ui: spelling fixes
Signed-off-by: Michael Tokarev <mjt@tls.msk.ru> Message-ID: <20230823065335.1919380-2-mjt@tls.msk.ru> Signed-off-by: Philippe Mathieu-Daudé <philmd@linaro.org>
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@ -65,7 +65,7 @@ void qkbd_state_key_event(QKbdState *kbd, QKeyCode qcode, bool down);
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* using qemu_input_event_send_key_delay().
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*
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* @kbd: state tracker state.
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* @delay_ms: the delay in miliseconds.
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* @delay_ms: the delay in milliseconds.
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*/
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void qkbd_state_set_delay(QKbdState *kbd, int delay_ms);
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@ -42,7 +42,7 @@
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#define NUM_MEMSLOTS_GROUPS 2
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/*
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* Internal enum to differenciate between options for
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* Internal enum to differentiate between options for
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* io calls that have a sync (old) version and an _async (new)
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* version:
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* QXL_SYNC: use the old version
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@ -2045,7 +2045,7 @@ static void cocoa_display_init(DisplayState *ds, DisplayOptions *opts)
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/*
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* Create the menu entries which depend on QEMU state (for consoles
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* and removeable devices). These make calls back into QEMU functions,
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* and removable devices). These make calls back into QEMU functions,
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* which is OK because at this point we know that the second thread
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* holds the iothread lock and is synchronously waiting for us to
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* finish.
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@ -44,7 +44,7 @@ typedef struct {
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/* "up" flag */
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#define SCANCODE_UP 0x80
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/* Additional modifiers to use if not catched another way. */
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/* Additional modifiers to use if not caught another way. */
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#define SCANCODE_SHIFT 0x100
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#define SCANCODE_CTRL 0x200
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#define SCANCODE_ALT 0x400
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@ -150,7 +150,7 @@ bool sdl2_2d_check_format(DisplayChangeListener *dcl,
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{
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/*
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* We let SDL convert for us a few more formats than,
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* the native ones. Thes are the ones I have tested.
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* the native ones. These are the ones I have tested.
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*/
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return (format == PIXMAN_x8r8g8b8 ||
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format == PIXMAN_a8r8g8b8 ||
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@ -860,7 +860,7 @@ static void sdl2_display_init(DisplayState *ds, DisplayOptions *o)
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SDL_SetHint(SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR, "0");
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#endif
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#ifndef CONFIG_WIN32
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/* QEMU uses its own low level keyboard hook procecure on Windows */
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/* QEMU uses its own low level keyboard hook procedure on Windows */
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SDL_SetHint(SDL_HINT_GRAB_KEYBOARD, "1");
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#endif
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#ifdef SDL_HINT_ALLOW_ALT_TAB_WHILE_GRABBED
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@ -110,7 +110,7 @@ static void ZRLE_ENCODE_TILE(VncState *vs, ZRLE_PIXEL *data, int w, int h,
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ZRLE_PIXEL *end = ptr + h * w;
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*end = ~*(end-1); /* one past the end is different so the while loop ends */
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/* Real limit is 127 but we wan't a way to know if there is more than 127 */
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/* Real limit is 127 but we want a way to know if there is more than 127 */
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palette_init(palette, 256, ZRLE_BPP);
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while (ptr < end) {
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@ -485,7 +485,7 @@ static inline void wavelet(int *buf, int width, int height, int level)
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/*
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RGB <=> YUV conversion stuffs.
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YUV coversion is explained as following formula in strict meaning:
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YUV conversion is explained as following formula in strict meaning:
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Y = 0.299R + 0.587G + 0.114B ( 0<=Y<=255)
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U = -0.169R - 0.331G + 0.500B (-128<=U<=127)
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V = 0.500R - 0.419G - 0.081B (-128<=V<=127)
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@ -539,7 +539,7 @@ static inline void wavelet(int *buf, int width, int height, int level)
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+------+------+
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So, we must transfer each sub images individually in strict meaning.
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But at least ZRLE meaning, following one decompositon image is same as
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But at least ZRLE meaning, following one decomposition image is same as
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avobe individual sub image. I use this format.
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(Strictly saying, transfer order is reverse(Hxy->Hy->Hx->L)
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for simplified procedure for any wavelet level.)
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