WARNING: REMOVED: SVG files loading and drawing, moving it to raylib-extras

This commit is contained in:
Ray 2024-10-10 20:37:46 +02:00
parent d3f86eb957
commit 1effe92129
10 changed files with 0 additions and 4709 deletions

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@ -549,7 +549,6 @@ TEXTURES = \
textures/textures_sprite_button \
textures/textures_sprite_explosion \
textures/textures_srcrec_dstrec \
textures/textures_svg_loading \
textures/textures_textured_curve \
textures/textures_to_image

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@ -415,7 +415,6 @@ TEXTURES = \
textures/textures_sprite_button \
textures/textures_sprite_explosion \
textures/textures_srcrec_dstrec \
textures/textures_svg_loading \
textures/textures_textured_curve \
textures/textures_to_image
@ -776,10 +775,6 @@ textures/textures_srcrec_dstrec: textures/textures_srcrec_dstrec.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file textures/resources/scarfy.png@resources/scarfy.png
textures/textures_svg_loading: textures/textures_svg_loading.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file textures/resources/test.svg
textures/textures_textured_curve: textures/textures_textured_curve.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file textures/resources/road.png@resources/road.png

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@ -1,72 +0,0 @@
/*******************************************************************************************
*
* raylib [textures] example - SVG loading and texture creation
*
* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
*
* Example originally created with raylib 4.2, last time updated with raylib 4.2
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2022 Dennis Meinen (@bixxy#4258 on Discord)
*
********************************************************************************************/
#include "raylib.h"
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [textures] example - svg loading");
// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
Image image = LoadImageSvg("resources/test.svg", 400, 350); // Loaded in CPU memory (RAM)
Texture2D texture = LoadTextureFromImage(image); // Image converted to texture, GPU memory (VRAM)
UnloadImage(image); // Once image has been converted to texture and uploaded to VRAM, it can be unloaded from RAM
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//---------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
// TODO: Update your variables here
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
DrawTexture(texture, screenWidth/2 - texture.width/2, screenHeight/2 - texture.height/2, WHITE);
//Red border to illustrate how the SVG is centered within the specified dimensions
DrawRectangleLines((screenWidth / 2 - texture.width / 2) - 1, (screenHeight / 2 - texture.height / 2) - 1, texture.width + 2, texture.height + 2, RED);
DrawText("this IS a texture loaded from an SVG file!", 300, 410, 10, GRAY);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
UnloadTexture(texture); // Texture unloading
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}

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@ -293,8 +293,6 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_texture_outline", "
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_texture_tiling", "examples\shaders_texture_tiling.vcxproj", "{EFA150D4-F93B-4D7D-A69C-9E8B4663BECD}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "textures_svg_loading", "examples\textures_svg_loading.vcxproj", "{D8026C60-CCBC-45DF-9085-BF21569EB414}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shapes_splines_drawing", "examples\shapes_splines_drawing.vcxproj", "{DF25E545-00FF-4E64-844C-7DF98991F901}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shapes_top_down_lights", "examples\shapes_top_down_lights.vcxproj", "{703BE7BA-5B99-4F70-806D-3A259F6A991E}"

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@ -180,7 +180,6 @@
//#define SUPPORT_FILEFORMAT_ASTC 1
//#define SUPPORT_FILEFORMAT_PKM 1
//#define SUPPORT_FILEFORMAT_PVR 1
//#define SUPPORT_FILEFORMAT_SVG 1
// Support image export functionality (.png, .bmp, .tga, .jpg, .qoi)
#define SUPPORT_IMAGE_EXPORT 1

3053
src/external/nanosvg.h vendored

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@ -225,14 +225,6 @@
#pragma GCC diagnostic pop
#endif
#if defined(SUPPORT_FILEFORMAT_SVG)
#define NANOSVG_IMPLEMENTATION // Expands implementation
#include "external/nanosvg.h"
#define NANOSVGRAST_IMPLEMENTATION
#include "external/nanosvgrast.h"
#endif
//----------------------------------------------------------------------------------
// Defines and Macros
//----------------------------------------------------------------------------------
@ -335,84 +327,6 @@ Image LoadImageRaw(const char *fileName, int width, int height, int format, int
return image;
}
// Load an image from a SVG file or string with custom size
Image LoadImageSvg(const char *fileNameOrString, int width, int height)
{
Image image = { 0 };
#if defined(SUPPORT_FILEFORMAT_SVG)
bool isSvgStringValid = false;
// Validate fileName or string
if (fileNameOrString != NULL)
{
int dataSize = 0;
unsigned char *fileData = NULL;
if (FileExists(fileNameOrString))
{
fileData = LoadFileData(fileNameOrString, &dataSize);
isSvgStringValid = true;
}
else
{
// Validate fileData as valid SVG string data
//<svg xmlns="http://www.w3.org/2000/svg" width="2500" height="2484" viewBox="0 0 192.756 191.488">
if ((fileNameOrString != NULL) &&
(fileNameOrString[0] == '<') &&
(fileNameOrString[1] == 's') &&
(fileNameOrString[2] == 'v') &&
(fileNameOrString[3] == 'g'))
{
fileData = (unsigned char *)fileNameOrString;
isSvgStringValid = true;
}
}
if (isSvgStringValid)
{
struct NSVGimage *svgImage = nsvgParse((char *)fileData, "px", 96.0f);
unsigned char *img = RL_MALLOC(width*height*4);
// Calculate scales for both the width and the height
const float scaleWidth = width/svgImage->width;
const float scaleHeight = height/svgImage->height;
// Set the largest of the 2 scales to be the scale to use
const float scale = (scaleHeight > scaleWidth)? scaleWidth : scaleHeight;
int offsetX = 0;
int offsetY = 0;
if (scaleHeight > scaleWidth) offsetY = (height - svgImage->height*scale)/2;
else offsetX = (width - svgImage->width*scale)/2;
// Rasterize
struct NSVGrasterizer *rast = nsvgCreateRasterizer();
nsvgRasterize(rast, svgImage, (int)offsetX, (int)offsetY, scale, img, width, height, width*4);
// Populate image struct with all data
image.data = img;
image.width = width;
image.height = height;
image.mipmaps = 1;
image.format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8;
// Free used memory
nsvgDelete(svgImage);
nsvgDeleteRasterizer(rast);
}
if (isSvgStringValid && (fileData != (unsigned char *)fileNameOrString)) UnloadFileData(fileData);
}
#else
TRACELOG(LOG_WARNING, "SVG image support not enabled, image can not be loaded");
#endif
return image;
}
// Load animated image data
// - Image.data buffer includes all frames: [image#0][image#1][image#2][...]
// - Number of frames is returned through 'frames' parameter
@ -600,36 +514,6 @@ Image LoadImageFromMemory(const char *fileType, const unsigned char *fileData, i
}
}
#endif
#if defined(SUPPORT_FILEFORMAT_SVG)
else if ((strcmp(fileType, ".svg") == 0) || (strcmp(fileType, ".SVG") == 0))
{
// Validate fileData as valid SVG string data
//<svg xmlns="http://www.w3.org/2000/svg" width="2500" height="2484" viewBox="0 0 192.756 191.488">
if ((fileData != NULL) &&
(fileData[0] == '<') &&
(fileData[1] == 's') &&
(fileData[2] == 'v') &&
(fileData[3] == 'g'))
{
struct NSVGimage *svgImage = nsvgParse((char *)fileData, "px", 96.0f);
unsigned char *img = RL_MALLOC(svgImage->width*svgImage->height*4);
// Rasterize
struct NSVGrasterizer *rast = nsvgCreateRasterizer();
nsvgRasterize(rast, svgImage, 0, 0, 1.0f, img, svgImage->width, svgImage->height, svgImage->width*4);
// Populate image struct with all data
image.data = img;
image.width = svgImage->width;
image.height = svgImage->height;
image.mipmaps = 1;
image.format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8;
nsvgDelete(svgImage);
nsvgDeleteRasterizer(rast);
}
}
#endif
#if defined(SUPPORT_FILEFORMAT_DDS)
else if ((strcmp(fileType, ".dds") == 0) || (strcmp(fileType, ".DDS") == 0))
{