Added -s EXPORTED_RUNTIME_METHODS=ccall
to examples web build #2739
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@ -279,11 +279,12 @@ ifeq ($(PLATFORM),PLATFORM_WEB)
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# -s ASYNCIFY # lets synchronous C/C++ code interact with asynchronous JS
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# -s FORCE_FILESYSTEM=1 # force filesystem to load/save files data
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# -s ASSERTIONS=1 # enable runtime checks for common memory allocation errors (-O1 and above turn it off)
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# -s EXPORTED_RUNTIME_METHODS=ccall # require exporting some LEGACY_RUNTIME functions, ccall() is required by miniaudio
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# --profiling # include information for code profiling
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# --memory-init-file 0 # to avoid an external memory initialization code file (.mem)
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# --preload-file resources # specify a resources folder for data compilation
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# --source-map-base # allow debugging in browser with source map
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LDFLAGS += -s USE_GLFW=3 -s ASYNCIFY -s TOTAL_MEMORY=67108864 -s FORCE_FILESYSTEM=1 --preload-file $(dir $<)resources@resources
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LDFLAGS += -s USE_GLFW=3 -s ASYNCIFY -s TOTAL_MEMORY=67108864 -s FORCE_FILESYSTEM=1 -s EXPORTED_RUNTIME_METHODS=ccall --preload-file $(dir $<)resources@resources
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# NOTE: Simple raylib examples are compiled to be interpreter with asyncify, that way,
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# we can compile same code for ALL platforms with no change required, but, working on bigger
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@ -283,7 +283,7 @@ ifeq ($(PLATFORM),PLATFORM_WEB)
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# --memory-init-file 0 # to avoid an external memory initialization code file (.mem)
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# --preload-file resources # specify a resources folder for data compilation
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# --source-map-base # allow debugging in browser with source map
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LDFLAGS += -s USE_GLFW=3 -s ASYNCIFY
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LDFLAGS += -s USE_GLFW=3 -s ASYNCIFY -s EXPORTED_RUNTIME_METHODS=ccall
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# NOTE: Simple raylib examples are compiled to be interpreter with asyncify, that way,
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# we can compile same code for ALL platforms with no change required, but, working on bigger
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