omar
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2c13a74a9d
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Merge branch 'master' into docking
# Conflicts:
# docs/CHANGELOG.txt
# examples/example_glfw_vulkan/main.cpp
# examples/example_sdl_vulkan/main.cpp
# imgui.cpp
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2020-08-10 11:35:51 +02:00 |
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omar
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209a6a751c
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Revert "Examples: Switch most VS projects to enable Edit & Continue by default (may need to upgrade projects to latest toolchain)"
This reverts commit a24578ec09 .
/ZI not supported on 64-bit on some toolchains, leaving to default is best?
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2020-08-10 11:33:59 +02:00 |
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ocornut
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ede8825fb2
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Examples: Vulkan: Fixed GLFW+Vulkan and SDL+Vulkan clear color not being set. Broken by a06eb833 (#3390)
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2020-08-07 15:24:00 +02:00 |
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omar
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a24578ec09
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Examples: Switch most VS projects to enable Edit & Continue by default (may need to upgrade projects to latest toolchain)
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2020-08-05 15:02:30 +02:00 |
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omar
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963839373c
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Demo tweaks + general removal of the word dummy were possible with no issues (kept the API call).
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2020-08-03 21:31:42 +02:00 |
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Rokas Kupstys
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3d4af15d1d
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Backends GLFW: Use GLFW_MOUSE_PASSTHROUGH when available.
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2020-07-17 18:44:09 +02:00 |
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omar
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cba52b66af
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Backends: GLFW: Fixed enabling ImGuiBackendFlags_HasMouseHoveredViewport broken by 950539b7 .
As it turns out, back-end passing NULL hovered with HasMouseHoveredViewport is also broken which defeats some of its purpose.
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2020-07-17 18:14:04 +02:00 |
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omar
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f79f0e42f7
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Merge branch 'master' into docking
# Conflicts:
# docs/CHANGELOG.txt
# examples/imgui_impl_opengl3.cpp
# imgui.h
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2020-07-14 18:38:47 +02:00 |
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omar
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fb7f6cab8c
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Backends: Amend, docs + extra comments. (#3330, #3245)
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2020-07-10 14:36:00 +02:00 |
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Moritz Heinemann
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06f7854b16
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Backends: OpenGL3: Add glad 2 to OpenGL loaders. (#3330)
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2020-07-10 14:34:25 +02:00 |
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omar
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b626dd57d3
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Backends: DX12, Viewports: Tidying up, renaming.
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2020-07-10 12:20:03 +02:00 |
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omar
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cb1d578470
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Backends: DX12, Viewports: Fixed issue on shutdown when viewports are disabled. (#3347)
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2020-07-10 12:09:24 +02:00 |
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omar
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ab4ef822f0
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Version 1.78 WIP
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2020-06-30 16:56:09 +02:00 |
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omar
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90ea7e2f2f
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Merge branch 'master' into docking
# Conflicts:
# imgui.cpp
# imgui_demo.cpp
# imgui_internal.h
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2020-06-30 16:43:16 +02:00 |
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Rokas Kupstys
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0738611559
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Misc: Bunch of code formatting changes suggested by a pass running 'astyle'
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2020-06-30 16:37:21 +02:00 |
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omar
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ddabfc3477
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Merge branch 'master' into docking
# Conflicts:
# docs/CHANGELOG.txt
# imgui.cpp
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2020-06-29 17:15:40 +02:00 |
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omar
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9418dcb693
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Version 1.77
+ fix minor clang-tidy warnings which seems reasonable
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2020-06-29 15:54:28 +02:00 |
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omar
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20d61f5f62
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Merge branch 'master' into docking
# Conflicts:
# imgui.cpp
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2020-06-20 22:06:01 +02:00 |
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omar
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99f68d7958
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Docs: Added FAQ entries removed old one which is misleading today. Misc tweaks.
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2020-06-19 11:34:04 +02:00 |
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ocornut
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2665288b30
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Merge branch 'master' into docking
# Conflicts:
# imgui.cpp
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2020-06-11 11:36:38 +02:00 |
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ocornut
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40b799023b
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Docs: Update fonts.md (#2861) + update all references to FONTS.txt
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2020-06-09 16:56:48 +02:00 |
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ocornut
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8baa4ccff5
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Merge branch 'master' into docking
# Conflicts:
# imgui.cpp
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2020-06-06 20:31:24 +02:00 |
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Rokas Kupstys
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5af8a8c7e8
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CI: Extra warnings for builds with Clang. Backends: OpenGL3: Fix sign conversion warnings.
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2020-06-05 15:50:12 +02:00 |
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Rokas Kupstys
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dc49b14e29
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Misc: Fix examples of using other OpenGL3 bindings in Makefiles.
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2020-06-05 14:05:39 +02:00 |
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Mark Jansen
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6eb66fbef3
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Backends: Win32: Cache the result of a windows version check. (#3283)
This is not expected to change while the application is running :)
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2020-06-05 01:23:18 +02:00 |
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Giovanni Funchal
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3f26a07ee1
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Backends: OpenGL: Fixed loader auto-detection to not interfere with ES2/ES3 defines. (#3246)
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2020-05-25 18:57:23 +02:00 |
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ocornut
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5d472c4895
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Merge branch 'master' into docking + fixes for #3259
# Conflicts:
# examples/example_glfw_vulkan/main.cpp
# examples/example_sdl_vulkan/main.cpp
# examples/imgui_impl_sdl.cpp
# imgui.cpp
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2020-05-25 18:32:15 +02:00 |
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ocornut
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a06eb83359
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Examples: GLFW+Vulkan, SDL+Vulkan: Fix for handling of minimized windows. (#3259)
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2020-05-25 18:15:59 +02:00 |
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ocornut
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bb2529dd48
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Backends: SDL: Report a zero display-size when window is minimized, consistent with other backends.
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2020-05-25 12:26:59 +02:00 |
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ocornut
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a056603d8b
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Backends: Vulkan: Rename internal helper ImGui_ImplVulkanH_CreateWindow to ImGui_ImplVulkanH_CreateOrResizeWindow
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2020-05-25 12:12:02 +02:00 |
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ocornut
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9c209d5a90
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Minor amend 9028088 (#3261)
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2020-05-25 11:42:45 +02:00 |
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Nicolas Burrus
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43f79aa210
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Backends: OSX: import the glfw workaround to avoid missing mouse clicks. (#3261)
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2020-05-25 11:42:45 +02:00 |
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Nicolas Burrus
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39d17ca07f
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Examples: Apple: catch events from the right and other mouse buttons when using Cocoa. (#3260)
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2020-05-25 11:29:41 +02:00 |
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Espyo
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f44962c01a
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Backends: Allegro: Don't call AddInputCharacter if the pressed key has no character. (#3252)
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2020-05-20 17:48:21 +02:00 |
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omar
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75bbbda645
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Examples: Update comments to get SDL2 package with msys2's pacman (#3251)
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2020-05-20 11:44:00 +02:00 |
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omar
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e4d8267188
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Merge branch 'master' into docking
# Conflicts:
# examples/imgui_impl_opengl3.cpp
# imgui.cpp
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2020-05-16 14:14:51 +02:00 |
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Chris Savoie
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03ea87ea28
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Backends, Win32: Request monitor update when dpi awarness is enabled to make sure they have the correct dpi settings.
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2020-05-11 19:31:35 +02:00 |
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Albert Vaca
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685ca27d84
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Backends: OpenGL: On OSX, if unspecified by app, made default GLSL version 150. (#3199)
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2020-05-08 17:32:34 +02:00 |
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Ivan Zinkevich
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1e7672acf4
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Backends: DX12: Fixed OBJECT_DELETED_WHILE_STILL_IN_USE on viewport resizing. (#3210)
Tested with detaching/attaching a viewport and resizing it. DX12 debug
layer is clean.
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2020-05-08 17:26:46 +02:00 |
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omar
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582f4db59b
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Merge branch 'master' into docking
# Conflicts:
# imgui.cpp
# imgui_demo.cpp
# imgui_internal.h
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2020-05-07 22:13:47 +02:00 |
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omar
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11a3e75f47
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Backends: Win32: Fix _WIN32_WINNT < 0x0600 (MinGW defaults to 0x502 == Windows 2003). (#3183)
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2020-05-04 20:46:20 +02:00 |
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omar
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5116eee108
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Merge branch 'master' into docking
# Conflicts:
# examples/imgui_impl_opengl3.cpp
# imgui.cpp
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2020-05-04 15:05:07 +02:00 |
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omar
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099091280f
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Backends: DX10/DX11: Minor tweaks.
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2020-05-04 11:40:31 +02:00 |
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Silent
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1e9abf60d1
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Backends: Keep shader blobs as local variables. (#3176)
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2020-05-04 11:22:43 +02:00 |
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omar
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d5ce3b43ae
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Backends: Vulkan: Fixed error in if initial frame has no vertices. (#3177)
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2020-05-04 11:03:41 +02:00 |
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Chris Savoie
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73c30aa085
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Backends: Vulkan: Don't skip drawing when there's no vertexes to ensure that user callbacks are still processed.
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2020-04-26 20:26:06 +02:00 |
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Matt Haynie
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d3212482fe
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Fix multiple macro definitions of GLFW_INCLUDE_NONE (#3157)
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2020-04-23 22:58:45 +02:00 |
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u3shit
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528b12eb7a
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Fix glClipControl(GL_UPPER_LEFT) handling in opengl3.
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2020-04-22 10:10:51 +02:00 |
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ocornut
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266dff9bed
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Merge branch 'master' into docking
# Conflicts:
# docs/CHANGELOG.txt
# imgui_internal.h
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2020-04-20 11:33:56 +02:00 |
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omar
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37f665b619
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Backends: Win32: Support for #define NOGDI, won't try to call GetDeviceCaps(). (#3137, #2327)
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2020-04-19 17:52:09 +02:00 |
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