Trying to create a more detaild way to configure the library, added runtime information, added an OpenGL graphics driver that renders a button on top of an OpenGL window (see test/cube).

git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11006 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
This commit is contained in:
Matthias Melcher 2016-01-17 00:44:07 +00:00
parent 3235168654
commit eb8207ff1b
7 changed files with 354 additions and 3 deletions

30
FL/Fl.H
View File

@ -137,7 +137,35 @@ class FL_EXPORT Fl {
private:
static int use_high_res_GL_;
public: // run time information about compile time configuration
/** \defgroup cfg_gfx runtime graphics driver configuration */
/** @{ */
static bool cfg_gfx_xlib; ///< X11 Xlib rendering available, usually on Linux systems
static bool cgf_gfx_quartz; ///< Quartz rendering available, usually on OS X systems
static bool cfg_gfx_gdi; ///< GDI redering available, usually on MSWindows systems
static bool cfg_gfx_opengl; ///< OpenGL redering available, available on many platforms
static bool cfg_gfx_cairo; ///< Cairo redering available, available on many platforms
static bool cfg_gfx_directx;///< DirectX redering available, available on many platforms
/** @} */
/** \defgroup cfg_prn runtime printer driver configuration */
/** @{ */
static bool cfg_prn_ps; ///< PostScript rendering available, usually on Linux systems
static bool cgf_prn_quartz; ///< Quartz rendering available, usually on OS X systems
static bool cfg_prn_gdi; ///< GDI redering available, usually on MSWindows systems
/** @} */
/** \defgroup cfg_win runtime window and event manager configuration */
/** @{ */
static bool cfg_win_x11; ///< X11 window management available, usually on Linux systems
static bool cgf_win_cocoa; ///< Cocoa window management available, usually on OS X systems
static bool cfg_win_win32; ///< WIN32 window management available, on low level MSWindows
/** @} */
/** \defgroup cfg_sys runtime system configuration */
/** @{ */
static bool cfg_sys_posix; ///< Posix system available, usually on Linux and OS X systems, but also Cygwin
static bool cfg_sys_win32; ///< WIN32 system available, on MSWindows
/** @} */
public: // should be private!
#ifndef FL_DOXYGEN
static int e_number;

View File

@ -4747,6 +4747,7 @@
C9EDD5B11274C4FA00ADB21C /* Fl_PostScript.H */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.h; name = Fl_PostScript.H; path = ../../FL/Fl_PostScript.H; sourceTree = SOURCE_ROOT; };
C9F1464F0E6A4DCD77AF72B8 /* Fl_Function_Type.cxx */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = Fl_Function_Type.cxx; path = ../../fluid/Fl_Function_Type.cxx; sourceTree = SOURCE_ROOT; };
C9F9C0DD12CFCDAC0067ADCC /* rgb.txt */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = text; name = rgb.txt; path = ../../test/rgb.txt; sourceTree = SOURCE_ROOT; };
C9FCF4D61C4ADE4800BE15FD /* config_lib.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = config_lib.h; path = ../../src/config_lib.h; sourceTree = "<group>"; };
CAEC632CEFC2CA7592EF9D74 /* image.app */ = {isa = PBXFileReference; explicitFileType = wrapper.application; includeInIndex = 0; path = image.app; sourceTree = BUILT_PRODUCTS_DIR; };
CB23A4CE90D5A89FA2640A78 /* label.app */ = {isa = PBXFileReference; explicitFileType = wrapper.application; includeInIndex = 0; path = label.app; sourceTree = BUILT_PRODUCTS_DIR; };
CC0C80DA4DD31B6B2DB91096 /* CodeEditor.cxx */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = CodeEditor.cxx; path = ../../fluid/CodeEditor.cxx; sourceTree = SOURCE_ROOT; };
@ -5671,6 +5672,7 @@
isa = PBXGroup;
children = (
B04F6E032ADAF0A16A860A2E /* Headers */,
C9FCF4D61C4ADE4800BE15FD /* config_lib.h */,
7F66B1D612BB924C00C67B59 /* Fl_cocoa.mm */,
7F66B1D712BB924C00C67B59 /* Fl_Native_File_Chooser_MAC.mm */,
7F66B1D812BB924C00C67B59 /* Fl_Quartz_Printer.mm */,

View File

@ -21,7 +21,7 @@
// mostly to get around the single active context in QD and
// to implement clipping. This should be changed into pure
// Quartz calls in the near future.
#include <config.h>
#include "config_lib.h"
/* We require Windows 2000 features (e.g. VK definitions) */
#if defined(WIN32)
@ -76,6 +76,85 @@ void fl_cleanup_dc_list(void);
extern double fl_mac_flush_and_wait(double time_to_wait);
#endif // WIN32
//
// Runtime configuartion flags
//
#ifdef FL_CFG_GFX_XLIB
bool Fl::cfg_gfx_xlib = 1;
#else
bool Fl::cfg_gfx_xlib = 0;
#endif
#ifdef FL_CFG_GFX_QUARTZ
bool Fl::cgf_gfx_quartz = 1;
#else
bool Fl::cgf_gfx_quartz = 0;
#endif
#ifdef FL_CFG_GFX_GDI
bool Fl::cfg_gfx_gdi = 1;
#else
bool Fl::cfg_gfx_gdi = 0;
#endif
#ifdef FL_CFG_GFX_OPENGL
bool Fl::cfg_gfx_opengl = 1;
#else
bool Fl::cfg_gfx_opengl = 0;
#endif
#ifdef FL_CFG_GFX_CAIRO
bool Fl::cfg_gfx_cairo = 1;
#else
bool Fl::cfg_gfx_cairo = 0;
#endif
#ifdef FL_CFG_GFX_DIRECTX
bool Fl::cfg_gfx_directx = 1;
#else
bool Fl::cfg_gfx_directx = 0;
#endif
#ifdef FL_CFG_PRN_PS
bool Fl::cfg_prn_ps = 1;
#else
bool Fl::cfg_prn_ps = 0;
#endif
#ifdef FL_CFG_PRN_QUARTZ
bool Fl::cgf_prn_quartz = 1;
#else
bool Fl::cgf_prn_quartz = 0;
#endif
#ifdef FL_CFG_PRN_GDI
bool Fl::cfg_prn_gdi = 1;
#else
bool Fl::cfg_prn_gdi = 0;
#endif
#ifdef FL_CFG_WIN_X11
bool Fl::cfg_win_x11 = 1;
#else
bool Fl::cfg_win_x11 = 0;
#endif
#ifdef FL_CFG_WIN_COCOA
bool Fl::cgf_win_cocoa = 1;
#else
bool Fl::cgf_win_cocoa = 0;
#endif
#ifdef FL_CFG_WIN_WIN32
bool Fl::cfg_win_win32 = 1;
#else
bool Fl::cfg_win_win32 = 0;
#endif
#ifdef FL_SYS_POSIX
bool Fl::cfg_sys_posix = 1;
#else
bool Fl::cfg_sys_posix = 0;
#endif
#ifdef FL_SYS_WIN32
bool Fl::cfg_sys_win32 = 1;
#else
bool Fl::cfg_sys_win32 = 0;
#endif
//
// Globals...
//

View File

@ -17,6 +17,7 @@
//
#include "flstring.h"
#include "config_lib.h"
#if HAVE_GL
extern int fl_gl_load_plugin;
@ -29,6 +30,7 @@ extern int fl_gl_load_plugin;
#include <OpenGL/OpenGL.h>
#endif
#include <FL/Fl_Gl_Window.H>
#include <FL/Fl_Device.H>
#include <stdlib.h>
#include <FL/fl_utf8.h>
@ -38,6 +40,123 @@ extern int fl_gl_load_plugin;
#else
#endif
// ------ this should be in a separate file! -----------------------------------
#ifdef FL_CFG_GFX_OPENGL
#include <FL/Fl_Device.h>
/**
\brief OpenGL pecific graphics class.
*
This class is implemented only on the Mac OS X platform.
*/
class FL_EXPORT Fl_OpenGL_Graphics_Driver : public Fl_Graphics_Driver {
public:
static const char *class_id;
const char *class_name() {return class_id;};
void draw(const char* str, int n, int x, int y) {
gl_draw(str, n, x, y);
}
void color(Fl_Color c) {
gl_color(c);
}
void color(uchar r, uchar g, uchar b) {
unsigned int c = (r<<24)|(g<<16)|(b<<8);
gl_color(c);
}
void rectf(int x, int y, int w, int h) {
glBegin(GL_POLYGON);
glVertex2i(x, y);
glVertex2i(x+w-1, y);
glVertex2i(x+w-1, y+h-1);
glVertex2i(x, y+h-1);
glEnd();
}
void line(int x, int y, int x1, int y1) {
glBegin(GL_LINE_STRIP);
glVertex2i(x, y);
glVertex2i(x1, y1);
glEnd();
}
void xyline(int x, int y, int x1) {
glBegin(GL_LINE_STRIP);
glVertex2i(x, y);
glVertex2i(x1, y);
glEnd();
}
void xyline(int x, int y, int x1, int y2) {
glBegin(GL_LINE_STRIP);
glVertex2i(x, y);
glVertex2i(x1, y);
glVertex2i(x1, y2);
glEnd();
}
void xyline(int x, int y, int x1, int y2, int x3) {
glBegin(GL_LINE_STRIP);
glVertex2i(x, y);
glVertex2i(x1, y);
glVertex2i(x1, y2);
glVertex2i(x3, y2);
glEnd();
}
void yxline(int x, int y, int y1) {
glBegin(GL_LINE_STRIP);
glVertex2i(x, y);
glVertex2i(x, y1);
glEnd();
}
void yxline(int x, int y, int y1, int x2) {
glBegin(GL_LINE_STRIP);
glVertex2i(x, y);
glVertex2i(x, y1);
glVertex2i(x2, y1);
glEnd();
}
void yxline(int x, int y, int y1, int x2, int y3) {
glBegin(GL_LINE_STRIP);
glVertex2i(x, y);
glVertex2i(x, y1);
glVertex2i(x2, y1);
glVertex2i(x2, y3);
glEnd();
}
/*
#ifdef __APPLE__
void draw(const char *str, int n, float x, float y);
#endif
void draw(int angle, const char *str, int n, int x, int y);
void rtl_draw(const char* str, int n, int x, int y);
void font(Fl_Font face, Fl_Fontsize size);
void draw(Fl_Pixmap *pxm, int XP, int YP, int WP, int HP, int cx, int cy);
void draw(Fl_Bitmap *pxm, int XP, int YP, int WP, int HP, int cx, int cy);
void draw(Fl_RGB_Image *img, int XP, int YP, int WP, int HP, int cx, int cy);
int draw_scaled(Fl_Image *img, int XP, int YP, int WP, int HP);
void draw_image(const uchar* buf, int X,int Y,int W,int H, int D=3, int L=0);
void draw_image(Fl_Draw_Image_Cb cb, void* data, int X,int Y,int W,int H, int D=3);
void draw_image_mono(const uchar* buf, int X,int Y,int W,int H, int D=1, int L=0);
void draw_image_mono(Fl_Draw_Image_Cb cb, void* data, int X,int Y,int W,int H, int D=1);
double width(const char *str, int n);
double width(unsigned int c);
void text_extents(const char*, int n, int& dx, int& dy, int& w, int& h);
int height();
int descent();
#if ! defined(FL_DOXYGEN)
static Fl_Offscreen create_offscreen_with_alpha(int w, int h);
#endif
void copy_offscreen(int x, int y, int w, int h, Fl_Offscreen pixmap, int srcx, int srcy);
*/
};
const char *Fl_OpenGL_Graphics_Driver::class_id = "Fl_OpenGL_Graphics_Driver";
Fl_OpenGL_Graphics_Driver fl_opengl_graphics_driver;
#endif
// ------ end of separate file! ------------------------------------------------
////////////////////////////////////////////////////////////////
// The symbol SWAP_TYPE defines what is in the back buffer after doing
@ -539,7 +658,25 @@ void Fl_Gl_Window::draw_overlay() {}
buffers are swapped after this function is completed.
*/
void Fl_Gl_Window::draw() {
Fl::fatal("Fl_Gl_Window::draw() *must* be overriden. Please refer to the documentation.");
#ifdef FL_CFG_GFX_OPENGL
Fl_Graphics_Driver *prev_driver = fl_graphics_driver;
fl_graphics_driver = &fl_opengl_graphics_driver;
glPushAttrib(GL_ENABLE_BIT);
glDisable(GL_DEPTH_TEST);
glPushMatrix();
glLoadIdentity();
glOrtho(-0.5, w()-0.5, h()-0.5, -0.5, -1, 1);
// glOrtho(0, w(), h(), 0, -1, 1);
glLineWidth(pixels_per_unit());
Fl_Window::draw();
glPopMatrix();
glPushAttrib(GL_ENABLE_BIT);
fl_graphics_driver = prev_driver;
#else
Fl::fatal("Fl_Gl_Window::draw() *must* be overriden. Please refer to the documentation.");
#endif
}

92
src/config_lib.h Normal file
View File

@ -0,0 +1,92 @@
/*
* "$Id$"
*
* Configuration file for the Fast Light Tool Kit (FLTK).
*
* Copyright 1998-2011 by Bill Spitzak and others.
*/
#ifndef FL_CONFIG_LIB_H
#define FL_CONFIG_LIB_H
#include <config.h>
// find the right graphics configuration
#if !defined(FL_CFG_GFX_XLIB) && !defined(FL_CFG_GFX_QUARTZ) && !defined(FL_CFG_GFX_GDI)
#ifdef __APPLE__
# define FL_CFG_GFX_QUARTZ
# ifdef HAVE_GL
# define FL_CFG_GFX_OPENGL
# endif
#elif defined(WIN32)
# define FL_CFG_GFX_GDI
# ifdef HAVE_GL
# define FL_CFG_GFX_OPENGL
# endif
#elif defined(FL_PORTING)
# pragma message "FL_PORTING: please choose a core graphics library
#else // X11
# define FL_CFG_GFX_XLIB
# ifdef HAVE_GL
# define FL_CFG_GFX_OPENGL
# endif
#endif
#endif
// find the right printer driver configuration
#if !defined(FL_CFG_PRN_PS) && !defined(FL_CFG_PRN_QUARTZ) && !defined(FL_CFG_PRN_WIN32)
#ifdef __APPLE__
# define FL_CFG_PRN_QUARTZ
#elif defined(WIN32)
# define FL_CFG_WIN_WIN32
#elif defined(FL_PORTING)
# pragma message "FL_PORTING: please choose a graphics driver library
#else // X11
# define FL_CFG_GFX_PS
#endif
#endif
// find the right window manager configuration
#if !defined(FL_CFG_WIN_X11) && !defined(FL_CFG_WIN_COCOA) && !defined(FL_CFG_WIN_WIN32)
#ifdef __APPLE__
# define FL_CFG_WIN_COCOA
#elif defined(WIN32)
# define FL_CFG_WIN_WIN32
#elif defined(FL_PORTING)
# pragma message "FL_PORTING: please choose a window management library
#else // X11
# define FL_CFG_GFX_X11
#endif
#endif
// find the right system configuration
#if !defined(FL_CFG_SYS_POSIX) && !defined(FL_CFG_SYS_WIN32)
#ifdef __APPLE__
# define FL_CFG_SYS_POSIX
#elif defined(WIN32)
# define FL_CFG_SYS_WIN32
#elif defined(FL_PORTING)
# pragma message "FL_PORTING: please choose a system library
#else // X11
# define FL_CFG_SYS_POSIX
#endif
#endif
#endif
/*
* End of "$Id$".
*/

View File

@ -469,6 +469,8 @@ void gl_texture_fifo::display_texture(int rank)
// pre-computes a string texture
int gl_texture_fifo::compute_texture(const char* str, int n)
{
Fl_Graphics_Driver *prev_driver = fl_graphics_driver;
fl_graphics_driver = Fl_Display_Device::display_device()->driver();
current = (current + 1) % size_;
if (current > last) last = current;
if ( fifo[current].utf8 ) free(fifo[current].utf8);
@ -510,6 +512,7 @@ int gl_texture_fifo::compute_texture(const char* str, int n)
} else {
fifo[current].ratio = float(fifo[current].width)/glutStrokeLength(GLUT_STROKE_ROMAN, (uchar*)fifo[current].utf8);
}
fl_graphics_driver = prev_driver;
return current;
}

View File

@ -99,6 +99,7 @@ void cube_box::draw() {
glFrustum(-1,1,-1,1,2,10000);
glTranslatef(0,0,-10);
gl_font(FL_HELVETICA_BOLD, 16 );
glClearColor(0.4, 0.4, 0.4, 0);
}
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
@ -113,6 +114,10 @@ void cube_box::draw() {
glDisable(GL_DEPTH_TEST);
gl_draw(wire ? "Cube: wire" : "Cube: flat", -4.5f, -4.5f );
glEnable(GL_DEPTH_TEST);
// if an OpenGL graphics driver is installed, give it a chance
// to draw additional graphics
if (Fl::cfg_gfx_opengl) Fl_Gl_Window::draw();
}
int cube_box::handle(int e) {
@ -140,6 +145,11 @@ void makeform(const char *name) {
flat = new Fl_Radio_Light_Button(390,50,100,30,"Flat");
button = new Fl_Button(390,340,100,30,"Exit");
cube = new cube_box(23,23,344,344, 0);
if (Fl::cfg_gfx_opengl) { // try to overlay a button onto an OpenGL window
cube->begin();
/*Fl_Button *test =*/ new Fl_Button(35, 105, 100, 30, "Test");
cube->end();
}
cube2 = new cube_box(513,23,344,344, 0);
Fl_Box *b = new Fl_Box(FL_NO_BOX,cube->x(),size->y(),
cube->w(),size->h(),0);