mirror of https://github.com/ocornut/imgui
parent
13931fd851
commit
9a1e09eb1f
4
imgui.h
4
imgui.h
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@ -255,8 +255,8 @@ struct ImVec2
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float x, y;
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constexpr ImVec2() : x(0.0f), y(0.0f) { }
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constexpr ImVec2(float _x, float _y) : x(_x), y(_y) { }
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float& operator[] (size_t idx) { IM_ASSERT(idx == 0 || idx == 1); return ((float*)(char*)this)[idx]; } // We very rarely use this [] operator, so the assert overhead is fine.
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float operator[] (size_t idx) const { IM_ASSERT(idx == 0 || idx == 1); return ((const float*)(const char*)this)[idx]; }
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float& operator[] (size_t idx) { IM_ASSERT(idx == 0 || idx == 1); return ((float*)(void*)(char*)this)[idx]; } // We very rarely use this [] operator, so the assert overhead is fine.
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float operator[] (size_t idx) const { IM_ASSERT(idx == 0 || idx == 1); return ((const float*)(const void*)(const char*)this)[idx]; }
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#ifdef IM_VEC2_CLASS_EXTRA
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IM_VEC2_CLASS_EXTRA // Define additional constructors and implicit cast operators in imconfig.h to convert back and forth between your math types and ImVec2.
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#endif
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