Remove Meson build system
Less maintenance overhead that way, given that make/CMake now also do library versioning.
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.gitignore
vendored
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.gitignore
vendored
@ -110,9 +110,6 @@ docs/examples/web/*/*.html
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!docs/examples/web/shaders/loader.html
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!docs/examples/web/models/loader.html
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# Meson build system
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builddir/
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# CMake stuff
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CMakeCache.txt
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CMakeFiles
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15
meson.build
15
meson.build
@ -1,15 +0,0 @@
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project('raylib', 'c', version: '1.8.0',
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license: 'zlib',
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meson_version: '>= 0.39.1',
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default_options : 'c_std=gnu99')
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cc = meson.get_compiler('c')
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glfw_dep = dependency('glfw3', version : '>=3.2')
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gl_dep = dependency('gl')
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openal_dep = dependency('openal')
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x11_dep = dependency('x11')
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m_dep = cc.find_library('m', required : false)
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subdir('src')
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@ -1,22 +0,0 @@
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install_headers('raylib.h')
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source_c = [
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'audio.c',
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'core.c',
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'models.c',
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'rlgl.c',
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'shapes.c',
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'text.c',
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'textures.c',
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'utils.c',
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'external/stb_vorbis.c',
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]
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# use 'meson --default-library=static builddir' to build as static, if no builddir yet exists
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# use 'mesonconf -Ddefault_library=static builddir' to change the type
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raylib = library('raylib',
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source_c,
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dependencies : [ glfw_dep, gl_dep, openal_dep, m_dep, x11_dep],
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install : true,
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version : '1.8.0')
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