Commit Graph

7331 Commits

Author SHA1 Message Date
ocornut 7c291ba31b Tables: Fixed command merging when compiling with VS2013. (#6377) 2023-04-28 13:58:59 +02:00
cfillion 085fa42b7d Adedd workaround for GCC erroneous/zealous warning (#5343) 2023-04-27 19:16:00 +02:00
ocornut 031e152d29 Examples: DX9, DX10, DX11: Queue framebuffer resize instead of processing in WM_SIZE. (#6374) 2023-04-27 14:57:09 +02:00
ocornut 15da1a9abc Fixed misleading local name (#4493) + minor typo (#6369) 2023-04-25 16:39:02 +02:00
Koostosh fd943182bd ImVec2: Added unary minus operator (#6368) 2023-04-25 16:24:50 +02:00
ocornut d3ad2f357f Menus: Fixed an issue when opening a menu hierarchy in a given menu-bar would allow opening another via simple hovering. (#3496, #4797)
Amend 48f26333
2023-04-25 12:17:37 +02:00
ocornut b47507951e Nav: Fixed CTRL+Tab into a root window with only childs with _NavFlattened flags erroneously initializing default nav layer to menu layer. 2023-04-24 21:00:00 +02:00
ocornut eed7b0e9c5 Nav: remove other-axis clamping, now that columns themselves are clamped. (#2221)
Amend 00d3f92 + older f2d14724, 0cc20fca8
+ Add ImGuiNavMoveFlags_WrapMask_ for good measure.
2023-04-24 20:04:05 +02:00
ocornut da3d7e1587 Focus: added an early out in FocusWindow() for the common case. 2023-04-24 12:18:55 +02:00
kimidaisuki22 565aa0b763 Examples: Vulkan: pick integrated GPU if nothing else is available. (#6359) 2023-04-24 12:17:49 +02:00
Daniel Petrovic 0fbf2888e7
Examples: example_glut_opengl2: Fixed compilation issue (#6361) 2023-04-23 10:39:13 +02:00
ocornut 4d42450a73 Focus: amend ImGuiFocusRequestFlags_UnlessBelowModal to bring to front-most below the modal, simplify code in Begin(). (#6357, #4317) 2023-04-21 19:07:45 +02:00
ocornut 01ca196530 Focus: move focused child restore code in FocusWindow() with ImGuiFocusRequestFlags_RestoreFocusedChild flag. (#6357)
# Conflicts:
#	imgui.cpp
2023-04-21 19:07:08 +02:00
ocornut 30eceaf95f Focus: start moving modal check into FocusWindow(), add ImGuiFocusRequestFlags_UnlessBelowModal (currently opt-in, should try to make opt-out). (#6357, #4317) 2023-04-21 19:06:11 +02:00
ocornut f0fe1957a8 Focus: merge extra param for FocusTopMostWindowUnderOne() from docking branch to facilitate merge. 2023-04-21 19:05:58 +02:00
ocornut 00d3f9295e Nav: Fixed navigation within tables/columns where item boundaries goes beyond columns limits. (#2221) 2023-04-20 16:42:52 +02:00
ocornut 8d9e50c807 Nav: fixed IMGUI_DEBUG_NAV_SCORING not setting NavMoveClipDir, leading to debug result not matching real results. 2023-04-20 16:04:05 +02:00
ocornut 662ce46971 Debug Log: Fixed not parsing 0xXXXXXXXX values when the identifier is at the end of the line. 2023-04-20 14:52:59 +02:00
ocornut a89590b425 Backends: Win32: revert accidental deletion of ImGui_ImplWin32_EnableAlphaCompositing() in a566ecc (#3218) 2023-04-20 10:38:45 +02:00
ocornut 9308cfdcfb Examples: Amend Win32/Winapi + OpenGL example. (#3218, #5170 and #6086, #2772, #2600, #2359, #2022, #1553) 2023-04-19 16:28:15 +02:00
Mark Jansen a566ecc58f Examples: Add Win32/Winapi + OpenGL example. (#3218, #5170 and #6086, #2772, #2600, #2359, #2022, #1553)
Removed mulit-viewpot stuff in this commit on master, will be re-added separately.
2023-04-19 16:22:53 +02:00
ocornut a338b78eb9 Backends: OpenGL3: amend reset GL_POLYGON_MODE separately for front and back when possible. (#6333) 2023-04-19 11:55:40 +02:00
Gereon V d0836aa89a Backends: OpenGL3: reset GL_POLYGON_MODE separately for front and back when possible. (#6333) 2023-04-19 11:55:36 +02:00
ocornut d6a7aca2f4 Nav: Debug: tweak debug facilities. 2023-04-18 15:47:29 +02:00
lukaasm 0948cfc19e InputText: do not set WantTextInputNextFrame during the frame InputText is deactivated. (#6341) 2023-04-18 11:35:12 +02:00
lukaasm e49d31a1c9 Tables: do not show empty tooltip when user submits TableHeader with no label to display. (#6342) 2023-04-18 11:25:07 +02:00
Faisal Arshed f94a8344f6
Fix minor typos in FAQ (#6328) 2023-04-17 15:00:10 +02:00
Gereon V 055e71518e Backends: clear bits set in io.BackendFlags on backend Shutdown(). Clear BackendPlatformName. (#6334, #6335)
Amended with fix for missing clear for ImGuiBackendFlags_HasGamepad.
2023-04-17 14:57:12 +02:00
Gereon V f304603e13 Backends: GLUT: remove call to ImGui::NewFrame() from ImGui_ImplGLUT_NewFrame(). (#6337) 2023-04-17 14:44:56 +02:00
ocornut 064153fca4 Version 1.89.6 WIP 2023-04-17 14:40:00 +02:00
ocornut 1ebb913827 Version 1.89.5 2023-04-13 16:17:49 +02:00
ocornut ba98667c65 Examples: Vulkan: further work for device extensions + tentative use o fVK_KHR_PORTABILITY_SUBSET_EXTENSION_NAME. (#6109, #6172, #6101) 2023-04-13 16:08:51 +02:00
ocornut 6324280432 Examples: Vulkan: rework extensions setup + enable some to avoid validation layer errors. (#6109, #6172, #6101)
Enable VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME, VK_KHR_PORTABILITY_ENUMERATION_EXTENSION_NAME, VK_INSTANCE_CREATE_ENUMERATE_PORTABILITY_BIT_KHR
2023-04-13 15:48:19 +02:00
ocornut 995f92a456 Nav: Made PageUp/PageDown/Home/End navigation also scroll parent windows.
+ Added ImGuiDebugLogFlags_EventSelection unused in this branch.
2023-04-12 21:38:47 +02:00
Elie Michel d81f2ae4fb Backends: WebGPU: Use WGSL shaders instead of precompiled SPIR-V + add Gamma uniform. (#6188)
Add gamma correction uniform
Group uniforms in a single binding
The second binding was not satisfying the minimum
BufferBindingType::Uniform alignment (256) and since this alignment is
large it is more idiomatic to group uniforms tegether.

Also ensures that the size of the uniform buffer is aligned to 16 bytes.
2023-04-11 16:03:26 +02:00
Elie Michel e67f2f4791 Backends: WebGPU: Align buffer sizes upon creation. (#6188)
Amend from original pr to use a macro.
2023-04-11 15:46:05 +02:00
ocornut cbdac1e150 Backends: WebGPU: Reorganized to store data in io.BackendRendererUserData like other backends.
In theory supporting multiple contexts (untested).
2023-04-11 15:25:21 +02:00
ocornut 18d72a9142 Inputs: added a unique event identifier in ImGuiInputEvent. 2023-04-11 15:07:42 +02:00
Michael Martz 506f7e0074 Using nullptr in locations where warning disable is not convenient. (#6313, #4537) 2023-04-11 11:33:50 +02:00
ocornut 9203883bbe Comments + Metal using SetTexID(0) for consistency. 2023-04-11 11:22:42 +02:00
David Maas e92b29ad53 Backends: OSX: Added support for io.AddMouseSourceEvent(). (#6314)
Also marked "mouse" input in example_apple_metal's UIKit micro-backend as being touch input.

# Conflicts:
#	docs/CHANGELOG.txt
2023-04-11 10:14:53 +02:00
David db4c4e3321
Backends: Android: Added support for io.AddMouseSourceEvent(). (#6315, #6318, #2702, #4921) 2023-04-11 10:01:53 +02:00
ocornut a7703fe6f7 Backends: SDL2/SDL3: Avoid callng SDL_StartTextInput()/SDL_StopTextInput(). (#6306, #6071, #1953)
Amend 734c6af187
2023-04-06 19:12:10 +02:00
ocornut 8738ed88f0 Fixed FindWindowSettingsByID() being able to return a deleted setting. 2023-04-06 18:50:24 +02:00
ocornut 47a07d8476 ButtonBehavior: Fixed an edge case where changing widget type/behavior while active and using same id could lead to an assert. (#6304)
+ Demo: use BeginDisabled() block in BackendFlags section.
I'd still consider this undefined behavior as some combination may not work properly, but let's fix things while we can as we encounter them.
2023-04-05 18:34:49 +02:00
ocornut c9fe7ebc7b IO: Input queue trickling adjustment for touch screens. (#2702, #4921)
+ amend two comments in imgui.h
2023-04-04 21:05:27 +02:00
ocornut f070497cbd Backends: Win32/SDL2/SDL3/GLFW: Added support for io.AddMouseSourceEvent(). (#2334, #2702)
SDL doesn't distinguish Pen yet, but we don't need it as much as TouchScreen which will alter trickling.
2023-04-04 20:19:01 +02:00
ocornut a16f99c6a2 IO: Added io.AddMouseSourceEvent() and ImGuiMouseSource enum. (#2702, #2334, #2372, #3453, #5693) 2023-04-04 20:18:57 +02:00
ocornut 9a1e09eb1f Fixed ImVec2 operator[] warning.in Clang. (#6272)
Added by a38e3c2
2023-04-04 19:26:48 +02:00
ocornut 13931fd851 Redirecting domain name
Tired of paying/maintaining two domains names and .org tend to be fluctuating + changing host company for sponsoring.
2023-04-03 15:07:20 +02:00