Android uses XBGR8888 and ABGR8888 as default scanout buffer, But qemu
does not support them for qemu_pixman_to_drm_format conversion within
virtio_gpu_create_dmabuf for virtio gpu.
so, add those 2 formats into drm_format_pixman_map.
Signed-off-by: Ken Xue <Ken.Xue@amd.com>
Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-ID: <20230914013151.805363-1-Ken.Xue@amd.com>
qemu_graphic_console_is_multihead() declares the graphical console "c" a
"multihead" console if there are two different graphical consoles in the
system that (a) both reference "c->device", and (b) have different
"c->head" numbers. In effect, if at least two graphical consoles exist
that are different heads of the same device that underlies "c". In fact,
"c" may be one of these two graphical consoles, or "c" may differ from
both of those consoles (in case "c->device" has at least three heads).
The loop currently uses this awkward "two different consoles" approach
because the function used not to have access to "c", only to "c->device",
which didn't allow for fetching (and comparing) "c->head". But, we've
changed that in the last patch; we now pass all of "c" to
qemu_graphic_console_is_multihead().
Thus, look for the *first* (and possibly *only*) graphical console, if
any, that refers to the same "device" as "c", but by a different "head"
number.
Cc: "Marc-André Lureau" <marcandre.lureau@redhat.com> (odd fixer:Graphics)
Cc: Gerd Hoffmann <kraxel@redhat.com> (odd fixer:Graphics)
Signed-off-by: Laszlo Ersek <lersek@redhat.com>
Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-ID: <20230913144959.41891-5-lersek@redhat.com>
According to Marc-André's and Gerd's descriptions, the "device" and
"head" members of QemuGraphicConsole are exposed as QOM properties for two
purposes:
(1) Introspection (e.g., "qom-get" monitor command).
(2) A VNC server can display a specific device + head. This lets us run a
multihead configuration by using multiple VNC servers (one for each
head).
Further, we can link input devices to device + head, so input events
are routed to different devices dependent on where they are coming
from. Which is most useful for tablet devices in a VNC multihead
setup, each head has its own tablet device then. This does requires
manual guest-side configuration, for establishing the same tablet <->
head relationship.
However, neither goal seems to justify the complicated QOM property lookup
that's internal to qemu_console_is_multihead().
Rework qemu_console_is_multihead() with plain old C language field
accesses.
Cc: "Marc-André Lureau" <marcandre.lureau@redhat.com> (odd fixer:Graphics)
Cc: Gerd Hoffmann <kraxel@redhat.com> (odd fixer:Graphics)
Signed-off-by: Laszlo Ersek <lersek@redhat.com>
Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-ID: <20230913144959.41891-4-lersek@redhat.com>
qemu_console_is_multihead() declares the console "c" a "multihead" console
if there are two different consoles in the system that (a) both reference
"c->device", and (b) have different "c->head" numbers. In effect, if at
least two consoles exist that are different heads of the same device that
underlies "c".
Commit 58d5870845 ("ui/console: move graphic fields to
QemuGraphicConsole", 2023-09-04) pushed the "device" and "head" members
from the QemuConsole base class down to the QemuGraphicConsole subclass,
adjusting the referring QOM properties accordingly as well. As a result,
the "device" property lookup in qemu_console_is_multihead() now crashes,
in case the candidate console being investigated for criterion (a) is not
a QemuGraphicConsole instance:
> Unexpected error in object_property_find_err() at qom/object.c:1314:
> qemu: Property 'qemu-fixed-text-console.device' not found
> Aborted (core dumped)
This is effectively an unchecked downcast. Make it checked: only consider
such console candidates that are themselves QemuGraphicConsole instances.
Cc: "Marc-André Lureau" <marcandre.lureau@redhat.com> (odd fixer:Graphics)
Cc: Gerd Hoffmann <kraxel@redhat.com> (odd fixer:Graphics)
Fixes: 58d5870845
Signed-off-by: Laszlo Ersek <lersek@redhat.com>
Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-ID: <20230913144959.41891-3-lersek@redhat.com>
qemu_console_is_multihead() is only called from within "ui/console.c";
make it static.
Cc: "Marc-André Lureau" <marcandre.lureau@redhat.com> (odd fixer:Graphics)
Cc: Gerd Hoffmann <kraxel@redhat.com> (odd fixer:Graphics)
Signed-off-by: Laszlo Ersek <lersek@redhat.com>
Reviewed-by: Philippe Mathieu-Daudé <philmd@linaro.org>
Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-ID: <20230913144959.41891-2-lersek@redhat.com>
Although an input is routed depending on the console,
qemu_input_is_absolute() had no mechanism to specify the console.
Accept QemuConsole as an argument for qemu_input_is_absolute, and let
the display know the absolute/relative state for a particular console.
Signed-off-by: Akihiko Odaki <akihiko.odaki@daynix.com>
Reviewed-by: Philippe Mathieu-Daudé <philmd@linaro.org>
Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-Id: <20230921082936.28100-1-akihiko.odaki@daynix.com>
If there is no audiodev do not send the audio ack in response to
VNC_ENCODING_AUDIO, so that clients aren't told audio exists, and
immediately drop the client if they try to send any audio control messages
when audio is not advertised.
Reviewed-by: Daniel P. Berrangé <berrange@redhat.com>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
Local variables shadowing other local variables or parameters make the
code needlessly hard to understand. Tracked down with -Wshadow=local.
Clean up: delete inner declarations when they are actually redundant,
else rename variables.
Signed-off-by: Markus Armbruster <armbru@redhat.com>
Reviewed-by: Peter Maydell <peter.maydell@linaro.org>
Message-ID: <20230921121312.1301864-4-armbru@redhat.com>
VNC_FEATURE_XVP was not shifted left before adding it to vs->features,
so it was never enabled; but it was also checked the wrong way with
a logical AND instead of vnc_has_feature. Fix both places.
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
The debug message was cut and pasted from the invalid audio format
case, but the audio message is at bytes 2-3.
Reviewed-by: Daniel P. Berrangé <berrange@redhat.com>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
Ensure that it only get called when dpy_ui_info_supported(). The
function should always return a result. There should be a non-null
console or active_console.
Modify the argument to be const as well.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Albert Esteve <aesteve@redhat.com>
Move common declarations to console-priv.h, and add a new unit
console-vc.c which will handle VC/chardev rendering, when pixman is
available.
(if necessary, the move could be done chunk by chunks)
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Daniel P. Berrangé <berrange@redhat.com>
Those changes will help to split console.c unit in the following commit.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Daniel P. Berrangé <berrange@redhat.com>
It's already part of PIXMAN image.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Daniel P. Berrangé <berrange@redhat.com>
They are QemuTextConsole functions, let's make it clear.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Daniel P. Berrangé <berrange@redhat.com>
The function calls to `kbd_put_keysym` have been updated to now call
`kbd_put_keysym_console` with a NULL console parameter.
Like most console functions, NULL argument is now for the active console.
This will allow to rename the text console functions in a consistent manner.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Akihiko Odaki <akihiko.odaki@daynix.com>
It is true, that there is no problem during runtime
from the first sight, because the memory is lost just
before qemu exits. Nevertheless, this change is necessary,
because AddressSanitizer is not able to recognize this
situation and produces crash-report (which is
false-positive in fact). Lots of False-Positive warnings
are davaluing problems, found with fuzzing, and thus the
whole methodology of dynamic analysis.
This patch eliminates such False-Positive reports,
and makes every problem, found with fuzzing, more valuable.
Fixes: 060ab76356 ("gtk: don't exit early in case gtk init fails")
Signed-off-by: Dmitry Frolov <frolov@swemel.ru>
Reviewed-by: Michael Tokarev <mjt@tls.msk.ru>
Message-Id: <20230825115818.1091936-1-frolov@swemel.ru>
Input handler resource should be released when
VDAgentChardev object finalize
Signed-off-by: Guoyi Tu <tugy@chinatelecom.cn>
Signed-off-by: dengpengcheng <dengpc12@chinatelecom.cn>
Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-Id: <e7f5e172abf797d454e00a4bbe53af83e4aa4497.1692281173.git.tugy@chinatelecom.cn>
when the agent connection is lost, the input handler of the mouse
doesn't deactivate, which results in unresponsive mouse events in
VNC windows.
To fix this issue, call vdagent_disconnect() to reset the state
each time the frontend disconncect
Signed-off-by: Guoyi Tu <tugy@chinatelecom.cn>
Signed-off-by: dengpengcheng <dengpc12@chinatelecom.cn>
Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-Id: <71fd5a58fd09f10cdb35f167b2edb5669300116e.1692281173.git.tugy@chinatelecom.cn>
Currently, when using `-display dbus,gl=on` all updates to the client
become "full scanout" updates, meaning there is no way for the client to
limit damage regions to the display server.
Instead of using an "update count", this patch tracks the damage region
and propagates it to the client.
This was less of an issue when clients were using GtkGLArea for
rendering,
as you'd be doing full-surface redraw. To be efficient, the client needs
both a DMA-BUF and the damage region to be updated.
Co-authored-by: Christian Hergert <chergert@redhat.com>
Signed-off-by: Bilal Elmoussaoui <belmouss@redhat.com>
Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-Id: <20230814125802.102160-1-belmouss@redhat.com>
Use autofree heap allocation instead of variable-length
array on the stack.
The codebase has very few VLAs, and if we can get rid of them all we
can make the compiler error on new additions. This is a defensive
measure against security bugs where an on-stack dynamic allocation
isn't correctly size-checked (e.g. CVE-2021-3527).
Signed-off-by: Philippe Mathieu-Daudé <philmd@redhat.com>
[PMM: expanded commit message]
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Reviewed-by: Francisco Iglesias <frasse.iglesias@gmail.com>
Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-Id: <20230818151057.1541189-4-peter.maydell@linaro.org>
In the send_hextile_tile_* function we create a variable length array
data[]. In fact we know that the client_pf.bytes_per_pixel is at
most 4 (enforced by set_pixel_format()), so we can make the array a
compile-time fixed length of 1536 bytes.
The codebase has very few VLAs, and if we can get rid of them all we
can make the compiler error on new additions. This is a defensive
measure against security bugs where an on-stack dynamic allocation
isn't correctly size-checked (e.g. CVE-2021-3527).
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Reviewed-by: Philippe Mathieu-Daudé <philmd@linaro.org>
[ Marc-André - rename BPP to MAX_BYTES_PER_PIXEL ]
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-Id: <20230818151057.1541189-3-peter.maydell@linaro.org>
Use an autofree heap allocation instead of a variable-length
array on the stack in qemu_spice_create_update().
The codebase has very few VLAs, and if we can get rid of them all we
can make the compiler error on new additions. This is a defensive
measure against security bugs where an on-stack dynamic allocation
isn't correctly size-checked (e.g. CVE-2021-3527).
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Reviewed-by: Philippe Mathieu-Daudé <philmd@linaro.org>
Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-Id: <20230818151057.1541189-2-peter.maydell@linaro.org>
Those functions are specifc to text/vc console, make that explicit from
the argument type.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Daniel P. Berrangé <berrange@redhat.com>
Message-Id: <20230830093843.3531473-45-marcandre.lureau@redhat.com>
In commit 6f974c843c ("gtk: overwrite the console.c char driver"), I
shared the VC console parse handler with GTK. And later on in commit
d8aec9d9 ("display: add -display spice-app launching a Spice client"),
I also used it to handle spice-app VC.
This is not necessary, the VC console options (width/height/cols/rows)
are specific, and unused by tty-level GTK/Spice VC.
This is not a breaking change, as those options are still being parsed
by QAPI ChardevVC. Adjust the documentation about it.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Daniel P. Berrangé <berrange@redhat.com>
Message-Id: <20230830093843.3531473-44-marcandre.lureau@redhat.com>
This will allow to split the VC code in a separate unit more easily.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Daniel P. Berrangé <berrange@redhat.com>
Message-Id: <20230830093843.3531473-43-marcandre.lureau@redhat.com>
This function is called on invalidate, on each cursor blink.
Avoid the extra copy when the console size didn't change.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Daniel P. Berrangé <berrange@redhat.com>
Message-Id: <20230830093843.3531473-41-marcandre.lureau@redhat.com>
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Daniel P. Berrangé <berrange@redhat.com>
Reviewed-by: Philippe Mathieu-Daudé <philmd@linaro.org>
Message-Id: <20230830093843.3531473-40-marcandre.lureau@redhat.com>
The QemuTextConsole code paths assume a surface is being used as
scanout, let's make this more explicit.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Daniel P. Berrangé <berrange@redhat.com>
Message-Id: <20230830093843.3531473-39-marcandre.lureau@redhat.com>
They are not specific to VGA. Let's use the object type name as prefix
instead, to avoid confusion.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Daniel P. Berrangé <berrange@redhat.com>
Reviewed-by: Philippe Mathieu-Daudé <philmd@linaro.org>
Message-Id: <20230830093843.3531473-38-marcandre.lureau@redhat.com>
QEMU_RGB macro is actually defining a pixman color. Make this explicit
in the macro name. Move it to qemu-pixman.h so it can be used elsewhere,
as done in the following patch. Finally, define
QEMU_PIXMAN_COLOR_{BLACK,GRAY}, to avoid need to look up the VGA color
table from the QemuConsole placeholder surface rendering.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Philippe Mathieu-Daudé <philmd@linaro.org>
Message-Id: <20230830093843.3531473-37-marcandre.lureau@redhat.com>
We are going to split the console.c unit next, and implement
separately. But we need to check the underlying type in various places.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Daniel P. Berrangé <berrange@redhat.com>
Message-Id: <20230830093843.3531473-36-marcandre.lureau@redhat.com>
We can get the active console dimension regardless of its kind, by
simply giving NULL as argument. It will fallback with the given value
when the dimensions aren't known.
This will also allow to move the code in a separate unit more easily.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Daniel P. Berrangé <berrange@redhat.com>
Message-Id: <20230830093843.3531473-33-marcandre.lureau@redhat.com>
Move fields specific to graphic console to the console subclass.
qemu_console_get_head() is adapated to accomodate QemuTextConsole, and
always returns 0.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Daniel P. Berrangé <berrange@redhat.com>
Message-Id: <20230830093843.3531473-30-marcandre.lureau@redhat.com>
Now we can instantiate the specific console with its own fields. Pass
the most appropriate type to the various functions, and cast up to
QEMU_CONSOLE as necessary.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Daniel P. Berrangé <berrange@redhat.com>
Message-Id: <20230830093843.3531473-29-marcandre.lureau@redhat.com>
This code path is probably not executed at this point, since console
aren't being released.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Daniel P. Berrangé <berrange@redhat.com>
Message-Id: <20230830093843.3531473-28-marcandre.lureau@redhat.com>
The timer is only relevant when a text console exists.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Daniel P. Berrangé <berrange@redhat.com>
Message-Id: <20230830093843.3531473-27-marcandre.lureau@redhat.com>
Although at this point only QemuGraphicConsole have hw_ops that
implements ui_info() callback, it makes sense to keep the code in the
base QemuConsole, to simplify conditions for the caller.
As of now, the code didn't reach a NULL timer because dpy_set_ui_info()
checks if dpy_ui_info_supported() (hw_ops->ui_info != NULL), which is
false for text_console_ops. This is a bit fragile, let simply allocate
and free the timer in the base class.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Daniel P. Berrangé <berrange@redhat.com>
Message-Id: <20230830093843.3531473-26-marcandre.lureau@redhat.com>
When recycling unused QemuConsole, we should still set the associated
head number for correct information and lookups.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Daniel P. Berrangé <berrange@redhat.com>
Message-Id: <20230830093843.3531473-25-marcandre.lureau@redhat.com>
graphics_console_init() is expected to return a graphic console.
The function doesn't need to be exported.
We are going to specialize further QemuGraphicConsole & QemuTextConsole.
The two will not be interchangeable anymore.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Daniel P. Berrangé <berrange@redhat.com>
Message-Id: <20230830093843.3531473-24-marcandre.lureau@redhat.com>
The constructor helper isn't of much used now.
"head" is only specified for graphic console (and default to 0), and we
are going to move it to QemuGraphicConsole next.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Daniel P. Berrangé <berrange@redhat.com>
Message-Id: <20230830093843.3531473-23-marcandre.lureau@redhat.com>
This will allow to move code/data to the specific console types.
Replace console_type_t with object type check.
QemuConsole can be abstract.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Daniel P. Berrangé <berrange@redhat.com>
Message-Id: <20230830093843.3531473-21-marcandre.lureau@redhat.com>
Boilerplate code to introduce different object types for the different
console types.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Daniel P. Berrangé <berrange@redhat.com>
Message-Id: <20230830093843.3531473-20-marcandre.lureau@redhat.com>
Object construction should be done in respective object instance and
class handlers.
Introduce qemu_console_register() to split out the registration logic.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Daniel P. Berrangé <berrange@redhat.com>
Message-Id: <20230830093843.3531473-19-marcandre.lureau@redhat.com>
The following patch will move some object initialization to the
corresponding handlers.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Daniel P. Berrangé <berrange@redhat.com>
Message-Id: <20230830093843.3531473-18-marcandre.lureau@redhat.com>
Even though they actually use more of QemuConsole at this point, it
makes it clearer those functions are only used from the chardev
implementation.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Daniel P. Berrangé <berrange@redhat.com>
Message-Id: <20230830093843.3531473-16-marcandre.lureau@redhat.com>
To allow easier refactoring in following patches.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Daniel P. Berrangé <berrange@redhat.com>
Message-Id: <20230830093843.3531473-13-marcandre.lureau@redhat.com>
There is no code path that could allow a NULL return there.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Daniel P. Berrangé <berrange@redhat.com>
Message-Id: <20230830093843.3531473-11-marcandre.lureau@redhat.com>
There is no obvious reason to defer text console initialization. We can
simply take the global display state in new_console().
This simplify somewhat the code to allow moving the VC to a separate unit.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Daniel P. Berrangé <berrange@redhat.com>
Message-Id: <20230830093843.3531473-10-marcandre.lureau@redhat.com>
All usages have been removed.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Daniel P. Berrangé <berrange@redhat.com>
Message-Id: <20230830093843.3531473-9-marcandre.lureau@redhat.com>
The function will handle the case when no listeners are gfx, without
extra meaningful cost.
This allows to get rid of DisplayState dependency in VC implementation.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Daniel P. Berrangé <berrange@redhat.com>
Message-Id: <20230830093843.3531473-8-marcandre.lureau@redhat.com>
Even if we don't have a gfx listener, we should call
displaychangelistener_display_console() which handle that case correctly.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Daniel P. Berrangé <berrange@redhat.com>
Message-Id: <20230830093843.3531473-7-marcandre.lureau@redhat.com>
If there are no "text" listener, the callback will simply be ignored.
The rest of text handling can be done cheaply.
This allows to remove some dependency on DisplayState from VC
implementation.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Daniel P. Berrangé <berrange@redhat.com>
Message-Id: <20230830093843.3531473-6-marcandre.lureau@redhat.com>
We shouldn't call the callback directly, but use the chardev API, unless
there is a clear reason.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Daniel P. Berrangé <berrange@redhat.com>
Reviewed-by: Philippe Mathieu-Daudé <philmd@linaro.org>
Message-Id: <20230830093843.3531473-5-marcandre.lureau@redhat.com>
console.c unit is over-crowded. This code is specific to the handling of
the QMP screendump command, so move it in ui-qmp-cmds.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Daniel P. Berrangé <berrange@redhat.com>
Message-Id: <20230830093843.3531473-4-marcandre.lureau@redhat.com>
Since commit 43c7d8bd44 ("console: add qemu_pixman_linebuf_copy"), it
seems it was never used.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Daniel P. Berrangé <berrange@redhat.com>
Message-Id: <20230830093843.3531473-3-marcandre.lureau@redhat.com>
Usage removed in commit e27bd65a72 ("console: switch color_table_rgb to pixman_color_t")
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Daniel P. Berrangé <berrange@redhat.com>
Reviewed-by: Philippe Mathieu-Daudé <philmd@linaro.org>
Message-Id: <20230830093843.3531473-2-marcandre.lureau@redhat.com>
Signed-off-by: Michael Tokarev <mjt@tls.msk.ru>
Message-ID: <20230823065335.1919380-2-mjt@tls.msk.ru>
Signed-off-by: Philippe Mathieu-Daudé <philmd@linaro.org>
Fixing a regression (black screen) caused by a commit 92b58156e7
("ui/gtk: set scanout-mode right before scheduling draw").
The commit 92b58156e7 was made with an assumption that the scanout
mode needs to be set only if the guest scanout is a dmabuf but there
are cases (e.g. virtio-gpu-virgl) where the scanout is still processed
in a form of a texture but is not backed by dmabuf. So it is needed
to put back the line that sets scanout mode in gd_egl_scanout_texture
and gd_gl_area_scanout_texture.
Fixes: 92b58156e7 ("ui/gtk: set scanout-mode right before scheduling draw)
Reported-by: Volker Rümelin <vr_qemu@t-online.de>
Cc: Gerd Hoffmann <kraxel@redhat.com>
Cc: Marc-André Lureau <marcandre.lureau@redhat.com>
Cc: Vivek Kasireddy <vivek.kasireddy@intel.com>
Signed-off-by: Dongwon Kim <dongwon.kim@intel.com>
Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-ID: <20230725001131.24017-1-dongwon.kim@intel.com>
Signed-off-by: Stefan Weil <sw@weilnetz.de>
Reviewed-by: Peter Maydell <peter.maydell@linaro.org>
Reviewed-by: Philippe Mathieu-Daudé <philmd@linaro.org>
Message-Id: <20230730180329.851576-1-sw@weilnetz.de>
Signed-off-by: Philippe Mathieu-Daudé <philmd@linaro.org>
The curses display handles most control-X keys, and translates
them into their corresponding keycode. Here we recognize
a few that are missing, Ctrl-@ (null), Ctrl-\ (backslash),
Ctrl-] (right bracket), Ctrl-^ (caret), Ctrl-_ (underscore).
Signed-off-by: Sean Estabrooks <sean.estabrooks@gmail.com>
Message-id: CAHyVn3Bh9CRgDuOmf7G7Ngwamu8d4cVozAcB2i4ymnnggBXNmg@mail.gmail.com
Reviewed-by: Peter Maydell <peter.maydell@linaro.org>
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Skip refresh if a new dmabuf (guest scanout frame) has already been
submitted and ready to be drawn because the scanout will be updated
with new frame anyway.
Cc: Gerd Hoffmann <kraxel@redhat.com>
Cc: Marc-André Lureau <marcandre.lureau@redhat.com>
Cc: Vivek Kasireddy <vivek.kasireddy@intel.com>
Signed-off-by: Dongwon Kim <dongwon.kim@intel.com>
Acked-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-ID: <20230706183355.29361-2-dongwon.kim@intel.com>
Setting scanout mode is better to be done very last minute
right because the mode can be reset anytime after it is set in
dpy_gl_scanout_texture by any asynchronouse dpy_refresh call,
which eventually cancels drawing of the guest scanout texture.
Cc: Gerd Hoffmann <kraxel@redhat.com>
Cc: Marc-André Lureau <marcandre.lureau@redhat.com>
Cc: Vivek Kasireddy <vivek.kasireddy@intel.com>
Signed-off-by: Dongwon Kim <dongwon.kim@intel.com>
Acked-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-ID: <20230706183355.29361-1-dongwon.kim@intel.com>
Replace 'width' and 'height' in QemuDmaBuf with 'backing_widht'
and 'backing_height' as these commonly indicate the size of the
whole surface (e.g. guest's Xorg extended display). Then use
'width' and 'height' for sub region in there (e.g. guest's
scanouts).
Cc: Gerd Hoffmann <kraxel@redhat.com>
Cc: Marc-André Lureau <marcandre.lureau@redhat.com>
Cc: Vivek Kasireddy <vivek.kasireddy@intel.com>
Signed-off-by: Dongwon Kim <dongwon.kim@intel.com>
Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-ID: <20230713040444.32267-1-dongwon.kim@intel.com>
The primary guest scanout shows the booting screen right after reboot
but additional guest displays (i.e. max_ouptuts > 1) will keep displaying
the old frames until the guest virtio gpu driver gets initialized, which
could cause some confusion. A better way is to to replace the surface with
a place holder that tells the display is not active during the reset of
virtio-gpu device.
And to immediately update the surface with the place holder image after
the switch, displaychangelistener_gfx_switch needs to be called with
'update == TRUE' in dpy_gfx_replace_surface when the new surface is NULL.
Cc: Gerd Hoffmann <kraxel@redhat.com>
Cc: Marc-André Lureau <marcandre.lureau@redhat.com>
Cc: Vivek Kasireddy <vivek.kasireddy@intel.com>
Signed-off-by: Dongwon Kim <dongwon.kim@intel.com>
Acked-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-ID: <20230627224451.11739-1-dongwon.kim@intel.com>
Observed a wrong context is bound when changing the scanout mode.
To prevent problem, it is needed to make sure to bind the right
context in gtk_egl_set_scanout_mode/gtk_gl_area_set_scanout_mode
as well as unbind one in the end of gd_egl_update/gd_gl_area_update.
Cc: Gerd Hoffmann <kraxel@redhat.com>
Cc: Marc-André Lureau <marcandre.lureau@redhat.com>
Cc: Vivek Kasireddy <vivek.kasireddy@intel.com>
Signed-off-by: Dongwon Kim <dongwon.kim@intel.com>
Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-ID: <20230628191504.17185-1-dongwon.kim@intel.com>
A wrong exit condition may lead to an infinite loop when inflating a
valid zlib buffer containing some extra bytes in the `inflate_buffer`
function. The bug only occurs post-authentication. Return the buffer
immediately if the end of the compressed data has been reached
(Z_STREAM_END).
Fixes: CVE-2023-3255
Fixes: 0bf41cab ("ui/vnc: clipboard support")
Reported-by: Kevin Denis <kevin.denis@synacktiv.com>
Signed-off-by: Mauro Matteo Cascella <mcascell@redhat.com>
Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Tested-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-ID: <20230704084210.101822-1-mcascell@redhat.com>
Add some ifdefs to avoid an unused function and unused variable.
Fixes: de1f8ce0ab ("ui/dbus: use shared D3D11 Texture2D when possible")
Co-developed-by: BALATON Zoltan <balaton@eik.bme.hu>
Message-Id: <336f7697-bcfa-1f5f-e411-6859815aa26c@eik.bme.hu>
Signed-off-by: Richard Henderson <richard.henderson@linaro.org>
When the client implements "org.qemu.Display1.Listener.Win32.D3d11" and
we are running on ANGLE/win32, share the scanout texture with the peer
process, and draw with ScanoutTexture2d/UpdateTexture2d methods.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-Id: <20230606115658.677673-22-marcandre.lureau@redhat.com>
The following patch will get the underlying D3D11 Texture2D from the
virgl renderer scanout. Pass it along to the texture scanout callbacks
as a priliminary step, to simplify review.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-Id: <20230606115658.677673-20-marcandre.lureau@redhat.com>
Check if ANGLE is being used with D3D backend.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-Id: <20230606115658.677673-19-marcandre.lureau@redhat.com>
Enable usage of dbus,gl= on win32. At this point, the scanout texture is
read on the DisplaySurface memory, and the client is then updated with
the "2D" API (with shared memory if possible).
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-Id: <20230606115658.677673-16-marcandre.lureau@redhat.com>
Similar to egl_fb_read(), same limitations, but with extra arguments to
read a subset of the framebuffer. Used in following commits.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-Id: <20230606115658.677673-15-marcandre.lureau@redhat.com>
Windows GL drivers are notoriously not very good. Otoh, ANGLE provides
rock solid GLES implementation on top of direct3d. We should recommend
it and default to ES when using EGL (users can easily override this if
necessary)
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-Id: <20230606115658.677673-14-marcandre.lureau@redhat.com>
Make GBM optional for EGL code, and enable the build for win32.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-Id: <20230606115658.677673-13-marcandre.lureau@redhat.com>
When the display surface has an associated HANDLE, we can duplicate it
to the client process and let it map the memory to avoid expensive copies.
Introduce two new win32-specific methods ScanoutMap and UpdateMap. The
first is used to inform the listener about the a shared map
availability, and the second for display updates.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-Id: <20230606115658.677673-12-marcandre.lureau@redhat.com>
Introduce qemu_win32_map_alloc() and qemu_win32_map_free() to allocate
shared memory mapping. The handle can be used to share the mapping with
another process.
Teach qemu_create_displaysurface() to allocate shared memory. Following
patches will introduce other places for shared memory allocation.
Other patches for -display dbus will share the memory when possible with
the client, to avoid expensive memory copy between the processes.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-Id: <20230606115658.677673-10-marcandre.lureau@redhat.com>
This property is similar to ``org.freedesktop.DBus.Interfaces`` property
on the bus interface: it's an array of strings listing the extra
interfaces and capabilities available, in a convenient way.
Most interfaces are implicit, as they are required. For
``org/qemu/Display1_$id``, we can list the Keyboard And Mouse
interfaces. Those could be optional.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-Id: <20230606115658.677673-9-marcandre.lureau@redhat.com>
D-Bus doesn't support fd-passing on Windows (AF_UNIX doesn't have
SCM_RIGHTS yet, but there are other means to share objects. I have
proposed various solutions upstream, but none seem fitting enough atm).
To make the "-display dbus" work on Windows, implement an alternative
D-Bus interface where all the 'h' (FDs) arguments are replaced with
'ay' (WSASocketW data), and sockets are passed to the other end via
WSADuplicateSocket().
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-Id: <20230606115658.677673-6-marcandre.lureau@redhat.com>
D-Bus on windows doesn't support fd-passing. Let's isolate the
fdlist-related code as a first step, before adding Windows support,
using another mechanism.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-Id: <20230606115658.677673-4-marcandre.lureau@redhat.com>
eglMakeCurrent() returns 1/EGL_TRUE on success. This is not what the
callback expects, where 0 indicates success.
While at it, print the EGL error to ease debugging.
As with virgl_renderer_callbacks, the return value is now checked since
version >= 4:
7f09e6bf0c
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-Id: <20230606115658.677673-3-marcandre.lureau@redhat.com>
It will be used from other units.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-Id: <20230606115658.677673-2-marcandre.lureau@redhat.com>
Set vc->gfx.guest_fb.dmabuf to NULL to prevent any further access
to it after the dmabuf is released.
v2: move declaration of vc inside ifdef
Cc: Gerd Hoffmann <kraxel@redhat.com>
Cc: Marc-André Lureau <marcandre.lureau@redhat.com>
Cc: Vivek Kasireddy <vivek.kasireddy@intel.com>
Signed-off-by: Dongwon Kim <dongwon.kim@intel.com>
Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-ID: <20230627005316.5627-1-dongwon.kim@intel.com>
x and y offsets and width and height of the scanout texture
is not correctly configured in case guest scanout frame is
dmabuf.
Cc: Gerd Hoffmann <kraxel@redhat.com>
Cc: Marc-André Lureau <marcandre.lureau@redhat.com>
Cc: Vivek Kasireddy <vivek.kasireddy@intel.com>
Signed-off-by: Dongwon Kim <dongwon.kim@intel.com>
Message-ID: <20230621213150.29573-1-dongwon.kim@intel.com>
So that clients making use of the DBus backend could
send touch events through the new org.qemu.Display1.Touch
interface
Signed-off-by: Bilal Elmoussaoui <belmouss@redhat.com>
Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-Id: <20230619095337.9899-3-belmouss@redhat.com>
To share code between the GTK and DBus UI bakcends
see the next commit for details
Signed-off-by: Bilal Elmoussaoui <belmouss@redhat.com>
Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-Id: <20230619095337.9899-2-belmouss@redhat.com>
When OpenGL is enabled, create only the OpenGL context, ignoring the SDL
renderer as it is unused anyway.
Signed-off-by: Antonio Caggiano <quic_acaggian@quicinc.com>
Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-Id: <20230612091959.2983-1-quic_acaggian@quicinc.com>
libepoxy handles loading the function pointer and dispatching the call,
so you don't have to worry about it.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-Id: <20230515132455.1025608-1-marcandre.lureau@redhat.com>
VNC may try to get the current cursor even when there are no consoles
and crashes. Simple reproducer is qemu with -nodefaults.
Fixes: (again)
https://gitlab.com/qemu-project/qemu/-/issues/1548
Fixes: commit 385ac97f8 ("ui: keep current cursor with QemuConsole")
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Philippe Mathieu-Daudé <philmd@linaro.org>
Message-Id: <20230428154807.2143652-1-marcandre.lureau@redhat.com>
We use the user_ss[] array to hold the user emulation sources,
and the softmmu_ss[] array to hold the system emulation ones.
Hold the latter in the 'system_ss[]' array for parity with user
emulation.
Mechanical change doing:
$ sed -i -e s/softmmu_ss/system_ss/g $(git grep -l softmmu_ss)
Signed-off-by: Philippe Mathieu-Daudé <philmd@linaro.org>
Reviewed-by: Richard Henderson <richard.henderson@linaro.org>
Message-Id: <20230613133347.82210-10-philmd@linaro.org>
Signed-off-by: Richard Henderson <richard.henderson@linaro.org>
Since we *might* have user emulation with softmmu,
use the clearer 'CONFIG_SYSTEM_ONLY' key to check
for system emulation.
Signed-off-by: Philippe Mathieu-Daudé <philmd@linaro.org>
Reviewed-by: Richard Henderson <richard.henderson@linaro.org>
Message-Id: <20230613133347.82210-9-philmd@linaro.org>
Signed-off-by: Richard Henderson <richard.henderson@linaro.org>
Fix the following Cocoa trivial warnings:
C compiler for the host machine: cc (clang 14.0.0 "Apple clang version 14.0.0 (clang-1400.0.29.202)")
Objective-C compiler for the host machine: clang (clang 14.0.0)
[100/334] Compiling Objective-C object libcommon.fa.p/net_vmnet-bridged.m.o
net/vmnet-bridged.m:40:31: warning: a function declaration without a prototype is deprecated in all versions of C [-Wstrict-prototypes]
static char* get_valid_ifnames()
^
void
[742/1436] Compiling Objective-C object libcommon.fa.p/ui_cocoa.m.o
ui/cocoa.m:1937:22: warning: a function declaration without a prototype is deprecated in all versions of C [-Wstrict-prototypes]
static int cocoa_main()
^
void
Signed-off-by: Philippe Mathieu-Daudé <philmd@linaro.org>
Reviewed-by: Akihiko Odaki <akihiko.odaki@daynix.com>
Message-Id: <20230425192820.34063-1-philmd@linaro.org>
job may be NULL if queue->exit is true. Check
it before dereference job.
Fixes: f31f9c1080 ("vnc: add magic cookie to VncState")
Signed-off-by: Anastasia Belova <abelova@astralinux.ru>
Reviewed-by: Michael Tokarev <mjt@tls.msk.ru>
Signed-off-by: Michael Tokarev <mjt@tls.msk.ru>
Mechanical change running Coccinelle spatch with content
generated from the qom-cast-macro-clean-cocci-gen.py added
in the previous commit.
Suggested-by: Markus Armbruster <armbru@redhat.com>
Signed-off-by: Philippe Mathieu-Daudé <philmd@linaro.org>
Message-Id: <20230601093452.38972-3-philmd@linaro.org>
Reviewed-by: Richard Henderson <richard.henderson@linaro.org>
Signed-off-by: Thomas Huth <thuth@redhat.com>
It's already confusing that we have two very similar functions for
wrapping the parse of a 64-bit unsigned value, differing mainly on
whether they permit leading '-'. Adjust the signature of parse_uint()
and parse_uint_full() to be like all of qemu_strto*(): put the result
parameter last, use the same types (uint64_t and unsigned long long
have the same width, but are not always the same type), and mark
endptr const (this latter change only affects the rare caller of
parse_uint). Adjust all callers in the tree.
While at it, note that since cutils.c already includes:
QEMU_BUILD_BUG_ON(sizeof(int64_t) != sizeof(long long));
we are guaranteed that the result of parse_uint* cannot exceed
UINT64_MAX (or the build would have failed), so we can drop
pre-existing dead comparisons in opts-visitor.c that were never false.
Reviewed-by: Hanna Czenczek <hreitz@redhat.com>
Message-Id: <20230522190441.64278-8-eblake@redhat.com>
[eblake: Drop dead code spotted by Markus]
Signed-off-by: Eric Blake <eblake@redhat.com>
GTK3 provides the infrastructure to receive and process multi-touch
events through the "touch-event" signal and the GdkEventTouch type.
Make use of it to transpose events from the host to the guest.
This allows users of machines with hardware capable of receiving
multi-touch events to run guests that can also receive those events
and interpret them as gestures, when appropriate.
An example of this in action can be seen here:
https://fosstodon.org/@slp/109545849296546767
Signed-off-by: Sergio Lopez <slp@redhat.com>
Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-Id: <20230526112925.38794-7-slp@redhat.com>
Add helpers for generating Multi-touch events from the UI backends that
can be sent to the guest through a virtio-multitouch device.
Signed-off-by: Sergio Lopez <slp@redhat.com>
Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-Id: <20230526112925.38794-6-slp@redhat.com>
Although not actually exploitable at the moment, a negative width/height
could make datasize wrap around and potentially lead to buffer overflow.
Since there is no reason a negative width/height is ever appropriate,
modify QEMUCursor struct and cursor_alloc prototype to accept uint16_t.
This protects us against accidentally introducing future bugs.
Signed-off-by: Mauro Matteo Cascella <mcascell@redhat.com>
Reported-by: Jacek Halon <jacek.halon@gmail.com>
Reported-by: Yair Mizrahi <yairh33@gmail.com>
Reported-by: Elsayed El-Refa'ei <e.elrefaei99@gmail.com>
Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Daniel P. Berrangé <berrange@redhat.com>
Message-Id: <20230523163023.608121-1-mcascell@redhat.com>
Windows sends an extra left control key up/down input event for
every right alt key up/down input event for keyboards with
international layout. Since commit 830473455f ("ui/sdl2: fix
handling of AltGr key on Windows") QEMU uses a Windows low level
keyboard hook procedure to reliably filter out the special left
control key and to grab the keyboard on Windows.
The SDL2 version 2.0.16 introduced its own Windows low level
keyboard hook procedure to grab the keyboard. Windows calls this
callback before the QEMU keyboard hook procedure. This disables
the special left control key filter when the keyboard is grabbed.
To fix the problem, disable the SDL2 Windows low level keyboard
hook procedure.
Reported-by: Bernhard Beschow <shentey@gmail.com>
Signed-off-by: Volker Rümelin <vr_qemu@t-online.de>
Reviewed-by: Thomas Huth <thuth@redhat.com>
Tested-by: Bernhard Beschow <shentey@gmail.com>
Message-Id: <20230418062823.5683-1-vr_qemu@t-online.de>
SDL doesn't grab Alt+F4 under Windows by default. Pressing Alt+F4 thus closes
the VM immediately without confirmation, possibly leading to data loss. Fix
this by always grabbing Alt+F4 on Windows hosts, too.
Signed-off-by: Bernhard Beschow <shentey@gmail.com>
Reviewed-by: Volker Rümelin <vr_qemu@t-online.de>
Message-Id: <20230417192139.43263-3-shentey@gmail.com>
By default, SDL grabs Alt+Tab only in non-fullscreen mode. This causes Alt+Tab
to switch tasks on the host rather than in the VM in fullscreen mode while it
switches tasks in non-fullscreen mode in the VM. Fix this confusing behavior
by grabbing Alt+Tab in fullscreen mode, always causing tasks to be switched in
the VM.
Signed-off-by: Bernhard Beschow <shentey@gmail.com>
Reviewed-by: Volker Rümelin <vr_qemu@t-online.de>
Message-Id: <20230417192139.43263-2-shentey@gmail.com>
Except SDL, display backends seem to fail at handing full scanout
geometry correctly. It would need some test/reproducer to actually check
it. In the meantime, fill some missing fields, and leave a FIXME.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-Id: <20230515132537.1026310-1-marcandre.lureau@redhat.com>
On Windows, we don't use the low-level GBM/EGL helpers (no dmabuf etc),
we can turn on GL area support for the rest of rendering.
(fwiw, GDK backend may be either WGL or EGL)
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Tested-by: Bernhard Beschow <shentey@gmail.com>
Message-Id: <20230515132527.1026064-1-marcandre.lureau@redhat.com>
commit 4814d3cbf ("ui/dbus: restrict opengl to gbm-enabled config")
assumes that whenever GBM is available, OpenGL is. This is not always
the case, let's further restrict opengl-related paths and fix some
compilation issues.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-Id: <20230515132348.1024663-1-marcandre.lureau@redhat.com>
Before sdl2_gl_update() is called, sdl2_gl_switch() may decide to
destroy the console window and its associated shaders.
Resolves: https://gitlab.com/qemu-project/qemu/-/issues/1644
Fixes: c84ab0a500 ("ui/console: optionally update after gfx switch")
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Tested-by: Bin Meng <bin.meng@windriver.com>
Message-Id: <20230511074217.4171842-1-marcandre.lureau@redhat.com>
vc->gfx.w and vc->gfx.h are not updated appropriately in this code path,
which leads to a different scaling factor for rendering the cursor on
some edge cases (e.g. the focus has left and re-entered the gtk window).
This can be reproduced using vhost-user-gpu with the gtk ui on the x11
backend.
Use the surface dimensions which are already updated accordingly.
Signed-off-by: Erico Nunes <ernunes@redhat.com>
Acked-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-Id: <20230320160856.364319-2-ernunes@redhat.com>
The gd_motion_event size has some calculations for the cursor position,
which also take into account things like different size of the
framebuffer compared to the window size.
The use of window size makes things more difficult though, as at least
in the case of Wayland includes the size of ui elements like a menu bar
at the top of the window. This leads to a wrong position calculation by
a few pixels.
Fix it by using the size of the widget, which already returns the size
of the actual space to render the framebuffer.
Signed-off-by: Erico Nunes <ernunes@redhat.com>
Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Acked-by: Vivek Kasireddy <vivek.kasireddy@intel.com>
Message-Id: <20230320160856.364319-1-ernunes@redhat.com>
The dmabuf->y0_top flag is passed to .dpy_gl_scanout_dmabuf(), however
in the gtk ui both implementations dropped it when doing the next
scanout_texture call.
Fixes flipped linux console using vhost-user-gpu with the gtk ui
display.
Signed-off-by: Erico Nunes <ernunes@redhat.com>
Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-Id: <20230220175605.43759-1-ernunes@redhat.com>
By using a subproject, our own meson.build can use variables from
the subproject instead of hard-coded paths. This is also the first step
towards managing downloads with .wrap files instead of submodule.
Reviewed-by: Daniel P. Berrangé <berrange@redhat.com>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
When we take a PNG screenshot the ordering of the colour channels in
the data is not correct, resulting in the image having weird
colouring compared to the actual display. (Specifically, on a
little-endian host the blue and red channels are swapped; on
big-endian everything is wrong.)
This happens because the pixman idea of the pixel data and the libpng
idea differ. PIXMAN_a8r8g8b8 defines that pixels are 32-bit values,
with A in bits 24-31, R in bits 16-23, G in bits 8-15 and B in bits
0-7. This means that on little-endian systems the bytes in memory
are
B G R A
and on big-endian systems they are
A R G B
libpng, on the other hand, thinks of pixels as being a series of
values for each channel, so its format PNG_COLOR_TYPE_RGB_ALPHA
always wants bytes in the order
R G B A
This isn't the same as the pixman order for either big or little
endian hosts.
The alpha channel is also unnecessary bulk in the output PNG file,
because there is no alpha information in a screenshot.
To handle the endianness issue, we already define in ui/qemu-pixman.h
various PIXMAN_BE_* and PIXMAN_LE_* values that give consistent
byte-order pixel channel formats. So we can use PIXMAN_BE_r8g8b8 and
PNG_COLOR_TYPE_RGB, which both have an in-memory byte order of
R G B
and 3 bytes per pixel.
(PPM format screenshots get this right; they already use the
PIXMAN_BE_r8g8b8 format.)
Cc: qemu-stable@nongnu.org
Resolves: https://gitlab.com/qemu-project/qemu/-/issues/1622
Fixes: 9a0a119a38 ("Added parameter to take screenshot with screendump as PNG")
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-id: 20230502135548.2451309-1-peter.maydell@linaro.org
It has nothing to do with migration, except for the "migrate" in the
name of the command. Move it with the rest of the ui commands.
Signed-off-by: Juan Quintela <quintela@redhat.com>
Reviewed-by: Philippe Mathieu-Daudé <philmd@linaro.org>
If hostlen is zero, there is a possibility that addrstr[hostlen - 1]
underflows and, if a closing bracked is there, hostlen - 2 is passed
to g_strndup() on the next line. If websocket==false then
addrstr[0] would be a colon, but if websocket==true this could in
principle happen.
Fix it by checking hostlen.
Reported by Coverity.
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
This had been pulled in via qemu/plugin.h from hw/core/cpu.h,
but that will be removed.
Signed-off-by: Richard Henderson <richard.henderson@linaro.org>
Reviewed-by: Philippe Mathieu-Daudé <philmd@linaro.org>
Message-Id: <20230310195252.210956-5-richard.henderson@linaro.org>
[AJB: add various additional cases shown by CI]
Signed-off-by: Alex Bennée <alex.bennee@linaro.org>
Message-Id: <20230315174331.2959-15-alex.bennee@linaro.org>
Reviewed-by: Emilio Cota <cota@braap.org>
This workaround was put in place in the original implementation almost
10 years ago, considering a very old SDL2 version. Currently it prevents
users to run in a wayland-only environment without manually forcing the
backend.
The SDL2 wayland backend has been supported by distributions for a very
long time (e.g. in Fedora, first available 8 years ago), and is now
considered stable and becoming the default for new SDL2 releases.
Instead of requiring the x11 backend to exist by default, let new qemu
releases run with the default chosen by the installed SDL2 version.
Signed-off-by: Erico Nunes <ernunes@redhat.com>
Reviewed-by: Daniel P. Berrangé <berrange@redhat.com>
Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-Id: <20230301141205.514338-1-ernunes@redhat.com>
VNC code relies on con==NULL to mean the default console.
Fixes:
https://gitlab.com/qemu-project/qemu/-/issues/1548
Fixes: commit 385ac97f8 ("ui: keep current cursor with QemuConsole")
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reported-by: Helge Konetzka <hk@zapateado.de>
Reviewed-by: Philippe Mathieu-Daudé <philmd@linaro.org>
Message-Id: <20230319111017.1319880-1-marcandre.lureau@redhat.com>
Do not attempt to move the pointer if the widget is not yet realized.
The mouse cursor is placed to the corner of the screen, on X11 at least,
as x_root and y_root are then miscalculated. (this is not reproducible
on Wayland, because Gtk doesn't implement device warping there)
This also fixes the following warning at start:
qemu: Gdk: gdk_window_get_root_coords: assertion 'GDK_IS_WINDOW (window)' failed
Fixes: 6effaa16ac ("ui: set cursor position upon listener
registration")
Reported-by: Bernhard Beschow <shentey@gmail.com>
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Daniel P. Berrangé <berrange@redhat.com>
Tested-by: Bernhard Beschow <shentey@gmail.com>
Message-Id: <20230320132624.1612464-1-marcandre.lureau@redhat.com>
-display dbus is not currently available to win32 users, so it's not
considered a regression.
Note also the close() leak fix in case of error.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Daniel P. Berrangé <berrange@redhat.com>
Message-Id: <20230320133643.1618437-4-marcandre.lureau@redhat.com>
To be able to use the function keys F13 to F24 these should be defined in de keycodemapdb and added to the qapi.
The keycodemapdb is updated in its own repository, this patch enables the use of those keys within qemu.
Signed-off-by: Willem van de Velde <williamvdvelde@gmail.com>
Signed-off-by: Daniel P. Berrangé <berrange@redhat.com>
We can enable EGL later for non-GBM hosts.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Daniel P. Berrangé <berrange@redhat.com>
Allow to build & use the DBus display without 3d/GPU acceleration support.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Daniel P. Berrangé <berrange@redhat.com>
Future patches will introduce EGL support on win32 (too late for 8.0
though). Having a common place for EGL initialization and error handling
will make it simpler.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Daniel P. Berrangé <berrange@redhat.com>
-display sdl,gl=es didn't actually use OpenGL ES.
Using OpenGL ES allows to use ANGLE, which works generally better than
Windows/OEM OpenGL driver.
(note: users can still bypass the QEMU choice with SDL_RENDER_DRIVER
environment variable)
(note: for some reason, specifying a driver disables batching and
breaks rendering, so enable it explicitly)
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Daniel P. Berrangé <berrange@redhat.com>
Enable SDL logging when QEMU_ENABLE_SDL_LOGGING variable is set, as
suggested by Sam Lantinga, upstream SDL maintainer.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Daniel P. Berrangé <berrange@redhat.com>
ANGLE fails to compile shaders otherwise.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Daniel P. Berrangé <berrange@redhat.com>
There is no guarantee to have a current GL context here. The current
code seems to rely on the renderer using a GL backend, and to set a
current GL context. But this is not always the case, for example if the
renderer backend is DirectX.
This change is enough to fix using virgl with sdl2 on win32, on my setup.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Daniel P. Berrangé <berrange@redhat.com>