ocornut
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0ebf49b4c1
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IO: amend PlatformOpenInShellFn specs to return a bool. (#7660)
Amend 8f36798
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2024-07-02 19:03:40 +02:00 |
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ocornut
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380b3559c6
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Backends: GLFW,SDL2: Added ioPlatformOpenInShellFn handler for web/Emscripten versions. (#7660)
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2024-07-02 18:06:19 +02:00 |
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ocornut
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fb799bba7f
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(Breaking) IO, IME: renamed platform IME hook io.SetPlatformImeDataFn() -> io.PlatformSetImeDataFn() and added explicit context.
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2024-07-02 15:48:32 +02:00 |
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ocornut
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ae708e3bcd
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Backends: SDL3: add default case to fix warnings. (#7763)
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2024-07-02 12:12:25 +02:00 |
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ocornut
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a489585f84
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Backends: SDL3: Updated comments (IME seems fixed in SDL3). Added SDL3 examples to Visual Studio solution.
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2024-07-02 11:37:18 +02:00 |
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ocornut
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12f92518bc
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Backends: SDL3: Update for API changes: SDLK_x renames and SDLK_KP_x removals (#7761, #7762)
Also updated function signature in SDL2 backend to match and because it is expected we will use that data (as per #7672)
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2024-07-02 11:36:13 +02:00 |
|
Max Ortner
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ccf3ee674a
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Backends: SDL3: update for SDL_SetTextInputRect() -> SDL_SetTextInputArea() api change. (#7760, #7754)
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2024-07-01 12:10:00 +02:00 |
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ocornut
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751bbf38ba
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Backends: SDLRenderer3: Update for SDL_RenderGeometryRaw() API changes.
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2024-07-01 12:07:59 +02:00 |
|
Connor Clark
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f2c07ed717
|
Backends: Allegro5: Correctly handle unstable bit in version checks (#7755)
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2024-06-30 23:25:51 +02:00 |
|
ocornut
|
c7df9c7121
|
Backends: Win32: Fixed warning with old MinGW/GCC versions.
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2024-06-28 15:48:08 +02:00 |
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ocornut
|
404af57004
|
Backends: OpenGL2, OpenGL3: ImGui_ImplOpenGL3_NewFrame() recreates font texture if it has been destroyed by ImGui_ImplOpenGL3_DestroyFontsTexture(). (#7748)
Analogous to change to Vulkan backend in 1.90.
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2024-06-28 15:08:54 +02:00 |
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ocornut
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0c2650e833
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Backends: OSX: build fix. Amend 32f9dfc
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2024-06-26 16:23:42 +02:00 |
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ocornut
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7c2476986b
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Backends: SDL3: Update for SDL_StartTextInput()/SDL_StopTextInput() API changes. (#7735)
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2024-06-26 14:45:25 +02:00 |
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ocornut
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32f9dfc126
|
Viewports: Backported 'void* ImGuiViewport::PlatformHandle' from docking branch for use by backends.
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2024-06-26 14:32:48 +02:00 |
|
Martin Ejdestig
|
a18fb406ac
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Backends: Vulkan: Remove Volk/ from volk.h #include directives (#7722, #6582, #4854)
|
2024-06-24 13:09:00 -07:00 |
|
Gary Geng
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48e7e7bfe8
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Backends: SDL3: Follow SDL3 removal of keysym field in SDL_KeyboardEvent (#7729)
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2024-06-23 15:26:52 -07:00 |
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ocornut
|
f8de9fec8c
|
Backends: SDL3: Update for SDL_SYSTEM_CURSOR_xxx api renames. (#7653)
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2024-06-03 18:25:58 +02:00 |
|
Michal Šlesár
|
4c3eac2c10
|
Backends: OpenGL3: Fixed zealous warning by initializing last_pixel_unpack_buffer. (#7614)
|
2024-05-22 12:01:54 +02:00 |
|
Hubert Maier
|
07dbcf1f70
|
Fixed typos. (#7593)
|
2024-05-16 16:13:01 +02:00 |
|
ocornut
|
93daf23223
|
Examples: SDL3: updates for latest SDL3 API changes.
|
2024-05-15 14:18:48 +02:00 |
|
kuvaus
|
e45efa9951
|
Backends: SDL3: Rename SDLK_QUOTE and SDLK_BACKQUOTE to SDLK_APOSTROPHE and SDLK_GRAVE. (#7580)
|
2024-05-15 14:11:54 +02:00 |
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ocornut
|
5d973a87d4
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Backends: SDL_Renderer2/SDL_Renderer3: and ImGui_ImplSDLRenderer2_RenderDrawData() and ImGui_ImplSDLRenderer3_RenderDrawData() now takes a SDL_Renderer* parameter.
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2024-05-15 13:44:54 +02:00 |
|
ocornut
|
ac90e1bd5b
|
Backends: Win32: replace bd != nullptr assert with early out. (#6275)
+ fixed inconsistent use of break vs return 0 in WndProcHandler (had no tangible effect).
|
2024-05-14 12:18:10 +02:00 |
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ocornut
|
5e23680454
|
Backends: all backends + demo now call IMGUI_CHECKVERSION() to verify ABI compatibility between caller code and compiled version of dear imgui. (#7568)
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2024-05-13 15:07:13 +02:00 |
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ocornut
|
0d483a1c89
|
Backends: OpenGL3: Update loader for Linux to support EGL/GLVND. (#7562)
+ #6983
|
2024-05-07 18:23:29 +02:00 |
|
ocornut
|
92df32d339
|
Backends: OpenGL3: minor update of generated loader to match latest downloaded glcorearb.h/khrplatform.h files.
|
2024-05-07 17:46:36 +02:00 |
|
ocornut
|
1ab1af80c7
|
Backends: Win32: Facepalm revert part of d15574c + additional commentary (#6275)
|
2024-05-07 17:03:51 +02:00 |
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ocornut
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d15574ce2a
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Backends: Win32: Removed silent return when calling ImGui_ImplWin32_WndProcHandler() with no active context! (#6275)
Better standardized similar checks in other backends.
|
2024-05-07 16:53:03 +02:00 |
|
Lukas Lipp
|
a60387a3c2
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Backends: GLFW: Add define guards for glfw native defines. (#7536)
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2024-04-29 19:24:17 +02:00 |
|
ocornut
|
b720c0f541
|
Backends: Vulkan: Added convenience support for Volk via IMGUI_IMPL_VULKAN_USE_VOLK define. (#6582, #4854)
|
2024-04-19 15:47:26 +02:00 |
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ocornut
|
07e8ff9a8d
|
Backends: Win32: Fixed a warning + moved header cruft below Changelog.
|
2024-04-18 21:26:49 +02:00 |
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ocornut
|
9ec299ebe3
|
Backends: OpenGL: Detect ES3 contexts on desktop based on version string, (#7447)
|
2024-04-16 16:18:51 +02:00 |
|
ocornut
|
7b8107e7c8
|
Examples: GLFW+WebGPU: Rename example_emscripten_wgpu/ to example_glfw_wgpu/ (#7435, #7132)
|
2024-04-16 14:16:32 +02:00 |
|
Green Sky
|
fab96a6e59
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Backends: SDL3: Re-enable calling SDL_StartTextInput()/SDL_StopTextInput(). (#7452, #6306, #6071, #1953)
Amend: a7703fe
|
2024-04-15 12:25:42 +02:00 |
|
Elie Michel
|
8be48a44f7
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Backends: WebGPU: Avoid using -1u literal (#7436)
|
2024-03-25 11:10:38 +09:00 |
|
Robert Edmonds
|
da29b776ee
|
Backends: SDL3: Fix leak of SDL_GetGamepads() return value (#7381)
|
2024-03-11 11:04:56 +01:00 |
|
John Melas
|
b19a4c5f2b
|
Backends: OSX: remove legacy clearing of io.NavInputs in ImGui_ImplOSX_UpdateGamepads(). (#7320)
|
2024-02-15 14:57:37 +01:00 |
|
Shawn Hatori
|
f80e65a406
|
Backends:,Examples: Vulkan: moved RenderPass parameter from ImGui_ImplVulkan_Init() function to ImGui_ImplVulkan_InitInfo structure. (#7308)
|
2024-02-14 13:56:46 +01:00 |
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ocornut
|
829f45df99
|
Backends: SDL2: removed obsolete ImGui_ImplSDL2_NewFrame(SDL_Window*) signature which was obsoleted in 1.84..
|
2024-02-14 12:06:21 +01:00 |
|
ocornut
|
891b81fc5d
|
Backends: SDL3: Fixed gamepad. Added support for disconnection. Added support for multiple gamepads. Added ImGui_ImplSDL3_SetGamepadMode(). (#7180, #3884, #6559, #6890)
|
2024-02-14 11:37:18 +01:00 |
|
ocornut
|
262e30e300
|
Backends: SDL2: rework new API as ImGui_ImplSDL2_SetGamepadMode(). (#3884, #6559, #6890, #7180)
Code is simpler this way.
|
2024-02-14 11:30:43 +01:00 |
|
ocornut
|
d15e4100b8
|
Backends: SDL2: Amend new API, all support for multiple gamepads. (#3884, #6559, #6890)
|
2024-02-13 18:55:14 +01:00 |
|
ocornut
|
f966da1f8f
|
Backends: SDL2: Gamepad handlng: amend bf1c96d . (#3884, #6559, #6890)
|
2024-02-13 16:31:33 +01:00 |
|
ocornut
|
bf1c96d4fa
|
Backends: SDL2: Handle gamepad disconnection + fixed increasing refcount. Added ImGui_ImplSDL2_SelectGamepadAuto()/ImGui_ImplSDL2_SelectGamepadExplicit(). (#3884, #6559, #6890)
|
2024-02-13 16:24:44 +01:00 |
|
ocornut
|
fd8d6dc5d1
|
Backends: SDL2,SDL3: tidying up.
|
2024-02-13 15:49:49 +01:00 |
|
ocornut
|
e0ba0d0433
|
Backends: Vulkan: Fixes for building with pre Vulkan 1.3. Amend 8901931 . (#7166)
|
2024-02-12 18:46:01 +01:00 |
|
ocornut
|
11d73f03ee
|
Backends: Vulkan: Fix/amend 8901931
|
2024-02-12 17:18:52 +01:00 |
|
Shawn Hatori
|
89019319dd
|
Backends: Vulkan: use PipelineRenderingCreateInfo for dynamic rendering (#7166, #6855, #5446, #5037)
|
2024-02-12 16:55:00 +01:00 |
|
璀境石
|
1d6f0cea0e
|
Backends: DX9: use RGBA texture to avoid conversion if supported
|
2024-02-12 16:05:10 +01:00 |
|
ocornut
|
2af01baffd
|
Backends: SDLRenderer3: query newly added SDL_RenderViewportSet() to not restore a wrong viewport if none was initially set.
https://github.com/libsdl-org/SDL/issues/9029
|
2024-02-12 14:57:39 +01:00 |
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