83ecc84
was too not supporting widgets using ItemHoverable() directly + too complex. Revert83ecc84
in ButtonBehavior(), reimplement in UpdateMouseMovingWindowEndFrame()>
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parent
04d9a04557
commit
706438a43c
10
imgui.cpp
10
imgui.cpp
@ -4875,12 +4875,13 @@ void ImGui::UpdateMouseMovingWindowNewFrame()
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}
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}
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// Initiate moving window when clicking on empty space or title bar.
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// Initiate focusing and moving window when clicking on empty space or title bar.
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// Initiate focusing window when clicking on a disabled item.
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// Handle left-click and right-click focus.
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void ImGui::UpdateMouseMovingWindowEndFrame()
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{
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ImGuiContext& g = *GImGui;
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if (g.ActiveId != 0 || g.HoveredId != 0)
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if (g.ActiveId != 0 || (g.HoveredId != 0 && !g.HoveredIdIsDisabled))
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return;
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// Unless we just made a window/popup appear
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@ -4906,7 +4907,8 @@ void ImGui::UpdateMouseMovingWindowEndFrame()
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if (!root_window->TitleBarRect().Contains(g.IO.MouseClickedPos[0]))
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g.MovingWindow = NULL;
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// Cancel moving if clicked over an item which was disabled or inhibited by popups (note that we know HoveredId == 0 already)
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// Cancel moving if clicked over an item which was disabled or inhibited by popups
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// (when g.HoveredIdIsDisabled == true && g.HoveredId == 0 we are inhibited by popups, when g.HoveredIdIsDisabled == true && g.HoveredId != 0 we are over a disabled item)0 already)
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if (g.HoveredIdIsDisabled)
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g.MovingWindow = NULL;
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}
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@ -4920,7 +4922,7 @@ void ImGui::UpdateMouseMovingWindowEndFrame()
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// With right mouse button we close popups without changing focus based on where the mouse is aimed
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// Instead, focus will be restored to the window under the bottom-most closed popup.
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// (The left mouse button path calls FocusWindow on the hovered window, which will lead NewFrame->ClosePopupsOverWindow to trigger)
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if (g.IO.MouseClicked[1])
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if (g.IO.MouseClicked[1] && g.HoveredId == 0)
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{
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// Find the top-most window between HoveredWindow and the top-most Modal Window.
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// This is where we can trim the popup stack.
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@ -542,8 +542,7 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
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// Mouse handling
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const ImGuiID test_owner_id = (flags & ImGuiButtonFlags_NoTestKeyOwner) ? ImGuiKeyOwner_Any : id;
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const bool hovered_disabled = (g.HoveredId == id && g.HoveredIdIsDisabled);
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if (hovered || hovered_disabled)
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if (hovered)
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{
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IM_ASSERT(id != 0); // Lazily check inside rare path.
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@ -561,7 +560,7 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
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// Process initial action
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const bool mods_ok = !(flags & ImGuiButtonFlags_NoKeyModsAllowed) || (!g.IO.KeyCtrl && !g.IO.KeyShift && !g.IO.KeyAlt);
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if (mods_ok && !hovered_disabled)
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if (mods_ok)
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{
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if (mouse_button_clicked != -1 && g.ActiveId != id)
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{
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@ -619,17 +618,6 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
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if (g.IO.MouseDownDuration[g.ActiveIdMouseButton] > 0.0f && IsMouseClicked(g.ActiveIdMouseButton, ImGuiInputFlags_Repeat, test_owner_id))
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pressed = true;
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}
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else if (mods_ok && hovered_disabled)
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{
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if (mouse_button_clicked != -1 && g.ActiveId != id)
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{
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// Disabled path still focus
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// FIXME-NAV: Could somehow call SetNavID() with a null ID but mouse pos as NavRectRel so nav may be resumed?
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// Will do it once we do it for regular click on window-void.
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if (flags & (ImGuiButtonFlags_PressedOnClickRelease | ImGuiButtonFlags_PressedOnClickReleaseAnywhere | ImGuiButtonFlags_PressedOnClick | ImGuiButtonFlags_PressedOnDoubleClick))
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FocusWindow(window, ImGuiFocusRequestFlags_RestoreFocusedChild);
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}
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}
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if (pressed)
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g.NavDisableHighlight = true;
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