Nav: Debug: tweak debug facilities.
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0948cfc19e
commit
d6a7aca2f4
38
imgui.cpp
38
imgui.cpp
@ -10739,26 +10739,29 @@ static bool ImGui::NavScoreItem(ImGuiNavItemData* result)
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}
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#if IMGUI_DEBUG_NAV_SCORING
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char buf[128];
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if (IsMouseHoveringRect(cand.Min, cand.Max))
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{
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ImFormatString(buf, IM_ARRAYSIZE(buf), "dbox (%.2f,%.2f->%.4f)\ndcen (%.2f,%.2f->%.4f)\nd (%.2f,%.2f->%.4f)\nnav %c, quadrant %c", dbx, dby, dist_box, dcx, dcy, dist_center, dax, day, dist_axial, "WENS"[g.NavMoveDir], "WENS"[quadrant]);
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ImDrawList* draw_list = GetForegroundDrawList(window);
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draw_list->AddRect(curr.Min, curr.Max, IM_COL32(255,200,0,100));
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draw_list->AddRect(cand.Min, cand.Max, IM_COL32(255,255,0,200));
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draw_list->AddRectFilled(cand.Max - ImVec2(4, 4), cand.Max + CalcTextSize(buf) + ImVec2(4, 4), IM_COL32(40,0,0,150));
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draw_list->AddText(cand.Max, ~0U, buf);
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}
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else if (g.IO.KeyCtrl) // Hold to preview score in matching quadrant. Press C to rotate.
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char buf[200];
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if (g.IO.KeyCtrl) // Hold CTRL to preview score in matching quadrant. CTRL+Arrow to rotate.
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{
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if (quadrant == g.NavMoveDir)
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{
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ImFormatString(buf, IM_ARRAYSIZE(buf), "%.0f/%.0f", dist_box, dist_center);
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ImDrawList* draw_list = GetForegroundDrawList(window);
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draw_list->AddRectFilled(cand.Min, cand.Max, IM_COL32(255, 0, 0, 200));
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draw_list->AddRectFilled(cand.Min, cand.Max, IM_COL32(255, 0, 0, 80));
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draw_list->AddRectFilled(cand.Min, cand.Min + CalcTextSize(buf), IM_COL32(255, 0, 0, 200));
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draw_list->AddText(cand.Min, IM_COL32(255, 255, 255, 255), buf);
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}
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}
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if (IsMouseHoveringRect(cand.Min, cand.Max))
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{
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ImFormatString(buf, IM_ARRAYSIZE(buf),
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"d-box (%7.3f,%7.3f) -> %7.3f\nd-center (%7.3f,%7.3f) -> %7.3f\nd-axial (%7.3f,%7.3f) -> %7.3f\nnav %c, quadrant %c",
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dbx, dby, dist_box, dcx, dcy, dist_center, dax, day, dist_axial, "WENS"[g.NavMoveDir], "WENS"[quadrant]);
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ImDrawList* draw_list = GetForegroundDrawList(window);
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draw_list->AddRect(curr.Min, curr.Max, IM_COL32(255,200,0,100));
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draw_list->AddRect(cand.Min, cand.Max, IM_COL32(255,255,0,200));
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draw_list->AddRectFilled(cand.Max - ImVec2(4, 4), cand.Max + CalcTextSize(buf) + ImVec2(4, 4), IM_COL32(40,0,0,200));
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draw_list->AddText(cand.Max, ~0U, buf);
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}
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#endif
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// Is it in the quadrant we're interested in moving to?
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@ -11378,13 +11381,14 @@ void ImGui::NavUpdateCreateMoveRequest()
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g.NavScoringNoClipRect.TranslateY(scoring_rect_offset_y);
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}
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// [DEBUG] Always send a request
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// [DEBUG] Always send a request when holding CTRL. Hold CTRL + Arrow change the direction.
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#if IMGUI_DEBUG_NAV_SCORING
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if (io.KeyCtrl && IsKeyPressed(ImGuiKey_C))
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g.NavMoveDirForDebug = (ImGuiDir)((g.NavMoveDirForDebug + 1) & 3);
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if (io.KeyCtrl && g.NavMoveDir == ImGuiDir_None)
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//if (io.KeyCtrl && IsKeyPressed(ImGuiKey_C))
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// g.NavMoveDirForDebug = (ImGuiDir)((g.NavMoveDirForDebug + 1) & 3);
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if (io.KeyCtrl)
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{
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g.NavMoveDir = g.NavMoveDirForDebug;
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if (g.NavMoveDir == ImGuiDir_None)
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g.NavMoveDir = g.NavMoveDirForDebug;
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g.NavMoveFlags |= ImGuiNavMoveFlags_DebugNoResult;
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}
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#endif
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