Commit Graph

3468 Commits

Author SHA1 Message Date
João Coelho
75b0264f35 fix various problems, thanks CppCheck :) (#1005)
* explained a bit more the core_window_letterbox example

* fixed a few 'ups' moments that could lead to mild head pain and time loss
2019-10-29 15:57:19 +01:00
Ray
64c588e9d8 Review latest PR #1003 2019-10-29 15:56:14 +01:00
Jean-Seb / jseb
862ef0524e Raysan (#1003)
* new linux makefile for Android portages

* Revert "projects: CMake: bump up minimal raylib version (#983)"

This reverts commit 82306af111.

* new PR for upstream

* for Raysan
2019-10-29 15:54:01 +01:00
Ray
d73abe73e5 REDESIGN: TextToUtf8()
ADDED: CodepointToUtf8()
2019-10-28 20:53:32 +01:00
Ray
6bf746d531 Corrected issue with function renamed 2019-10-28 20:39:39 +01:00
Ray
f6df47dfe5 ADDED: TextToUtf8() -WIP-
RENAMED: TextCountCodepoints() -> GetCodepointsCount()
2019-10-27 23:56:48 +01:00
Donald Duvall
3f12fa54f7 Update Bindings list include raylib-pas info (#1001) 2019-10-27 17:15:25 +01:00
chriscamacho
90b3dceb54 added GetMatrixProjection fixed issue with GL11 where model matrix was identity (#999) 2019-10-27 12:13:18 +01:00
Industrious Nomad
a6db31c01e updated RayMarching Demo (#997)
* Removed Unused Uniforms

uniform vec3 viewUp;
uniform float deltaTime;

* Removed Unused uniforms

uniform vec3 viewUp;
uniform float deltaTime;

* Updated Source

  Added   - #define PLATFORM_DESKTOP line for desktop users.
            This now will correctly find the proper glsl version for the raymarching.fs file.
  Removed - Uniforms --> deltaTime and viewUp. Including the code that was setting them.
            They were never used and they were triggering a log warning.
  Removed - The const from both screenWidth and screenHeight.
            Now they can be used to update the shader resolution when screen is resized.
            NOTE : This is a quick fix and probably not the best idea.
  Added   - IsWindowResized() to check if screen is resized.
            If window is resized then width, height and shader resolution are updated.
  Changed - MIT tag at bottom right color value to BLACK. Now it's easier to see.

* Closer Match to original code

* Removed the PLATFORM_DESKTOP Define
2019-10-26 09:45:15 +02:00
Ray
39e22046c1 ClearDirectoryFiles(): Corrected issue #994 2019-10-25 14:29:12 +02:00
chriscamacho
3d8b1165a8 mem leak in gltf loader (#995) 2019-10-23 10:42:17 +02:00
Ray
163a9e1f41 ClearDirectoryFiles() corrected bug 2019-10-23 00:46:41 +02:00
Ray
9b6227688f Corrected issue #992 2019-10-22 23:31:04 +02:00
Ray
3c2ce77b7b ClearDirectoryFiles(): Corrected memory leak #991 2019-10-22 23:18:42 +02:00
Ray
1878a9ea01 Corrected possible memory leak #993 2019-10-22 23:15:41 +02:00
Ray
06910eedfd Minor comment tweak 2019-10-22 23:15:26 +02:00
Ray
ca92f43c27 Review some defines 2019-10-22 00:37:10 +02:00
Ray
ea70c47a1a Review latest PR 2019-10-21 17:55:37 +02:00
Tyler Jessilynn Bezera
3f7fa6d6e7 Add multi texture support for materials in GLTF format (#979)
* Initial commit of addition for GLTF materials.. should support loading more than just albedo map.

* Clean up

* fixed seg faults and leaks

* temp don't overwrite defuse colour when rendering

* undid something dumb!

* correctly mixed diffuse map color when rendering to preserve not overwrite it
2019-10-21 17:38:23 +02:00
Ray
ab52f98480 Update text.c 2019-10-21 17:37:47 +02:00
Ray
c1d282d9e8 Corrected bug on no-extension 2019-10-21 17:37:43 +02:00
raysan5
e25f4dca1f Update external libraries 2019-10-19 17:26:58 +02:00
raysan5
68dcb55349 Corrected bug on ImageDrawRectangleLines() 2019-10-19 17:26:45 +02:00
Ray
b75511248d Remove trailing spaces 2019-10-17 17:18:03 +02:00
Ray
e40c26dea5 REVIEWED: GetCodepoints() issue
- Improved LoadBMFont()
2019-10-17 17:07:09 +02:00
Ray
7baa2975ec REDESIGNED: IsFileExtension()
Now it accepts a ';' separated list of extensions, useful to check multiple extensions
2019-10-11 20:13:11 +02:00
Ray
e0cb892d2d ADDED: GetCodepoints()
Get the unicode equivalent characters (as int array) from a UTF-8 text array... maybe this function is renamed to be clearer to users...
2019-10-11 20:12:15 +02:00
Ray
12d3e21f1b REVIEW: ImageAlphaMask()
When adding alpha mask to GRAYSCALE image, if using ImageFormat(), it could change pixel values, now we avoid that, mask is just added as an extra channel
2019-10-11 20:08:41 +02:00
chriscamacho
161c8b7d08 corrected examples Makefile target (#985) 2019-10-11 14:54:13 +02:00
elitepleb
82306af111 projects: CMake: bump up minimal raylib version (#983)
While at it, add comment to indicate what the version signifies.

[a3f: updated commit message]
2019-10-10 12:39:40 +02:00
Michael Vetter
596338b26a Check whether parsing mtl file was succesful (#982) 2019-10-03 21:05:21 +02:00
Michael Vetter
eb772bc1e0 Check whether GLTF was loaded correctly (#981) 2019-10-03 17:07:32 +02:00
Michael Vetter
047f093503 Remove dead assignments (#980)
The result of `success` is actually never used. Either we should check
for it and return or remove it. I assume just checking the last one is
okay.
2019-10-03 17:06:08 +02:00
Ray
df84f93938 Add security checks on file writting 2019-09-30 17:32:06 +02:00
Ray
a8e63b9724 Convert default shader to const strings 2019-09-25 16:45:17 +02:00
Catalin Moldovan
99e86d180b Const corectness for LoadShaderCode (#977)
* Const corectness for LoadShaderCode

* Added const for standalone variant as well.
2019-09-25 16:31:10 +02:00
AlexHCC
8adcec185e Improve code readability (#976) 2019-09-24 23:08:07 +02:00
Ray
3fcf2ee19a Example renamed 2019-09-22 22:13:22 +02:00
Ray
bdcb16e7bb Review PR and comments 2019-09-22 21:47:19 +02:00
chriscamacho
a679b0ccc0 contributed simple shader example (#973)
Contributed simple shader example
2019-09-22 21:28:50 +02:00
AlexHCC
acedf4a0d5 Fixed regular polygon shape rendering (#972) 2019-09-22 21:25:39 +02:00
Ray
1f730b3b35 Review ImageCrop() security checks 2019-09-20 15:55:55 +02:00
Ray
b331edd7a6 Let the user choose the formats 2019-09-20 15:54:10 +02:00
Ray
9d53e07883 Added preprocessor macros for GIF 2019-09-19 17:36:48 +02:00
chriscamacho
bce2dd1231 fixed leak with PBR example (#971) 2019-09-19 17:11:37 +02:00
Ray
d089e1cd34 ADDED: LoadAnimatedGIF() -WIP-
Still looking for a better way to integrate it into raylib API, maybe add a LoadImageAnim()?
2019-09-19 16:09:36 +02:00
Ray
741afde3bc Review PR formatting 2019-09-19 13:36:55 +02:00
chriscamacho
314c4061df fixs issue mem leak with LoadModel / OBJ and issue with -1 material index (#969) 2019-09-19 13:28:01 +02:00
raysan5
08165fed18 Review DecompressData() types, for consistency 2019-09-15 11:15:33 +02:00
raysan5
112874fe07 Review issue with HDR pixels loading 2019-09-14 20:07:44 +02:00