Backends: GLFW: Fixed enabling ImGuiBackendFlags_HasMouseHoveredViewport broken by 950539b7
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As it turns out, back-end passing NULL hovered with HasMouseHoveredViewport is also broken which defeats some of its purpose.
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@ -166,7 +166,7 @@ static bool ImGui_ImplGlfw_Init(GLFWwindow* window, bool install_callbacks, Glfw
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io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors; // We can honor GetMouseCursor() values (optional)
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io.BackendFlags |= ImGuiBackendFlags_HasSetMousePos; // We can honor io.WantSetMousePos requests (optional, rarely used)
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io.BackendFlags |= ImGuiBackendFlags_PlatformHasViewports; // We can create multi-viewports on the Platform side (optional)
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#if GLFW_HAS_GLFW_HOVERED && defined(_WIN32)
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#if GLFW_HAS_WINDOW_HOVERED && defined(_WIN32)
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io.BackendFlags |= ImGuiBackendFlags_HasMouseHoveredViewport; // We can set io.MouseHoveredViewport correctly (optional, not easy)
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#endif
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io.BackendPlatformName = "imgui_impl_glfw";
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@ -348,7 +348,7 @@ static void ImGui_ImplGlfw_UpdateMousePosAndButtons()
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// rectangles and last focused time of every viewports it knows about. It will be unaware of other windows that may be sitting between or over your windows.
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// [GLFW] FIXME: This is currently only correct on Win32. See what we do below with the WM_NCHITTEST, missing an equivalent for other systems.
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// See https://github.com/glfw/glfw/issues/1236 if you want to help in making this a GLFW feature.
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#if GLFW_HAS_GLFW_HOVERED && defined(_WIN32)
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#if GLFW_HAS_WINDOW_HOVERED && defined(_WIN32)
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if (glfwGetWindowAttrib(window, GLFW_HOVERED) && !(viewport->Flags & ImGuiViewportFlags_NoInputs))
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io.MouseHoveredViewport = viewport->ID;
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#endif
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@ -586,7 +586,7 @@ static void ImGui_ImplGlfw_DestroyWindow(ImGuiViewport* viewport)
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{
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if (data->WindowOwned)
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{
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#if GLFW_HAS_GLFW_HOVERED && defined(_WIN32)
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#if GLFW_HAS_WINDOW_HOVERED && defined(_WIN32)
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HWND hwnd = (HWND)viewport->PlatformHandleRaw;
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::RemovePropA(hwnd, "IMGUI_VIEWPORT");
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#endif
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@ -600,7 +600,7 @@ static void ImGui_ImplGlfw_DestroyWindow(ImGuiViewport* viewport)
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// We have submitted https://github.com/glfw/glfw/pull/1568 to allow GLFW to support "transparent inputs".
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// In the meanwhile we implement custom per-platform workarounds here (FIXME-VIEWPORT: Implement same work-around for Linux/OSX!)
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#if defined(_WIN32) && GLFW_HAS_GLFW_HOVERED
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#if GLFW_HAS_WINDOW_HOVERED && defined(_WIN32)
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static WNDPROC g_GlfwWndProc = NULL;
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static LRESULT CALLBACK WndProcNoInputs(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
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{
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@ -634,7 +634,7 @@ static void ImGui_ImplGlfw_ShowWindow(ImGuiViewport* viewport)
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}
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// GLFW hack: install hook for WM_NCHITTEST message handler
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#if GLFW_HAS_GLFW_HOVERED && defined(_WIN32)
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#if GLFW_HAS_WINDOW_HOVERED && defined(_WIN32)
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::SetPropA(hwnd, "IMGUI_VIEWPORT", viewport);
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if (g_GlfwWndProc == NULL)
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g_GlfwWndProc = (WNDPROC)::GetWindowLongPtr(hwnd, GWLP_WNDPROC);
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