ui/console: change new_console() to use object initialization
Object construction should be done in respective object instance and class handlers. Introduce qemu_console_register() to split out the registration logic. Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com> Reviewed-by: Daniel P. Berrangé <berrange@redhat.com> Message-Id: <20230830093843.3531473-19-marcandre.lureau@redhat.com>
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ui/console.c
92
ui/console.c
@ -27,6 +27,7 @@
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#include "hw/qdev-core.h"
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#include "qapi/error.h"
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#include "qapi/qapi-commands-ui.h"
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#include "qapi/visitor.h"
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#include "qemu/coroutine.h"
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#include "qemu/fifo8.h"
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#include "qemu/error-report.h"
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@ -1253,39 +1254,24 @@ static void text_console_update(void *opaque, console_ch_t *chardata)
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}
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}
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static QemuConsole *new_console(console_type_t console_type, uint32_t head)
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static void
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qemu_console_register(QemuConsole *c, console_type_t console_type)
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{
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DisplayState *ds = get_alloc_displaystate();
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Object *obj;
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QemuConsole *s;
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int i;
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obj = object_new(TYPE_QEMU_CONSOLE);
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s = QEMU_CONSOLE(obj);
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qemu_co_queue_init(&s->dump_queue);
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s->head = head;
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object_property_add_link(obj, "device", TYPE_DEVICE,
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(Object **)&s->device,
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object_property_allow_set_link,
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OBJ_PROP_LINK_STRONG);
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object_property_add_uint32_ptr(obj, "head", &s->head,
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OBJ_PROP_FLAG_READ);
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if (!active_console || ((active_console->console_type != GRAPHIC_CONSOLE) &&
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(console_type == GRAPHIC_CONSOLE))) {
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active_console = s;
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(console_type == GRAPHIC_CONSOLE))) {
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active_console = c;
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}
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s->ds = ds;
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s->console_type = console_type;
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s->window_id = -1;
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c->console_type = console_type;
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if (QTAILQ_EMPTY(&consoles)) {
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s->index = 0;
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QTAILQ_INSERT_TAIL(&consoles, s, next);
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c->index = 0;
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QTAILQ_INSERT_TAIL(&consoles, c, next);
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} else if (console_type != GRAPHIC_CONSOLE || phase_check(PHASE_MACHINE_READY)) {
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QemuConsole *last = QTAILQ_LAST(&consoles);
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s->index = last->index + 1;
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QTAILQ_INSERT_TAIL(&consoles, s, next);
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c->index = last->index + 1;
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QTAILQ_INSERT_TAIL(&consoles, c, next);
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} else {
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/*
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* HACK: Put graphical consoles before text consoles.
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@ -1293,41 +1279,75 @@ static QemuConsole *new_console(console_type_t console_type, uint32_t head)
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* Only do that for coldplugged devices. After initial device
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* initialization we will not renumber the consoles any more.
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*/
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QemuConsole *c = QTAILQ_FIRST(&consoles);
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QemuConsole *it = QTAILQ_FIRST(&consoles);
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while (QTAILQ_NEXT(c, next) != NULL &&
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c->console_type == GRAPHIC_CONSOLE) {
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c = QTAILQ_NEXT(c, next);
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while (QTAILQ_NEXT(it, next) != NULL &&
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it->console_type == GRAPHIC_CONSOLE) {
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it = QTAILQ_NEXT(it, next);
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}
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if (c->console_type == GRAPHIC_CONSOLE) {
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if (it->console_type == GRAPHIC_CONSOLE) {
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/* have no text consoles */
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s->index = c->index + 1;
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QTAILQ_INSERT_AFTER(&consoles, c, s, next);
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c->index = it->index + 1;
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QTAILQ_INSERT_AFTER(&consoles, it, c, next);
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} else {
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s->index = c->index;
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QTAILQ_INSERT_BEFORE(c, s, next);
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c->index = it->index;
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QTAILQ_INSERT_BEFORE(it, c, next);
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/* renumber text consoles */
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for (i = s->index + 1; c != NULL; c = QTAILQ_NEXT(c, next), i++) {
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c->index = i;
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for (i = c->index + 1; it != NULL; it = QTAILQ_NEXT(it, next), i++) {
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it->index = i;
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}
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}
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}
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return s;
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}
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static void
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qemu_console_finalize(Object *obj)
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{
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/* TODO: should unregister from consoles and free itself */
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}
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static void
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qemu_console_prop_get_head(Object *obj, Visitor *v, const char *name,
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void *opaque, Error **errp)
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{
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QemuConsole *c = QEMU_CONSOLE(obj);
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visit_type_uint32(v, name, &c->head, errp);
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}
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static void
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qemu_console_class_init(ObjectClass *oc, void *data)
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{
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object_class_property_add_link(oc, "device", TYPE_DEVICE,
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offsetof(QemuConsole, device),
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object_property_allow_set_link,
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OBJ_PROP_LINK_STRONG);
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object_class_property_add(oc, "head", "uint32",
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qemu_console_prop_get_head,
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NULL, NULL, NULL);
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}
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static void
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qemu_console_init(Object *obj)
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{
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QemuConsole *c = QEMU_CONSOLE(obj);
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DisplayState *ds = get_alloc_displaystate();
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qemu_co_queue_init(&c->dump_queue);
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c->ds = ds;
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c->window_id = -1;
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}
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static QemuConsole *new_console(console_type_t console_type,
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uint32_t head)
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{
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QemuConsole *c = QEMU_CONSOLE(object_new(TYPE_QEMU_CONSOLE));
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c->head = head;
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/* TODO: move to console_init() once there is a type hierarchy */
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qemu_console_register(c, console_type);
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return c;
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}
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#ifdef WIN32
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