ocornut
3982cb35dc
Nav, Docs: consistently use "keyboard/gamepad" instead of sometimes "gamepad/keyboard".
2024-10-18 18:49:44 +02:00
ocornut
1ff9768aa3
Nav: (Breaking) renamed ImGuiCol_NavHighlight to ImGuiCol_NavCursor. ( #1074 , #2048 , #7237 , #8059 , #1712 , #7370 , #787 )
2024-10-18 18:49:44 +02:00
ocornut
634a7ed988
Nav: added SetNavCursorVisible(). ( #1074 , #2048 , #7237 , #8059 )
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+ Further internal renaming for consistency.
2024-10-18 18:49:44 +02:00
ocornut
0bae2db77f
Internals: (Breaking) renamed NavDisableMouseHover to NavHighlightItemUnderNav.
...
Considering adding NavHighlightItemUnderMouse as well, but would require to resolve quite a few ambiguities and for a feature we don't have yet.
2024-10-18 18:49:44 +02:00
ocornut
0536ace2b6
Internals: (Breaking) renamed RenderNavHighlight() to RenderNavCursor(), ImGuiNavHighlightFlags to ImGuiNavRenderCursorFlags. ( #1074 , #2048 , #7237 , #8059 , #1712 , #7370 , #787 )
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+ referenced in #8057 , #3882 , #3411 , #2155 , #3351 , #4722 , #1658 , #4050 .
2024-10-18 18:49:43 +02:00
ocornut
23b655f8e3
Internals: (Breaking) changed g.NavDisableHighlight to g.NavCursorVisible : same logic but inverted value. ( #1074 , #2048 , #7237 , #8059 , #1712 , #7370 , #787 )
2024-10-18 18:49:43 +02:00
ocornut
7a56b41124
Nav: added io.ConfigNavEscapeClearFocusItem. ( #8059 , #2048 , #1074 , #3200 )
2024-10-18 18:49:43 +02:00
ocornut
db26fe7ca8
Debug Tools: Metrics: Fixed a crash when browsing "InputText" section before using one. ( #8071 )
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Caused by 21d03edcb
2024-10-18 12:35:19 +02:00
ocornut
604f2fa84a
InputScalar: added an assert to clarify that ImGuiInputTextFlags_EnterReturnsTrue is not supported by InputFloat, InputInt etc. ( #8065 )
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It was never correctly supported. Please open an issue if you this would be useful to you. Otherwise use IsItemDeactivatedAfterEdit().
2024-10-17 15:42:11 +02:00
ocornut
38617a5ad3
Internals: remove ImGuiInputTextFlags_NoMarkEdited and g.LockMarkEdited n favor of ImGuiItemFlags_NoMarkEdited.
2024-10-17 15:38:00 +02:00
ocornut
0f6a463fae
Internals: rename ImGuiTreeNodeStackData::InFlags and ImGuiNavItemData::InFlags to ItemFlags too.
2024-10-17 15:16:05 +02:00
ocornut
e6b5cafe65
Internals: rename ImGuiLastItemData::InFlags -> ItemFlags. ImGuiNextItemData::Flags -> HasFlags to avoid mistakes.
2024-10-17 15:11:35 +02:00
ocornut
706438a43c
Disabled: clicking a disabled item focuses parent window. Fix/amend 83ecc84
. ( #8064 )
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83ecc84
was too not supporting widgets using ItemHoverable() directly + too complex.
Revert 83ecc84
in ButtonBehavior(), reimplement in UpdateMouseMovingWindowEndFrame()>
2024-10-17 11:39:23 +02:00
Pascal Thomet
04d9a04557
imgui_freetype: Added support for plutosvg to render OpenType SVG fonts. ( #7927 , #7187 + #6591 , #6607 )
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See #7927 for details.
2024-10-17 11:01:59 +02:00
ocornut
83ecc846dc
Disabled: clicking a disabled item focuses parent window. ( #8064 )
2024-10-16 20:25:48 +02:00
ocornut
67e5f3505d
InvisibleButton: disable navigation properly + added ImGuiButtonFlags_EnableNav to enable navigation. ( #8057 )
2024-10-16 19:56:20 +02:00
DOTTEL Gaël
971d243a87
Fixed typo ( #8063 )
2024-10-15 11:35:34 +02:00
ocornut
49a9eee33f
Commented out obsolete internals's SetItemUsingMouseWheel() ( #2891 ), TreeNodeBehaviorIsOpen() ( #4814 , #5423 , #282 , #2958 , #924 )
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+ Removed obsolete header checks for IMGUI_DISABLE_METRICS_WINDOW.
2024-10-15 10:45:10 +02:00
ocornut
50de550ecd
Tooltips: fixed incorrect tooltip positioning when using keyboard/gamepad navigation (1.91.3 regression). ( #8036 )
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Regression in 1.91.3 commit 5109a77
.
2024-10-14 19:34:23 +02:00
ocornut
42f47590f9
Fixed ad37b79
breaking IsItemHovered()->IsItemFocused() passthrough for navigation.
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+ Backends: comments.
2024-10-14 19:22:05 +02:00
ocornut
97da66209c
Internals: removing ImGuiButtonFlags_Repeat (in favor of ImGuiItemFlags_ButtonRepeat), ImGuiButtonFlags_DontClosePopups (unused)
2024-10-14 19:03:33 +02:00
ocornut
462d167456
Nav: rectangle highlight not rendered for items with ImGuiItemFlags_NoNav. ( #8057 )
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Not fully honored in ItemHoverable/IsItemHovered, seems more destructive. This is mostly designed to avoid rectangle being rendered by large InvisibleButton() when ctrl+tabbing back to a window with a big one.
2024-10-14 17:57:51 +02:00
ocornut
ad37b79bca
Nav: shallow tidying up.
2024-10-14 17:57:51 +02:00
ocornut
626d358e55
Nav: fixed Ctrl+Tab so when starting with no focused window it starts from the top-most window. ( #3200 )
2024-10-14 17:10:36 +02:00
ocornut
b001038901
Nav: added io.ConfigNavEscapeClearFocusWindow to clear focused window on Escape. ( #3200 )
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+ pressing escape to hide nav highlight doesn't clear location from when ctrl+tabbing back into same window later.
2024-10-14 16:57:34 +02:00
ocornut
ba5161740e
Amend d885fe4
, fixes default value of ConfigNavCaptureKeyboard. ( #2517 , #2009 )
2024-10-14 16:52:25 +02:00
ocornut
d885fe4dd0
(Breaking) moved ImGuiConfigFlags_NavEnableSetMousePos -> io.ConfigNavMoveSetMousePos, ImGuiConfigFlags_NavNoCaptureKeyboard -> ConfigNavCaptureKeyboard. ( #2517 , #2009 )
2024-10-14 15:29:24 +02:00
ocornut
349af8766c
InputText: ensure mouse cursor is set regardless of whether keyboard mode is enabled or not. ( #6417 )
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+ Nav comments (#8059 )
2024-10-14 13:53:13 +02:00
ocornut
20ae8bd4c3
Error Handling: turned IsItemHovered()/IsWindowHovered() checks into IM_ASSERT_USER_ERROR. ( #1651 )
2024-10-14 10:22:24 +02:00
ocornut
c4bc674482
IO: WantCaptureKeyboard is never set when ImGuiConfigFlags_NoKeyboard is enabled. ( #4921 )
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+ Retroactively add missing changelog item in 1.90
+ Backends: Vulkan: use GetTexID() for consistency.
2024-10-11 15:31:17 +02:00
ocornut
98d52b7b26
DrawList: AddCallback() added an optional size parameter allowing to copy and store any amount of user data for usage by callbacks: ( #6969 , #4770 , #7665 )
2024-10-11 13:29:13 +02:00
ocornut
f29e505d94
CI: remove --disableLicenseExpirationCheck.
2024-10-09 17:14:44 +02:00
ocornut
a0b811dd37
Backends: SDLRenderer2/3: expose selected state in ImGui_ImplXXXX_RenderState structures during render loop. ( #6969 , #5834 , #7468 , #3590 + #7616 )
2024-10-09 16:39:36 +02:00
ocornut
9fbc313459
InputText: amend 661bba0
. ( #8048 )
2024-10-09 14:02:28 +02:00
ocornut
661bba09ce
InputText: fixed an issue with not declaring ownership of Delete/Backspace/Arrow keys. ( #8048 )
2024-10-09 13:54:39 +02:00
ocornut
f3d242a90d
Tables: fixed initial auto-sizing issue with synched-instances. ( #8045 , #7218 )
2024-10-08 19:45:58 +02:00
ocornut
c3629adbeb
Backends: Metal: fixed ImTextureID cast. ( #1641 )
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Amend 92b9498
2024-10-08 14:34:41 +02:00
ocornut
6b8accbfa1
Fixed building when defining ImTextureID to a multi-token name. ( #1641 )
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Amend 92b9498
2024-10-08 14:29:21 +02:00
ocornut
92b94980c6
(Breaking) Default ImTextureID to use a Im64 instead of void* ( #1641 )
2024-10-08 14:21:44 +02:00
ocornut
19b494df89
Examples: DirectX12: update Windows SDK version.
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(VS2015 doesn't support latest)
2024-10-08 12:38:02 +02:00
ocornut
f890d85381
Backends: Fixed typo in comments from old wip work 'io.BackendRendererRenderState' -> 'platform_io.Renderer_RenderState'. ( #6969 , #5834 , #7468 , #3590
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Amend e94f95d
2024-10-07 22:12:09 +02:00
ocornut
42206b3d51
Backends: DX9, DX10, DX11, DX12, OpenGL, Vulkan, WGPU: Changed default texture sampler to Clamp instead of Repeat/Wrap. ( #7468 , #7511 , #5999 , #5502 )
2024-10-07 22:02:55 +02:00
ocornut
74dd38d27c
Backends: Vulkan: fixed warnings when building in 32-bit mode.
2024-10-07 21:53:46 +02:00
ocornut
e94f95d82b
Backends: DX11, DX12, Vulkan, WGPU: Expose some backend-specific render state usable for callbacks. ( #6969 , #5834 , #7468 , #3590 )
2024-10-07 21:45:19 +02:00
ocornut
9bd5d8a240
Backends: misc renaming of locals. Use 'draw_list' instead of 'cmd_list'. Avoid using 'ctx'.
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This is likely to trigger merging issues. If it does, best to always get "theirs" and rename in there.
2024-10-07 17:57:11 +02:00
ocornut
1dde20ff4a
Version 1.91.4 WIP
2024-10-07 17:39:28 +02:00
ocornut
cb16568fca
Version 1.91.3
2024-10-04 15:42:45 +02:00
ocornut
8db126188d
Fixed static analyser warning. Amend b3c8747
2024-10-03 17:32:05 +02:00
ocornut
3d399bceca
Docs: amend docs to explain case of using multiple overlayed ButtonBehavior(). ( #8030 , #7961 , #7669 )
2024-10-03 16:49:38 +02:00
ocornut
b3c87475a5
Drags, Slider: added ImGuiSliderFlags_ClampOnInput, ImGuiSliderFlags_ClampZeroRange. ( #7968 , #3361 , #76 )
2024-10-03 16:26:44 +02:00