Error Handling: turned IsItemHovered()/IsWindowHovered() checks into IM_ASSERT_USER_ERROR. (#1651)
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@ -61,6 +61,7 @@ Other changes:
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ImGui_ImplXXXX_RenderDrawData() of standard backend to expose selected render
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state to draw callbacks. (#6969, #5834, #7468, #3590)
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- IO: WantCaptureKeyboard is never set when ImGuiConfigFlags_NoKeyboard is enabled. (#4921)
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- Error Handling: turned a few more functions into recoverable errors. (#1651)
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- DrawList: AddCallback() added an optional size parameter allowing to copy and
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store any amount of user data for usage by callbacks: (#6969, #4770, #7665)
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- If userdata_size == 0: we copy/store the 'userdata' argument as-is (existing behavior).
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@ -4433,7 +4433,7 @@ bool ImGui::IsItemHovered(ImGuiHoveredFlags flags)
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{
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = g.CurrentWindow;
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IM_ASSERT((flags & ~ImGuiHoveredFlags_AllowedMaskForIsItemHovered) == 0 && "Invalid flags for IsItemHovered()!");
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IM_ASSERT_USER_ERROR((flags & ~ImGuiHoveredFlags_AllowedMaskForIsItemHovered) == 0, "Invalid flags for IsItemHovered()!");
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if (g.NavDisableMouseHover && !g.NavDisableHighlight && !(flags & ImGuiHoveredFlags_NoNavOverride))
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{
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@ -4455,8 +4455,6 @@ bool ImGui::IsItemHovered(ImGuiHoveredFlags flags)
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if (flags & ImGuiHoveredFlags_ForTooltip)
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flags = ApplyHoverFlagsForTooltip(flags, g.Style.HoverFlagsForTooltipMouse);
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IM_ASSERT((flags & (ImGuiHoveredFlags_AnyWindow | ImGuiHoveredFlags_RootWindow | ImGuiHoveredFlags_ChildWindows | ImGuiHoveredFlags_NoPopupHierarchy)) == 0); // Flags not supported by this function
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// Done with rectangle culling so we can perform heavier checks now
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// Test if we are hovering the right window (our window could be behind another window)
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// [2021/03/02] Reworked / reverted the revert, finally. Note we want e.g. BeginGroup/ItemAdd/EndGroup to work as well. (#3851)
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@ -8143,9 +8141,9 @@ bool ImGui::IsWindowAbove(ImGuiWindow* potential_above, ImGuiWindow* potential_b
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// Refer to FAQ entry "How can I tell whether to dispatch mouse/keyboard to Dear ImGui or my application?" for details.
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bool ImGui::IsWindowHovered(ImGuiHoveredFlags flags)
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{
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IM_ASSERT((flags & ~ImGuiHoveredFlags_AllowedMaskForIsWindowHovered) == 0 && "Invalid flags for IsWindowHovered()!");
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ImGuiContext& g = *GImGui;
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IM_ASSERT_USER_ERROR((flags & ~ImGuiHoveredFlags_AllowedMaskForIsWindowHovered) == 0, "Invalid flags for IsWindowHovered()!");
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ImGuiWindow* ref_window = g.HoveredWindow;
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ImGuiWindow* cur_window = g.CurrentWindow;
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if (ref_window == NULL)
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