Lukas Lipp
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a60387a3c2
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Backends: GLFW: Add define guards for glfw native defines. (#7536)
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2024-04-29 19:24:17 +02:00 |
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ocornut
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b720c0f541
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Backends: Vulkan: Added convenience support for Volk via IMGUI_IMPL_VULKAN_USE_VOLK define. (#6582, #4854)
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2024-04-19 15:47:26 +02:00 |
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ocornut
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07e8ff9a8d
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Backends: Win32: Fixed a warning + moved header cruft below Changelog.
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2024-04-18 21:26:49 +02:00 |
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ocornut
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9ec299ebe3
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Backends: OpenGL: Detect ES3 contexts on desktop based on version string, (#7447)
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2024-04-16 16:18:51 +02:00 |
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ocornut
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7b8107e7c8
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Examples: GLFW+WebGPU: Rename example_emscripten_wgpu/ to example_glfw_wgpu/ (#7435, #7132)
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2024-04-16 14:16:32 +02:00 |
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Green Sky
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fab96a6e59
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Backends: SDL3: Re-enable calling SDL_StartTextInput()/SDL_StopTextInput(). (#7452, #6306, #6071, #1953)
Amend: a7703fe
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2024-04-15 12:25:42 +02:00 |
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Elie Michel
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8be48a44f7
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Backends: WebGPU: Avoid using -1u literal (#7436)
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2024-03-25 11:10:38 +09:00 |
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Robert Edmonds
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da29b776ee
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Backends: SDL3: Fix leak of SDL_GetGamepads() return value (#7381)
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2024-03-11 11:04:56 +01:00 |
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John Melas
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b19a4c5f2b
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Backends: OSX: remove legacy clearing of io.NavInputs in ImGui_ImplOSX_UpdateGamepads(). (#7320)
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2024-02-15 14:57:37 +01:00 |
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Shawn Hatori
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f80e65a406
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Backends:,Examples: Vulkan: moved RenderPass parameter from ImGui_ImplVulkan_Init() function to ImGui_ImplVulkan_InitInfo structure. (#7308)
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2024-02-14 13:56:46 +01:00 |
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ocornut
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829f45df99
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Backends: SDL2: removed obsolete ImGui_ImplSDL2_NewFrame(SDL_Window*) signature which was obsoleted in 1.84..
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2024-02-14 12:06:21 +01:00 |
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ocornut
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891b81fc5d
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Backends: SDL3: Fixed gamepad. Added support for disconnection. Added support for multiple gamepads. Added ImGui_ImplSDL3_SetGamepadMode(). (#7180, #3884, #6559, #6890)
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2024-02-14 11:37:18 +01:00 |
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ocornut
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262e30e300
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Backends: SDL2: rework new API as ImGui_ImplSDL2_SetGamepadMode(). (#3884, #6559, #6890, #7180)
Code is simpler this way.
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2024-02-14 11:30:43 +01:00 |
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ocornut
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d15e4100b8
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Backends: SDL2: Amend new API, all support for multiple gamepads. (#3884, #6559, #6890)
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2024-02-13 18:55:14 +01:00 |
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ocornut
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f966da1f8f
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Backends: SDL2: Gamepad handlng: amend bf1c96d . (#3884, #6559, #6890)
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2024-02-13 16:31:33 +01:00 |
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ocornut
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bf1c96d4fa
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Backends: SDL2: Handle gamepad disconnection + fixed increasing refcount. Added ImGui_ImplSDL2_SelectGamepadAuto()/ImGui_ImplSDL2_SelectGamepadExplicit(). (#3884, #6559, #6890)
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2024-02-13 16:24:44 +01:00 |
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ocornut
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fd8d6dc5d1
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Backends: SDL2,SDL3: tidying up.
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2024-02-13 15:49:49 +01:00 |
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ocornut
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e0ba0d0433
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Backends: Vulkan: Fixes for building with pre Vulkan 1.3. Amend 8901931 . (#7166)
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2024-02-12 18:46:01 +01:00 |
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ocornut
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11d73f03ee
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Backends: Vulkan: Fix/amend 8901931
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2024-02-12 17:18:52 +01:00 |
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Shawn Hatori
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89019319dd
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Backends: Vulkan: use PipelineRenderingCreateInfo for dynamic rendering (#7166, #6855, #5446, #5037)
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2024-02-12 16:55:00 +01:00 |
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璀境石
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1d6f0cea0e
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Backends: DX9: use RGBA texture to avoid conversion if supported
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2024-02-12 16:05:10 +01:00 |
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ocornut
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2af01baffd
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Backends: SDLRenderer3: query newly added SDL_RenderViewportSet() to not restore a wrong viewport if none was initially set.
https://github.com/libsdl-org/SDL/issues/9029
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2024-02-12 14:57:39 +01:00 |
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Bruce Mitchener
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f50ddc431e
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Fixed some typos. (#7282)
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2024-02-01 18:30:00 +01:00 |
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ocornut
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1509842107
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Backends: OpenGL3: Shallow tweak of compile-time extensions detection.
Detect polygon mode using same method as others (not define/symbol).
IMGUI_IMPL_OPENGL_MAY_HAVE_EXTENSIONS -> IMGUI_IMPL_OPENGL_HAS_EXTENSIONS
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2024-01-24 15:21:46 +01:00 |
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Clément Gallet
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1ce41f6218
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Backends: OpenGL3: Backup and restore GL_PIXEL_UNPACK_BUFFER. (#7253)
Amended with (bd->GlVersion >= 210) checks.
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2024-01-24 15:01:59 +01:00 |
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rajveermalviya
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9266c0d2d1
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Backends: WebGPU: Avoid leaking pipeline layout. (#7245)
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2024-01-22 15:37:00 +01:00 |
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ocornut
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5fc0a361b2
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Backends: WebGPU: added ImGui_ImplWGPU_InitInfo::PipelineMultisampleState. (#7240)
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2024-01-22 14:54:45 +01:00 |
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ocornut
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831d42c1ab
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Backends: WebGPU: ImGui_ImplWGPU_Init() now takes a ImGui_ImplWGPU_InitInfo structure instead of variety of parameters, allowing for easier further changes. (#7240)
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2024-01-22 14:53:30 +01:00 |
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Frank McCoy
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15908502ed
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Backends: Vulkan: Define NOMINMAX when VK_USE_PLATFORM_WIN32_KHR is defined. (#7250)
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2024-01-22 11:15:14 +01:00 |
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ocornut
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5ddfbb80d8
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Backends: Vulkan: Fixed vkAcquireNextImageKHR() validation errors in VulkanSDK 1.3.275 by allocating one extra semaphore than in-flight frames. (#7236)
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2024-01-19 14:52:33 +01:00 |
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ocornut
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03417cc77d
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Backends: WebGPU: Filling all WGPUDepthStencilState fields explicitly as a recent Dawn update stopped setting default values. (#7232)
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2024-01-17 13:26:02 +01:00 |
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ocornut
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6228c2e1ec
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Backends: Vulkan: moved ImGui_ImplVulkanH_DestroyFrameRenderBuffers/ImGui_ImplVulkanH_DestroyWindowRenderBuffers as they are always used in a state where backend data is available.
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2024-01-11 20:22:37 +01:00 |
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ocornut
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70bb6d1e79
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Backends: Vulkan: Fixed vkMapMemory() calls unnecessarily using full buffer size. (#3957)
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2024-01-11 14:57:38 +01:00 |
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Tristan Gouge
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82df7c8bf4
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Backends: Vulkan: Fixed handling of ImGui_ImplVulkan_InitInfo::MinAllocationSize field. (#7189, #4238)
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2024-01-11 14:43:51 +01:00 |
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ocornut
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a3eea8a75a
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Backends: OpenGL3: Update GL3W based imgui_impl_opengl3_loader.h to load "libGL.so" and variants, fixing regression on distros missing a symlink. (#6983)
Amend 0f50b52da
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2024-01-09 23:26:05 +01:00 |
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ocornut
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6f10cef2a1
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Backends: Vulkan: moved structure declarations.
This is mostly to facilitate maintainance of #6616.
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2024-01-03 16:19:03 +01:00 |
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ocornut
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0ea99132c8
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Backends: Vulkan: Stop creating command pools with VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT as we don't reset them.
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2024-01-03 14:11:40 +01:00 |
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Tristan Gouge
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4778560e66
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Backends: Vulkan: Added MinAllocationSize field in ImGui_ImplVulkan_InitInfo to workaround zealous validation layer. (#7189, #4238)
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2024-01-03 12:17:08 +01:00 |
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Axel Paris
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e8dd47effa
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Backends: WebGPU: Fixing an issue when opening a popup in the wgpu backend (#7191)
Amend 2b0bd40b9
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2024-01-03 12:05:37 +01:00 |
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kida22
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240ab5890b
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Backends: GLFW, Input: Use Unicode version of WndProc for get correct input for text in utf-8 code page. (#7174)
Similar to #6785, #6782, #5725, #5961 for for GLFW backend.
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2023-12-29 18:21:21 +01:00 |
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ocornut
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33d426842d
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Backends: Vulkan: ImGui_ImplVulkan_CreateFontsTexture() calls vkQueueWaitIdle() instead of vkDeviceWaitIdle(). (#7148, #6943, #6715, #6327, #3743, #4618)
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2023-12-19 18:25:09 +01:00 |
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ocornut
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3cb805489b
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Backends: GLFW, Emscripten: fixes for canvas resizing, amends. (#6751)
Amend 22a7d24
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2023-12-19 16:09:44 +01:00 |
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Pello Rao
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22a7d241ff
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Backends: GLFW, Emscripten: fixes for canvas resizing. (#6751)
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2023-12-19 15:56:31 +01:00 |
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ocornut
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8764a1b7c4
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Backends: Vulkan: free FontCommandBuffer explicitely (not actually required in normal code path, unless ImGui_ImplVulkan_DestroyDeviceObjects is declared directly). (#7104)
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2023-12-19 10:51:15 +01:00 |
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Anılcan Gülkaya
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9a2985611c
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Backend: Android: Remove Redundant Check (#7093)
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2023-12-06 04:29:40 +01:00 |
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ocornut
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b4b864e40a
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Backends: Vulkan: Fixed mismatching allocator passed to vkCreateCommandPool() vs vkDestroyCommandPool(). (#7075)
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2023-11-29 14:24:25 +01:00 |
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ocornut
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c6ec69c7c1
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Using nullptr in remaining examples/backends locations. (#6313, #7071, #4537)
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2023-11-28 19:29:17 +01:00 |
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ocornut
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888834c636
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Backends: Android: Fixed build breaking typo. (#7060)
Amend 86891b0 . My bad for not testing this.
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2023-11-28 15:23:45 +01:00 |
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ocornut
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86891b0986
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Backends: Android: ImGui_ImplAndroid_HandleInputEvent() takes a const AInputEvent* (#7060)
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2023-11-28 12:08:05 +01:00 |
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ocornut
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3733b5064e
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Backends: SDL3: Fixed unused variable warning on master on some targets. (#7000)
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2023-11-17 12:28:25 +01:00 |
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