ui/dbus: fix build errors in dbus_update_gl_cb and dbus_call_update_gl
Add some ifdefs to avoid an unused function and unused variable.
Fixes: de1f8ce0ab
("ui/dbus: use shared D3D11 Texture2D when possible")
Co-developed-by: BALATON Zoltan <balaton@eik.bme.hu>
Message-Id: <336f7697-bcfa-1f5f-e411-6859815aa26c@eik.bme.hu>
Signed-off-by: Richard Henderson <richard.henderson@linaro.org>
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@ -177,6 +177,7 @@ fail:
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}
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#endif /* WIN32 */
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#if defined(CONFIG_GBM) || defined(WIN32)
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static void dbus_update_gl_cb(GObject *source_object,
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GAsyncResult *res,
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gpointer user_data)
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@ -203,11 +204,14 @@ static void dbus_update_gl_cb(GObject *source_object,
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graphic_hw_gl_block(ddl->dcl.con, false);
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g_object_unref(ddl);
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}
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#endif
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static void dbus_call_update_gl(DisplayChangeListener *dcl,
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int x, int y, int w, int h)
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{
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#if defined(CONFIG_GBM) || defined(WIN32)
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DBusDisplayListener *ddl = container_of(dcl, DBusDisplayListener, dcl);
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#endif
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trace_dbus_update_gl(x, y, w, h);
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