Commit Graph

7285 Commits

Author SHA1 Message Date
ocornut f070497cbd Backends: Win32/SDL2/SDL3/GLFW: Added support for io.AddMouseSourceEvent(). (#2334, #2702)
SDL doesn't distinguish Pen yet, but we don't need it as much as TouchScreen which will alter trickling.
2023-04-04 20:19:01 +02:00
ocornut a16f99c6a2 IO: Added io.AddMouseSourceEvent() and ImGuiMouseSource enum. (#2702, #2334, #2372, #3453, #5693) 2023-04-04 20:18:57 +02:00
ocornut 9a1e09eb1f Fixed ImVec2 operator[] warning.in Clang. (#6272)
Added by a38e3c2
2023-04-04 19:26:48 +02:00
ocornut 13931fd851 Redirecting domain name
Tired of paying/maintaining two domains names and .org tend to be fluctuating + changing host company for sponsoring.
2023-04-03 15:07:20 +02:00
ocornut e8206db829 InputText: Fixed crash introduced by 5a2b1e848 (#6292, #4714) 2023-04-02 17:29:56 +02:00
ocornut 5f301914a0 TabBar: Tab-bars with ImGuiTabBarFlags_FittingPolicyScroll can be scrolled with horizontal mouse-wheel (or Shift + WheelY). (#2702) 2023-03-29 17:10:03 +02:00
ocornut 84fd0c7ff4 Inputs, IO: record MouseWheelRequestAxisSwap information. Apply in UpdateMouseWheel() before legacy ctrl+wheel. 2023-03-29 17:09:58 +02:00
ocornut a38e3c222f Fixed ImVec2 operator[] violating aliasing rules causing issue with Intel C++ compiler. (#6272)
Note that this is not BayesBug's exact intended solution, so issues would be my responsibility ;)
Amended.
2023-03-29 12:51:41 +02:00
ocornut f65bcf481a Docs: added details and link to wiki from imgui_stdlib to increase discoverability. 2023-03-23 19:03:17 +01:00
ocornut 8a6911b894 Backends: Fixes zealous warnings (#5760) 2023-03-23 18:18:52 +01:00
ocornut 7dcf129b3b Backends: OpenGL3: Properly restoring "no shader program bound". (#6267, #6220, #6224) 2023-03-23 13:27:55 +01:00
AJ Weeks 821814b450 InputText: Reworked prev/next-word behavior . Include period as delimiter and tweak prev/next words logic. (#6067) 2023-03-22 20:48:47 +01:00
ocornut 89d09070e3 Nav: Made Ctrl+Tab/Ctrl+Shift+Tab windowing register ownership to held modifier. (#4828, #3255, #5641) 2023-03-22 15:42:14 +01:00
ocornut c98bad042d ColorEdit, RadioButton, Windows: Using adaptative tesselation for preview circles. 2023-03-21 17:48:09 +01:00
PanForPancakes 9ac94ff001 ColorPicker: Fixed shading of S/V triangle in Hue Wheel mode. (#6254, #5200)
Amend f6460970
2023-03-21 17:47:56 +01:00
ocornut d885094be3 Demo: stop relying on internal function. 2023-03-21 16:50:10 +01:00
ocornut e55a0ef107 IO: avoid changing context in AddKeyAnalogEvent(). Amend 7269498. (#6199, #6256, #4921, #5856) 2023-03-21 14:32:37 +01:00
cfillion 7269498ecc IO: actually fixed adding events from inactive context (#6199, #6256, #4921, #5856) 2023-03-21 14:19:59 +01:00
David Briscoe cac76b2754 Slider, Drags: skip %+ and %# format flags for scanning. (#6259)
(There are two additional unhandled flags that only affect padding: '-' and ' '. Formatting flags don't make sense in a SliderInt's format string, so I've omitted them)
2023-03-21 12:09:38 +01:00
ocornut 5a2b1e8482 InputText: Fixed a tricky edge case, ensuring value is always written back on the frame where IsItemDeactivated() returns true (#4714)
Altered ItemAdd() clipping rule to keep previous-frame ActiveId unclipped to support that late commit.

Also, MarkItemEdited() may in theory need to do:
if (g.ActiveIdPreviousFrame == id)
        g.ActiveIdPreviousFrameHasBeenEditedBefore = true;
But this should already be set so not adding now.
2023-03-16 21:12:57 +01:00
ocornut 314e6443c9 Internals: removed ImGuiInputSource_Nav enum,
Essentially finishing the work of removing Nav a dual input source (with e.g. removal of NavInput[]).
2023-03-16 20:28:05 +01:00
ocornut 5d4a8978bd Docs: added all older versions to Changelog. 2023-03-16 15:15:15 +01:00
ocornut c501c2d4cd Internals: inverted a block in InputScalar() to facilitate reading/stepping in common case. 2023-03-16 15:15:12 +01:00
Aiekick 91577c7f51 Backends: GLFW: Fixed key modifiers handling on secondary viewports. (#6248, #6034) 2023-03-16 11:59:45 +01:00
ocornut 301c956039 Examples: Windows: Added 'misc/debuggers/imgui.natstepfilter' file to all Visual Studio projects. (#3038) 2023-03-15 17:09:09 +01:00
Ambrose Bonnaire-Sergeant 8b6e021f35
Demo: Fixed typos. (#6247) 2023-03-15 15:55:47 +01:00
ocornut ae4dad09b5 Examples: SDL3: Updated for latest WIP SDL3 branch. (#6243) 2023-03-15 15:04:07 +01:00
ocornut 0d606968d8 Backend: OpenGL3: Amend b0c18166 fix cases where glGetString(GL_VERSION) returns NULL. (#6154, #4445, #3530) 2023-03-15 12:25:34 +01:00
ocornut 24a44b9abe Version 1.89.5 WIP 2023-03-15 12:25:20 +01:00
ocornut f3f6295d53 Version 1.89.4
Commented out obsolete enums/functions names: ImGuiSliderFlags_ClampOnInput, ImGuiInputTextFlags_AlwaysInsertMode, ImDrawList::AddBezierCurve(), ImDrawList::PathBezierCurveTo()()
2023-03-14 16:36:19 +01:00
ocornut e39c2552ac Backends: GLFW: Avoid using glfwGetError() and glfwGetGamepadState() on Emscripten. (#6240) 2023-03-14 16:00:29 +01:00
ocornut cc2177de15 Debug Tools: Added io.ConfigDebugBeginReturnValueOnce / io.ConfigDebugBeginReturnValueLoop options. 2023-03-14 15:25:13 +01:00
ocornut 552969e33e BeginTooltip: correctly testing return value of BeginTooltipEx() even though it always return true in current code.
Amend 3b2f617
2023-03-14 14:28:41 +01:00
ocornut c426e32247 Tables: Fixed an issue where user's Y cursor movement within a hidden column would have side-effects.
- Afaik the "to allow ImGuiListClipper to function" was added early during Tables development (prior to commit 55) and later replaced by support in ImGuiListCipper, it seems unnecessary.
- Also removed RowPosY2 being accted in TableEndCell().
+ Comments about 2bb9e35 + fix example bb224c8
2023-03-13 16:26:38 +01:00
domgho 6ca1556d02 Nav: Fixed SetItemDefaultFocus() from not scrolling when item is partially visible. (#2814, #2812) 2023-03-10 19:12:04 +01:00
ocornut bb224c8aa1 Examples: Updated all examples application to enable ImGuiConfigFlags_NavEnableKeyboard and ImGuiConfigFlags_NavEnableGamepad by default. 2023-03-10 18:35:52 +01:00
ocornut 2bb9e35a48 Nav: Tabbing now cycles through all items when ImGuiConfigFlags_NavEnableKeyboard is set. (#3092, #5759, #787) 2023-03-10 18:35:52 +01:00
ocornut e83fb468c6 Renamed PushAllowKeyboardFocus()/PopAllowKeyboardFocus() to PushTabStop()/PopTabStop(). (#3092) 2023-03-09 18:53:57 +01:00
ocornut a322122f74 InputText: Fixed not being able to use CTRL+Tab while an InputText() using Tab for completion or textinput is active.
(regresion from 1.89) + removed unnecessary if block in NavProcessItem()
2023-03-09 16:24:03 +01:00
ocornut 3b2f617652 BeginTooltip: Added 'bool' return value to BeginTooltip() for API consistency. Updated demo.
Add SetWindowHiddendAndSkipItemsForCurrentFrame().
2023-03-09 15:16:40 +01:00
ocornut b5f9381036 Made internal clipboard/IME handlers not rely on implicit GImGui context (#5856)
Code in SetPlatformImeDataFn_DefaultImpl amends 3a90dc389 by temporarily setting field in caller site.
2023-03-08 16:21:33 +01:00
Marc Delorme c8ad25caa6 Make classes not depend on the implicit GImGui context (#5856, #6199): ImGuiWindow, ImGuiInputTextCallbackData, ImGuiListClipper, ImGuiStackSizes
This commit is a preparation toward adding ImGui apis with explicit context
and making ImGui applications being able to use multiple context at the same time
whatever their concurrency model.

This commit modifies ImGuiInputTextCallback, ImGuiListClipper and ImGuiStackSize so those classes do not to depend on GImGui context anymore.

About ImGuiInputTextCallback:
- ImGuiInputTextCallback depends on ImGuiContext because it has a
  `InsertChars` method adding character to `g.InputTextState`
- To make ImGuiInputTextCallback aware of which context to use, the
  appropriate context is given as argument of ImGuiInputTextCallback
  constructor.

About ImGuiListClipper:
- ImGuiListClipper apply to a context through its `Begin`, `End`, and `Step`
  method.
- To make ImGuiListClipper aware of which context to use, the
  appropriate context is given as argument of ImGuiListClipper
  constructor.
- Since the behavior is different than previously the class has been
  renamed ImGuiListClipperEx
- In order to preserve backward compatibility, a subclass of ImGuiListClipperEx
  named ImGuiListClipper has been defined and forward the implicit context
  to ImGuiListClipperEx parent.

About ImGuiTextFilter:
- ImGuiTextFilter depends on the implicit context because the Draw(..)
  method call ImGui::InputText(...)
- Instead from that commit the Draw(...) method takes an explicit context
  as first argument
- Since the behavior is different than previously the class has been
  renamed ImGuiTextFilterEx
- In order to preserve backward compatibility, a subclass of ImGuiTextFilterEx
  named ImGuiTextFilter has been defined. This subclass has a draw method
  override which and forward the implicit context to the parent class Draw(...)

About ImGuiStackSizes:
- ImGuiStackSizes was depending on ImGuiContext because of its
  `SetToCurrentState` and `CompareWithCurrentState` method
- ImGuiStackSizes is an helper object use
  for comparing state of context. It does not necessarily need to
  compare the same context. For that reason, as opposed to previous
  classes it takes the context it wants to compare to as argument of
  its method.
- For this occasion `SetToCurrentState` and `CompareWithCurrentState`
  have been renamed `SetToContextState` and `CompareWithContextState`
  to match the new method signature.

ImGuiListClipper

ImGuiInputTextCallbackData
2023-03-08 15:55:38 +01:00
Marc Delorme 10ace228bc Make classes not depend on the implicit GImGui context (#6199, #5856, #6199): ImGuiIO
This commit is a preparation toward adding ImGui apis with explicit context
and making ImGui applications being able to use multiple context at the same time
whatever their concurrency model.

About ImGuiIO:
- ImGuiIO depends on ImGuiContext because some of its method want to event to `g.InputEventQueue`.
- To make ImGuiIO aware of the context to use, context which creates the ImGuiIO is given as argument of ImGuiIO constructor.
- The assert `IM_ASSERT(&g.IO == this && "Can only add events to current context.")` has been removed since it does not make sense anymore

NOTE: ImGuiIO could be completely independent of ImGuiContext if the InputEventQueue was moved from ImGuiContext to ImGuiIO, but since
ImGuiIO is a public class it would expose InputEvent type. Solving this problem is out of the current scope, but it is interesting to notice.
2023-03-08 15:39:22 +01:00
ocornut 5a1e6b60a2 Nav: Fixed an issue with Gamepad navigation when the movement lead to a scroll and frame time > repeat rate. (#6171) 2023-03-08 14:03:58 +01:00
ocornut c9a53aa74d Nav: Made Enter key submit the same type of Activation event as Space key. (#5606)
Instead of adding NavActivateInputId support in ButtonBehavior() started untangling the mess.
2023-03-07 18:41:49 +01:00
ocornut b4b79584d1 Internals: added GetStyleVarInfo(). exposed previously .cpp only ImGuiStyleVarInfo as ImGuiDataVarInfo. 2023-03-07 14:40:55 +01:00
duddel 57d0fcd021 Examples: Fix Android example build for Gradle 8. (#6229) 2023-03-07 14:01:20 +01:00
ocornut b6586bb06d TestEngine: update IMGUI_TEST_ENGINE_ITEM_ADD() hooks to support passing item in flags. 2023-03-06 18:10:04 +01:00
ocornut 1c29a8ed18 Debug Log: auto-disable ImGuiDebugLogFlags_EventClipper to reduce spam. 2023-03-06 18:09:49 +01:00
Cyphall 66b762577c Backends: OpenGL3: Fixed restoration of a potentially deleted OpenGL program. (#6220, #6224) 2023-03-06 11:55:55 +01:00