Also, define an FLTK event triggered when the scaling is changed and an option
to disable the transient window showing the new scaling factor.
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This allows to keep class Fl_Screen_Driver away from the public API.
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Method name follows Fl_Tree::linespacing().
Implemented similarly to Fl::scrollbar_size(), since its use crosses Fl_Menu_Item and 'menuwindow' classes.
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These were introduced at r12647, that is, during development of the 1.4 API.
These functions provided windowless support only on the MacOS platform,
where this can be obtained without those functions.
Windowless support on other platforms would require changing the event
loop. There's no evidence from STR's there's a demand for windowless mode
on other platforms.
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Replace compiler/preprocessor/platform macro "WIN32" with "_WIN32".
Replace "WIN32" in text and documentation with "Windows".
Replace "MSWindows" with "Windows".
To do: README.Windows.txt (and maybe other documentation as well)
needs updates.
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The default handling of cmd-Q/Quit program under MacOS was to terminate the
program if all its windows are closed without returning from FLTK's event loop.
This was running against a strong design feature of FLTK that programs
should always complete their event loop and return from main() when cleanly
terminating.
In the new code for the MacOS platform, cmd-Q/Quit program no longer terminates
the program. Instead, the event loop is interrupted and a call to Fl::program_should_quit()
allows to detect that program termination has been requested, if necessary.
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This second step replaces FL/x.H with FL/platform.H in all source files.
Dependencies have been adjusted as well.
This commit completes the replacement of FL/x.H with FL/platform.H.
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There was one obvious warning in src/fl_read_image.cxx, but others
have to do with incomplete code and platform specific definitions.
I'm not entirely happy with these changes. Temporary changes have been
marked with 'FIXME' and should be removed later if possible.
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for coherence with the Fl::screen_driver() function.
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Type FL_SOCKET is now declared in Fl_System_Driver.H with all other
platform-dependent public types.
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Note: these declarations must be in an (official) public header.
FL/Fl_System_Driver.H should not be included in user space.
Maybe move FL/Fl_System_Driver.H to src/drivers ?
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File src/Fl_win32.cxx is now compiled instead of included in Fl.cxx.
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Modifier key names like Alt, Shift, Ctrl, Meta can now be localized by
setting global string pointers. See documentation of fl_shortcut_label().
Port branch-1.3, svn r 11321.
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This commit adds the basic setup in CMake to allow SDL as a base
library for FLTK on OS X (and probably for other platforms as well).
The SDL library driver set is derived from yet another new driver
set named 'Pico'. 'Pico' is a base class for a driver that will
allow porting of FLTK with the tinyest amount of effort. This
implementation of the SDL driver shall be documented very well
to explain the porting process.
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To use Fl_Cairo_Window one did not only need to configure with --enable-cairo,
but also needed to #include <config.h> before #include <FL/Fl.H>.
This commit removes the smaller part of the dependency of the public header
file FL/Fl.H on config.h. This needs a better solution in FLTK 1.4.0.
The user still needs to define FLTK_HAVE_CAIRO _before_ #include <FL/Fl.H>.
Note: This is not compatible with fluid, since fluid _always_ includes
FL/Fl.H as the first statement in generated header files.
See also the discussion in fltk.general:
https://groups.google.com/d/msg/fltkgeneral/_C1OJhMLQl0/pHUFtz9SCwAJ
Note: also fixed a typo in src/drivers/X11/Fl_X11_Screen_Driver.cxx
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Searching for __APPLE, WIN32 or X11 did give me many false results. I instead marked most ifdef's that I would like to get rid of with the text // PORTME:, so they can be easily found by a global search.
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Creating the basic structure for a screen driver system.
OS X works X11 and WinAPI are in limbo and will be fixed in the next hour or so.
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and whether we are printing: virtual int Fl_Graphics_Driver::has_feature(driver_feature feature)
This is also because it is not convenient to derive a printer-specific driver with its own
implementation of virtual functions when this implementation differs only in one line of code.
2) Solved the problem of inclusion of non public header by the public header FL/Fl_Device.H:
bracket this with #if FL_LIBRARY / #endif so this non public header is included only when building
FLTK itself.
3) Removed several (but not all) of the FLTK_ABI_VERSION guards that are no longer
useful for code targeting FLTK 1.4.
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Methods Fl::event_x_pixel() and Fl::event_y_pixel() committed at r.10941
are removed. Instead method Fl_Gl_Window::pixels_per_unit() is added.
The documentation explains in more detail how to write cross-platform
FLTK code supporting high resolution OpenGL windows on retina displays.
The examples/OpenGL3test.cxx app exercises Fl_Gl_Window::pixels_per_unit().
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in pixel units that differ from FLTK units for OpenGL windows mapped to a retina display.
On non Mac OS platforms, these are synonyms of Fl::event_x() and Fl::event_y().
The example/OpenGL3test demo program is modified to call these new functions.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@10941 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Two new static methods have been introduced:
- Fl::box_color(Fl_Color c) returns the bg color dependent on the
widget's state (inactive_r()).
- Fl::set_box_color(Fl_Color c) sets the correct bg color dependent
on the widget's state by calling fl_color(Fl::box_color(c)).
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