mirror of https://github.com/fltk/fltk
Trying to create a more detaild way to configure the library, added runtime information, added an OpenGL graphics driver that renders a button on top of an OpenGL window (see test/cube).
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11006 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
This commit is contained in:
parent
3235168654
commit
eb8207ff1b
30
FL/Fl.H
30
FL/Fl.H
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@ -137,7 +137,35 @@ class FL_EXPORT Fl {
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private:
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static int use_high_res_GL_;
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public: // run time information about compile time configuration
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/** \defgroup cfg_gfx runtime graphics driver configuration */
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/** @{ */
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static bool cfg_gfx_xlib; ///< X11 Xlib rendering available, usually on Linux systems
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static bool cgf_gfx_quartz; ///< Quartz rendering available, usually on OS X systems
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static bool cfg_gfx_gdi; ///< GDI redering available, usually on MSWindows systems
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static bool cfg_gfx_opengl; ///< OpenGL redering available, available on many platforms
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static bool cfg_gfx_cairo; ///< Cairo redering available, available on many platforms
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static bool cfg_gfx_directx;///< DirectX redering available, available on many platforms
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/** @} */
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/** \defgroup cfg_prn runtime printer driver configuration */
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/** @{ */
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static bool cfg_prn_ps; ///< PostScript rendering available, usually on Linux systems
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static bool cgf_prn_quartz; ///< Quartz rendering available, usually on OS X systems
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static bool cfg_prn_gdi; ///< GDI redering available, usually on MSWindows systems
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/** @} */
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/** \defgroup cfg_win runtime window and event manager configuration */
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/** @{ */
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static bool cfg_win_x11; ///< X11 window management available, usually on Linux systems
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static bool cgf_win_cocoa; ///< Cocoa window management available, usually on OS X systems
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static bool cfg_win_win32; ///< WIN32 window management available, on low level MSWindows
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/** @} */
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/** \defgroup cfg_sys runtime system configuration */
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/** @{ */
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static bool cfg_sys_posix; ///< Posix system available, usually on Linux and OS X systems, but also Cygwin
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static bool cfg_sys_win32; ///< WIN32 system available, on MSWindows
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/** @} */
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public: // should be private!
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#ifndef FL_DOXYGEN
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static int e_number;
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@ -4747,6 +4747,7 @@
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C9EDD5B11274C4FA00ADB21C /* Fl_PostScript.H */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.h; name = Fl_PostScript.H; path = ../../FL/Fl_PostScript.H; sourceTree = SOURCE_ROOT; };
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C9F1464F0E6A4DCD77AF72B8 /* Fl_Function_Type.cxx */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = Fl_Function_Type.cxx; path = ../../fluid/Fl_Function_Type.cxx; sourceTree = SOURCE_ROOT; };
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C9F9C0DD12CFCDAC0067ADCC /* rgb.txt */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = text; name = rgb.txt; path = ../../test/rgb.txt; sourceTree = SOURCE_ROOT; };
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C9FCF4D61C4ADE4800BE15FD /* config_lib.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = config_lib.h; path = ../../src/config_lib.h; sourceTree = "<group>"; };
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CAEC632CEFC2CA7592EF9D74 /* image.app */ = {isa = PBXFileReference; explicitFileType = wrapper.application; includeInIndex = 0; path = image.app; sourceTree = BUILT_PRODUCTS_DIR; };
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CB23A4CE90D5A89FA2640A78 /* label.app */ = {isa = PBXFileReference; explicitFileType = wrapper.application; includeInIndex = 0; path = label.app; sourceTree = BUILT_PRODUCTS_DIR; };
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CC0C80DA4DD31B6B2DB91096 /* CodeEditor.cxx */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = CodeEditor.cxx; path = ../../fluid/CodeEditor.cxx; sourceTree = SOURCE_ROOT; };
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@ -5671,6 +5672,7 @@
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isa = PBXGroup;
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children = (
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B04F6E032ADAF0A16A860A2E /* Headers */,
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C9FCF4D61C4ADE4800BE15FD /* config_lib.h */,
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7F66B1D612BB924C00C67B59 /* Fl_cocoa.mm */,
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7F66B1D712BB924C00C67B59 /* Fl_Native_File_Chooser_MAC.mm */,
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7F66B1D812BB924C00C67B59 /* Fl_Quartz_Printer.mm */,
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81
src/Fl.cxx
81
src/Fl.cxx
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@ -21,7 +21,7 @@
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// mostly to get around the single active context in QD and
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// to implement clipping. This should be changed into pure
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// Quartz calls in the near future.
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#include <config.h>
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#include "config_lib.h"
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/* We require Windows 2000 features (e.g. VK definitions) */
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#if defined(WIN32)
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@ -76,6 +76,85 @@ void fl_cleanup_dc_list(void);
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extern double fl_mac_flush_and_wait(double time_to_wait);
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#endif // WIN32
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//
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// Runtime configuartion flags
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//
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#ifdef FL_CFG_GFX_XLIB
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bool Fl::cfg_gfx_xlib = 1;
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#else
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bool Fl::cfg_gfx_xlib = 0;
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#endif
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#ifdef FL_CFG_GFX_QUARTZ
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bool Fl::cgf_gfx_quartz = 1;
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#else
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bool Fl::cgf_gfx_quartz = 0;
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#endif
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#ifdef FL_CFG_GFX_GDI
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bool Fl::cfg_gfx_gdi = 1;
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#else
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bool Fl::cfg_gfx_gdi = 0;
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#endif
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#ifdef FL_CFG_GFX_OPENGL
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bool Fl::cfg_gfx_opengl = 1;
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#else
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bool Fl::cfg_gfx_opengl = 0;
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#endif
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#ifdef FL_CFG_GFX_CAIRO
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bool Fl::cfg_gfx_cairo = 1;
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#else
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bool Fl::cfg_gfx_cairo = 0;
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#endif
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#ifdef FL_CFG_GFX_DIRECTX
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bool Fl::cfg_gfx_directx = 1;
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#else
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bool Fl::cfg_gfx_directx = 0;
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#endif
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#ifdef FL_CFG_PRN_PS
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bool Fl::cfg_prn_ps = 1;
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#else
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bool Fl::cfg_prn_ps = 0;
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#endif
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#ifdef FL_CFG_PRN_QUARTZ
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bool Fl::cgf_prn_quartz = 1;
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#else
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bool Fl::cgf_prn_quartz = 0;
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#endif
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#ifdef FL_CFG_PRN_GDI
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bool Fl::cfg_prn_gdi = 1;
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#else
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bool Fl::cfg_prn_gdi = 0;
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#endif
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#ifdef FL_CFG_WIN_X11
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bool Fl::cfg_win_x11 = 1;
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#else
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bool Fl::cfg_win_x11 = 0;
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#endif
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#ifdef FL_CFG_WIN_COCOA
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bool Fl::cgf_win_cocoa = 1;
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#else
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bool Fl::cgf_win_cocoa = 0;
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#endif
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#ifdef FL_CFG_WIN_WIN32
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bool Fl::cfg_win_win32 = 1;
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#else
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bool Fl::cfg_win_win32 = 0;
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#endif
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#ifdef FL_SYS_POSIX
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bool Fl::cfg_sys_posix = 1;
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#else
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bool Fl::cfg_sys_posix = 0;
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#endif
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#ifdef FL_SYS_WIN32
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bool Fl::cfg_sys_win32 = 1;
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#else
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bool Fl::cfg_sys_win32 = 0;
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#endif
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//
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// Globals...
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//
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@ -17,6 +17,7 @@
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//
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#include "flstring.h"
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#include "config_lib.h"
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#if HAVE_GL
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extern int fl_gl_load_plugin;
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@ -29,6 +30,7 @@ extern int fl_gl_load_plugin;
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#include <OpenGL/OpenGL.h>
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#endif
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#include <FL/Fl_Gl_Window.H>
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#include <FL/Fl_Device.H>
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#include <stdlib.h>
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#include <FL/fl_utf8.h>
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@ -38,6 +40,123 @@ extern int fl_gl_load_plugin;
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#else
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#endif
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// ------ this should be in a separate file! -----------------------------------
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#ifdef FL_CFG_GFX_OPENGL
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#include <FL/Fl_Device.h>
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/**
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\brief OpenGL pecific graphics class.
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*
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This class is implemented only on the Mac OS X platform.
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*/
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class FL_EXPORT Fl_OpenGL_Graphics_Driver : public Fl_Graphics_Driver {
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public:
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static const char *class_id;
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const char *class_name() {return class_id;};
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void draw(const char* str, int n, int x, int y) {
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gl_draw(str, n, x, y);
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}
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void color(Fl_Color c) {
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gl_color(c);
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}
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void color(uchar r, uchar g, uchar b) {
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unsigned int c = (r<<24)|(g<<16)|(b<<8);
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gl_color(c);
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}
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void rectf(int x, int y, int w, int h) {
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glBegin(GL_POLYGON);
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glVertex2i(x, y);
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glVertex2i(x+w-1, y);
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glVertex2i(x+w-1, y+h-1);
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glVertex2i(x, y+h-1);
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glEnd();
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}
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void line(int x, int y, int x1, int y1) {
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glBegin(GL_LINE_STRIP);
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glVertex2i(x, y);
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glVertex2i(x1, y1);
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glEnd();
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}
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void xyline(int x, int y, int x1) {
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glBegin(GL_LINE_STRIP);
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glVertex2i(x, y);
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glVertex2i(x1, y);
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glEnd();
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}
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void xyline(int x, int y, int x1, int y2) {
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glBegin(GL_LINE_STRIP);
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glVertex2i(x, y);
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glVertex2i(x1, y);
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glVertex2i(x1, y2);
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glEnd();
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}
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void xyline(int x, int y, int x1, int y2, int x3) {
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glBegin(GL_LINE_STRIP);
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glVertex2i(x, y);
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glVertex2i(x1, y);
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glVertex2i(x1, y2);
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glVertex2i(x3, y2);
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glEnd();
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}
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void yxline(int x, int y, int y1) {
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glBegin(GL_LINE_STRIP);
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glVertex2i(x, y);
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glVertex2i(x, y1);
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glEnd();
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}
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void yxline(int x, int y, int y1, int x2) {
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glBegin(GL_LINE_STRIP);
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glVertex2i(x, y);
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glVertex2i(x, y1);
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glVertex2i(x2, y1);
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glEnd();
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}
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void yxline(int x, int y, int y1, int x2, int y3) {
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glBegin(GL_LINE_STRIP);
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glVertex2i(x, y);
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glVertex2i(x, y1);
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glVertex2i(x2, y1);
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glVertex2i(x2, y3);
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glEnd();
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}
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/*
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#ifdef __APPLE__
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void draw(const char *str, int n, float x, float y);
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#endif
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void draw(int angle, const char *str, int n, int x, int y);
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void rtl_draw(const char* str, int n, int x, int y);
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void font(Fl_Font face, Fl_Fontsize size);
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void draw(Fl_Pixmap *pxm, int XP, int YP, int WP, int HP, int cx, int cy);
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void draw(Fl_Bitmap *pxm, int XP, int YP, int WP, int HP, int cx, int cy);
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void draw(Fl_RGB_Image *img, int XP, int YP, int WP, int HP, int cx, int cy);
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int draw_scaled(Fl_Image *img, int XP, int YP, int WP, int HP);
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void draw_image(const uchar* buf, int X,int Y,int W,int H, int D=3, int L=0);
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void draw_image(Fl_Draw_Image_Cb cb, void* data, int X,int Y,int W,int H, int D=3);
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void draw_image_mono(const uchar* buf, int X,int Y,int W,int H, int D=1, int L=0);
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void draw_image_mono(Fl_Draw_Image_Cb cb, void* data, int X,int Y,int W,int H, int D=1);
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double width(const char *str, int n);
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double width(unsigned int c);
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void text_extents(const char*, int n, int& dx, int& dy, int& w, int& h);
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int height();
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int descent();
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#if ! defined(FL_DOXYGEN)
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static Fl_Offscreen create_offscreen_with_alpha(int w, int h);
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#endif
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void copy_offscreen(int x, int y, int w, int h, Fl_Offscreen pixmap, int srcx, int srcy);
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*/
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};
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const char *Fl_OpenGL_Graphics_Driver::class_id = "Fl_OpenGL_Graphics_Driver";
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Fl_OpenGL_Graphics_Driver fl_opengl_graphics_driver;
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#endif
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// ------ end of separate file! ------------------------------------------------
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////////////////////////////////////////////////////////////////
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// The symbol SWAP_TYPE defines what is in the back buffer after doing
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@ -539,7 +658,25 @@ void Fl_Gl_Window::draw_overlay() {}
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buffers are swapped after this function is completed.
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*/
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void Fl_Gl_Window::draw() {
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Fl::fatal("Fl_Gl_Window::draw() *must* be overriden. Please refer to the documentation.");
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#ifdef FL_CFG_GFX_OPENGL
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Fl_Graphics_Driver *prev_driver = fl_graphics_driver;
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fl_graphics_driver = &fl_opengl_graphics_driver;
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glPushAttrib(GL_ENABLE_BIT);
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glDisable(GL_DEPTH_TEST);
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glPushMatrix();
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glLoadIdentity();
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glOrtho(-0.5, w()-0.5, h()-0.5, -0.5, -1, 1);
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// glOrtho(0, w(), h(), 0, -1, 1);
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glLineWidth(pixels_per_unit());
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Fl_Window::draw();
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glPopMatrix();
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glPushAttrib(GL_ENABLE_BIT);
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fl_graphics_driver = prev_driver;
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#else
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Fl::fatal("Fl_Gl_Window::draw() *must* be overriden. Please refer to the documentation.");
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#endif
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}
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@ -0,0 +1,92 @@
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/*
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* "$Id$"
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*
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* Configuration file for the Fast Light Tool Kit (FLTK).
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*
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* Copyright 1998-2011 by Bill Spitzak and others.
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*/
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#ifndef FL_CONFIG_LIB_H
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#define FL_CONFIG_LIB_H
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#include <config.h>
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// find the right graphics configuration
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#if !defined(FL_CFG_GFX_XLIB) && !defined(FL_CFG_GFX_QUARTZ) && !defined(FL_CFG_GFX_GDI)
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#ifdef __APPLE__
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# define FL_CFG_GFX_QUARTZ
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# ifdef HAVE_GL
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# define FL_CFG_GFX_OPENGL
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# endif
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#elif defined(WIN32)
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# define FL_CFG_GFX_GDI
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# ifdef HAVE_GL
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# define FL_CFG_GFX_OPENGL
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# endif
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#elif defined(FL_PORTING)
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# pragma message "FL_PORTING: please choose a core graphics library
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#else // X11
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# define FL_CFG_GFX_XLIB
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# ifdef HAVE_GL
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# define FL_CFG_GFX_OPENGL
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# endif
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#endif
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#endif
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// find the right printer driver configuration
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#if !defined(FL_CFG_PRN_PS) && !defined(FL_CFG_PRN_QUARTZ) && !defined(FL_CFG_PRN_WIN32)
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#ifdef __APPLE__
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# define FL_CFG_PRN_QUARTZ
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#elif defined(WIN32)
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# define FL_CFG_WIN_WIN32
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#elif defined(FL_PORTING)
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# pragma message "FL_PORTING: please choose a graphics driver library
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#else // X11
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# define FL_CFG_GFX_PS
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#endif
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#endif
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// find the right window manager configuration
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#if !defined(FL_CFG_WIN_X11) && !defined(FL_CFG_WIN_COCOA) && !defined(FL_CFG_WIN_WIN32)
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#ifdef __APPLE__
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# define FL_CFG_WIN_COCOA
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#elif defined(WIN32)
|
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# define FL_CFG_WIN_WIN32
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#elif defined(FL_PORTING)
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# pragma message "FL_PORTING: please choose a window management library
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#else // X11
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# define FL_CFG_GFX_X11
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#endif
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|
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#endif
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|
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// find the right system configuration
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#if !defined(FL_CFG_SYS_POSIX) && !defined(FL_CFG_SYS_WIN32)
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|
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#ifdef __APPLE__
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# define FL_CFG_SYS_POSIX
|
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#elif defined(WIN32)
|
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# define FL_CFG_SYS_WIN32
|
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#elif defined(FL_PORTING)
|
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# pragma message "FL_PORTING: please choose a system library
|
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#else // X11
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# define FL_CFG_SYS_POSIX
|
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#endif
|
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|
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#endif
|
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|
||||
|
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#endif
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/*
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* End of "$Id$".
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*/
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|
@ -469,6 +469,8 @@ void gl_texture_fifo::display_texture(int rank)
|
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// pre-computes a string texture
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int gl_texture_fifo::compute_texture(const char* str, int n)
|
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{
|
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Fl_Graphics_Driver *prev_driver = fl_graphics_driver;
|
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fl_graphics_driver = Fl_Display_Device::display_device()->driver();
|
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current = (current + 1) % size_;
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if (current > last) last = current;
|
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if ( fifo[current].utf8 ) free(fifo[current].utf8);
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|
@ -510,6 +512,7 @@ int gl_texture_fifo::compute_texture(const char* str, int n)
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} else {
|
||||
fifo[current].ratio = float(fifo[current].width)/glutStrokeLength(GLUT_STROKE_ROMAN, (uchar*)fifo[current].utf8);
|
||||
}
|
||||
fl_graphics_driver = prev_driver;
|
||||
return current;
|
||||
}
|
||||
|
||||
|
|
|
@ -99,6 +99,7 @@ void cube_box::draw() {
|
|||
glFrustum(-1,1,-1,1,2,10000);
|
||||
glTranslatef(0,0,-10);
|
||||
gl_font(FL_HELVETICA_BOLD, 16 );
|
||||
glClearColor(0.4, 0.4, 0.4, 0);
|
||||
}
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
glPushMatrix();
|
||||
|
@ -113,6 +114,10 @@ void cube_box::draw() {
|
|||
glDisable(GL_DEPTH_TEST);
|
||||
gl_draw(wire ? "Cube: wire" : "Cube: flat", -4.5f, -4.5f );
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
|
||||
// if an OpenGL graphics driver is installed, give it a chance
|
||||
// to draw additional graphics
|
||||
if (Fl::cfg_gfx_opengl) Fl_Gl_Window::draw();
|
||||
}
|
||||
|
||||
int cube_box::handle(int e) {
|
||||
|
@ -140,6 +145,11 @@ void makeform(const char *name) {
|
|||
flat = new Fl_Radio_Light_Button(390,50,100,30,"Flat");
|
||||
button = new Fl_Button(390,340,100,30,"Exit");
|
||||
cube = new cube_box(23,23,344,344, 0);
|
||||
if (Fl::cfg_gfx_opengl) { // try to overlay a button onto an OpenGL window
|
||||
cube->begin();
|
||||
/*Fl_Button *test =*/ new Fl_Button(35, 105, 100, 30, "Test");
|
||||
cube->end();
|
||||
}
|
||||
cube2 = new cube_box(513,23,344,344, 0);
|
||||
Fl_Box *b = new Fl_Box(FL_NO_BOX,cube->x(),size->y(),
|
||||
cube->w(),size->h(),0);
|
||||
|
|
Loading…
Reference in New Issue