
margin-top: 10px;
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background-color: black;
color: rgb(37, 174, 38);
font-family: 'Lucida Console', Monaco, monospace;
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</style>
</head>
<body>
<div id="header_part">
<a id="logo" href="http://www.raylib.com"></a>
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<span id='controls'>
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<progress value="0" max="100" id="progress" hidden=1></progress>
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};
</script>
<script async type="text/javascript" src="textures_image_processing.js"></script>
</body>
</html>

View File

@ -1,239 +0,0 @@
<!doctype html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>raylib HTML5 GAME</title>
<meta name="title" content="raylib HTML5 GAME">
<meta name="description" content="New HTML5 videogame, developed using raylib videogames library">
<meta name="keywords" content="raylib, games, html5, programming, C, C++, library, learn, videogames">
<meta name="viewport" content="width=device-width">
<!-- Facebook metatags for sharing -->
<meta property="og:title" content="raylib HTML5 GAME">
<meta property="og:image:type" content="image/png">
<meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
<meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
<meta property="og:url" content="http://www.raylib.com/games">
<meta property="og:site_name" content="raylib.com">
<meta property="og:description" content="New hmtl5 videogame, developed using raylib videogames library">
<meta name="twitter:card" content="summary">
<meta name="twitter:site" content="@emegemegames">
<meta name="twitter:title" content="raylib HTML5 GAME">
<meta name="twitter:description" content="New HTML5 videogame, developed using raylib videogames library">
<meta name="twitter:image" content="http://www.raylib.com/img/raylib_logo.png">
<meta name="twitter:url" content="http://www.raylib.com/img/raylib_logo.png">
<!--<link rel="stylesheet" href="./Koala Seasons by emegeme_files/main.css">-->
<link rel="shortcut icon" href="http://www.raylib.com/favicon.ico">
<style>
body {
font-family: arial;
margin: 0;
padding: none;
}
#header_part {
width: 100%;
height: 80px;
background-color: #888888;
}
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width:64px;
height:64px;
float:left;
position:relative;
margin:10px;
background-image:url(http://www.raylib.com/img/raylib_logo64x64.png);
}
.emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; }
div.emscripten { text-align: center; }
div.emscripten_border { border: 1px solid black; }
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canvas.emscripten { border: 0px none; }
#emscripten_logo {
display: inline-block;
margin: 0;
}
.spinner {
height: 30px;
width: 30px;
margin: 0;
margin-top: 20px;
margin-left: 20px;
display: inline-block;
vertical-align: top;
-webkit-animation: rotation .8s linear infinite;
-moz-animation: rotation .8s linear infinite;
-o-animation: rotation .8s linear infinite;
animation: rotation 0.8s linear infinite;
border-left: 5px solid black;
border-right: 5px solid black;
border-bottom: 5px solid black;
border-top: 5px solid red;
border-radius: 100%;
background-color: rgb(245, 245, 245);
}
@-webkit-keyframes rotation {
from {-webkit-transform: rotate(0deg);}
to {-webkit-transform: rotate(360deg);}
}
@-moz-keyframes rotation {
from {-moz-transform: rotate(0deg);}
to {-moz-transform: rotate(360deg);}
}
@-o-keyframes rotation {
from {-o-transform: rotate(0deg);}
to {-o-transform: rotate(360deg);}
}
@keyframes rotation {
from {transform: rotate(0deg);}
to {transform: rotate(360deg);}
}
#status {
display: inline-block;
vertical-align: top;
margin-top: 30px;
margin-left: 20px;
font-weight: bold;
color: rgb(40, 40, 40);
}
#progress {
height: 20px;
width: 30px;
}
#controls {
display: inline-block;
float: right;
vertical-align: top;
margin-top: 30px;
margin-right: 20px;
}
#output {
width: 100%;
height: 140px;
margin: 0 auto;
margin-top: 10px;
display: block;
background-color: black;
color: rgb(37, 174, 38);
font-family: 'Lucida Console', Monaco, monospace;
outline: none;
}
</style>
</head>
<body>
<div id="header_part">
<a id="logo" href="http://www.raylib.com"></a>
<div class="spinner" id='spinner'></div>
<div class="emscripten" id="status">Downloading...</div>
<span id='controls'>
<span><input type="button" value="Fullscreen" onclick="Module.requestFullScreen(false, false)"></span>
</span>
<div class="emscripten">
<progress value="0" max="100" id="progress" hidden=1></progress>
</div>
</div>
<div class="emscripten_border">
<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()"></canvas>
</div>
<textarea id="output" rows="8"></textarea>
<script type='text/javascript'>
var statusElement = document.getElementById('status');
var progressElement = document.getElementById('progress');
var spinnerElement = document.getElementById('spinner');
var Module = {
preRun: [],
postRun: [],
print: (function() {
var element = document.getElementById('output');
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//text = text.replace(/</g, "&lt;");
//text = text.replace(/>/g, "&gt;");
//text = text.replace('\n', '<br>', 'g');
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})(),
printErr: function(text) {
if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
if (0) { // XXX disabled for safety typeof dump == 'function') {
dump(text + '\n'); // fast, straight to the real console
} else {
console.error(text);
}
},
canvas: (function() {
var canvas = document.getElementById('canvas');
// As a default initial behavior, pop up an alert when webgl context is lost. To make your
// application robust, you may want to override this behavior before shipping!
// See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
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})(),
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if (text === Module.setStatus.text) return;
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monitorRunDependencies: function(left) {
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Module.setStatus('Downloading...');
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// TODO: do not warn on ok events like simulating an infinite loop or exitStatus
Module.setStatus('Exception thrown, see JavaScript console');
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if (text) Module.printErr('[post-exception status] ' + text);
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</body>
</html>

File diff suppressed because one or more lines are too long

View File

@ -1,239 +0,0 @@
<!doctype html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>raylib HTML5 GAME</title>
<meta name="title" content="raylib HTML5 GAME">
<meta name="description" content="New HTML5 videogame, developed using raylib videogames library">
<meta name="keywords" content="raylib, games, html5, programming, C, C++, library, learn, videogames">
<meta name="viewport" content="width=device-width">
<!-- Facebook metatags for sharing -->
<meta property="og:title" content="raylib HTML5 GAME">
<meta property="og:image:type" content="image/png">
<meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
<meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
<meta property="og:url" content="http://www.raylib.com/games">
<meta property="og:site_name" content="raylib.com">
<meta property="og:description" content="New hmtl5 videogame, developed using raylib videogames library">
<meta name="twitter:card" content="summary">
<meta name="twitter:site" content="@emegemegames">
<meta name="twitter:title" content="raylib HTML5 GAME">
<meta name="twitter:description" content="New HTML5 videogame, developed using raylib videogames library">
<meta name="twitter:image" content="http://www.raylib.com/img/raylib_logo.png">
<meta name="twitter:url" content="http://www.raylib.com/img/raylib_logo.png">
<!--<link rel="stylesheet" href="./Koala Seasons by emegeme_files/main.css">-->
<link rel="shortcut icon" href="http://www.raylib.com/favicon.ico">
<style>
body {
font-family: arial;
margin: 0;
padding: none;
}
#header_part {
width: 100%;
height: 80px;
background-color: #888888;
}
#logo {
width:64px;
height:64px;
float:left;
position:relative;
margin:10px;
background-image:url(http://www.raylib.com/img/raylib_logo64x64.png);
}
.emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; }
div.emscripten { text-align: center; }
div.emscripten_border { border: 1px solid black; }
/* the canvas *must not* have any border or padding, or mouse coords will be wrong */
canvas.emscripten { border: 0px none; }
#emscripten_logo {
display: inline-block;
margin: 0;
}
.spinner {
height: 30px;
width: 30px;
margin: 0;
margin-top: 20px;
margin-left: 20px;
display: inline-block;
vertical-align: top;
-webkit-animation: rotation .8s linear infinite;
-moz-animation: rotation .8s linear infinite;
-o-animation: rotation .8s linear infinite;
animation: rotation 0.8s linear infinite;
border-left: 5px solid black;
border-right: 5px solid black;
border-bottom: 5px solid black;
border-top: 5px solid red;
border-radius: 100%;
background-color: rgb(245, 245, 245);
}
@-webkit-keyframes rotation {
from {-webkit-transform: rotate(0deg);}
to {-webkit-transform: rotate(360deg);}
}
@-moz-keyframes rotation {
from {-moz-transform: rotate(0deg);}
to {-moz-transform: rotate(360deg);}
}
@-o-keyframes rotation {
from {-o-transform: rotate(0deg);}
to {-o-transform: rotate(360deg);}
}
@keyframes rotation {
from {transform: rotate(0deg);}
to {transform: rotate(360deg);}
}
#status {
display: inline-block;
vertical-align: top;
margin-top: 30px;
margin-left: 20px;
font-weight: bold;
color: rgb(40, 40, 40);
}
#progress {
height: 20px;
width: 30px;
}
#controls {
display: inline-block;
float: right;
vertical-align: top;
margin-top: 30px;
margin-right: 20px;
}
#output {
width: 100%;
height: 140px;
margin: 0 auto;
margin-top: 10px;
display: block;
background-color: black;
color: rgb(37, 174, 38);
font-family: 'Lucida Console', Monaco, monospace;
outline: none;
}
</style>
</head>
<body>
<div id="header_part">
<a id="logo" href="http://www.raylib.com"></a>
<div class="spinner" id='spinner'></div>
<div class="emscripten" id="status">Downloading...</div>
<span id='controls'>
<span><input type="button" value="Fullscreen" onclick="Module.requestFullScreen(false, false)"></span>
</span>
<div class="emscripten">
<progress value="0" max="100" id="progress" hidden=1></progress>
</div>
</div>
<div class="emscripten_border">
<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()"></canvas>
</div>
<textarea id="output" rows="8"></textarea>
<script type='text/javascript'>
var statusElement = document.getElementById('status');
var progressElement = document.getElementById('progress');
var spinnerElement = document.getElementById('spinner');
var Module = {
preRun: [],
postRun: [],
print: (function() {
var element = document.getElementById('output');
if (element) element.value = ''; // clear browser cache
return function(text) {
if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
// These replacements are necessary if you render to raw HTML
//text = text.replace(/&/g, "&amp;");
//text = text.replace(/</g, "&lt;");
//text = text.replace(/>/g, "&gt;");
//text = text.replace('\n', '<br>', 'g');
console.log(text);
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<script async type="text/javascript" src="textures_rectangle.js"></script>
</body>
</html>

View File

@ -1,239 +0,0 @@
<!doctype html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>raylib HTML5 GAME</title>
<meta name="title" content="raylib HTML5 GAME">
<meta name="description" content="New HTML5 videogame, developed using raylib videogames library">
<meta name="keywords" content="raylib, games, html5, programming, C, C++, library, learn, videogames">
<meta name="viewport" content="width=device-width">
<!-- Facebook metatags for sharing -->
<meta property="og:title" content="raylib HTML5 GAME">
<meta property="og:image:type" content="image/png">
<meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
<meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
<meta property="og:url" content="http://www.raylib.com/games">
<meta property="og:site_name" content="raylib.com">
<meta property="og:description" content="New hmtl5 videogame, developed using raylib videogames library">
<meta name="twitter:card" content="summary">
<meta name="twitter:site" content="@emegemegames">
<meta name="twitter:title" content="raylib HTML5 GAME">
<meta name="twitter:description" content="New HTML5 videogame, developed using raylib videogames library">
<meta name="twitter:image" content="http://www.raylib.com/img/raylib_logo.png">
<meta name="twitter:url" content="http://www.raylib.com/img/raylib_logo.png">
<!--<link rel="stylesheet" href="./Koala Seasons by emegeme_files/main.css">-->
<link rel="shortcut icon" href="http://www.raylib.com/favicon.ico">
<style>
body {
font-family: arial;
margin: 0;
padding: none;
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#header_part {
width: 100%;
height: 80px;
background-color: #888888;
}
#logo {
width:64px;
height:64px;
float:left;
position:relative;
margin:10px;
background-image:url(http://www.raylib.com/img/raylib_logo64x64.png);
}
.emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; }
div.emscripten { text-align: center; }
div.emscripten_border { border: 1px solid black; }
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canvas.emscripten { border: 0px none; }
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display: inline-block;
margin: 0;
}
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height: 30px;
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margin: 0;
margin-top: 20px;
margin-left: 20px;
display: inline-block;
vertical-align: top;
-webkit-animation: rotation .8s linear infinite;
-moz-animation: rotation .8s linear infinite;
-o-animation: rotation .8s linear infinite;
animation: rotation 0.8s linear infinite;
border-left: 5px solid black;
border-right: 5px solid black;
border-bottom: 5px solid black;
border-top: 5px solid red;
border-radius: 100%;
background-color: rgb(245, 245, 245);
}
@-webkit-keyframes rotation {
from {-webkit-transform: rotate(0deg);}
to {-webkit-transform: rotate(360deg);}
}
@-moz-keyframes rotation {
from {-moz-transform: rotate(0deg);}
to {-moz-transform: rotate(360deg);}
}
@-o-keyframes rotation {
from {-o-transform: rotate(0deg);}
to {-o-transform: rotate(360deg);}
}
@keyframes rotation {
from {transform: rotate(0deg);}
to {transform: rotate(360deg);}
}
#status {
display: inline-block;
vertical-align: top;
margin-top: 30px;
margin-left: 20px;
font-weight: bold;
color: rgb(40, 40, 40);
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#progress {
height: 20px;
width: 30px;
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#controls {
display: inline-block;
float: right;
vertical-align: top;
margin-top: 30px;
margin-right: 20px;
}
#output {
width: 100%;
height: 140px;
margin: 0 auto;
margin-top: 10px;
display: block;
background-color: black;
color: rgb(37, 174, 38);
font-family: 'Lucida Console', Monaco, monospace;
outline: none;
}
</style>
</head>
<body>
<div id="header_part">
<a id="logo" href="http://www.raylib.com"></a>
<div class="spinner" id='spinner'></div>
<div class="emscripten" id="status">Downloading...</div>
<span id='controls'>
<span><input type="button" value="Fullscreen" onclick="Module.requestFullScreen(false, false)"></span>
</span>
<div class="emscripten">
<progress value="0" max="100" id="progress" hidden=1></progress>
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<div class="emscripten_border">
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var statusElement = document.getElementById('status');
var progressElement = document.getElementById('progress');
var spinnerElement = document.getElementById('spinner');
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print: (function() {
var element = document.getElementById('output');
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return function(text) {
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// These replacements are necessary if you render to raw HTML
//text = text.replace(/&/g, "&amp;");
//text = text.replace(/</g, "&lt;");
//text = text.replace(/>/g, "&gt;");
//text = text.replace('\n', '<br>', 'g');
console.log(text);
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element.scrollTop = element.scrollHeight; // focus on bottom
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printErr: function(text) {
if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
if (0) { // XXX disabled for safety typeof dump == 'function') {
dump(text + '\n'); // fast, straight to the real console
} else {
console.error(text);
}
},
canvas: (function() {
var canvas = document.getElementById('canvas');
// As a default initial behavior, pop up an alert when webgl context is lost. To make your
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// See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
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if (!Module.setStatus.last) Module.setStatus.last = { time: Date.now(), text: '' };
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window.onerror = function(event) {
// TODO: do not warn on ok events like simulating an infinite loop or exitStatus
Module.setStatus('Exception thrown, see JavaScript console');
spinnerElement.style.display = 'none';
Module.setStatus = function(text) {
if (text) Module.printErr('[post-exception status] ' + text);
};
};
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<script async type="text/javascript" src="textures_srcrec_dstrec.js"></script>
</body>
</html>

View File

@ -1,239 +0,0 @@
<!doctype html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>raylib HTML5 GAME</title>
<meta name="title" content="raylib HTML5 GAME">
<meta name="description" content="New HTML5 videogame, developed using raylib videogames library">
<meta name="keywords" content="raylib, games, html5, programming, C, C++, library, learn, videogames">
<meta name="viewport" content="width=device-width">
<!-- Facebook metatags for sharing -->
<meta property="og:title" content="raylib HTML5 GAME">
<meta property="og:image:type" content="image/png">
<meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
<meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
<meta property="og:url" content="http://www.raylib.com/games">
<meta property="og:site_name" content="raylib.com">
<meta property="og:description" content="New hmtl5 videogame, developed using raylib videogames library">
<meta name="twitter:card" content="summary">
<meta name="twitter:site" content="@emegemegames">
<meta name="twitter:title" content="raylib HTML5 GAME">
<meta name="twitter:description" content="New HTML5 videogame, developed using raylib videogames library">
<meta name="twitter:image" content="http://www.raylib.com/img/raylib_logo.png">
<meta name="twitter:url" content="http://www.raylib.com/img/raylib_logo.png">
<!--<link rel="stylesheet" href="./Koala Seasons by emegeme_files/main.css">-->
<link rel="shortcut icon" href="http://www.raylib.com/favicon.ico">
<style>
body {
font-family: arial;
margin: 0;
padding: none;
}
#header_part {
width: 100%;
height: 80px;
background-color: #888888;
}
#logo {
width:64px;
height:64px;
float:left;
position:relative;
margin:10px;
background-image:url(http://www.raylib.com/img/raylib_logo64x64.png);
}
.emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; }
div.emscripten { text-align: center; }
div.emscripten_border { border: 1px solid black; }
/* the canvas *must not* have any border or padding, or mouse coords will be wrong */
canvas.emscripten { border: 0px none; }
#emscripten_logo {
display: inline-block;
margin: 0;
}
.spinner {
height: 30px;
width: 30px;
margin: 0;
margin-top: 20px;
margin-left: 20px;
display: inline-block;
vertical-align: top;
-webkit-animation: rotation .8s linear infinite;
-moz-animation: rotation .8s linear infinite;
-o-animation: rotation .8s linear infinite;
animation: rotation 0.8s linear infinite;
border-left: 5px solid black;
border-right: 5px solid black;
border-bottom: 5px solid black;
border-top: 5px solid red;
border-radius: 100%;
background-color: rgb(245, 245, 245);
}
@-webkit-keyframes rotation {
from {-webkit-transform: rotate(0deg);}
to {-webkit-transform: rotate(360deg);}
}
@-moz-keyframes rotation {
from {-moz-transform: rotate(0deg);}
to {-moz-transform: rotate(360deg);}
}
@-o-keyframes rotation {
from {-o-transform: rotate(0deg);}
to {-o-transform: rotate(360deg);}
}
@keyframes rotation {
from {transform: rotate(0deg);}
to {transform: rotate(360deg);}
}
#status {
display: inline-block;
vertical-align: top;
margin-top: 30px;
margin-left: 20px;
font-weight: bold;
color: rgb(40, 40, 40);
}
#progress {
height: 20px;
width: 30px;
}
#controls {
display: inline-block;
float: right;
vertical-align: top;
margin-top: 30px;
margin-right: 20px;
}
#output {
width: 100%;
height: 140px;
margin: 0 auto;
margin-top: 10px;
display: block;
background-color: black;
color: rgb(37, 174, 38);
font-family: 'Lucida Console', Monaco, monospace;
outline: none;
}
</style>
</head>
<body>
<div id="header_part">
<a id="logo" href="http://www.raylib.com"></a>
<div class="spinner" id='spinner'></div>
<div class="emscripten" id="status">Downloading...</div>
<span id='controls'>
<span><input type="button" value="Fullscreen" onclick="Module.requestFullScreen(false, false)"></span>
</span>
<div class="emscripten">
<progress value="0" max="100" id="progress" hidden=1></progress>
</div>
</div>
<div class="emscripten_border">
<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()"></canvas>
</div>
<textarea id="output" rows="8"></textarea>
<script type='text/javascript'>
var statusElement = document.getElementById('status');
var progressElement = document.getElementById('progress');
var spinnerElement = document.getElementById('spinner');
var Module = {
preRun: [],
postRun: [],
print: (function() {
var element = document.getElementById('output');
if (element) element.value = ''; // clear browser cache
return function(text) {
if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
// These replacements are necessary if you render to raw HTML
//text = text.replace(/&/g, "&amp;");
//text = text.replace(/</g, "&lt;");
//text = text.replace(/>/g, "&gt;");
//text = text.replace('\n', '<br>', 'g');
console.log(text);
if (element) {
element.value += text + "\n";
element.scrollTop = element.scrollHeight; // focus on bottom
}
};
})(),
printErr: function(text) {
if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
if (0) { // XXX disabled for safety typeof dump == 'function') {
dump(text + '\n'); // fast, straight to the real console
} else {
console.error(text);
}
},
canvas: (function() {
var canvas = document.getElementById('canvas');
// As a default initial behavior, pop up an alert when webgl context is lost. To make your
// application robust, you may want to override this behavior before shipping!
// See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
return canvas;
})(),
setStatus: function(text) {
if (!Module.setStatus.last) Module.setStatus.last = { time: Date.now(), text: '' };
if (text === Module.setStatus.text) return;
var m = text.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/);
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text = m[1];
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progressElement.hidden = false;
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progressElement.max = null;
progressElement.hidden = true;
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}
statusElement.innerHTML = text;
},
totalDependencies: 0,
monitorRunDependencies: function(left) {
this.totalDependencies = Math.max(this.totalDependencies, left);
Module.setStatus(left ? 'Preparing... (' + (this.totalDependencies-left) + '/' + this.totalDependencies + ')' : 'All downloads complete.');
}
};
Module.setStatus('Downloading...');
window.onerror = function(event) {
// TODO: do not warn on ok events like simulating an infinite loop or exitStatus
Module.setStatus('Exception thrown, see JavaScript console');
spinnerElement.style.display = 'none';
Module.setStatus = function(text) {
if (text) Module.printErr('[post-exception status] ' + text);
};
};
</script>
<script async type="text/javascript" src="textures_to_image.js"></script>
</body>
</html>