Backends: OSX: import the glfw workaround to avoid missing mouse clicks. (#3261)
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@ -14,6 +14,7 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2020-05-25: Inputs: Added a fix for missing trackpad clicks when done with "soft tap".
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// 2019-12-05: Inputs: Added support for ImGuiMouseCursor_NotAllowed mouse cursor.
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// 2019-10-11: Inputs: Fix using Backspace key.
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// 2019-07-21: Re-added clipboard handlers as they are not enabled by default in core imgui.cpp (reverted 2019-05-18 change).
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@ -27,6 +28,8 @@
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static CFAbsoluteTime g_Time = 0.0;
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static NSCursor* g_MouseCursors[ImGuiMouseCursor_COUNT] = {};
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static bool g_MouseCursorHidden = false;
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static bool g_MouseJustPressed[5] = { false, false, false, false, false };
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static bool g_MouseDown[5] = { false, false, false, false, false };
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// Undocumented methods for creating cursors.
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@interface NSCursor()
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@ -121,9 +124,17 @@ void ImGui_ImplOSX_Shutdown()
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{
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}
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static void ImGui_ImplOSX_UpdateMouseCursor()
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static void ImGui_ImplOSX_UpdateMouseCursorAndButtons()
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{
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ImGuiIO& io = ImGui::GetIO();
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for (int i = 0; i < IM_ARRAYSIZE(io.MouseDown) && i < IM_ARRAYSIZE(g_MouseJustPressed); i++)
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{
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// If a mouse press event came, always pass it as "mouse held this frame", so we don't miss click-release events that are shorter than 1 frame.
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io.MouseDown[i] = g_MouseJustPressed[i] || g_MouseDown[i];
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g_MouseJustPressed[i] = false;
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}
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if (io.ConfigFlags & ImGuiConfigFlags_NoMouseCursorChange)
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return;
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@ -167,7 +178,7 @@ void ImGui_ImplOSX_NewFrame(NSView* view)
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io.DeltaTime = current_time - g_Time;
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g_Time = current_time;
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ImGui_ImplOSX_UpdateMouseCursor();
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ImGui_ImplOSX_UpdateMouseCursorAndButtons();
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}
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static int mapCharacterToKey(int c)
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@ -197,16 +208,19 @@ bool ImGui_ImplOSX_HandleEvent(NSEvent* event, NSView* view)
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if (event.type == NSEventTypeLeftMouseDown || event.type == NSEventTypeRightMouseDown || event.type == NSEventTypeOtherMouseDown)
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{
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int button = (int)[event buttonNumber];
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if (button >= 0 && button < IM_ARRAYSIZE(io.MouseDown))
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io.MouseDown[button] = true;
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if (button >= 0 && button < IM_ARRAYSIZE(g_MouseJustPressed))
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{
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g_MouseJustPressed[button] = true;
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g_MouseDown[button] = true;
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}
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return io.WantCaptureMouse;
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}
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if (event.type == NSEventTypeLeftMouseUp || event.type == NSEventTypeRightMouseUp || event.type == NSEventTypeOtherMouseUp)
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{
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int button = (int)[event buttonNumber];
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if (button >= 0 && button < IM_ARRAYSIZE(io.MouseDown))
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io.MouseDown[button] = false;
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if (button >= 0 && button < IM_ARRAYSIZE(g_MouseDown))
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g_MouseDown[button] = false;
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return io.WantCaptureMouse;
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}
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