raysan5
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173f199313
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Corrected text drawing within an image
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2016-09-12 19:25:58 +02:00 |
|
Ray
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94142ecce5
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Some more work on audio...
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2016-09-09 01:34:30 +02:00 |
|
Ray
|
0c58c1198f
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Working on new audio functions...
|
2016-09-08 01:03:05 +02:00 |
|
Ray
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1e55c30824
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Removed raygui from raylib repo (own repo)
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2016-09-08 01:02:42 +02:00 |
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Ray
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8b35de3276
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Added new audio functions -IN PROGRESS-
- LoadWave()
- LoadWaveEx()
- UnloadWave()
- WaveFormat()
- WaveCopy()
- WaveCrop()
- GetWaveData()
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2016-09-08 00:20:06 +02:00 |
|
Ray
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10280c4b91
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Some code tweaks
|
2016-09-07 23:14:16 +02:00 |
|
raysan5
|
36f20376e6
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Redesigned lighting shader system
|
2016-09-05 20:15:21 +02:00 |
|
Ray
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9d66bc4a05
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Added function: ImageAlphaMask()
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2016-09-05 10:08:28 +02:00 |
|
raysan5
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a9ab516dae
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Formatting tweaks
|
2016-08-31 10:27:29 +02:00 |
|
Ray
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d27709b1f2
|
Merge pull request #188 from teodor-stoenescu/develop
Greater LoadOBJ() flexibility
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2016-08-31 10:22:40 +02:00 |
|
Teodor Stoenescu
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384602e5b5
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Merge remote-tracking branch 'upstream/develop' into develop
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2016-08-31 09:32:08 +03:00 |
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Teodor Stoenescu
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d0cf19e035
|
Greater LoadOBJ() flexibility
LoadOBJ can now load objects with having no texture coordinates or
objects having texture coordinates specified as tuples.
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2016-08-31 09:24:39 +03:00 |
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raysan5
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be97583f00
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Added function: UpdateSound()
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2016-08-29 11:17:58 +02:00 |
|
raysan5
|
7dbb17792a
|
Moved tool to folder
|
2016-08-27 21:05:16 +02:00 |
|
raysan5
|
4770e2010d
|
Review Android project
|
2016-08-26 19:40:37 +02:00 |
|
raysan5
|
5d88eb1d95
|
Reviewed project includes
|
2016-08-25 15:12:05 +02:00 |
|
raysan5
|
f1c3f2870b
|
Added TraceLog info on image spritefont loading
|
2016-08-25 15:11:52 +02:00 |
|
Ray
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2a9b8d7a39
|
Merge pull request #184 from nounoursheureux/develop
Fix a typo in the DrawCube, DrawCubeWires and DrawCubeTexture definitions
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2016-08-25 14:57:22 +02:00 |
|
Wilhem Barbier
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1d71e1b754
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Fix a typo in the DrawCube, DrawCubeWires and DrawCubeTexture definitions
|
2016-08-25 14:18:43 +02:00 |
|
raysan5
|
959a228815
|
Removed useless spacing
|
2016-08-16 11:09:55 +02:00 |
|
raysan5
|
342b89c5b9
|
Review Wave struct
|
2016-08-15 16:35:25 +02:00 |
|
raysan5
|
852813bdf1
|
Reviewed formatting
|
2016-08-15 16:35:25 +02:00 |
|
raysan5
|
1ffc4c7825
|
Corrected naming bug
|
2016-08-15 16:35:25 +02:00 |
|
Ray
|
bd26b66c27
|
Updated compiling notes
|
2016-08-15 16:18:04 +02:00 |
|
raysan5
|
3377a4485b
|
Support shared/dynamic raylib compilation
Generates:
Win32: raylib.dll, libraylibdll.a (import library)
Linux: libraylib.so
|
2016-08-13 11:31:15 +02:00 |
|
Ray
|
c98b7eecd8
|
Merge pull request #180 from teodor-stoenescu/develop
Small fix for GenMeshCubicmap()
|
2016-08-12 20:47:17 +02:00 |
|
Teodor Stoenescu
|
6e20037f7d
|
Small fix for GenMeshCubicmap()
This fix allows GenMeshCubicmap() to create cubic maps having cells of
arbitrary sizes.
|
2016-08-12 21:42:17 +03:00 |
|
raysan5
|
29f14186c1
|
Updated games to latest raylib version
Updated to new audio system
|
2016-08-11 12:08:41 +02:00 |
|
Ray
|
289e04a62a
|
Ported camera module to header-only
|
2016-08-10 12:55:54 +02:00 |
|
Ray
|
a1b6b217e4
|
Comment tweak
|
2016-08-10 12:55:31 +02:00 |
|
Ray
|
eb9072a2f1
|
Renamed functions for consistency
|
2016-08-10 12:20:46 +02:00 |
|
Ray
|
cc2b3228d1
|
Updated for C++
|
2016-08-09 23:03:29 +02:00 |
|
raysan5
|
caecb1c1eb
|
Removed x64 configuration
It could be added in a future if required...
|
2016-08-08 17:29:31 +02:00 |
|
raysan5
|
7e36727328
|
Visual Studio 2015 project
|
2016-08-08 17:22:26 +02:00 |
|
raysan5
|
ed387d00aa
|
Corrected issue with VS
|
2016-08-08 17:21:46 +02:00 |
|
raysan5
|
7fbd821727
|
Some code review tweaks
|
2016-08-07 13:51:01 +02:00 |
|
raysan5
|
f69f930b51
|
Some functions review
|
2016-08-07 13:38:48 +02:00 |
|
raysan5
|
cae209816c
|
Code tweak to avoid warning
|
2016-08-07 13:38:14 +02:00 |
|
Ray
|
2c079d7c6e
|
Review Lua examples and formatting
|
2016-08-07 11:14:08 +02:00 |
|
Ray
|
46248b0922
|
Merge pull request #175 from ghassanpl/develop
More fixes for Lua
|
2016-08-07 10:46:03 +02:00 |
|
ghassanpl
|
47b6e62744
|
Fixed bug with BoundingBox Lua constructor
Fixed use-after-free in DestroyLight
|
2016-08-06 22:14:49 +02:00 |
|
ghassanpl
|
6f27941e28
|
GetDroppedFiles and SetShaderValue in Lua working
Exposed Texture2D.id to Lua
Lights now have settable/gettable fields
|
2016-08-06 21:51:08 +02:00 |
|
ghassanpl
|
1950085893
|
Merge branch 'develop' of https://github.com/raysan5/raylib into develop
|
2016-08-06 20:46:15 +02:00 |
|
raysan5
|
306945fe14
|
Added trace on audio device closing
|
2016-08-06 19:30:56 +02:00 |
|
raysan5
|
16ac468bdb
|
Remove functions from user exposure
|
2016-08-06 19:30:41 +02:00 |
|
raysan5
|
58c762baa3
|
Replaced tabs by spaces
|
2016-08-06 19:30:13 +02:00 |
|
raysan5
|
865b216ebe
|
Updated Lua examples
Most of the examples already working! Only some of them still fail,
mostly related to data arrays...
|
2016-08-06 19:29:58 +02:00 |
|
ghassanpl
|
82a0fae678
|
Merge branch 'develop' of https://github.com/raysan5/raylib into develop
|
2016-08-06 17:10:56 +02:00 |
|
Ray
|
7f9513fbf4
|
Merge pull request #173 from ghassanpl/develop
Fixes for some Lua bugs
|
2016-08-06 17:09:57 +02:00 |
|
ghassanpl
|
cfe47cc854
|
Merge branch 'develop' of https://github.com/raysan5/raylib into develop
|
2016-08-06 17:03:07 +02:00 |
|