Fix example/models/models_loading_gltf.c controls (#3268)

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Asdqwe 2023-08-27 16:14:20 -03:00 committed by GitHub
parent 76adf883fd
commit 9393500bff
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1 changed files with 7 additions and 7 deletions

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@ -4,9 +4,9 @@
*
* LIMITATIONS:
* - Only supports 1 armature per file, and skips loading it if there are multiple armatures
* - Only supports linear interpolation (default method in Blender when checked
* - Only supports linear interpolation (default method in Blender when checked
* "Always Sample Animations" when exporting a GLTF file)
* - Only supports translation/rotation/scale animation channel.path,
* - Only supports translation/rotation/scale animation channel.path,
* weights not considered (i.e. morph targets)
*
* Example originally created with raylib 3.7, last time updated with raylib 4.2
@ -42,7 +42,7 @@ int main(void)
// Load gltf model
Model model = LoadModel("resources/models/gltf/robot.glb");
// Load gltf model animations
unsigned int animsCount = 0;
unsigned int animIndex = 0;
@ -63,9 +63,9 @@ int main(void)
//----------------------------------------------------------------------------------
UpdateCamera(&camera, CAMERA_THIRD_PERSON);
// Select current animation
if (IsKeyPressed(KEY_UP)) animIndex = (animIndex + 1)%animsCount;
else if (IsKeyPressed(KEY_DOWN)) animIndex = (animIndex + animsCount - 1)%animsCount;
if (IsMouseButtonPressed(MOUSE_BUTTON_RIGHT)) animIndex = (animIndex + 1)%animsCount;
else if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) animIndex = (animIndex + animsCount - 1)%animsCount;
// Update model animation
ModelAnimation anim = modelAnimations[animIndex];
animCurrentFrame = (animCurrentFrame + 1)%anim.frameCount;
@ -85,7 +85,7 @@ int main(void)
EndMode3D();
DrawText("Use the UP/DOWN arrow keys to switch animation", 10, 10, 20, GRAY);
DrawText("Use the LEFT/RIGHT mouse buttons to switch animation", 10, 10, 20, GRAY);
DrawText(TextFormat("Animation: %s", anim.name), 10, GetScreenHeight() - 20, 10, DARKGRAY);
EndDrawing();