Asdqwe
d047597244
Fix example/audio/audio_module_player.c help instructions and small bug ( #3272 )
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* Fix example/audio/audio_module_player.c help instructions and small bug
* Update example/audio/audio_module_player.png screenshot
2023-08-29 19:04:27 +02:00
Ethan Conneely
fc0d132566
Remove e from secondes ( #3270 )
2023-08-28 22:49:45 +02:00
Asdqwe
de3dc94d5b
Fix example/models/models_loading_m3d.c controls ( #3269 )
2023-08-27 21:15:02 +02:00
Asdqwe
9393500bff
Fix example/models/models_loading_gltf.c controls ( #3268 )
2023-08-27 21:14:20 +02:00
ubkp
016b7d0a3a
Fix text_unicode.c example crashing ( #3250 )
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* Fix text_unicode.c example crashing
* Adjust the text_unicode.c example crashing fix
2023-08-19 13:43:00 +02:00
ubkp
e0afb8942e
Fix examples/others/rlgl_standalone.c compilation issue ( #3242 )
2023-08-14 21:55:13 +02:00
Jeffery Myers
62f5382d56
[AUDIO] Add an example of how to use LoadSoundAlias ( #3223 )
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* Add a function to clone a sound and share data with another sound.
* rename items based on feedback
* PR Feedback, use custom unload for sound alias, not variant of normal sound unloading
* sound_multi example
2023-08-04 17:14:04 +02:00
Ray
86f95d7150
Reviewed C compilation issues and formatting
2023-07-16 13:24:49 +02:00
ubkp
b980268ba7
[example] Core Input Gestures for Web ( #3172 )
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* [example] Core Input Gestures for Web
* Fix Doubletap for web
* Changes TAP_TIMEOUT and rgGetCurrentTime to seconds
2023-07-16 13:07:29 +02:00
Wytek01
3c4ce9c99b
Update examples_template.c to raylib 4.5 ( #3156 )
2023-07-05 16:39:38 +02:00
Ray
225b4fb3e2
REVIEWED: Vector2Angle()
2023-07-04 16:58:43 +02:00
Ray
fdc28fce80
Reviewed vector2angle example
2023-07-02 20:05:15 +02:00
Ray
e8af875756
Minor format tweak, another issue introduced...
2023-07-02 18:54:50 +02:00
Gisteron
64bb2fe3ec
fix vector angle example mode 0 circle segment drawing ( #3150 )
2023-07-02 18:51:27 +02:00
Ray
5361d498c3
WARNING: REDESIGN: Vector2Angle()
<-->Vector2LineAngle()
#2887
2023-07-02 17:27:38 +02:00
iacore
7392c4b0c5
Better examples/core_input_gamepad ( #3110 )
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* examples/core_input_gamepad: Add visuals for LT,RT
* examples/core_input_gamepad: arrows left/right to choose gamepad
* Style change
2023-06-14 20:46:10 +02:00
Ray
6aada7d5ec
Updated examples to raygui 4.0-dev
2023-06-09 18:07:25 +02:00
Dane Madsen
e465ed0850
Added ImageRotate ( #3078 )
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* Added ImageRotate
* Quick rename of the example
* Update ImageRotate by changing doubles to floats and checking code convention
* Update API
2023-05-24 09:22:51 +02:00
Dane Madsen
a4a6d4da8a
Add GenImageGradientSquare ( #3077 )
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* Add GenImageGradientSquare to allow square gradients
* Fix GenImageGradientSquare and add to textures_image_generation example
* Remove params from GenImageGradientSquare
2023-05-22 15:20:28 +02:00
Dane Madsen
e96dc46d38
Replaced GenImageGradientH and GenImageGradientV with GenImageLinearGradient ( #3074 )
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* Replaced GenImageGradientH and GenImageGradientV with GenImageLinearGradient
* renamed GenImageLinearGradient to GenImageGradientLinear
2023-05-21 11:33:47 +02:00
Gamer-Kold
6b92d71ea1
Reverted commits that deprecated the build.zig files, and added a note to all of them stating version of zig they were using ( #3060 )
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* Revert "Fixed broken build.zig files. Now works with latest stable compiler (as of commit, latest is 0.10.1) (#3045 )"
This reverts commit de748dfffe
so that zig
build script works with master branch of zig.
* Added a note to build.zig files that denotes what version of zig they have been tested with.
* Standardised the note in the build.zig files
2023-05-15 11:23:36 +02:00
Alfred Reinold Baudisch
53b7b26c45
Added ModelAnimation.name, initially with GLTF animation names loaded ( #3044 )
2023-05-07 10:33:14 +02:00
Ray
5573f0f1c7
REVIEWED: Ligthmap example
2023-05-04 20:35:20 +02:00
Jussi Viitala
abcbd9817e
Lightmap example. ( #3043 )
2023-05-04 20:21:35 +02:00
Ray
a4a5a798bd
Update rlgl_compute_shader.c
2023-05-01 14:03:32 +02:00
star-tek-mb
ed2caa1277
fix for latest zig master ( #3037 )
2023-05-01 11:02:34 +02:00
Mingjie Shen
7b7c0c83ef
Fix offset used before range check ( #3021 )
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This use of offset 'i' should follow the range check.
2023-04-22 10:13:11 +02:00
Mansour Quddus
4f43ceb0d2
add missing space in one of the cameraDescriptions ( #2977 )
2023-03-21 08:31:29 +01:00
Ray
2e02474b7a
Update core_loading_thread.c
2023-03-19 11:25:29 +01:00
Ray
54ccb18e87
Update write_depth.fs
2023-03-14 13:39:33 +01:00
Ray
3d64598e11
Update Makefile
2023-03-14 13:14:19 +01:00
Ray
1a361fdfe2
Update Makefile.Web
2023-03-13 23:24:30 +01:00
Ray
5a2c49b954
Updated Makefiles to include all missing new examples
2023-03-13 23:13:02 +01:00
Ray
90ec0d52e0
Reviewed filename
2023-03-13 23:12:23 +01:00
Ray
4f38830058
Some tweaks
2023-03-12 20:14:32 +01:00
Ray
8ca3212701
REVIEWED: UpdateCameraPro()
to use Vector3
2023-03-12 19:40:43 +01:00
Ray
f9c4cc2040
ADDED: UpdateCameraPro()
-Experimental-
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REVIEWED: rcamera module formating
REVIEWED: `core_3d_camera_example`
2023-03-12 19:28:42 +01:00
Ray
1b873b028f
WARNING: REMOVED: Multichannel audio support API
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It was quite restrictive and hacky implementation, just load multiple types same sound to play multiple instances.
2023-03-07 19:48:47 +01:00
Ray
614e0518a7
Remove trailing spaces
2023-03-06 14:58:58 +01:00
Ray
f4f6e25340
Support QOA audio file format by default
2023-03-05 14:07:02 +01:00
Ray
6897b43599
REVIEWED: core_drop_files
#2943
2023-03-03 20:13:35 +01:00
hkc
d26a56d4e1
Added mixed audio processor ( #2929 )
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* Use RL_QUADS/RL_TRIANGLES for single-pixel drawing
Addresses problem mentioned in
https://github.com/raysan5/raylib/issues/2744#issuecomment-1273568263
(in short: when drawing pixels using DrawPixel{,V} in camera mode,
upscaled pixel becomes a line instead of bigger pixel)
* [rtextures] Fixed scaling down in ImageTextEx
Closes #2755
* Added global audio processor
* Renamed struct member to follow naming conventions
* Added example for AttachAudioMixedProcessor
2023-02-20 11:13:24 +01:00
Ray
2766835ed4
REPLACE: TABS by 4 spaces
2023-02-15 17:36:31 +01:00
Jeffery Myers
9eaed07b77
Make the oribital camera work like it used to (it is not just a copy of third person) ( #2926 )
2023-02-15 17:17:00 +01:00
Ray
1cfb484100
ADDED: Example project to VS
2023-02-14 20:31:42 +01:00
Ray
547819766f
ADDED: Example project to VS2022 solution
2023-02-14 20:12:53 +01:00
Ray
ea590c44a9
REVIEWED: Camera redesign PR
2023-02-14 20:00:51 +01:00
Crydsch Cube
73989a4981
WIP rcamera redesign vector ( #2563 )
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* core functionality CAMERA_FREE
* fix example
* add remaining camera modes
* add view bobbing
* view bobbing
* catch curser in SetCameraMode
* adjust examples
* fix compilation on linux
* fix example text_draw_3d
* actually fix text_draw_3d
* Updated camera API
* Improve Vector3RotateByAxisAngle() function
* remove camera.mode dependency from low-level functions
* remove camera.mode from struct
* fixes after rebase
* adjust examples for new UpdateCamera function
* adjust example models_loading_m3d
---------
Co-authored-by: Ray <raysan5@gmail.com>
2023-02-14 17:47:21 +01:00
BugraAlptekinSari
4ae0a416f4
Added raymarch example and thumbnail for write depth ( #2919 )
2023-02-11 13:37:50 +01:00
star-tek-mb
04ab76b889
zig build: do not use deprecated functions ( #2913 )
2023-02-06 10:28:24 +01:00