Examples: Vulkan: Fixed GLFW+Vulkan and SDL+Vulkan clear color not being set. Broken by a06eb833
(#3390)
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@ -80,6 +80,7 @@ Other Changes:
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- Demo: Improved "Layout & Scrolling" -> "Child Windows" section.
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- Style Editor: Added preview of circle auto-tessellation when editing the corresponding value.
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- Backends: OpenGL3: Added support for glad2 loader. (#3330) [@moritz-h]
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- Examples: Vulkan: Fixed GLFW+Vulkan and SDL+Vulkan clear color not being set. (#3390) [@RoryO]
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-----------------------------------------------------------------------
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@ -513,6 +513,7 @@ int main(int, char**)
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const bool is_minimized = (draw_data->DisplaySize.x <= 0.0f || draw_data->DisplaySize.y <= 0.0f);
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if (!is_minimized)
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{
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memcpy(&wd->ClearValue.color.float32[0], &clear_color, 4 * sizeof(float));
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FrameRender(wd, draw_data);
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FramePresent(wd);
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}
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@ -513,6 +513,7 @@ int main(int, char**)
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const bool is_minimized = (draw_data->DisplaySize.x <= 0.0f || draw_data->DisplaySize.y <= 0.0f);
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if (!is_minimized)
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{
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memcpy(&wd->ClearValue.color.float32[0], &clear_color, 4 * sizeof(float));
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FrameRender(wd, draw_data);
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FramePresent(wd);
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}
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