overlay (well, at least none that I could find) so I decided to
simplify the overlay code. FLTK tricked a little using the
front render buffer, however OS X 10.4 does not support
that anymore. Anyway, here's the slow, but working, solution.
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X drivers that BoXX delivers, the problems all affect use of Overlays for
normal X drawing and OpenGL drawing. Normal compilation is unchanged.
The file chooser buttons use user_data() rather than the label to decide
what to do, allowing the label to be somewhat cleaner.
Selection color on X changed to blue, to match what happens on Windows now.
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a system yet that this doesn't work on, and you get smaller executables...
FLUID source needs Windows headers for GetTempPath and MAX_PATH definitions.
Visual C++ complained about the "char **/*argv*/" in CubeMain; added a space
so that */ is not seen.
Include <stdlib.h> to get argc/argv definitions rather than hardcoding
the declarations. This seems to work in all modes.
Add can_do_overlay() method for WIN32 (seems to work on my TNT card at least)
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Stuff from work:
Removed reference to unused GL/glu.h header file, which is missing on
some Linux systems.
Fl_Gl_Window has a new method to allow you to get and set the context:
void Fl_Gl_Window::context(void*, int destroy = 0)
void* Fl_Gl_Window::context() const;
Return or set a pointer to the GLContext that this window is
using. This is a system-dependent structure, but it is portable to
copy the context from one window to another. You can also set it to
NULL, which will force FLTK to recreate the context the next time
make_current() is called, this is useful for getting around bugs in
OpenGL implementations.
If destroy_flag is true the context will be destroyed by fltk when
the window is destroyed, or when the mode() is changed, or the next
time context(x) is called.
Some cleanup of Fl_Gl_Choice to move most of the system dependent
#ifdefs into Fl_Gl_Choice.cxx.
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APIENTRY should appear between the return type and function name.
WIN32 is defined by MSVC++, not _WIN32. Updated the sources to work
with both.
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if you turned resizable() off because it turned it back on to resize
the overlay window. This patch avoids changing resizable().
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files in version 1.0.9.
Fix for OpenGL hardware overlays with the transparent index != 0.
Tested on the brand new HP Linux Workstations, this is the only bug
encountered. Both X and OpenGL hardware overlay works perfectly on
these, though configue may not enable it by default...)
Fl_Choice and all other Fl_Menu_ subclasses draw the items using
textcolor() as the default color of the text.
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work quite reliably on several different pieces of hardware.
Apparently doing SetLayerPaletteEntries with a palette larger than the
overlay size caused the drivers to screw up in unpredictable ways.
Also SwapBuffers swapped both the overlay and main window, which is
not what fltk's interface wanted, this was easy to fix however.
Patch for full scrollbars so that clicking on them does not move
anything.
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Updated email addresses to point to fltk.org domain...
Updated README and CHANGES files accordingly.
Updated makeinclude and Makefile files to put -L../lib before the
LDFLAGS/GLDFLAGS to avoid problem reported by Alexander.
documentation/Makefile wasn't including makeinclude.
Updated FLUID about window to show version 1.0.9.
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Updated the configure script for *BSD and GCC 2.95 (-fno-exceptions)
Added install rule to documentation directory.
Dumped old packages directory; added traditional RPM spec file and EPM
list file (that replace all of the packages stuff)
The FLUID man page is now "fluid.1" for the formatted page and "fluid.man"
for the non-formatted page, since only IRIX uses pack'd formatted man pages.
Whew!
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They work best on 8-bit overlays like the SGI 320 has. On cards with
fewer bits you get only a few colors, really only FL_BLACK, FL_RED, and
FL_WHITE are guaranteed to work. This could be improved but would mean
copying the ugly X colormap allocation code.
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loop. I didn't really fix this, but I removed deactivate() from constructors
and replaced with set_flag(INACTIVE). The loop would happen if a widget
responded to FL_MOVE by calling draw_overlay or otherwise creating an
overlay, which is a pretty rare event.
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FL_MOUSELEAVE had an extra underscore
call to toupper() removed
const char* cast added to fl_draw_pixmap
Change to Fl_Gl_Window that did not get in in time for 1.0.5, it caches
the current gl context and does not call glXMakeCurrent (wglMakeCurrent
on WIN32) if not needed. This distinctly speeds up Mesa, Irix, and
Windows opengl, although I am stumped why such a test is not built
into those libraries already.
If you use other code that sets the current OpenGL context fltk will
get confused because it does not know it changed. To fix such programs
you must call fl_no_gl_context() to clear the cache.
There is a report that this causes the fractals demo to crash on some
Linux and Irix machines, although I can't reproduce it. I suspect the
problem is the fractals demo and not fltk, but this change may be making
it more likely to fail.
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