Ray
5e6cdf3a73
Update emsdk path on Windows to match new raylib installer package
2024-11-14 18:41:37 +01:00
Asdqwe
377248b1ac
Fix Makefile.Web ( #4487 )
2024-11-13 22:21:10 +01:00
Ray
b47fffb48b
Update Makefile.Web
2024-11-05 00:09:12 +01:00
Everton Jr.
ad79d4a884
[shapes] Add shapes_rectangle_advanced
example implementing a DrawRectangleRoundedGradientH
function ( #4435 )
...
* [rshapes] Add function
* "[shapes] rectangle advanced: fix screen width and height to fit with other examples"
2024-10-29 22:23:51 +01:00
Asdqwe
91a4f04794
Use mingw32-make for Windows ( #4436 )
2024-10-26 11:39:24 +02:00
Ray
22c77d17b7
REVIEWED: WebGL2 (OpenGL ES 3.0) backend flags (PLATFORM_WEB) #4330
2024-10-26 00:51:37 +02:00
Ray
7ac36e20cd
Update Makefile.Web
2024-10-25 23:55:31 +02:00
Ray
b0140b876b
REVIEWED: GPU skninning on Web, some gotchas! #4412
2024-10-24 12:25:05 +02:00
Ray
1effe92129
WARNING
: REMOVED: SVG files loading and drawing, moving it to raylib-extras
2024-10-10 20:37:46 +02:00
Magnus Oblerion
74ce90ce67
[example] Input virtual controls example ( #4342 )
...
* Add files via upload
* Update core_input_gamepad_virtual.c
* Add files via upload
* Update and rename core_input_gamepad_virtual.c to core_virtual_Dpad.c
* Update and rename core_virtual_Dpad.c to core_input_virtual_controls.c
* Delete examples/core/core_input_gamepad_virtual.png
* Add files via upload
* Update Makefile
* Update Makefile.Web
* Update README.md
* Update README.md
* Create core_input_virtual_controls.vcxproj
* Delete projects/VS2022/examples/core_input_virtual_controls.vcxproj
2024-10-06 15:47:47 +02:00
Tchan0
8dbf371244
Examples makefiles: align /usr/local with /src Makefile ( #4286 )
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* align /usr/local with src Makefile
Align /usr/local with the /src Makefile, where it can be overriden.
* /usr/local: allow override
align /usr/local with the /src Makefile, where it can be overriden
2024-08-25 11:23:08 +02:00
Reese Gallagher
7bde76ca2c
[rmodels] More performant point cloud rendering with DrawModelPoints()
( #4203 )
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* Added the ability to draw a model as a point cloud
* Added example to demonstrate drawing a model as a point cloud
* polished the demo a bit
* picture for example
* adhere to conventions for example
* update png to match aspect ratio
* minor changes
* address code convention comments
* added point rendering to makefiles
* added point rendering to readme and renumbered examples
* comment formatting
---------
Co-authored-by: Reese Gallagher <re325479@ucf.edu.com>
Co-authored-by: Ray <raysan5@gmail.com>
2024-08-24 18:42:38 +02:00
Alex ZH
43b0c9410e
[examples] Add new example: shaders_vertex_displacement
( #4186 )
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* shaders-vertex_displacement init
* implement simulation of wave in ocean
* update examples/README & add some comments
* update comments
* add gl100 shaders
2024-08-04 21:58:26 +02:00
Dalton Overmyer
077ab6d56b
Add an example that generates a random sequence. ( #3846 )
2024-02-29 18:26:49 +01:00
Ray
e52ae870f2
Reverted Makefile GL_ENABLE_GET_PROC_ADDRESS
#3713
2024-02-05 21:38:13 +01:00
Ray
ea31bd47e5
REVIEWED: PLATFORM_WEB build flags, added GL_ENABLE_GET_PROC_ADDRESS
...
Reviewed flags formating
2024-02-05 21:12:57 +01:00
Ray
3f1e59a7cf
Update copyright to 2024
2024-01-02 20:58:12 +01:00
TheManTheMythTheGameDev
1fc3d9aeb2
Add shadowmapping example ( #3653 )
2023-12-19 10:37:41 +01:00
Sergey Zapunidi
ce26e26177
Added missing textures_image_kernel example in web makefile ( #3555 )
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* Added missing textures_image_kernel example in web makefile
* Added missing --preload-file for textures_image_kernel
---------
Co-authored-by: zap <zap@physlab.ru>
2023-11-20 20:49:58 +01:00
Jussi Viitala
25c6c12150
Added glsl 100 and 120 shaders to lightmap example. ( #3543 )
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* Added glsl 100 and 120 shaders to lightmap example.
* Fixed lightmap example resource loading on web.
2023-11-18 20:02:33 +01:00
Ray
040b945fef
Reviewed some examples and warnings
2023-11-08 20:09:32 +01:00
Ray
bee6d7f065
Update Makefile.Web
2023-11-08 19:34:44 +01:00
Ray
21354119cc
REVIEWED: Makefile.Web
, reorganize and add examples
2023-11-08 18:10:29 +01:00
Ray
bbf0c3a46d
REVIEWED: Added new examples to VS2022 solution
2023-11-08 17:41:08 +01:00
Justin
3645244f9f
examples/shaders: Add an example for deferred shading ( #3496 )
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* add example for deferred rendering/shading
* adapt convention
---------
Co-authored-by: 27justin <me@justin.cx>
2023-10-31 20:13:12 +01:00
Ray
2da8cc383c
Update Makefile.Web
2023-10-29 19:46:34 +01:00
ubkp
8f517b7651
Fix compilation for PLATFORM_WEB examples ( #3454 )
2023-10-23 10:05:40 +02:00
Ray
fc6152613f
REVIEWED: raylib 5.0-dev
version for a future release
2023-10-18 00:33:05 +02:00
Ray
1896268775
Reviewed examples for consistency
2023-09-08 13:27:13 +02:00
Gabriel dos Santos Sanches
2d5d0c2999
examples: core: adds 2D camera two player split screen ( #3298 )
2023-09-08 12:22:12 +02:00
MichaelFiber
18e9784c6d
Remove PLATFORM_RPI ( #3232 )
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* Remove PLATFORM_RPI
* remove build artifacts
---------
Co-authored-by: MichaelFiber <michael@cubeofb.org>
Co-authored-by: Ray <raysan5@gmail.com>
2023-09-07 17:42:28 +02:00
bXi
c03ab03627
Added rudimentary SVG support. ( #2738 )
...
* Added rudimentary SVG support. Added 2 functions ImageLoadSvg and ImageLoadSvgWithSize.
* Added an example on how to use ImageLoadSvgWithSize and adjusted Makefiles accordingly.
* Added actual correct example file.
* Reviewed the code to keep the raylib coding conventions in mind.
Moved the LoadImageSvg() code into LoadImage() guarded by SUPPORT_FILEFORMAT_SVG.
Renamed LoadImageSvgWithSize() to LoadImageSvg().
Added a LoadImageSvgFromString() function to parse the loaded SVG into an actual image. This does the bulk of the work.
* Fixed typo.
---------
Co-authored-by: Ray <raysan5@gmail.com>
2023-09-02 13:00:18 +02:00
Asdqwe
46bac461ce
Add examples/shaders/shaders_lightmap.c to Makefiles ( #3276 )
2023-08-30 22:40:24 +02:00
ubkp
b980268ba7
[example] Core Input Gestures for Web ( #3172 )
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* [example] Core Input Gestures for Web
* Fix Doubletap for web
* Changes TAP_TIMEOUT and rgGetCurrentTime to seconds
2023-07-16 13:07:29 +02:00
Ray
1a361fdfe2
Update Makefile.Web
2023-03-13 23:24:30 +01:00
Ray
5a2c49b954
Updated Makefiles to include all missing new examples
2023-03-13 23:13:02 +01:00
Ray
1b873b028f
WARNING: REMOVED: Multichannel audio support API
...
It was quite restrictive and hacky implementation, just load multiple types same sound to play multiple instances.
2023-03-07 19:48:47 +01:00
Ray
0ccc1d3686
Update year to 2023
2023-01-01 19:07:58 +01:00
Ray
483f10397e
review note
2022-10-20 20:09:54 +02:00
Ray
d9f434afb9
Added -s EXPORTED_RUNTIME_METHODS=ccall
to examples web build #2739
2022-10-20 20:07:29 +02:00
Ray
328d65b1b3
Update Makefile.Web
2022-08-02 10:22:22 +02:00
Ray
d68ddda766
Added note for multi-threading web compilation
2022-08-02 09:59:12 +02:00
Ray
191c340409
Update Makefile.Web
2022-08-02 09:26:46 +02:00
Ray
ed7548051b
Update version to 4.2
2022-08-02 09:21:03 +02:00
Ray
b20d416131
Added latest examples
2022-08-02 00:30:26 +02:00
Ray
a0b4b28427
Update Makefile.Web
2022-08-01 23:57:09 +02:00
Ray
e121058eb6
RENAMED: example: textures_rectangle -> textures_sprite_anim
2022-07-07 12:09:30 +02:00
Ray
d0f53db65f
REMOVED: example: core_quat_conversion
2022-07-05 00:54:50 +02:00
Ray
043fa4cba7
Removed extras directory
2022-06-12 21:13:46 +02:00
Ray
8da566d6e7
WARNING: Removed physac
from raylib sources/examples
...
`physac` is available on its own repo
2022-06-06 11:00:06 +02:00