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GNU LIBRARY GENERAL PUBLIC LICENSE
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That's all there is to it!

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#ifndef Fl_Enumerations_H
#define Fl_Enumerations_H
const double FL_VERSION = 0.99;
typedef unsigned char uchar;
typedef unsigned long ulong;
typedef unsigned int u32; // you must fix if not 32 bits on your machine!
enum Fl_Event { // events
FL_NO_EVENT = 0,
FL_PUSH = 1,
FL_RELEASE = 2,
FL_ENTER = 3,
FL_LEAVE = 4,
FL_DRAG = 5,
FL_FOCUS = 6,
FL_UNFOCUS = 7,
FL_KEYBOARD = 8,
FL_CLOSE = 9,
FL_MOVE = 10,
FL_SHORTCUT = 11,
FL_DEACTIVATE = 13,
FL_ACTIVATE = 14,
FL_HIDE = 15,
FL_SHOW = 16,
FL_PASTE = 17,
FL_SELECTIONCLEAR = 18
};
enum Fl_When { // Fl_Widget::when():
FL_WHEN_NEVER = 0,
FL_WHEN_CHANGED = 1,
FL_WHEN_RELEASE = 4,
FL_WHEN_RELEASE_ALWAYS= 6,
FL_WHEN_ENTER_KEY = 8,
FL_WHEN_ENTER_KEY_ALWAYS=10,
FL_WHEN_NOT_CHANGED = 2 // modifier bit to disable changed() test
};
// Fl::event_key() and Fl::get_key(n) (use ascii letters for all other keys):
#define FL_Button 0xfee8 // use Fl_Button+n for mouse button n
#define FL_BackSpace 0xff08
#define FL_Tab 0xff09
#define FL_Enter 0xff0d
#define FL_Pause 0xff13
#define FL_Scroll_Lock 0xff14
#define FL_Escape 0xff1b
#define FL_Home 0xff50
#define FL_Left 0xff51
#define FL_Up 0xff52
#define FL_Right 0xff53
#define FL_Down 0xff54
#define FL_Page_Up 0xff55
#define FL_Page_Down 0xff56
#define FL_End 0xff57
#define FL_Print 0xff61
#define FL_Insert 0xff63
#define FL_Menu 0xff67 // the "menu/apps" key on XFree86
#define FL_Num_Lock 0xff7f
#define FL_KP 0xff80 // use FL_KP+'x' for 'x' on numeric keypad
#define FL_KP_Enter 0xff8d // same as Fl_KP+'\r'
#define FL_KP_Last 0xffbd // use to range-check keypad
#define FL_F 0xffbd // use FL_F+n for function key n
#define FL_F_Last 0xffe0 // use to range-check function keys
#define FL_Shift_L 0xffe1
#define FL_Shift_R 0xffe2
#define FL_Control_L 0xffe3
#define FL_Control_R 0xffe4
#define FL_Caps_Lock 0xffe5
#define FL_Meta_L 0xffe7 // the left MSWindows key on XFree86
#define FL_Meta_R 0xffe8 // the right MSWindows key on XFree86
#define FL_Alt_L 0xffe9
#define FL_Alt_R 0xffea
#define FL_Delete 0xffff
// Fl::event_state():
#define FL_SHIFT 0x00010000
#define FL_CAPS_LOCK 0x00020000
#define FL_CTRL 0x00040000
#define FL_ALT 0x00080000
#define FL_NUM_LOCK 0x00100000 // most X servers do this?
#define FL_META 0x00400000 // correct for XFree86
#define FL_SCROLL_LOCK 0x00800000 // correct for XFree86
#define FL_BUTTON1 0x01000000
#define FL_BUTTON2 0x02000000
#define FL_BUTTON3 0x04000000
enum Fl_Boxtype { // boxtypes (if you change these you must fix fl_boxtype.C):
FL_NO_BOX = 0, FL_FLAT_BOX,
FL_UP_BOX, FL_DOWN_BOX,
FL_UP_FRAME, FL_DOWN_FRAME,
FL_THIN_UP_BOX, FL_THIN_DOWN_BOX,
FL_THIN_UP_FRAME, FL_THIN_DOWN_FRAME,
FL_ENGRAVED_BOX, FL_EMBOSSED_BOX,
FL_ENGRAVED_FRAME, FL_EMBOSSED_FRAME,
FL_BORDER_BOX, _FL_SHADOW_BOX,
FL_BORDER_FRAME, _FL_SHADOW_FRAME,
_FL_ROUNDED_BOX, _FL_RSHADOW_BOX,
_FL_ROUNDED_FRAME, _FL_RFLAT_BOX,
_FL_ROUND_UP_BOX, _FL_ROUND_DOWN_BOX,
_FL_DIAMOND_UP_BOX, _FL_DIAMOND_DOWN_BOX,
_FL_OVAL_BOX, _FL_OSHADOW_BOX,
_FL_OVAL_FRAME, _FL_OFLAT_BOX
};
extern Fl_Boxtype define_FL_ROUND_UP_BOX();
#define FL_ROUND_UP_BOX define_FL_ROUND_UP_BOX()
#define FL_ROUND_DOWN_BOX (Fl_Boxtype)(define_FL_ROUND_UP_BOX()+1)
extern Fl_Boxtype define_FL_SHADOW_BOX();
#define FL_SHADOW_BOX define_FL_SHADOW_BOX()
#define FL_SHADOW_FRAME (Fl_Boxtype)(define_FL_SHADOW_BOX()+2)
extern Fl_Boxtype define_FL_ROUNDED_BOX();
#define FL_ROUNDED_BOX define_FL_ROUNDED_BOX()
#define FL_ROUNDED_FRAME (Fl_Boxtype)(define_FL_ROUNDED_BOX()+2)
extern Fl_Boxtype define_FL_RFLAT_BOX();
#define FL_RFLAT_BOX define_FL_RFLAT_BOX()
extern Fl_Boxtype define_FL_RSHADOW_BOX();
#define FL_RSHADOW_BOX define_FL_RSHADOW_BOX()
extern Fl_Boxtype define_FL_DIAMOND_BOX();
#define FL_DIAMOND_UP_BOX define_FL_DIAMOND_BOX()
#define FL_DIAMOND_DOWN_BOX (Fl_Boxtype)(define_FL_DIAMOND_BOX()+1)
extern Fl_Boxtype define_FL_OVAL_BOX();
#define FL_OVAL_BOX define_FL_OVAL_BOX()
#define FL_OSHADOW_BOX (Fl_Boxtype)(define_FL_OVAL_BOX()+1)
#define FL_OVAL_FRAME (Fl_Boxtype)(define_FL_OVAL_BOX()+2)
#define FL_OFLAT_BOX (Fl_Boxtype)(define_FL_OVAL_BOX()+3)
// conversions of box types to other boxtypes:
inline Fl_Boxtype down(Fl_Boxtype b) {return (Fl_Boxtype)(b|1);}
inline Fl_Boxtype frame(Fl_Boxtype b) {return (Fl_Boxtype)(b|2);}
// back-compatability box types:
#define FL_FRAME FL_ENGRAVED_FRAME
#define FL_FRAME_BOX FL_ENGRAVED_BOX
#define FL_CIRCLE_BOX FL_ROUND_DOWN_BOX
#define FL_DIAMOND_BOX FL_DIAMOND_DOWN_BOX
enum Fl_Labeltype { // labeltypes:
FL_NORMAL_LABEL = 0,
FL_NO_LABEL,
_FL_SYMBOL_LABEL,
_FL_SHADOW_LABEL,
_FL_ENGRAVED_LABEL,
_FL_EMBOSSED_LABEL,
_FL_BITMAP_LABEL,
_FL_PIXMAP_LABEL,
_FL_IMAGE_LABEL,
_FL_MULTI_LABEL,
FL_FREE_LABELTYPE
};
extern Fl_Labeltype define_FL_SYMBOL_LABEL();
#define FL_SYMBOL_LABEL define_FL_SYMBOL_LABEL()
extern Fl_Labeltype define_FL_SHADOW_LABEL();
#define FL_SHADOW_LABEL define_FL_SHADOW_LABEL()
extern Fl_Labeltype define_FL_ENGRAVED_LABEL();
#define FL_ENGRAVED_LABEL define_FL_ENGRAVED_LABEL()
extern Fl_Labeltype define_FL_EMBOSSED_LABEL();
#define FL_EMBOSSED_LABEL define_FL_EMBOSSED_LABEL()
enum Fl_Align { // align() values
FL_ALIGN_CENTER = 0,
FL_ALIGN_TOP = 1,
FL_ALIGN_BOTTOM = 2,
FL_ALIGN_LEFT = 4,
FL_ALIGN_RIGHT = 8,
FL_ALIGN_INSIDE = 16,
FL_ALIGN_CLIP = 64,
FL_ALIGN_WRAP = 128,
FL_ALIGN_TOP_LEFT = FL_ALIGN_TOP | FL_ALIGN_LEFT,
FL_ALIGN_TOP_RIGHT = FL_ALIGN_TOP | FL_ALIGN_RIGHT,
FL_ALIGN_BOTTOM_LEFT = FL_ALIGN_BOTTOM | FL_ALIGN_LEFT,
FL_ALIGN_BOTTOM_RIGHT = FL_ALIGN_BOTTOM | FL_ALIGN_RIGHT,
FL_ALIGN_LEFT_TOP = FL_ALIGN_TOP_LEFT,
FL_ALIGN_RIGHT_TOP = FL_ALIGN_TOP_RIGHT,
FL_ALIGN_LEFT_BOTTOM = FL_ALIGN_BOTTOM_LEFT,
FL_ALIGN_RIGHT_BOTTOM = FL_ALIGN_BOTTOM_RIGHT,
FL_ALIGN_NOWRAP = 0 // for back compatability
};
enum Fl_Font { // standard fonts
FL_HELVETICA = 0,
FL_HELVETICA_BOLD,
FL_HELVETICA_ITALIC,
FL_HELVETICA_BOLD_ITALIC,
FL_COURIER,
FL_COURIER_BOLD,
FL_COURIER_ITALIC,
FL_COURIER_BOLD_ITALIC,
FL_TIMES,
FL_TIMES_BOLD,
FL_TIMES_ITALIC,
FL_TIMES_BOLD_ITALIC,
FL_SYMBOL,
FL_SCREEN,
FL_SCREEN_BOLD,
FL_ZAPF_DINGBATS,
FL_FREE_FONT = 16, // first one to allocate
FL_BOLD = 1, // add this to helvetica, courier, or times
FL_ITALIC = 2 // add this to helvetica, courier, or times
};
#define FL_NORMAL_SIZE 14 // default size of all labels & text
enum Fl_Color { // standard colors
FL_BLACK = 0,
FL_RED = 1,
FL_GREEN = 2,
FL_YELLOW = 3,
FL_BLUE = 4,
FL_MAGENTA = 5,
FL_CYAN = 6,
FL_WHITE = 7,
FL_INACTIVE_COLOR = 8,
FL_SELECTION_COLOR = 15,
FL_FREE_COLOR = 16,
FL_NUM_FREE_COLOR = 16,
FL_GRAY_RAMP = 32,
// boxtypes limit themselves to these colors so whole ramp is not allocated:
FL_GRAY0 = 32, // 'A'
FL_DARK3 = 39, // 'H'
FL_DARK2 = 45, // 'N'
FL_DARK1 = 47, // 'P'
FL_GRAY = 49, // 'R' default color
FL_LIGHT1 = 50, // 'S'
FL_LIGHT2 = 52, // 'U'
FL_LIGHT3 = 54, // 'W'
FL_COLOR_CUBE = 56
};
inline Fl_Color inactive(Fl_Color c) {return (Fl_Color)(c|8);}
Fl_Color contrast(Fl_Color fg, Fl_Color bg);
#define FL_NUM_GRAY 24
inline Fl_Color fl_gray_ramp(int i) {return (Fl_Color)(i+FL_GRAY_RAMP);}
#define FL_NUM_RED 5
#define FL_NUM_GREEN 8
#define FL_NUM_BLUE 5
inline Fl_Color fl_color_cube(int r, int g, int b) {
return (Fl_Color)((b*FL_NUM_RED + r) * FL_NUM_GREEN + g + FL_COLOR_CUBE);}
enum Fl_Cursor { // standard cursors
FL_CURSOR_DEFAULT = 0,
FL_CURSOR_ARROW = 35,
FL_CURSOR_CROSS = 66,
FL_CURSOR_WAIT = 76,
FL_CURSOR_INSERT = 77,
FL_CURSOR_HAND = 31,
FL_CURSOR_HELP = 47,
FL_CURSOR_MOVE = 27,
// fltk provides bitmaps for these:
FL_CURSOR_NS = 78,
FL_CURSOR_WE = 79,
FL_CURSOR_NWSE = 80,
FL_CURSOR_NESW = 81,
FL_CURSOR_NONE = 255,
// for back compatability (non MSWindows ones):
FL_CURSOR_N = 70,
FL_CURSOR_NE = 69,
FL_CURSOR_E = 49,
FL_CURSOR_SE = 8,
FL_CURSOR_S = 9,
FL_CURSOR_SW = 7,
FL_CURSOR_W = 36,
FL_CURSOR_NW = 68
//FL_CURSOR_NS = 22,
//FL_CURSOR_WE = 55,
};
enum { // values for "when" passed to Fl::add_fd()
FL_READ = 1,
FL_WRITE = 4,
FL_EXCEPT = 8
};
enum Fl_Mode { // visual types and Fl_Gl_Window::mode() (values match Glut)
FL_RGB = 0,
FL_INDEX = 1,
FL_SINGLE = 0,
FL_DOUBLE = 2,
FL_ACCUM = 4,
FL_ALPHA = 8,
FL_DEPTH = 16,
FL_STENCIL = 32,
FL_RGB8 = 64,
FL_MULTISAMPLE= 128
};
#endif

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// Fl.H
// fltk (Fast Light Tool Kit) version 0.99
// Copyright (C) 1998 Bill Spitzak
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
// You should have received a copy of the GNU Library General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
// USA.
// Written by Bill Spitzak spitzak@d2.com
#ifndef Fl_H
#define Fl_H
#include "Enumerations.H"
#ifndef Fl_Object
#define Fl_Object Fl_Widget
#endif
class Fl_Widget;
class Fl_Window;
struct Fl_Label;
typedef void (Fl_Label_Draw_F)(const Fl_Label*, int,int,int,int, Fl_Align);
typedef void (Fl_Label_Measure_F)(const Fl_Label*, int&, int&);
typedef void (Fl_Box_Draw_F)(int,int,int,int, Fl_Color);
class Fl {
Fl() {}; // no constructor!
public: // should be private!
static int e_x,e_y,e_x_root,e_y_root;
static int e_state;
static int e_clicks;
static int e_is_click;
static int e_keysym;
static char* e_text;
static int e_length;
static Fl_Widget* belowmouse_;
static Fl_Widget* pushed_;
static Fl_Widget* focus_;
static int damage_;
static Fl_Widget* selection_owner_;
static Fl_Window* modal_;
static Fl_Window* grab_;
static void damage(int x) {damage_ = x;}
static void (*idle)();
public:
// argument parsers:
static int arg(int, char**, int&);
static int args(int, char**, int&, int (*)(int,char**,int&) = 0);
static const char* const help;
static void args(int, char**);
// things called by initialization:
static void display(const char*);
static int visual(int);
static int gl_visual(int, int *alist=0);
static void own_colormap();
static void get_system_colors();
static void foreground(uchar, uchar, uchar);
static void background(uchar, uchar, uchar);
static void background2(uchar, uchar, uchar);
// execution:
static int wait();
static double wait(double time);
static int check();
static int ready();
static int run();
static Fl_Widget* readqueue();
static void add_timeout(double t,void (*cb)(void*),void* = 0);
static void remove_timeout(void (*cb)(void*), void* = 0);
static void add_fd(int fd, int when, void (*cb)(int, void*), void* = 0);
static void add_fd(int fd, void (*cb)(int, void*), void* = 0);
static void remove_fd(int);
static void add_idle(void (*cb)(void*), void* = 0);
static void remove_idle(void (*cb)(void*), void* = 0);
static int damage() {return damage_;}
static void redraw();
static void flush();
static void (*warning)(const char*, ...);
static void (*error)(const char*, ...);
static void (*fatal)(const char*, ...);
static Fl_Window* first_window();
static Fl_Window* next_window(const Fl_Window*);
static Fl_Window* modal() {return modal_;}
static Fl_Window* grab() {return grab_;}
static void grab(Fl_Window&);
static void release();
// event information:
static int event_x() {return e_x;}
static int event_y() {return e_y;}
static int event_x_root() {return e_x_root;}
static int event_y_root() {return e_y_root;}
static void get_mouse(int &,int &);
static int event_clicks() {return e_clicks;}
static void event_clicks(int i) {e_clicks = i;}
static int event_is_click() {return e_is_click;}
static void event_is_click(int i) {e_is_click = i;} // only 0 works!
static int event_button() {return e_keysym-FL_Button;}
static int event_state() {return e_state;}
static int event_state(int i) {return e_state&i;}
static int event_key() {return e_keysym;}
static int event_key(int);
static int get_key(int);
static const char* event_text() {return e_text;}
static int event_length() {return e_length;}
static int event_inside(int,int,int,int);
static int event_inside(const Fl_Widget*);
static int test_shortcut(int);
// event destinations:
static int handle(int, Fl_Window*);
static Fl_Widget* belowmouse() {return belowmouse_;}
static void belowmouse(Fl_Widget*);
static Fl_Widget* pushed() {return pushed_;}
static void pushed(Fl_Widget*);
static Fl_Widget* focus() {return focus_;}
static void focus(Fl_Widget*);
static void add_handler(int (*h)(int));
// cut/paste:
static Fl_Widget* selection_owner() {return selection_owner_;}
static void selection_owner(Fl_Widget*);
static void selection(Fl_Widget &owner, const char* stuff, int len);
static void paste(Fl_Widget &receiver);
// screen size:
static int x() {return 0;}
static int y() {return 0;}
static int w();
static int h();
// color map:
static void set_color(Fl_Color, uchar, uchar, uchar);
static void set_color(Fl_Color, unsigned);
static unsigned get_color(Fl_Color);
static void get_color(Fl_Color, uchar&, uchar&, uchar&);
static void free_color(Fl_Color, int overlay = 0);
// fonts:
static const char* get_font(Fl_Font);
static const char* get_font_name(Fl_Font, int* attributes = 0);
static int get_font_sizes(Fl_Font, int*& sizep);
static void set_font(Fl_Font, const char*);
static void set_font(Fl_Font, Fl_Font);
static Fl_Font set_fonts(const char* = 0);
// labeltypes:
static void set_labeltype(Fl_Labeltype,Fl_Label_Draw_F*,Fl_Label_Measure_F*);
static void set_labeltype(Fl_Labeltype, Fl_Labeltype from);
static void enable_symbols();
// boxtypes:
static void set_boxtype(Fl_Boxtype, Fl_Box_Draw_F*,uchar,uchar,uchar,uchar);
static void set_boxtype(Fl_Boxtype, Fl_Boxtype from);
static int box_dx(Fl_Boxtype);
static int box_dy(Fl_Boxtype);
static int box_dw(Fl_Boxtype);
static int box_dh(Fl_Boxtype);
// back compatability:
static void set_abort(void (*f)(const char*,...)) {fatal = f;}
static void (*atclose)(Fl_Window*,void*);
static void default_atclose(Fl_Window*,void*);
static void set_atclose(void (*f)(Fl_Window*,void*)) {atclose = f;}
static int event_shift() {return e_state&FL_SHIFT;}
static int event_ctrl() {return e_state&FL_CTRL;}
static int event_alt() {return e_state&FL_ALT;}
static int event_buttons() {return e_state&0x7f000000;}
static int event_button1() {return e_state&FL_BUTTON1;}
static int event_button2() {return e_state&FL_BUTTON2;}
static int event_button3() {return e_state&FL_BUTTON3;}
static void set_idle(void (*cb)()) {idle = cb;}
};
#endif

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// Fl_Adjuster.H
// 3-button "slider", made for Nuke
#ifndef Fl_Adjuster_H
#define Fl_Adjuster_H
#ifndef Fl_Valuator_H
#include "Fl_Valuator.H"
#endif
class Fl_Adjuster : public Fl_Valuator {
int drag;
int ix;
int soft_;
protected:
void draw();
int handle(int);
void value_damage();
public:
Fl_Adjuster(int x,int y,int w,int h,const char *l=0);
void soft(int x) {soft_ = x;}
int soft() const {return soft_;}
};
#endif

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/* Fl_Bitmap.H */
#ifndef Fl_Bitmap_H
#define Fl_Bitmap_H
class Fl_Widget;
struct Fl_Menu_Item;
struct Fl_Bitmap {
const uchar *array;
int w, h;
ulong id; // for internal use
Fl_Bitmap(const uchar *bits, int W, int H) :
array(bits), w(W), h(H), id(0) {}
Fl_Bitmap(const char *bits, int W, int H) :
array((const uchar *)bits), w(W), h(H), id(0) {}
~Fl_Bitmap();
void label(Fl_Widget*);
void label(Fl_Menu_Item*);
void draw(int X, int Y, int W, int H, int cx=0, int cy=0);
void draw(int X, int Y) {draw(X, Y, w, h, 0, 0);}
};
#endif

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/* Fl_Box.H */
#ifndef Fl_Box_H
#define Fl_Box_H
#ifndef Fl_Widget_H
#include "Fl_Widget.H"
#endif
class Fl_Box : public Fl_Widget {
void draw();
public:
Fl_Box(int x, int y, int w, int h, const char *l=0)
: Fl_Widget(x,y,w,h,l) {}
Fl_Box(Fl_Boxtype b, int x, int y, int w, int h, const char *l)
: Fl_Widget(x,y,w,h,l) {box(b);}
};
#endif

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/* Fl_Browser.H
Forms-compatable browser. Probably useful for other
lists of textual data. Notice that the line numbers
start from 1, and 0 means "no line".
*/
#ifndef Fl_Browser_H
#define Fl_Browser_H
#include "Fl_Browser_.H"
struct FL_BLINE;
class Fl_Browser : public Fl_Browser_ {
// required routines for Fl_Browser_ subclass:
void* item_first() const ;
void* item_next(void*) const ;
void* item_prev(void*) const ;
int item_selected(void*) const ;
void item_select(void*, int);
int item_height(void*) const ;
int item_width(void*) const ;
void item_draw(void*, int, int, int, int) const ;
int full_height() const ;
int incr_height() const ;
FL_BLINE *first; // the array of lines
FL_BLINE *last;
FL_BLINE *cache;
int cacheline; // line number of cache
int lines; // Number of lines
int full_height_;
const int* column_widths_;
char format_char_; // alternative to @-sign
char column_char_; // alternative to tab
FL_BLINE* find_line(int) const ;
FL_BLINE* _remove(int) ;
void insert(int, FL_BLINE*);
int lineno(void*) const ;
public:
void remove(int);
void add(const char*, void* = 0);
void insert(int, const char*, void* = 0);
void move(int to, int from);
int load(const char* filename);
void clear();
int size() const {return lines;}
int topline() const ;
void topline(int);
int select(int, int=1);
int selected(int) const ;
void show(int n);
void hide(int n);
int visible(int n) const ;
int value() const ;
void value(int v) {select(v);}
const char* text(int) const ;
void text(int, const char*);
void* data(int) const ;
void data(int, void* v);
Fl_Browser(int, int, int, int, const char* = 0);
char format_char() const {return format_char_;}
void format_char(char c) {format_char_ = c;}
char column_char() const {return column_char_;}
void column_char(char c) {column_char_ = c;}
const int* column_widths() const {return column_widths_;}
void column_widths(const int* l) { column_widths_=l; }
int displayed(int n) const {return Fl_Browser_::displayed(find_line(n));}
// for back compatability only:
void replace(int a, const char* b) {text(a, b);}
void display(int, int=1);
};
#endif

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// Fl_Browser_.H
// This is the base class for browsers. To be useful it must
// be subclassed and several virtual functions defined. The
// Forms-compatable browser and the file chooser's browser are
// subclassed off of this.
// Yes, I know this should be a template...
#ifndef Fl_Browser__H
#define Fl_Browser__H
#ifndef Fl_Group_H
#include "Fl_Group.H"
#endif
#include "Fl_Scrollbar.H"
#define FL_NORMAL_BROWSER 0
#define FL_SELECT_BROWSER 1
#define FL_HOLD_BROWSER 2
#define FL_MULTI_BROWSER 3
class Fl_Browser_ : public Fl_Group {
int position_; // where user wants it scrolled to
int real_position_; // the current vertical scrolling position
int hposition_; // where user wants it panned to
int real_hposition_; // the current horizontal scrolling position
int offset_; // how far down top_ item the real_position is
int max_width; // widest object seen so far
uchar textfont_, textsize_, textcolor_;
uchar has_scrollbar_; // which scrollbars are enabled
void* top_; // which item scrolling position is in
void* selection_; // which is selected (except for FL_MULTI_BROWSER)
void *redraw1,*redraw2; // minimal update pointers
void* max_width_item; // which item has max_width_
static int scrollbar_width_;
void update_top();
protected:
// All of the following must be supplied by the subclass:
virtual void *item_first() const = 0;
virtual void *item_next(void *) const = 0;
virtual void *item_prev(void *) const = 0;
virtual int item_height(void *) const = 0;
virtual int item_width(void *) const = 0;
virtual int item_quick_height(void *) const ;
virtual void item_draw(void *,int,int,int,int) const = 0;
// you don't have to provide these but it may help speed it up:
virtual int full_width() const ; // current width of all items
virtual int full_height() const ; // current height of all items
virtual int incr_height() const ; // average height of an item
// These only need to be done by subclass if you want a multi-browser:
virtual void item_select(void *,int=1);
virtual int item_selected(void *) const ;
// things the subclass may want to call:
void *top() const {return top_;}
void *selection() const {return selection_;}
void new_list(); // completely clobber all data, as though list replaced
void deleting(void *a); // get rid of any pointers to a
void replacing(void *a,void *b); // change a pointers to b
void inserting(void *a,void *b); // insert a before b
int displayed(void *) const ; // true if this line is visible
void redraw_line(void *); // minimal update, no change in size
void redraw_lines() {damage(4);} // redraw all of them
void bbox(int&,int&,int&,int&) const;
int leftedge() const; // x position after scrollbar & border
void *find_item(int my); // item under mouse
void draw(int,int,int,int);
int handle(int,int,int,int,int);
void draw();
int handle(int);
Fl_Browser_(int,int,int,int,const char * = 0);
public:
Fl_Scrollbar scrollbar; // Vertical scrollbar
Fl_Scrollbar hscrollbar; // Horizontal scrollbar
void resize(int,int,int,int);
int select(void *,int=1,int docallbacks=0);
int select_only(void *,int docallbacks=0);
int deselect(int docallbacks=0);
int position() const {return position_;}
int hposition() const {return hposition_;}
void position(int); // scroll to here
void hposition(int); // pan to here
void display(void*); // scroll so this item is shown
uchar has_scrollbar() const {return has_scrollbar_;}
void has_scrollbar(uchar i) {has_scrollbar_ = i;}
enum { // values for has_scrollbar()
HORIZONTAL = 1,
VERTICAL = 2,
BOTH = 3,
ALWAYS_ON = 4,
HORIZONTAL_ALWAYS = 5,
VERTICAL_ALWAYS = 6,
BOTH_ALWAYS = 7
};
Fl_Font textfont() const {return (Fl_Font)textfont_;}
void textfont(uchar s) {textfont_ = s;}
uchar textsize() const {return textsize_;}
void textsize(uchar s) {textsize_ = s;}
Fl_Color textcolor() const {return (Fl_Color)textcolor_;}
void textcolor(uchar n) {textcolor_ = n;}
static void scrollbar_width(int b) {scrollbar_width_ = b;}
static int scrollbar_width() {return scrollbar_width_;}
// for back compatability:
void scrollbar_right() {scrollbar.align(FL_ALIGN_RIGHT);}
void scrollbar_left() {scrollbar.align(FL_ALIGN_LEFT);}
};
#endif

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// Fl_Button.H
#ifndef Fl_Button_H
#define Fl_Button_H
#ifndef Fl_Widget_H
#include "Fl_Widget.H"
#endif
// values for type()
#define FL_TOGGLE_BUTTON 1
#define FL_RADIO_BUTTON (FL_RESERVED_TYPE+2)
#define FL_HIDDEN_BUTTON 3 // for Forms compatability
extern int fl_old_shortcut(const char*);
class Fl_Button : public Fl_Widget {
int shortcut_;
char value_;
char oldval;
uchar down_box_;
protected:
virtual void draw();
public:
virtual int handle(int);
Fl_Button(int,int,int,int,const char * = 0);
int value(int);
char value() const {return value_;}
int set() {return value(1);}
int clear() {return value(0);}
void setonly(); // this should only be called on FL_RADIO_BUTTONs
int shortcut() const {return shortcut_;}
void shortcut(int s) {shortcut_ = s;}
Fl_Boxtype down_box() const {return (Fl_Boxtype)down_box_;}
void down_box(Fl_Boxtype b) {down_box_ = b;}
// back compatability:
void shortcut(const char *s) {shortcut(fl_old_shortcut(s));}
Fl_Color down_color() const {return selection_color();}
void down_color(uchar c) {selection_color(c);}
};
#endif

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/* Fl_Chart.H
Emulation of the Forms Chart widget.
I did not try to improve this much, as I doubt it is used.
*/
#ifndef Fl_Chart_H
#define Fl_Chart_H
#ifndef Fl_Widget_H
#include "Fl_Widget.H"
#endif
// values for type()
#define FL_BAR_CHART 0
#define FL_HORBAR_CHART 1
#define FL_LINE_CHART 2
#define FL_FILL_CHART 3
#define FL_SPIKE_CHART 4
#define FL_PIE_CHART 5
#define FL_SPECIALPIE_CHART 6
#define FL_FILLED_CHART FL_FILL_CHART // compatibility
#define FL_CHART_MAX 128
#define FL_CHART_LABEL_MAX 18
struct FL_CHART_ENTRY {
float val;
uchar col;
char str[FL_CHART_LABEL_MAX+1];
};
class Fl_Chart : public Fl_Widget {
int numb;
int maxnumb;
FL_CHART_ENTRY entries[FL_CHART_MAX+1];
double min,max;
uchar autosize_;
uchar textfont_,textsize_,textcolor_;
protected:
void draw();
public:
Fl_Chart(int,int,int,int,const char * = 0);
void clear();
void add(double, const char * =0, uchar=0);
void insert(int, double, const char * =0, uchar=0);
void replace(int, double, const char * =0, uchar=0);
void bounds(double *a,double *b) const {*a = min; *b = max;}
void bounds(double a,double b);
int size() const {return numb;}
int maxsize() const {return maxnumb;}
void maxsize(int);
Fl_Font textfont() const {return (Fl_Font)textfont_;}
void textfont(uchar s) {textfont_ = s;}
uchar textsize() const {return textsize_;}
void textsize(uchar s) {textsize_ = s;}
Fl_Color textcolor() const {return (Fl_Color)textcolor_;}
void textcolor(uchar n) {textcolor_ = n;}
uchar autosize() const {return autosize_;}
void autosize(uchar n) {autosize_ = n;}
};
#endif

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// Fl_Check_Button.H
// Fl_Light_Button with a diamond down_box() and a red color.
#ifndef Fl_Check_Button_H
#define Fl_Check_Button_H
#include "Fl_Light_Button.H"
class Fl_Check_Button : public Fl_Light_Button {
public:
Fl_Check_Button(int x,int y,int w,int h,const char *l = 0);
};
#endif

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// Fl_Choice.H
// Popup menu with last-picked item displayed in button
#ifndef Fl_Choice_H
#define Fl_Choice_H
#include "Fl_Menu_.H"
class Fl_Choice : public Fl_Menu_ {
protected:
void draw();
public:
int handle(int);
Fl_Choice(int,int,int,int,const char * = 0);
int value(int i);
int value() const {return Fl_Menu_::value();}
};
#endif

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// Fl_Clock.H
#ifndef Fl_Clock_H
#define Fl_Clock_H
#ifndef Fl_Widget_H
#include "Fl_Widget.H"
#endif
// values for type:
#define FL_SQUARE_CLOCK 0
#define FL_ROUND_CLOCK 1
#define FL_ANALOG_CLOCK FL_SQUARE_CLOCK
#define FL_DIGITAL_CLOCK FL_SQUARE_CLOCK // nyi
class Fl_Clock : public Fl_Widget {
int hour_, minute_, second_;
ulong value_;
void drawhands(Fl_Color,Fl_Color); // part of draw
protected:
void draw(int, int, int, int);
void draw();
void _Fl_Clock();
int handle(int);
public:
Fl_Clock(int x,int y,int w,int h, const char *l = 0);
Fl_Clock(uchar t,int x,int y,int w,int h, const char *l);
~Fl_Clock();
void value(ulong v); // set to this Unix time
void value(int,int,int); // set hour, minute, second
ulong value() const {return value_;}
int hour() const {return hour_;}
int minute() const {return minute_;}
int second() const {return second_;}
};
#endif

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// Fl_Color_Chooser.H
// The color chooser object and the color chooser popup. The popup
// is just a window containing a single color chooser and some boxes
// to indicate the current and cancelled color.
#ifndef Fl_Color_Chooser_H
#define Fl_Color_Chooser_H
#include <FL/Fl_Group.H>
#include <FL/Fl_Box.H>
#include <FL/Fl_Return_Button.H>
#include <FL/Fl_Choice.H>
#include <FL/Fl_Value_Input.H>
class Flcc_HueBox : public Fl_Widget {
int handle(int);
void draw();
int px, py;
public:
Flcc_HueBox(int X, int Y, int W, int H) : Fl_Widget(X,Y,W,H) {
px = py = 0;}
};
class Flcc_ValueBox : public Fl_Widget {
int handle(int);
void draw();
int py;
public:
Flcc_ValueBox(int X, int Y, int W, int H) : Fl_Widget(X,Y,W,H) {
py = 0;}
};
class Flcc_Value_Input : public Fl_Value_Input {
public:
int format(char*);
Flcc_Value_Input(int X, int Y, int W, int H) : Fl_Value_Input(X,Y,W,H) {}
};
class Fl_Color_Chooser : public Fl_Group {
Flcc_HueBox huebox;
Flcc_ValueBox valuebox;
Fl_Choice choice;
Flcc_Value_Input rvalue;
Flcc_Value_Input gvalue;
Flcc_Value_Input bvalue;
Fl_Box resize_box;
double hue_, saturation_, value_;
double r_, g_, b_;
void set_valuators();
static void rgb_cb(Fl_Widget*, void*);
static void mode_cb(Fl_Widget*, void*);
public:
int mode() {return choice.value();}
double hue() const {return hue_;}
double saturation() const {return saturation_;}
double value() const {return value_;}
double r() const {return r_;}
double g() const {return g_;}
double b() const {return b_;}
int hsv(double,double,double);
int rgb(double,double,double);
static void hsv2rgb(double, double, double,double&,double&,double&);
static void rgb2hsv(double, double, double,double&,double&,double&);
Fl_Color_Chooser(int,int,int,int,const char* = 0);
};
int fl_color_chooser(const char* name, double& r, double& g, double& b);
int fl_color_chooser(const char* name, uchar& r, uchar& g, uchar& b);
#endif

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// Fl_Counter.H
// A numerical value with up/down step buttons. From Forms.
#ifndef Fl_Counter_H
#define Fl_Counter_H
#ifndef Fl_Valuator_H
#include "Fl_Valuator.H"
#endif
// values for type():
#define FL_NORMAL_COUNTER 0
#define FL_SIMPLE_COUNTER 1
class Fl_Counter : public Fl_Valuator {
uchar textfont_, textsize_, textcolor_;
double lstep_;
uchar mouseobj;
static void repeat_callback(void *);
int calc_mouseobj();
void increment_cb();
protected:
void draw();
public:
int handle(int);
Fl_Counter(int,int,int,int,const char * = 0);
~Fl_Counter();
void lstep(double a) {lstep_ = a;}
void step(double a,double b) {Fl_Valuator::step(a); lstep_ = b;}
void step(double a) {Fl_Valuator::step(a);}
Fl_Font textfont() const {return (Fl_Font)textfont_;}
void textfont(uchar s) {textfont_ = s;}
uchar textsize() const {return textsize_;}
void textsize(uchar s) {textsize_ = s;}
Fl_Color textcolor() const {return (Fl_Color)textcolor_;}
void textcolor(uchar s) {textcolor_ = s;}
};
#endif

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// Fl_Dial.H
// A circular dial control, like xv uses. From Forms.
#ifndef Fl_Dial_H
#define Fl_Dial_H
#ifndef Fl_Valuator_H
#include "Fl_Valuator.H"
#endif
// values for type():
#define FL_NORMAL_DIAL 0
#define FL_LINE_DIAL 1
#define FL_FILL_DIAL 2
#define FL_DIAL_CW 0
#define FL_DIAL_CCW 1
class Fl_Dial : public Fl_Valuator {
short a1,a2;
uchar direction_;
protected:
// these allow subclasses to put the dial in a smaller area:
void draw(int, int, int, int);
int handle(int, int, int, int, int);
void draw();
public:
int handle(int);
Fl_Dial(int x,int y,int w,int h, const char *l = 0);
void angles(short a, short b) {a1=a; a2=b;}
void direction(uchar d) {direction_ = d;}
uchar direction() const {return direction_;}
};
#endif

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// Fl_Double_Window.H
#ifndef Fl_Double_Window_H
#define Fl_Double_Window_H
#include "Fl_Window.H"
class Fl_Double_Window : public Fl_Window {
protected:
void _flush(int); // used by Fl_Overlay_Window
public:
void show();
void show(int a, char **b) {Fl_Window::show(a,b);}
void flush();
void resize(int,int,int,int);
void hide();
~Fl_Double_Window();
Fl_Double_Window(int W, int H, const char *l = 0) : Fl_Window(W,H,l) {}
Fl_Double_Window(int X, int Y, int W, int H, const char *l = 0)
: Fl_Window(X,Y,W,H,l) {}
};
#endif

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#ifndef Fl_Fill_Dial_H
#define Fl_Fill_Dial_H
#include "Fl_Dial.H"
class Fl_Fill_Dial : public Fl_Dial {
public:
Fl_Fill_Dial(int x,int y,int w,int h, const char *l = 0)
: Fl_Dial(x,y,w,h,l) {type(FL_FILL_DIAL);}
};
#endif

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#ifndef Fl_Fill_Slider_H
#define Fl_Fill_Slider_H
#include "Fl_Slider.H"
class Fl_Fill_Slider : public Fl_Slider {
public:
Fl_Fill_Slider(int x,int y,int w,int h,const char *l=0)
: Fl_Slider(x,y,w,h,l) {type(FL_VERT_FILL_SLIDER);}
};
#endif

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#ifndef Fl_Float_Input_H
#define Fl_Float_Input_H
#include "Fl_Input.H"
class Fl_Float_Input : public Fl_Input {
public:
Fl_Float_Input(int x,int y,int w,int h,const char *l = 0)
: Fl_Input(x,y,w,h,l) {type(FL_FLOAT_INPUT);}
};
#endif

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/* Fl_FormsBitmap.H
Forms compatability widget
*/
#ifndef Fl_FormsBitmap_H
#define Fl_FormsBitmap_H
#include "Fl_Bitmap.H"
class Fl_FormsBitmap : public Fl_Widget {
Fl_Bitmap *b;
protected:
void draw();
public:
Fl_FormsBitmap(Fl_Boxtype, int, int, int, int, const char * = 0);
void set(int W, int H, const uchar *bits);
void bitmap(Fl_Bitmap *B) {b = B;}
Fl_Bitmap *bitmap() const {return b;}
};
#endif

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/* Fl_FormsPixmap.H
Forms compatability widget
*/
#ifndef Fl_FormsPixmap_H
#define Fl_FormsPixmap_H
#include "Fl_Pixmap.H"
class Fl_FormsPixmap : public Fl_Widget {
Fl_Pixmap *b;
protected:
void draw();
public:
Fl_FormsPixmap(Fl_Boxtype, int, int, int, int, const char * = 0);
void set(/*const*/char * const * bits);
void Pixmap(Fl_Pixmap *B) {b = B;}
Fl_Pixmap *Pixmap() const {return b;}
};
#endif

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// Fl_Free.H
// Emulation of the Forms "free" widget. This emulation allows the
// free demo to run, but it is not clear if it is sufficient to make
// porting programs any easier.
#ifndef Fl_Free_H
#define Fl_Free_H
#ifndef Fl_Widget_H
#include "Fl_Widget.H"
#endif
#define FL_NORMAL_FREE 1
#define FL_SLEEPING_FREE 2
#define FL_INPUT_FREE 3
#define FL_CONTINUOUS_FREE 4
#define FL_ALL_FREE 5
typedef int (*FL_HANDLEPTR)(Fl_Widget *, int , float, float, char);
class Fl_Free : public Fl_Widget {
FL_HANDLEPTR hfunc;
static void step(void *);
void draw();
int handle(int);
public:
Fl_Free(uchar t,int x,int y,int w,int h,const char *l,FL_HANDLEPTR hdl);
~Fl_Free();
};
// old event names for compatability:
#define FL_MOUSE FL_DRAG
#define FL_DRAW 0
#define FL_STEP 9
#define FL_FREEMEM 12
#define FL_FREEZE FL_UNMAP
#define FL_THAW FL_MAP
#endif

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#ifndef Fl_Gl_Window_H
#define Fl_Gl_Window_H
#include "Fl_Window.H"
class Fl_Gl_Choice; // structure to hold result of glXChooseVisual
class Fl_Gl_Window : public Fl_Window {
int mode_;
const int *alist;
Fl_Gl_Choice *g;
void * context; // actually a GLXContext
char valid_;
char damage1_; // damage() of back buffer
virtual void draw_overlay();
void init();
void *overlay;
void make_overlay();
friend class _Fl_Gl_Overlay;
static int can_do(int, const int *);
int mode(int, const int *);
public:
void show();
void show(int a, char **b) {Fl_Window::show(a,b);}
void flush();
void hide();
void resize(int,int,int,int);
char valid() const {return valid_;}
void valid(char i) {valid_ = i;}
void invalidate();
static int can_do(int i) {return can_do(i,0);}
static int can_do(const int *i) {return can_do(0, i);}
int can_do() {return can_do(mode_,alist);}
Fl_Mode mode() const {return (Fl_Mode)mode_;}
int mode(int a) {return mode(a,0);}
int mode(const int *a) {return mode(0, a);}
int can_do_overlay();
void redraw_overlay();
void hide_overlay();
void make_current();
void make_overlay_current();
void swap_buffers();
void ortho();
~Fl_Gl_Window();
Fl_Gl_Window(int W, int H, const char *l=0) : Fl_Window(W,H,l) {init();}
Fl_Gl_Window(int X, int Y, int W, int H, const char *l=0)
: Fl_Window(X,Y,W,H,l) {init();}
};
#endif

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// Fl_Group.H
#ifndef Fl_Group_H
#define Fl_Group_H
#ifndef Fl_Widget_H
#include "Fl_Widget.H"
#endif
class Fl_Group : public Fl_Widget {
Fl_Widget** array_;
Fl_Widget* savedfocus_;
Fl_Widget* resizable_;
int children_;
short *sizes_; // remembered initial sizes of children
int navigation(int = 0);
static Fl_Group *current_;
protected:
void draw();
int handle(int);
void draw_child(Fl_Widget&) const;
void update_child(Fl_Widget&) const;
void draw_outside_label(const Fl_Widget&) const ;
short* sizes();
public:
void begin() {current_ = this;}
void end() {current_ = (Fl_Group*)parent();}
static Fl_Group *current() {return current_;}
static void current(Fl_Group *g) {current_ = g;}
int children() const {return children_;}
Fl_Widget* child(int n) const {return array()[n];}
int find(const Fl_Widget*) const;
int find(const Fl_Widget& o) const {return find(&o);}
Fl_Widget* const* array() const;
void resize(int,int,int,int);
Fl_Group(int,int,int,int, const char * = 0);
virtual ~Fl_Group();
void add(Fl_Widget&);
void add(Fl_Widget* o) {add(*o);}
void insert(Fl_Widget&, int i);
void insert(Fl_Widget& o, Fl_Widget* before) {insert(o,find(before));}
void remove(Fl_Widget&);
void remove(Fl_Widget* o) {remove(*o);}
void clear();
void resizable(Fl_Widget& o) {resizable_ = &o;}
void resizable(Fl_Widget* o) {resizable_ = o;}
Fl_Widget* resizable() const {return resizable_;}
void add_resizable(Fl_Widget& o) {resizable_ = &o; add(o);}
void init_sizes();
// back compatability function:
void focus(Fl_Widget* o) {o->take_focus();}
Fl_Widget* & _ddfdesign_kludge() {return resizable_;}
void forms_end();
};
// dummy class used to end child groups in constructors for complex
// subclasses of Fl_Group:
class Fl_End {
public:
Fl_End() {Fl_Group::current()->end();}
};
#endif

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#ifndef Fl_Hold_Browser_H
#define Fl_Hold_Browser_H
#include "Fl_Browser.H"
class Fl_Hold_Browser : public Fl_Browser {
public:
Fl_Hold_Browser(int x,int y,int w,int h,const char *l=0)
: Fl_Browser(x,y,w,h,l) {type(FL_HOLD_BROWSER);}
};
#endif

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#ifndef Fl_Hor_Fill_Slider_H
#define Fl_Hor_Fill_Slider_H
#include "Fl_Slider.H"
class Fl_Hor_Fill_Slider : public Fl_Slider {
public:
Fl_Hor_Fill_Slider(int x,int y,int w,int h,const char *l=0)
: Fl_Slider(x,y,w,h,l) {type(FL_HOR_FILL_SLIDER);}
};
#endif

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#ifndef Fl_Hor_Nice_Slider_H
#define Fl_Hor_Nice_Slider_H
#include "Fl_Slider.H"
class Fl_Hor_Nice_Slider : public Fl_Slider {
public:
Fl_Hor_Nice_Slider(int x,int y,int w,int h,const char *l=0)
: Fl_Slider(x,y,w,h,l) {type(FL_HOR_NICE_SLIDER); box(FL_FLAT_BOX);}
};
#endif

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#ifndef Fl_Hor_Slider_H
#define Fl_Hor_Slider_H
#include "Fl_Slider.H"
class Fl_Hor_Slider : public Fl_Slider {
public:
Fl_Hor_Slider(int x,int y,int w,int h,const char *l=0)
: Fl_Slider(x,y,w,h,l) {type(FL_HOR_SLIDER);}
};
#endif

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#ifndef Fl_Hor_Value_Slider_H
#define Fl_Hor_Value_Slider_H
#include "Fl_Value_Slider.H"
class Fl_Hor_Value_Slider : public Fl_Value_Slider {
public:
Fl_Hor_Value_Slider(int x,int y,int w,int h,const char *l=0)
: Fl_Value_Slider(x,y,w,h,l) {type(FL_HOR_SLIDER);}
};
#endif

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/* Fl_Image.H */
#ifndef Fl_Image_H
#define Fl_Image_H
class Fl_Widget;
struct Fl_Menu_Item;
struct Fl_Image {
const uchar *array;
int w, h, d, ld;
ulong id; // for internal use
Fl_Image(const uchar *bits, int W, int H, int D=3, int LD=0) :
array(bits), w(W), h(H), d(D), ld(LD), id(0) {}
~Fl_Image();
void label(Fl_Widget*);
void label(Fl_Menu_Item*);
void draw(int X, int Y, int W, int H, int cx=0, int cy=0);
void draw(int X, int Y) {draw(X, Y, w, h, 0, 0);}
};
#endif

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// Fl_Input.H
// This is the "user interface", it decodes user actions into what to
// do to the text. See also Fl_Input_.H for text manipulation functions.
#ifndef Fl_Input_H
#define Fl_Input_H
#include "Fl_Input_.H"
class Fl_Input : public Fl_Input_ {
int handle_key();
int shift_position(int p);
int shift_up_down_position(int p);
void handle_mouse(int keepmark=0);
public:
void draw();
int handle(int);
Fl_Input(int,int,int,int,const char * = 0);
};
#endif

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// Fl_Input_.H
#ifndef Fl_Input__H
#define Fl_Input__H
#ifndef Fl_Widget_H
#include "Fl_Widget.H"
#endif
#define FL_NORMAL_INPUT 0
#define FL_FLOAT_INPUT 1
#define FL_INT_INPUT 2
#define FL_HIDDEN_INPUT 3
#define FL_MULTILINE_INPUT 4
#define FL_SECRET_INPUT 5
class Fl_Input_ : public Fl_Widget {
const char* value_;
char* buffer;
int size_;
int bufsize;
int position_;
int mark_;
int xscroll_, yscroll_;
int mu_p;
int maximum_size_;
uchar textfont_;
uchar textsize_;
uchar textcolor_;
uchar cursor_color_;
uchar erase_cursor_only;
const char* expand(const char*, char*) const;
double expandpos(const char*, const char*, const char*, int*) const;
void minimal_update(int, int);
void minimal_update(int p);
void put_in_buffer(int newsize);
static Fl_Boxtype default_box_;
static Fl_Font default_font_;
static int default_size_;
void setfont() const;
protected:
int wordboundary(int i) const;
int lineboundary(int i) const;
void drawtext(int, int, int, int);
int up_down_position(int, int keepmark=0);
void handle_mouse(int, int, int, int, int keepmark=0);
int handletext(int e, int, int, int, int);
void maybe_do_callback();
int xscroll() const {return xscroll_;}
int yscroll() const {return yscroll_;}
public:
void resize(int, int, int, int);
Fl_Input_(int, int, int, int, const char* = 0);
~Fl_Input_();
int value(const char*);
int value(const char*, int);
int static_value(const char*);
int static_value(const char*, int);
const char* value() const {return value_;}
char index(int i) const {return value_[i];}
int size() const {return size_;}
int maximum_size() const {return maximum_size_;}
void maximum_size(int m) {maximum_size_ = m;}
int position() const {return position_;}
int mark() const {return mark_;}
int position(int p, int m);
int position(int p) {return position(p, p);}
int mark(int m) {return position(position(), m);}
int replace(int, int, const char*, int=0);
int cut() {return replace(position(), mark(), 0);}
int cut(int n) {return replace(position(), position()+n, 0);}
int cut(int a, int b) {return replace(a, b, 0);}
int insert(const char* t, int l=0){return replace(position_, mark_, t, l);}
int copy();
int undo();
int copy_cuts();
Fl_Font textfont() const {return (Fl_Font)textfont_;}
void textfont(uchar s) {textfont_ = s;}
uchar textsize() const {return textsize_;}
void textsize(uchar s) {textsize_ = s;}
Fl_Color textcolor() const {return (Fl_Color)textcolor_;}
void textcolor(uchar n) {textcolor_ = n;}
Fl_Color cursor_color() const {return (Fl_Color)cursor_color_;}
void cursor_color(uchar n) {cursor_color_ = n;}
static void default_box(Fl_Boxtype b) {default_box_ = b;}
static Fl_Boxtype default_box() {return default_box_;}
static void default_font(Fl_Font b) {default_font_ = b;}
static Fl_Font default_font() {return default_font_;}
static void default_size(int b) {default_size_ = b;}
static int default_size() {return default_size_;}
};
#endif

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#ifndef Fl_Int_Input_H
#define Fl_Int_Input_H
#include "Fl_Input.H"
class Fl_Int_Input : public Fl_Input {
public:
Fl_Int_Input(int x,int y,int w,int h,const char *l = 0)
: Fl_Input(x,y,w,h,l) {type(FL_INT_INPUT);}
};
#endif

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// Fl_Light_Button.H
// Subclass of Fl_Button where the "box" indicates whether it is
// pushed or not, and the "down box" is drawn small and square on
// the left to indicate the current state.
// The default down_box of zero draws a rectangle designed to look
// just like Flame's buttons.
#ifndef Fl_Light_Button_H
#define Fl_Light_Button_H
#include "Fl_Button.H"
class Fl_Light_Button : public Fl_Button {
protected:
virtual void draw();
public:
virtual int handle(int);
Fl_Light_Button(int x,int y,int w,int h,const char *l = 0);
};
#endif

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#ifndef Fl_Line_Dial_H
#define Fl_Line_Dial_H
#include "Fl_Dial.H"
class Fl_Line_Dial : public Fl_Dial {
public:
Fl_Line_Dial(int x,int y,int w,int h, const char *l = 0)
: Fl_Dial(x,y,w,h,l) {type(FL_LINE_DIAL);}
};
#endif

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// this include file is for back compatability only
#include "Fl_Menu_Item.H"

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// Fl_Menu_.H
// This is a base class for all items that have a menu:
// Fl_Menu_Bar, Fl_Menu_Button, Fl_Choice
// This provides storage for a menu item, functions to add/modify/delete
// items, and a call for when the user picks a menu item.
// Implementation in Fl_Menu.C
#ifndef Fl_Menu__H
#define Fl_Menu__H
#ifndef Fl_Widget_H
#include "Fl_Widget.H"
#endif
#include "Fl_Menu_Item.H"
class Fl_Menu_ : public Fl_Widget {
Fl_Menu_Item *menu_;
const Fl_Menu_Item *value_;
static Fl_Font default_font_;
static int default_size_;
protected:
const Fl_Menu_Item* picked(const Fl_Menu_Item*);
uchar down_box_;
uchar textfont_;
uchar textsize_;
uchar textcolor_;
uchar alloc;
public:
Fl_Menu_(int,int,int,int,const char * =0);
~Fl_Menu_();
const Fl_Menu_Item* test_shortcut() {return picked(menu()->test_shortcut());}
void global();
const Fl_Menu_Item *menu() const {return menu_;}
void menu(const Fl_Menu_Item *m);
int add(const char*, int shortcut, Fl_Callback*, void* = 0, int = 0);
int add(const char* a, const char* b, Fl_Callback* c,
void* d = 0, int e = 0) {return add(a,fl_old_shortcut(b),c,d,e);}
int size() const ;
void clear();
int add(const char *);
void replace(int,const char *);
void remove(int);
void shortcut(int i, int s) {menu_[i].shortcut(s);}
void mode(int i,int x) {menu_[i].flags = x;}
int mode(int i) const {return menu_[i].flags;}
const Fl_Menu_Item *mvalue() const {return value_;}
int value() const {return value_-menu_;}
int value(const Fl_Menu_Item*);
int value(int i) {return value(menu_+i);}
const char *text() const {return value_ ? value_->text : 0;}
const char *text(int i) const {return menu_[i].text;}
Fl_Font textfont() const {return (Fl_Font)textfont_;}
void textfont(uchar c) {textfont_=c;}
uchar textsize() const {return textsize_;}
void textsize(uchar c) {textsize_=c;}
Fl_Color textcolor() const {return (Fl_Color)textcolor_;}
void textcolor(uchar c) {textcolor_=c;}
static void default_font(Fl_Font b) {default_font_ = b;}
static Fl_Font default_font() {return default_font_;}
static void default_size(int b) {default_size_ = b;}
static int default_size() {return default_size_;}
Fl_Boxtype down_box() const {return (Fl_Boxtype)down_box_;}
void down_box(Fl_Boxtype b) {down_box_ = b;}
// back compatability:
Fl_Color down_color() const {return selection_color();}
void down_color(uchar c) {selection_color(c);}
};
#endif

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// Fl_Menu_Bar.H
// The implementation is in Fl_Menu.C
#ifndef Fl_Menu_Bar_H
#define Fl_Menu_Bar_H
#include "Fl_Menu_.H"
class Fl_Menu_Bar : public Fl_Menu_ {
protected:
int handle(int);
void draw();
public:
Fl_Menu_Bar(int x,int y,int w,int h,const char *l=0)
: Fl_Menu_(x,y,w,h,l) {}
};
#endif

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// Fl_Menu_Button.C
#ifndef Fl_Menu_Button_H
#define Fl_Menu_Button_H
#include "Fl_Menu_.H"
class Fl_Menu_Button : public Fl_Menu_ {
protected:
void draw();
public:
// values for type:
enum {POPUP1 = 1, POPUP2, POPUP12, POPUP3, POPUP13, POPUP23, POPUP123};
int handle(int);
const Fl_Menu_Item* popup();
Fl_Menu_Button(int,int,int,int,const char * =0);
};
#endif

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// Fl_Menu_Item.H
// The Fl_Menu_ widget has a pointer to an array of these structures.
// These are designed so that the array can be built efficiently using
// a C initialization constant.
#ifndef Fl_Menu_Item_H
#define Fl_Menu_Item_H
#ifndef Fl_Widget_H
// used to get the Fl_Callback typedefs:
#include "Fl_Widget.H"
#endif
enum { // values for flags:
FL_MENU_INACTIVE = 1,
FL_MENU_TOGGLE= 2,
FL_MENU_VALUE = 4,
FL_MENU_RADIO = 8,
FL_MENU_INVISIBLE = 0x10,
FL_SUBMENU_POINTER = 0x20,
FL_SUBMENU = 0x40,
FL_MENU_DIVIDER = 0x80,
FL_MENU_HORIZONTAL = 0x100
};
extern int fl_old_shortcut(const char*);
class Fl_Menu_;
struct Fl_Menu_Item {
const char *text; // label()
int shortcut_;
Fl_Callback *callback_;
void *user_data_;
int flags;
uchar labeltype_;
uchar labelfont_;
uchar labelsize_;
uchar labelcolor_;
// advance N items, skipping submenus:
const Fl_Menu_Item *next(int=1) const;
Fl_Menu_Item *next(int i=1) {
return (Fl_Menu_Item*)(((const Fl_Menu_Item*)this)->next(i));}
// methods on menu items:
const char* label() const {return text;}
void label(const char* a) {text=a;}
void label(Fl_Labeltype a,const char* b) {labeltype_ = a; text = b;}
Fl_Labeltype labeltype() const {return (Fl_Labeltype)labeltype_;}
void labeltype(Fl_Labeltype a) {labeltype_ = a;}
Fl_Color labelcolor() const {return (Fl_Color)labelcolor_;}
void labelcolor(uchar a) {labelcolor_ = a;}
Fl_Font labelfont() const {return (Fl_Font)labelfont_;}
void labelfont(uchar a) {labelfont_ = a;}
uchar labelsize() const {return labelsize_;}
void labelsize(uchar a) {labelsize_ = a;}
Fl_Callback* callback() const {return callback_;}
void callback(Fl_Callback* c, void* p) {callback_=c; user_data_=p;}
void callback(Fl_Callback* c) {callback_=c;}
void callback(Fl_Callback0*c) {callback_=(Fl_Callback*)c;}
void callback(Fl_Callback1*c, long p=0) {callback_=(Fl_Callback*)c; user_data_=(void*)p;}
void* user_data() const {return user_data_;}
void user_data(void* v) {user_data_ = v;}
long argument() const {return (long)user_data_;}
void argument(long v) {user_data_ = (void*)v;}
int shortcut() const {return shortcut_;}
void shortcut(int s) {shortcut_ = s;}
int submenu() const {return flags&(FL_SUBMENU|FL_SUBMENU_POINTER);}
int checkbox() const {return flags&FL_MENU_TOGGLE;}
int radio() const {return flags&FL_MENU_RADIO;}
int value() const {return flags&FL_MENU_VALUE;}
void set() {flags |= FL_MENU_VALUE;}
void clear() {flags &= ~FL_MENU_VALUE;}
void setonly();
int visible() const {return !(flags&FL_MENU_INVISIBLE);}
void show() {flags &= ~FL_MENU_INVISIBLE;}
void hide() {flags |= FL_MENU_INVISIBLE;}
int active() const {return !(flags&FL_MENU_INACTIVE);}
void activate() {flags &= ~FL_MENU_INACTIVE;}
void deactivate() {flags |= FL_MENU_INACTIVE;}
int activevisible() const {return !(flags&0x11);}
// used by menubar:
int measure(int* h, const Fl_Menu_*) const;
void draw(int x, int y, int w, int h, const Fl_Menu_*, int t=0) const;
// popup menus without using an Fl_Menu_ widget:
const Fl_Menu_Item* popup(
int X, int Y,
const char *title = 0,
const Fl_Menu_Item* picked=0,
const Fl_Menu_* = 0) const;
const Fl_Menu_Item* pulldown(
int X, int Y, int W, int H,
const Fl_Menu_Item* picked = 0,
const Fl_Menu_* = 0,
const Fl_Menu_Item* title = 0,
int menubar=0) const;
const Fl_Menu_Item* test_shortcut() const;
const Fl_Menu_Item* find_shortcut(int *ip=0) const;
void do_callback(Fl_Widget* o) const {callback_(o, user_data_);}
void do_callback(Fl_Widget* o,void* arg) const {callback_(o, arg);}
void do_callback(Fl_Widget* o,long arg) const {callback_(o, (void*)arg);}
// back-compatability, do not use:
int checked() const {return flags&FL_MENU_VALUE;}
void check() {flags |= FL_MENU_VALUE;}
void uncheck() {flags &= ~FL_MENU_VALUE;}
int add(const char*, int shortcut, Fl_Callback*, void* =0, int = 0);
int add(const char*a, const char* b, Fl_Callback* c,
void* d = 0, int e = 0) {
return add(a,fl_old_shortcut(b),c,d,e);}
int size() const ;
};
typedef Fl_Menu_Item Fl_Menu; // back compatability
enum { // back-compatability enum:
FL_PUP_NONE = 0,
FL_PUP_GREY = FL_MENU_INACTIVE,
FL_PUP_GRAY = FL_MENU_INACTIVE,
FL_MENU_BOX = FL_MENU_TOGGLE,
FL_PUP_BOX = FL_MENU_TOGGLE,
FL_MENU_CHECK = FL_MENU_VALUE,
FL_PUP_CHECK = FL_MENU_VALUE,
FL_PUP_RADIO = FL_MENU_RADIO,
FL_PUP_INVISIBLE = FL_MENU_INVISIBLE,
FL_PUP_SUBMENU = FL_SUBMENU_POINTER
};
#endif

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// Fl_Menu_Window.H
// This is the window type used by Fl_Menu to make the pop-ups. It
// draws in the overlay planes, if possible, and does other fun things
// such as turning on override_redirect.
#ifndef Fl_Menu_Window_H
#define Fl_Menu_Window_H
#include "Fl_Single_Window.H"
class Fl_Menu_Window : public Fl_Single_Window {
enum {NO_OVERLAY = 128};
public:
void show();
void erase();
void flush();
void hide();
int overlay() {return !(flags()&NO_OVERLAY);}
void set_overlay() {clear_flag(NO_OVERLAY);}
void clear_overlay() {set_flag(NO_OVERLAY);}
~Fl_Menu_Window();
Fl_Menu_Window(int W, int H, const char *l = 0)
: Fl_Single_Window(W,H,l) {}
Fl_Menu_Window(int X, int Y, int W, int H, const char *l = 0)
: Fl_Single_Window(X,Y,W,H,l) {}
};
#endif

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#ifndef Fl_Multi_Browser_H
#define Fl_Multi_Browser_H
#include "Fl_Browser.H"
class Fl_Multi_Browser : public Fl_Browser {
public:
Fl_Multi_Browser(int x,int y,int w,int h,const char *l=0)
: Fl_Browser(x,y,w,h,l) {type(FL_MULTI_BROWSER);}
};
#endif

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// Fl_Multi_Label.H
#ifndef Fl_Multi_Label_H
#define Fl_Multi_Label_H
class Fl_Widget;
struct Fl_Menu_Item;
struct Fl_Multi_Label {
const char* labela;
const char* labelb;
uchar typea;
uchar typeb;
void label(Fl_Widget*);
void label(Fl_Menu_Item*);
};
#endif

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#ifndef Fl_Multiline_Input_H
#define Fl_Multiline_Input_H
#include "Fl_Input.H"
class Fl_Multiline_Input : public Fl_Input {
public:
Fl_Multiline_Input(int x,int y,int w,int h,const char *l = 0)
: Fl_Input(x,y,w,h,l) {type(FL_MULTILINE_INPUT);}
};
#endif

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#ifndef Fl_Multiline_Output_H
#define Fl_Multiline_Output_H
#include "Fl_Output.H"
class Fl_Multiline_Output : public Fl_Output {
public:
Fl_Multiline_Output(int x,int y,int w,int h,const char *l = 0)
: Fl_Output(x,y,w,h,l) {type(FL_MULTILINE_INPUT);}
};
#endif

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#ifndef Fl_Nice_Slider_H
#define Fl_Nice_Slider_H
#include "Fl_Slider.H"
class Fl_Nice_Slider : public Fl_Slider {
public:
Fl_Nice_Slider(int x,int y,int w,int h,const char *l=0)
: Fl_Slider(x,y,w,h,l) {type(FL_VERT_NICE_SLIDER); box(FL_FLAT_BOX);}
};
#endif

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// This file is provided for back compatability only. Please use Fl_Widget
#ifndef Fl_Object
#define Fl_Object Fl_Widget
#endif
#include "Fl_Widget.H"

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// Fl_Output.H
// a non-editable subclass of Fl_Input_
#ifndef Fl_Output_H
#define Fl_Output_H
#include "Fl_Input_.H"
class Fl_Output : public Fl_Input_ {
protected:
void draw();
public:
int handle(int);
Fl_Output(int x, int y, int w, int h, const char *l = 0)
: Fl_Input_(x, y, w, h, l) {}
};
#endif

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// Fl_Overlay_Window.H
// A window using double-buffering and able to draw an overlay
// on top of that. Uses the hardware to draw the overlay if
// possible, otherwise it just draws in the front buffer.
#ifndef Fl_Overlay_Window_H
#define Fl_Overlay_Window_H
#include "Fl_Double_Window.H"
class Fl_Overlay_Window : public Fl_Double_Window {
friend class _Fl_Overlay;
virtual void draw_overlay() = 0;
Fl_Window *overlay_;
public:
void show();
void flush();
void hide();
void resize(int,int,int,int);
~Fl_Overlay_Window();
int can_do_overlay();
void redraw_overlay();
Fl_Overlay_Window(int W, int H, const char *l=0)
: Fl_Double_Window(W,H,l) {overlay_ = 0;}
Fl_Overlay_Window(int X, int Y, int W, int H, const char *l=0)
: Fl_Double_Window(X,Y,W,H,l) {overlay_ = 0;}
void show(int a, char **b) {Fl_Double_Window::show(a,b);}
};
#endif

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// Fl_Pack.H
#ifndef Fl_Pack_H
#define Fl_Pack_H
#include <FL/Fl_Group.H>
class Fl_Pack : public Fl_Group {
int spacing_;
public:
enum { // values for type(int)
VERTICAL = 0,
HORIZONTAL = 1
};
void draw();
Fl_Pack(int x,int y,int w ,int h,const char *l = 0);
int spacing() const {return spacing_;}
void spacing(int i) {spacing_ = i;}
uchar horizontal() const {return type();}
};
#endif

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/* Fl_Pixmap.H */
#ifndef Fl_Pixmap_H
#define Fl_Pixmap_H
class Fl_Widget;
struct Fl_Menu_Item;
struct Fl_Pixmap {
/*const*/ char * const * data;
int w, h; // set by first draw...
ulong id; // for internal use (the pixmap)
ulong mask; // for internal use (mask bitmap)
Fl_Pixmap(/*const*/char * const * d) : data(d), w(-1), h(0), id(0),mask(0) {}
~Fl_Pixmap();
void label(Fl_Widget*);
void label(Fl_Menu_Item*);
void draw(int X, int Y, int W, int H, int cx=0, int cy=0);
void draw(int X, int Y) {draw(X, Y, w, h, 0, 0);}
};
#endif

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// Fl_Positioner.H
// The positioner widget from Forms, gives 2D input
#ifndef Fl_Positioner_H
#define Fl_Positioner_H
#ifndef Fl_Widget_H
#include "Fl_Widget.H"
#endif
class Fl_Positioner : public Fl_Widget {
double xmin, ymin;
double xmax, ymax;
double xvalue_, yvalue_;
double xstep_, ystep_;
protected:
// these allow subclasses to put the dial in a smaller area:
void draw(int, int, int, int);
int handle(int, int, int, int, int);
void draw();
public:
int handle(int);
Fl_Positioner(int x,int y,int w,int h, const char *l=0);
double xvalue() const {return xvalue_;}
double yvalue() const {return yvalue_;}
int xvalue(double);
int yvalue(double);
int value(double,double);
void xbounds(double, double);
double xminimum() const {return xmin;}
void xminimum(double a) {xbounds(a,xmax);}
double xmaximum() const {return xmax;}
void xmaximum(double a) {xbounds(xmin,a);}
void ybounds(double, double);
double yminimum() const {return ymin;}
void yminimum(double a) {ybounds(a,ymax);}
double ymaximum() const {return ymax;}
void ymaximum(double a) {ybounds(ymin,a);}
void xstep(double a) {xstep_ = a;}
void ystep(double a) {ystep_ = a;}
};
#endif

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#ifndef Fl_Radio_Button_H
#define Fl_Radio_Button_H
#include "Fl_Button.H"
class Fl_Radio_Button : public Fl_Button {
public:
Fl_Radio_Button(int x,int y,int w,int h,const char *l=0)
: Fl_Button(x,y,w,h,l) {type(FL_RADIO_BUTTON);}
};
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#ifndef Fl_Radio_Light_Button_H
#define Fl_Radio_Light_Button_H
#include "Fl_Light_Button.H"
class Fl_Radio_Light_Button : public Fl_Light_Button {
public:
Fl_Radio_Light_Button(int x,int y,int w,int h,const char *l=0)
: Fl_Light_Button(x,y,w,h,l) {type(FL_RADIO_BUTTON);}
};
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#ifndef Fl_Radio_Round_Button_H
#define Fl_Radio_Round_Button_H
#include "Fl_Round_Button.H"
class Fl_Radio_Round_Button : public Fl_Round_Button {
public:
Fl_Radio_Round_Button(int x,int y,int w,int h,const char *l=0)
: Fl_Round_Button(x,y,w,h,l) {type(FL_RADIO_BUTTON);}
};
#endif

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// Fl_Repeat_Button.H
// When held down, this generates callbacks repeatedly.
// Forms called this a "touch" button.
#ifndef Fl_Repeat_Button_H
#define Fl_Repeat_Button_H
#include "Fl_Button.H"
class Fl_Repeat_Button : public Fl_Button {
static void repeat_callback(void *);
public:
int handle(int);
Fl_Repeat_Button(int x,int y,int w,int h,const char *l=0)
: Fl_Button(x,y,w,h,l) {}
};
#endif

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// Fl_Return_Button.H
// Just like a normal button except it has a built-in shortcut for
// the Enter key and it draws a user-friendly arrow on the button.
#ifndef Fl_Return_Button_H
#define Fl_Return_Button_H
#include "Fl_Button.H"
class Fl_Return_Button : public Fl_Button {
protected:
void draw();
public:
int handle(int);
Fl_Return_Button(int x,int y,int w,int h,const char *l=0)
: Fl_Button(x,y,w,h,l) {}
};
#endif

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// Fl_Roller.H
// Rapid-App style knob
#ifndef Fl_Roller_H
#define Fl_Roller_H
#ifndef Fl_Valuator_H
#include "Fl_Valuator.H"
#endif
class Fl_Roller : public Fl_Valuator {
void draw();
public:
int handle(int);
Fl_Roller(int X,int Y,int W,int H,const char* L=0);
};
#endif

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// Fl_Round_Button.H
// A Fl_Light_Button with a round down_box() and a red color.
#ifndef Fl_Round_Button_H
#define Fl_Round_Button_H
#include "Fl_Light_Button.H"
class Fl_Round_Button : public Fl_Light_Button {
public:
Fl_Round_Button(int x,int y,int w,int h,const char *l = 0);
};
#endif

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#ifndef Fl_Round_Clock_H
#define Fl_Round_Clock_H
#include "Fl_Clock.H"
class Fl_Round_Clock : public Fl_Clock {
public:
Fl_Round_Clock(int x,int y,int w,int h, const char *l = 0)
: Fl_Clock(x,y,w,h,l) {type(FL_ROUND_CLOCK); box(FL_NO_BOX);}
};
#endif

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// Fl_Scroll.H
// A scrolling area of child widgets.
#ifndef Fl_Scroll_H
#define Fl_Scroll_H
#include "Fl_Group.H"
#include "Fl_Scrollbar.H"
class Fl_Scroll : public Fl_Group {
int xposition_, yposition_;
int width_, height_;
int oldx, oldy;
static void hscrollbar_cb(Fl_Widget*, void*);
static void scrollbar_cb(Fl_Widget*, void*);
void fix_scrollbar_order();
static void draw_clip(void*,int,int,int,int);
void bbox(int&,int&,int&,int&);
protected:
void draw();
public:
Fl_Scrollbar scrollbar;
Fl_Scrollbar hscrollbar;
void resize(int,int,int,int);
int handle(int);
Fl_Scroll(int X,int Y,int W,int H,const char*l=0);
enum { // values for type()
HORIZONTAL = 1,
VERTICAL = 2,
BOTH = 3,
ALWAYS_ON = 4,
HORIZONTAL_ALWAYS = 5,
VERTICAL_ALWAYS = 6,
BOTH_ALWAYS = 7
};
int xposition() const {return xposition_;}
int yposition() const {return yposition_;}
void position(int, int);
};
#endif

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// Fl_Scrollbar.H
#ifndef Fl_Scrollbar_H
#define Fl_Scrollbar_H
#include "Fl_Slider.H"
class Fl_Scrollbar : public Fl_Slider {
int linesize_;
int pushed_;
void draw();
int handle(int);
static void timeout_cb(void*);
void increment_cb();
public:
Fl_Scrollbar(int x,int y,int w,int h, const char *l = 0);
int value() {return int(Fl_Slider::value());}
int value(int position, int size, int top, int total) {
return scrollvalue(position, size, top, total);
}
int linesize() const {return linesize_;}
void linesize(int i) {linesize_ = i;}
};
#endif

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#ifndef Fl_Secret_Input_H
#define Fl_Secret_Input_H
#include "Fl_Input.H"
class Fl_Secret_Input : public Fl_Input {
public:
Fl_Secret_Input(int x,int y,int w,int h,const char *l = 0)
: Fl_Input(x,y,w,h,l) {type(FL_SECRET_INPUT);}
};
#endif

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#ifndef Fl_Select_Browser_H
#define Fl_Select_Browser_H
#include "Fl_Browser.H"
class Fl_Select_Browser : public Fl_Browser {
public:
Fl_Select_Browser(int x,int y,int w,int h,const char *l=0)
: Fl_Browser(x,y,w,h,l) {type(FL_SELECT_BROWSER);}
};
#endif

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#ifndef Fl_Simple_Counter_H
#define Fl_Simple_Counter_H
#include "Fl_Counter.H"
class Fl_Simple_Counter : public Fl_Counter {
public:
Fl_Simple_Counter(int x,int y,int w,int h, const char *l = 0)
: Fl_Counter(x,y,w,h,l) {type(FL_SIMPLE_COUNTER);}
};
#endif

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// Fl_Single_Window.H
#ifndef Fl_Single_Window_H
#define Fl_Single_Window_H
#include "Fl_Window.H"
class Fl_Single_Window : public Fl_Window {
public:
void show();
void show(int a, char **b) {Fl_Window::show(a,b);}
void flush();
Fl_Single_Window(int W, int H, const char *l=0)
: Fl_Window(W,H,l) {}
Fl_Single_Window(int X, int Y, int W, int H, const char *l=0)
: Fl_Window(X,Y,W,H,l) {}
int make_current();
};
#endif

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// Fl_Slider.H
#ifndef Fl_Slider_H
#define Fl_Slider_H
#ifndef Fl_Valuator_H
#include "Fl_Valuator.H"
#endif
// values for type(), lowest bit indicate horizontal:
#define FL_VERT_SLIDER 0
#define FL_HOR_SLIDER 1
#define FL_VERT_FILL_SLIDER 2
#define FL_HOR_FILL_SLIDER 3
#define FL_VERT_NICE_SLIDER 4
#define FL_HOR_NICE_SLIDER 5
class Fl_Slider : public Fl_Valuator {
float slider_size_;
uchar slider_;
void _Fl_Slider();
void draw_bg(int, int, int, int);
protected:
// these allow subclasses to put the slider in a smaller area:
void draw(int, int, int, int);
int handle(int, int, int, int, int);
public:
void draw();
int handle(int);
Fl_Slider(int x,int y,int w,int h, const char *l = 0);
Fl_Slider(uchar t,int x,int y,int w,int h, const char *l);
int scrollvalue(int windowtop,int windowsize,int first,int totalsize);
void bounds(double a, double b);
float slider_size() const {return slider_size_;}
void slider_size(double v);
Fl_Boxtype slider() const {return (Fl_Boxtype)slider_;}
void slider(Fl_Boxtype c) {slider_ = c;}
};
#endif

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// Fl_Tabs.C
// This is the "file card tabs" interface to allow you to put lots and lots
// of buttons and switches in a panel, as popularized by many toolkits.
// Each child widget is a card, and it's label() is printed on the card tab.
// Clicking the tab makes that card visible.
#ifndef Fl_Tabs_H
#define Fl_Tabs_H
#include "Fl_Group.H"
class Fl_Tabs : public Fl_Group {
Fl_Widget *value_;
Fl_Widget *push_;
void draw();
int tab_positions(int*, int*);
int tab_height();
void draw_tab(int x1, int x2, int W, int H, Fl_Widget* o, int sel=0);
public:
int handle(int);
Fl_Widget *value();
int value(Fl_Widget *);
Fl_Widget *push() const {return push_;}
int push(Fl_Widget *);
Fl_Tabs(int,int,int,int,const char * = 0);
Fl_Widget *which(int event_x, int event_y);
};
#endif

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// Fl_Tile.H - Group of 2,3 or 4 "tiles" that can be resized by
// dragging the borders between them. May be improved in the future
// to handle more tiles in arbitrary layout.
#ifndef Fl_Tile_H
#define Fl_Tile_H
#include "Fl_Group.H"
class Fl_Tile : public Fl_Group {
int handle(int);
public:
Fl_Tile(int X,int Y,int W,int H,const char*l=0) : Fl_Group(X,Y,W,H,l) {}
void resize(int, int, int, int);
void position(int, int, int, int);
};
#endif

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// Fl_Timer.H
// Emulate the forms Timer widget
#ifndef Fl_Timer_H
#define Fl_Timer_H
#ifndef Fl_Widget_H
#include "Fl_Widget.H"
#endif
// values for type():
#define FL_NORMAL_TIMER 0
#define FL_VALUE_TIMER 1
#define FL_HIDDEN_TIMER 2
class Fl_Timer : public Fl_Widget {
static void stepcb(void *);
void step();
char on, direction_;
double delay, total;
long lastsec,lastusec;
protected:
void draw();
public:
int handle(int);
Fl_Timer(uchar t,int x,int y,int w,int h, const char *l);
~Fl_Timer();
void value(double);
double value() const {return delay>0.0?delay:0.0;}
char direction() const {return direction_;}
void direction(char d) {direction_ = d;}
char suspended() const {return !on;}
void suspended(char d);
};
#endif

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#ifndef Fl_Toggle_Button_H
#define Fl_Toggle_Button_H
#include "Fl_Button.H"
class Fl_Toggle_Button : public Fl_Button {
public:
Fl_Toggle_Button(int x,int y,int w,int h,const char *l=0)
: Fl_Button(x,y,w,h,l) {type(FL_TOGGLE_BUTTON);}
};
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// provided for back-compatability only
#ifndef Fl_Toggle_Light_Button
#include "Fl_Light_Button.H"
#define Fl_Toggle_Light_Button Fl_Light_Button
#endif

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// provided for back-compatability only
#ifndef Fl_Toggle_Round_Button
#include "Fl_Round_Button.H"
#define Fl_Toggle_Round_Button Fl_Round_Button
#endif

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// Fl_Valuator.H
// Base class for sliders and all other one-value "knobs"
#ifndef Fl_Valuator_H
#define Fl_Valuator_H
#ifndef Fl_Widget_H
#include "Fl_Widget.H"
#endif
// shared type() values for classes that work in both directions:
#define FL_VERTICAL 0
#define FL_HORIZONTAL 1
class Fl_Valuator : public Fl_Widget {
double value_;
double previous_value_;
double min, max; // truncates to this range *after* rounding
double A; int B; // rounds to multiples of A/B, or no rounding if A is zero
protected:
int horizontal() const {return type()&1;}
Fl_Valuator(int X, int Y, int W, int H, const char* L);
double previous_value() const {return previous_value_;}
void handle_push() {previous_value_ = value_;}
double softclamp(double);
void handle_drag(double newvalue);
void handle_release(); // use drag() value
virtual void value_damage(); // cause damage() due to value() changing
public:
void bounds(double a, double b) {min=a; max=b;}
double minimum() const {return min;}
void minimum(double a) {min = a;}
double maximum() const {return max;}
void maximum(double a) {max = a;}
void range(double a, double b) {min = a; max = b;}
void step(int a) {A = a; B = 1;}
void step(double a, int b) {A = a; B = b;}
void step(double s);
double step() const {return A/B;}
void precision(int);
double value() const {return value_;}
int value(double);
virtual int format(char*);
double round(double); // round to nearest multiple of step
double clamp(double); // keep in range
double increment(double, int); // add n*step to value
};
#endif

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// Fl_Value_Input.H
// Edit text or drag to adjust floating point value.
// as suggested by Pierre Jasmin
// Current behavior:
// Dragging left mouse moves by step()
// Middle mouse is 5*step()
// Right mouse is 20*step()
// clicking any mouse button puts insertion cursor there
// You can also navigate there with tab
// Bugs (?):
// No way to select region of text
// Hard to paste in new values
#ifndef Fl_Value_Input_H
#define Fl_Value_Input_H
#include "Fl_Valuator.H"
#include "Fl_Input.H"
class Fl_Value_Input : public Fl_Valuator {
public:
Fl_Input input;
private:
char soft_;
static void input_cb(Fl_Widget*,void*);
virtual void value_damage(); // cause damage() due to value() changing
public:
int handle(int);
void draw();
void resize(int,int,int,int);
Fl_Value_Input(int x,int y,int w,int h,const char *l=0);
void soft(char x) {soft_ = x;}
char soft() const {return soft_;}
Fl_Font textfont() const {return input.textfont();}
void textfont(uchar s) {input.textfont(s);}
uchar textsize() const {return input.textsize();}
void textsize(uchar s) {input.textsize(s);}
Fl_Color textcolor() const {return input.textcolor();}
void textcolor(uchar n) {input.textcolor(n);}
Fl_Color cursor_color() const {return input.cursor_color();}
void cursor_color(uchar n) {input.cursor_color(n);}
};
#endif

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// Fl_Value_Output.H
// Fltk widget for drag-adjusting a floating point value.
// This is much lighter than Fl_Value_Input because it has no text editor
// If you deactivate() it, it can be used to display a floating-point value
#ifndef Fl_Value_Output_H
#define Fl_Value_Output_H
#ifndef Fl_Valuator_H
#include "Fl_Valuator.H"
#endif
class Fl_Value_Output : public Fl_Valuator {
uchar textfont_, textsize_, textcolor_, soft_;
public:
int handle(int);
void draw();
Fl_Value_Output(int x,int y,int w,int h,const char *l=0);
void soft(uchar x) {soft_ = x;}
uchar soft() const {return soft_;}
Fl_Font textfont() const {return (Fl_Font)textfont_;}
void textfont(uchar s) {textfont_ = s;}
uchar textsize() const {return textsize_;}
void textsize(uchar s) {textsize_ = s;}
Fl_Color textcolor() const {return (Fl_Color)textcolor_;}
void textcolor(uchar s) {textcolor_ = s;}
};
#endif

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/* Fl_Value_Slider.H
A slider with a box displaying the current value
*/
#ifndef Fl_Value_Slider_H
#define Fl_Value_Slider_H
#include "Fl_Slider.H"
class Fl_Value_Slider : public Fl_Slider {
uchar textfont_, textsize_, textcolor_;
public:
void draw();
int handle(int);
Fl_Value_Slider(int x,int y,int w,int h, const char *l = 0);
Fl_Font textfont() const {return (Fl_Font)textfont_;}
void textfont(uchar s) {textfont_ = s;}
uchar textsize() const {return textsize_;}
void textsize(uchar s) {textsize_ = s;}
Fl_Color textcolor() const {return (Fl_Color)textcolor_;}
void textcolor(uchar s) {textcolor_ = s;}
};
#endif

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// Fl_Widget.H
// fltk (Fast Light Tool Kit) version 0.99
// Copyright (C) 1998 Bill Spitzak
#ifndef Fl_Widget_H
#define Fl_Widget_H
#include "Enumerations.H"
class Fl_Widget;
class Fl_Window;
typedef void (Fl_Callback )(Fl_Widget*, void*);
typedef void (Fl_Callback0)(Fl_Widget*);
typedef void (Fl_Callback1)(Fl_Widget*, long);
struct Fl_Label {
const char* value;
uchar type;
uchar font;
uchar size;
uchar color;
void draw(int,int,int,int, Fl_Align) const ;
void measure(int&, int&) const ;
};
class Fl_Widget {
friend class Fl_Group;
Fl_Widget* parent_;
Fl_Callback* callback_;
void* user_data_;
short x_,y_,w_,h_;
Fl_Label label_;
uchar type_;
uchar flags_;
uchar damage_;
uchar box_;
uchar color_;
uchar color2_;
uchar align_;
uchar when_;
// "de-implement" the copy constructors:
Fl_Widget & operator=(const Fl_Widget &);
Fl_Widget(const Fl_Widget &);
protected:
Fl_Widget(int,int,int,int,const char* =0);
void x(int v) {x_ = v;}
void y(int v) {y_ = v;}
void w(int v) {w_ = v;}
void h(int v) {h_ = v;}
uchar flags() const {return flags_;}
void set_flag(int c) {flags_ |= c;}
void clear_flag(int c) {flags_ &= ~c;}
enum {INACTIVE=1, INVISIBLE=2, OUTPUT=4, SHORTCUT_LABEL=64, CHANGED=128};
void draw_box() const;
void draw_box(Fl_Boxtype, Fl_Color) const;
void draw_box(Fl_Boxtype, int,int,int,int, Fl_Color) const;
void draw_label() const;
void draw_label(int, int, int, int) const;
static Fl_Font default_font_;
static int default_size_;
public:
virtual ~Fl_Widget();
virtual void draw() = 0;
virtual int handle(int);
Fl_Widget* parent() const {return parent_;}
void parent(Fl_Widget* w) {parent_ = w;} // for hacks only
uchar type() const {return type_;}
void type(uchar t) {type_ = t;}
int x() const {return x_;}
int y() const {return y_;}
int w() const {return w_;}
int h() const {return h_;}
virtual void resize(int,int,int,int);
int damage_resize(int,int,int,int);
void position(int X,int Y) {resize(X,Y,w_,h_);}
void size(int W,int H) {resize(x_,y_,W,H);}
Fl_Align align() const {return (Fl_Align)align_;}
void align(uchar a) {align_ = a;}
Fl_Boxtype box() const {return (Fl_Boxtype)box_;}
void box(Fl_Boxtype a) {box_ = a;}
Fl_Color color() const {return (Fl_Color)color_;}
void color(uchar a) {color_ = a;}
Fl_Color selection_color() const {return (Fl_Color)color2_;}
void selection_color(uchar a) {color2_ = a;}
void color(uchar a, uchar b) {color_=a; color2_=b;}
const char* label() const {return label_.value;}
void label(const char* a) {label_.value=a;}
void label(Fl_Labeltype a,const char* b) {label_.type = a; label_.value = b;}
Fl_Labeltype labeltype() const {return (Fl_Labeltype)label_.type;}
void labeltype(Fl_Labeltype a) {label_.type = a;}
Fl_Color labelcolor() const {return (Fl_Color)label_.color;}
void labelcolor(uchar a) {label_.color=a;}
Fl_Font labelfont() const {return (Fl_Font)label_.font;}
void labelfont(uchar a) {label_.font=a;}
uchar labelsize() const {return label_.size;}
void labelsize(uchar a) {label_.size=a;}
Fl_Callback* callback() const {return callback_;}
void callback(Fl_Callback* c, void* p) {callback_=c; user_data_=p;}
void callback(Fl_Callback* c) {callback_=c;}
void callback(Fl_Callback0*c) {callback_=(Fl_Callback*)c;}
void callback(Fl_Callback1*c, long p=0) {callback_=(Fl_Callback*)c; user_data_=(void*)p;}
void* user_data() const {return user_data_;}
void user_data(void* v) {user_data_ = v;}
long argument() const {return (long)user_data_;}
void argument(long v) {user_data_ = (void*)v;}
Fl_When when() const {return (Fl_When)when_;}
void when(uchar i) {when_ = i;}
static void default_font(Fl_Font b) {default_font_ = b;}
static Fl_Font default_font() {return default_font_;}
static void default_size(int b) {default_size_ = b;}
static int default_size() {return default_size_;}
int visible() const {return !(flags_&INVISIBLE);}
int visible_r() const;
void show();
void hide();
void set_visible() {flags_ &= ~INVISIBLE;}
void clear_visible() {flags_ |= INVISIBLE;}
int active() const {return !(flags_&INACTIVE);}
int active_r() const;
void activate();
void deactivate();
int output() const {return (flags_&OUTPUT);}
void set_output() {flags_ |= OUTPUT;}
void clear_output() {flags_ &= ~OUTPUT;}
int takesevents() const {return !(flags_&(INACTIVE|INVISIBLE|OUTPUT));}
int changed() const {return flags_&CHANGED;}
void set_changed() {flags_ |= CHANGED;}
void clear_changed() {flags_ &= ~CHANGED;}
int take_focus();
static void default_callback(Fl_Widget*, void*);
void do_callback() {callback_(this,user_data_);}
void do_callback(Fl_Widget* o,void* arg=0) {callback_(o,arg);}
void do_callback(Fl_Widget* o,long arg) {callback_(o,(void*)arg);}
int test_shortcut();
static int test_shortcut(const char*);
int contains(const Fl_Widget*) const ;
int inside(const Fl_Widget* o) const {return o ? o->contains(this) : 0;}
void redraw();
uchar damage() const {return damage_;}
void clear_damage(uchar c = 0) {damage_ = c;}
void damage(uchar c);
void damage(uchar c,int,int,int,int);
void draw_label(int, int, int, int, Fl_Align) const;
void measure_label(int& x, int& y) {label_.measure(x,y);}
Fl_Window* window() const ;
// back compatability only:
Fl_Color color2() const {return (Fl_Color)color2_;}
void color2(uchar a) {color2_ = a;}
};
// reserved type numbers (necessary for my cheapo RTTI) start here.
// grep the header files for "RESERVED_TYPE" to find the next available
// number.
#define FL_RESERVED_TYPE 100
#endif

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// Fl_Window.H
// fltk (Fast Light Tool Kit) version 0.99
// Copyright (C) 1998 Bill Spitzak
#ifndef Fl_Window_H
#define Fl_Window_H
#include "Fl_Group.H"
#define FL_WINDOW 0xF0 // all subclasses have type() >= this
class Fl_Window : public Fl_Group {
friend class Fl_X; Fl_X *i; // points at the system-specific stuff
const char* iconlabel_;
const char* xclass_;
// size_range stuff:
short minw, minh, maxw, maxh;
uchar dw, dh, aspect, size_range_set;
void size_range_();
// values for flags():
enum {
FL_MODAL = 64,
FL_NOBORDER = 8,
FL_FORCE_POSITION = 16,
FL_NON_MODAL = 32
};
static Fl_Window *current_;
void _Fl_Window(); // constructor innards
protected:
virtual void draw();
virtual void flush();
public:
Fl_Window(int,int,int,int, const char* = 0);
Fl_Window(int,int, const char* = 0);
virtual ~Fl_Window();
virtual int handle(int);
virtual void resize(int,int,int,int);
void border(int b);
void clear_border() {set_flag(FL_NOBORDER);}
int border() const {return !(flags() & FL_NOBORDER);}
void set_modal() {set_flag(FL_MODAL);}
uchar modal() const {return flags() & FL_MODAL;}
void set_non_modal() {set_flag(FL_NON_MODAL);}
uchar non_modal() const {return flags() & (FL_NON_MODAL|FL_MODAL);}
void hotspot(int x, int y, int offscreen = 0);
void hotspot(const Fl_Widget*, int offscreen = 0);
void hotspot(const Fl_Widget& p, int offscreen = 0) {hotspot(&p,offscreen);}
void free_position() {clear_flag(FL_FORCE_POSITION);}
void size_range(int a, int b, int c=0, int d=0, int e=0, int f=0, int g=0) {
minw=a; minh=b; maxw=c; maxh=d; dw=e; dh=f; aspect=g; size_range_();}
const char* label() const {return Fl_Widget::label();}
const char* iconlabel() const {return iconlabel_;}
void label(const char*);
void iconlabel(const char*);
void label(const char* label, const char* iconlabel);
const char* xclass() const {return xclass_;}
void xclass(const char* c) {xclass_ = c;}
int shown() {return i != 0;}
virtual void show();
virtual void hide();
void show(int, char**);
void fullscreen();
void fullscreen_off(int,int,int,int);
void iconize();
int x_root() const ;
int y_root() const ;
static Fl_Window *current() {return current_;}
void make_current();
// for back-compatability only:
void cursor(Fl_Cursor, Fl_Color=FL_BLACK, Fl_Color=FL_WHITE);
static void default_callback(Fl_Window*, void* v);
};
#endif

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// this file is for back-compatability only
#include "fl_scandir.H"

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// filename.H
// fltk filename utilities. These are used by the file chooser but may
// be useful to other programs.
#ifndef FL_PATH_MAX
#define FL_PATH_MAX 256 // all buffers are this length
const char *filename_name(const char *); // return pointer to name
const char *filename_ext(const char *); // return pointer to .ext
char *filename_setext(char *,const char *ext); // clobber .ext
int filename_expand(char *, const char *from); // do $x and ~x
int filename_absolute(char *, const char *from); // prepend getcwd()
int filename_match(const char *, const char *pattern); // glob match
int filename_isdir(const char*);
// Portable "scandir" function. Ugly but apparently necessary...
#ifdef WIN32
struct dirent {char d_name[1];};
#else
#include <sys/types.h>
#include <dirent.h>
// warning: on some systems (very few nowadays?) <dirent.h> may not exist.
// The correct information is in one of these files:
//#include <sys/ndir.h>
//#include <sys/dir.h>
//#include <ndir.h>
// plus you must do the following #define:
//#define dirent direct
// It would be best to create a <dirent.h> file that does this...
#endif
int filename_list(const char *d, dirent ***list);
#endif

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// fl_ask.H
// Pop-up window utilities
// This header file is usable without including any other fltk headers
#ifndef fl_ask_H
#define fl_ask_H
class Fl_Widget;
void fl_message(const char *);
void fl_alert(const char *);
int fl_ask(const char *);
int fl_choice(const char *q,const char *b0,const char *b1,const char *b2);
const char *fl_input(const char *label, const char *deflt, unsigned char type);
const char *fl_input(const char *label, const char *deflt = 0);
inline const char *fl_password(const char *label, const char *deflt = 0) {
return fl_input(label, deflt, 5);
}
Fl_Widget *fl_message_icon();
extern unsigned char fl_message_font_;
extern unsigned char fl_message_size_;
inline void fl_message_font(unsigned char f,unsigned char s) {
fl_message_font_ = f; fl_message_size_ = s;}
// pointers you can use to change fltk to a foreign language:
extern const char* fl_no;
extern const char* fl_yes;
extern const char* fl_ok;
extern const char* fl_cancel;
// back compatability and XForms compatability functions:
inline int fl_show_question(const char *c) {return fl_ask(c);}
void fl_show_message(const char *,const char *,const char *);
void fl_show_alert(const char *,const char *,const char *);
int fl_show_question(const char *,const char *,const char *);
inline const char *fl_show_input(const char *l,const char*d=0) {return fl_input(l,d);}
/*const*/ char *fl_show_simple_input(const char *label, const char *deflt = 0);
// all are implemented using this:
int fl_show_choice(
const char *m1,
const char *m2,
const char *m3,
int numb,
const char *b0,
const char *b1,
const char *b2);
#endif

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// fl_draw.H
// Portable drawing functions
#ifndef fl_draw_H
#define fl_draw_H
#include "Enumerations.H" // for the color names
// Colors:
void fl_color(Fl_Color); // select indexed color
inline void fl_color(int c) {fl_color((Fl_Color)c);} // for back compatability
void fl_color(uchar, uchar, uchar); // select actual color
extern Fl_Color fl_color_; inline Fl_Color fl_color() {return fl_color_;}
// clip:
void fl_clip(int x, int y, int w, int h);
#define fl_push_clip fl_clip
void fl_push_no_clip();
void fl_pop_clip();
int fl_not_clipped(int x, int y, int w, int h);
int fl_clip_box(int, int, int, int, int& x, int& y, int& w, int& h);
// points:
void fl_point(int x, int y);
// rectangles tweaked to exactly fill the pixel rectangle:
void fl_rect(int x, int y, int w, int h);
void fl_rectf(int x, int y, int w, int h);
// line segments:
void fl_line(int,int, int,int);
void fl_line(int,int, int,int, int,int);
// closed line segments:
void fl_loop(int,int, int,int, int,int);
void fl_loop(int,int, int,int, int,int, int,int);
// filled polygons
void fl_polygon(int,int, int,int, int,int);
void fl_polygon(int,int, int,int, int,int, int,int);
// draw rectilinear lines, horizontal segment first:
void fl_xyline(int x, int y, int x1);
void fl_xyline(int x, int y, int x1, int y2);
void fl_xyline(int x, int y, int x1, int y2, int x3);
// draw rectilinear lines, vertical segment first:
void fl_yxline(int x, int y, int y1);
void fl_yxline(int x, int y, int y1, int x2);
void fl_yxline(int x, int y, int y1, int x2, int y3);
// circular lines and pie slices (code in fl_arci.C):
void fl_arc(int x, int y, int w, int h, double a1, double a2);
void fl_pie(int x, int y, int w, int h, double a1, double a2);
void fl_chord(int x, int y, int w, int h, double a1, double a2); // nyi
// scalable drawing code (code in fl_vertex.C and fl_arc.C):
void fl_push_matrix();
void fl_pop_matrix();
void fl_scale(double x, double y);
void fl_scale(double x);
void fl_translate(double x, double y);
void fl_rotate(double d);
void fl_mult_matrix(double a, double b, double c, double d, double x,double y);
void fl_begin_points();
void fl_begin_line();
void fl_begin_loop();
void fl_begin_polygon();
void fl_vertex(double x, double y);
void fl_curve(double, double, double, double, double, double, double, double);
void fl_arc(double x, double y, double r, double start, double a);
void fl_circle(double x, double y, double r);
void fl_end_points();
void fl_end_line();
void fl_end_loop();
void fl_end_polygon();
void fl_begin_complex_polygon();
void fl_gap();
void fl_end_complex_polygon();
// get and use transformed positions:
double fl_transform_x(double x, double y);
double fl_transform_y(double x, double y);
double fl_transform_dx(double x, double y);
double fl_transform_dy(double x, double y);
void fl_transformed_vertex(double x, double y);
// current font:
void fl_font(int face, int size);
void fl_font(int face, int size, Fl_Font default_font, int default_size);
extern int fl_font_; inline int fl_font() {return fl_font_;}
extern int fl_size_; inline int fl_size() {return fl_size_;}
// information you can get about the current font:
int fl_height(); // using "size" should work ok
int fl_descent();
double fl_width(const char*);
double fl_width(const char*, int n);
double fl_width(uchar);
// draw using current font:
void fl_draw(const char*, int x, int y);
void fl_draw(const char*, int n, int x, int y);
void fl_draw(const char*, int x, int y, int w, int h, Fl_Align);
void fl_measure(const char*, int& x, int& y);
// boxtypes:
void fl_frame(const char* s, int x, int y, int w, int h);
void fl_frame2(const char* s, int x, int y, int w, int h);
void fl_draw_box(Fl_Boxtype, int x, int y, int w, int h, Fl_Color);
// images:
void fl_draw_image(const uchar*, int,int,int,int, int delta=3, int ldelta=0);
void fl_draw_image_mono(const uchar*, int,int,int,int, int delta=1, int ld=0);
typedef void (*Fl_Draw_Image_Cb)(void*,int,int,int,uchar*);
void fl_draw_image(Fl_Draw_Image_Cb, void*, int,int,int,int, int delta=3);
void fl_draw_image_mono(Fl_Draw_Image_Cb, void*, int,int,int,int, int delta=1);
void fl_rectf(int x, int y, int w, int h, uchar r, uchar g, uchar b);
// pixmaps:
int fl_draw_pixmap(/*const*/ char* const* data, int x,int y,Fl_Color=FL_GRAY);
int fl_measure_pixmap(/*const*/ char* const* data, int &w, int &h);
// other:
extern void fl_scroll(int X, int Y, int W, int H, int dx, int dy,
void (*draw_area)(void*, int,int,int,int), void* data);
const char* fl_shortcut_label(int);
void fl_overlay_rect(int,int,int,int);
void fl_overlay_clear();
void fl_cursor(Fl_Cursor, Fl_Color=FL_BLACK, Fl_Color=FL_WHITE);
// XForms symbols:
int fl_draw_symbol(const char* label,int x,int y,int w,int h, Fl_Color);
int fl_add_symbol(const char* name, void (*drawit)(Fl_Color), int scalable);
#endif

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// fl_file_chooser.H
#ifndef fl_file_chooser_H
#define fl_file_chooser_H
char *fl_file_chooser(const char *message,const char *pat,const char *fname);
void fl_file_chooser_callback(void (*cb)(const char *));
#endif

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// fl_message.H
#include "fl_ask.H"

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// fl_show_colormap.H
// Color picker copied from Forms
#ifndef fl_show_colormap_H
#define fl_show_colormap_H
Fl_Color fl_show_colormap(Fl_Color oldcol);
#endif

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// fl_show_input.H
#include "fl_ask.H"

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// forms.h
// Include file for emulating the original Mark Overmars
// Forms library. Based on version 0.86, 3/22/97
// Warning: emulation is in no way 100%!!
#ifndef __FORMS_H__
#define __FORMS_H__
#include "Fl.H"
#include "Fl_Group.H"
#include "Fl_Window.H"
#include "fl_draw.H"
typedef Fl_Widget FL_OBJECT;
typedef Fl_Window FL_FORM;
////////////////////////////////////////////////////////////////
// Random constants & symbols defined by forms.h file:
#ifndef NULL
#define NULL 0
#endif
#ifndef FALSE
#define FALSE 0
#define TRUE 1
#endif
#define FL_ON 1
#define FL_OK 1
#define FL_VALID 1
#define FL_PREEMPT 1
#define FL_AUTO 2
#define FL_WHEN_NEEDED FL_AUTO
#define FL_OFF 0
#define FL_NONE 0
#define FL_CANCEL 0
#define FL_INVALID 0
#define FL_IGNORE -1
#define FL_CLOSE -2
#define FL_LCOL FL_BLACK
#define FL_COL1 FL_GRAY
#define FL_MCOL FL_LIGHT1
#define FL_LEFT_BCOL FL_LIGHT3 // 53 is better match
#define FL_TOP_BCOL FL_LIGHT2 // 51
#define FL_BOTTOM_BCOL FL_DARK2 // 40
#define FL_RIGHT_BCOL FL_DARK3 // 36
#define FL_INACTIVE FL_INACTIVE_COLOR
#define FL_INACTIVE_COL FL_INACTIVE_COLOR
#define FL_FREE_COL1 FL_FREE_COLOR
#define FL_FREE_COL2 ((Fl_Color)(FL_FREE_COLOR+1))
#define FL_FREE_COL3 ((Fl_Color)(FL_FREE_COLOR+2))
#define FL_FREE_COL4 ((Fl_Color)(FL_FREE_COLOR+3))
#define FL_FREE_COL5 ((Fl_Color)(FL_FREE_COLOR+4))
#define FL_FREE_COL6 ((Fl_Color)(FL_FREE_COLOR+5))
#define FL_FREE_COL7 ((Fl_Color)(FL_FREE_COLOR+6))
#define FL_FREE_COL8 ((Fl_Color)(FL_FREE_COLOR+7))
#define FL_FREE_COL9 ((Fl_Color)(FL_FREE_COLOR+8))
#define FL_FREE_COL10 ((Fl_Color)(FL_FREE_COLOR+9))
#define FL_FREE_COL11 ((Fl_Color)(FL_FREE_COLOR+10))
#define FL_FREE_COL12 ((Fl_Color)(FL_FREE_COLOR+11))
#define FL_FREE_COL13 ((Fl_Color)(FL_FREE_COLOR+12))
#define FL_FREE_COL14 ((Fl_Color)(FL_FREE_COLOR+13))
#define FL_FREE_COL15 ((Fl_Color)(FL_FREE_COLOR+14))
#define FL_FREE_COL16 ((Fl_Color)(FL_FREE_COLOR+15))
#define FL_TOMATO ((Fl_Color)(131))
#define FL_INDIANRED ((Fl_Color)(164))
#define FL_SLATEBLUE ((Fl_Color)(195))
#define FL_DARKGOLD ((Fl_Color)(84))
#define FL_PALEGREEN ((Fl_Color)(157))
#define FL_ORCHID ((Fl_Color)(203))
#define FL_DARKCYAN ((Fl_Color)(189))
#define FL_DARKTOMATO ((Fl_Color)(113))
#define FL_WHEAT ((Fl_Color)(174))
#define FL_ALIGN_BESIDE FL_ALIGN_INSIDE
#define FL_PUP_TOGGLE 2 // FL_MENU_TOGGLE
#define FL_PUP_INACTIVE 1 // FL_MENU_INACTIVE
#define FL_NO_FRAME FL_NO_BOX
#define FL_ROUNDED3D_UPBOX FL_ROUND_UP_BOX
#define FL_ROUNDED3D_DOWNBOX FL_ROUND_DOWN_BOX
#define FL_OVAL3D_UPBOX FL_ROUND_UP_BOX
#define FL_OVAL3D_DOWNBOX FL_ROUND_DOWN_BOX
#define FL_MBUTTON1 1
#define FL_LEFT_MOUSE 1
#define FL_LEFTMOUSE 1
#define FL_MBUTTON2 2
#define FL_MIDDLE_MOUSE 2
#define FL_MIDDLEMOUSE 2
#define FL_MBUTTON3 3
#define FL_RIGHT_MOUSE 3
#define FL_RIGHTMOUSE 3
#define FL_MBUTTON4 4
#define FL_MBUTTON5 5
#define FL_INVALID_STYLE 255
#define FL_NORMAL_STYLE FL_HELVETICA
#define FL_BOLD_STYLE FL_HELVETICA_BOLD
#define FL_ITALIC_STYLE FL_HELVETICA_ITALIC
#define FL_BOLDITALIC_STYLE FL_HELVETICA_BOLD_ITALIC
#define FL_FIXED_STYLE FL_COURIER
#define FL_FIXEDBOLD_STYLE FL_COURIER_BOLD
#define FL_FIXEDITALIC_STYLE FL_COURIER_ITALIC
#define FL_FIXEDBOLDITALIC_STYLE FL_COURIER_BOLD_ITALIC
#define FL_TIMES_STYLE FL_TIMES
#define FL_TIMESBOLD_STYLE FL_TIMES_BOLD
#define FL_TIMESITALIC_STYLE FL_TIMES_ITALIC
#define FL_TIMESBOLDITALIC_STYLE FL_TIMES_BOLD_ITALIC
// hacks to change the labeltype() when passed to fl_set_object_lstyle():
#define FL_SHADOW_STYLE (FL_SHADOW_LABEL<<8)
#define FL_ENGRAVED_STYLE (FL_ENGRAVED_LABEL<<8)
#define FL_EMBOSSED_STYLE (FL_EMBOSSED_LABEL<<0)
// size values are different from XForms, match older Forms:
#define FL_TINY_SIZE 8
#define FL_SMALL_SIZE 11 // 10
#define FL_NORMAL_SIZE 14 // 12
#define FL_MEDIUM_SIZE 18 // 14
#define FL_LARGE_SIZE 24 // 18
#define FL_HUGE_SIZE 32 // 24
#define FL_DEFAULT_SIZE FL_SMALL_SIZE
#define FL_TINY_FONT FL_TINY_SIZE
#define FL_SMALL_FONT FL_SMALL_SIZE
#define FL_NORMAL_FONT FL_NORMAL_SIZE
#define FL_MEDIUM_FONT FL_MEDIUM_SIZE
#define FL_LARGE_FONT FL_LARGE_SIZE
#define FL_HUGE_FONT FL_HUGE_SIZE
#define FL_NORMAL_FONT1 FL_SMALL_FONT
#define FL_NORMAL_FONT2 FL_NORMAL_FONT
#define FL_DEFAULT_FONT FL_SMALL_FONT
#define FL_RETURN_END_CHANGED FL_WHEN_RELEASE
#define FL_RETURN_CHANGED FL_WHEN_CHANGED
#define FL_RETURN_END FL_WHEN_RELEASE_ALWAYS
#define FL_RETURN_ALWAYS (FL_WHEN_CHANGED|FL_WHEN_NOT_CHANGED)
#define FL_BOUND_WIDTH 3
typedef int FL_Coord;
typedef int FL_COLOR;
////////////////////////////////////////////////////////////////
// fltk interaction:
#define FL_CMD_OPT void
extern void fl_initialize(int*, char*[], const char*, FL_CMD_OPT*, int);
inline void fl_finish() {}
typedef void (*FL_IO_CALLBACK) (int, void*);
inline void fl_add_io_callback(int fd, short w, FL_IO_CALLBACK cb, void* v) {
Fl::add_fd(fd,w,cb,v);}
inline void fl_remove_io_callback(int fd, short, FL_IO_CALLBACK) {
Fl::remove_fd(fd);} // removes all the callbacks!
// type of callback is different and no "id" number is returned:
inline void fl_add_timeout(long msec, void (*cb)(void*), void* v) {
Fl::add_timeout(msec*.001, cb, v);}
inline void fl_remove_timeout(int) {}
// type of callback is different!
inline void fl_set_idle_callback(void (*cb)()) {Fl::set_idle(cb);}
Fl_Widget* fl_do_forms(void);
Fl_Widget* fl_check_forms();
inline Fl_Widget* fl_do_only_forms(void) {return fl_do_forms();}
inline Fl_Widget* fl_check_only_forms(void) {return fl_check_forms();}
// because of new redraw behavior, these are no-ops:
inline void fl_freeze_object(Fl_Widget*) {}
inline void fl_unfreeze_object(Fl_Widget*) {}
inline void fl_freeze_form(Fl_Window*) {}
inline void fl_unfreeze_form(Fl_Window*) {}
inline void fl_freeze_all_forms() {}
inline void fl_unfreeze_all_forms() {}
inline void fl_set_focus_object(Fl_Window*, Fl_Widget* o) {Fl::focus(o);}
inline void fl_reset_focus_object(Fl_Widget* o) {Fl::focus(o);}
#define fl_set_object_focus fl_set_focus_object
// void fl_set_form_atclose(Fl_Window*w,int (*cb)(Fl_Window*,void*),void* v)
// void fl_set_atclose(int (*cb)(Fl_Window*,void*),void*)
// fl_set_form_atactivate/atdeactivate not implemented!
////////////////////////////////////////////////////////////////
// Fl_Widget:
inline void fl_set_object_boxtype(Fl_Widget* o, Fl_Boxtype a) {o->box(a);}
inline void fl_set_object_lsize(Fl_Widget* o,int s) {o->labelsize(s);}
inline void fl_set_object_lstyle(Fl_Widget* o,int a) {
o->labelfont((uchar)a); o->labeltype((Fl_Labeltype)(a>>8));}
inline void fl_set_object_lcol(Fl_Widget* o, uchar a) {o->labelcolor(a);}
#define fl_set_object_lcolor fl_set_object_lcol
inline void fl_set_object_lalign(Fl_Widget* o, Fl_Align a) {o->align(a);}
#define fl_set_object_align fl_set_object_lalign
inline void fl_set_object_color(Fl_Widget* o,uchar a,uchar b) {o->color(a,b);}
inline void fl_set_object_label(Fl_Widget* o, const char* a) {o->label(a); o->redraw();}
inline void fl_set_object_position(Fl_Widget*o,int x,int y) {o->position(x,y);}
inline void fl_set_object_size(Fl_Widget* o, int w, int h) {o->size(w,h);}
inline void fl_set_object_geometry(Fl_Widget* o,int x,int y,int w,int h) {o->resize(x,y,w,h);}
inline void fl_get_object_geometry(Fl_Widget* o,int*x,int*y,int*w,int*h) {
*x = o->x(); *y = o->y(); *w = o->w(); *h = o->h();}
inline void fl_get_object_position(Fl_Widget* o,int*x,int*y) {
*x = o->x(); *y = o->y();}
typedef void (*Forms_CB)(Fl_Widget*, long);
inline void fl_set_object_callback(Fl_Widget*o,Forms_CB c,long a) {o->callback(c,a);}
#define fl_set_call_back fl_set_object_callback
inline void fl_call_object_callback(Fl_Widget* o) {o->do_callback();}
inline void fl_trigger_object(Fl_Widget* o) {o->do_callback();}
inline void fl_set_object_return(Fl_Widget* o, int v) {
o->when((Fl_When)(v|FL_WHEN_RELEASE));}
inline void fl_redraw_object(Fl_Widget* o) {o->redraw();}
inline void fl_show_object(Fl_Widget* o) {o->show();}
inline void fl_hide_object(Fl_Widget* o) {o->hide();}
inline void fl_free_object(Fl_Widget* x) {delete x;}
inline void fl_delete_object(Fl_Widget* o) {((Fl_Group*)(o->parent()))->remove(*o);}
inline void fl_activate_object(Fl_Widget* o) {o->activate();}
inline void fl_deactivate_object(Fl_Widget* o) {o->deactivate();}
inline void fl_add_object(Fl_Window* f, Fl_Widget* x) {f->add(x);}
inline void fl_insert_object(Fl_Widget* o, Fl_Widget* b) {
((Fl_Group*)(b->parent()))->insert(*o,b);}
inline Fl_Window* FL_ObjWin(Fl_Widget* o) {return o->window();}
////////////////////////////////////////////////////////////////
// things that appered in the demos a lot that I don't emulate, but
// I did not want to edit out of all the demos...
inline int fl_get_border_width() {return 3;}
inline void fl_set_border_width(int) {}
inline void fl_set_object_dblbuffer(Fl_Widget*, int) {}
inline void fl_set_form_dblbuffer(Fl_Window*, int) {}
////////////////////////////////////////////////////////////////
// Fl_Window:
inline void fl_free_form(Fl_Window* x) {delete x;}
inline void fl_redraw_form(Fl_Window* f) {f->redraw();}
inline Fl_Window* fl_bgn_form(Fl_Boxtype b,int w,int h) {
Fl_Window* g = new Fl_Window(w,h,0);
g->box(b);
return g;
}
void fl_end_form();
inline void fl_addto_form(Fl_Window* f) {f->begin();}
inline Fl_Group* fl_bgn_group() {return new Fl_Group(0,0,0,0,0);}
inline void fl_end_group() {Fl_Group::current()->forms_end();}
inline void fl_addto_group(Fl_Widget* o) {((Fl_Group* )o)->begin();}
#define resizebox _ddfdesign_kludge()
inline void fl_scale_form(Fl_Window* f, double x, double y) {
f->resizable(f); f->size(int(f->w()*x),int(f->h()*y));}
inline void fl_set_form_position(Fl_Window* f,int x,int y) {f->position(x,y);}
inline void fl_set_form_size(Fl_Window* f, int w, int h) {f->size(w,h);}
inline void fl_set_form_geometry(Fl_Window* f,int x,int y,int w,int h) {
f->resize(x,y,w,h);}
#define fl_set_initial_placement fl_set_form_geometry
inline void fl_adjust_form_size(Fl_Window*) {}
void fl_show_form(Fl_Window* f,int p,int b,const char* n);
enum { // "p" argument values:
FL_PLACE_FREE = 0, // make resizable
FL_PLACE_MOUSE = 1, // mouse centered on form
FL_PLACE_CENTER = 2, // center of the screen
FL_PLACE_POSITION = 4,// fixed position, resizable
FL_PLACE_SIZE = 8, // fixed size, normal fltk behavior
FL_PLACE_GEOMETRY =16,// fixed size and position
FL_PLACE_ASPECT = 32, // keep aspect ratio (ignored)
FL_PLACE_FULLSCREEN=64,// fill screen
FL_PLACE_HOTSPOT = 128,// enables hotspot
FL_PLACE_ICONIC = 256,// iconic (ignored)
FL_FREE_SIZE=(1<<14), // force resizable
FL_FIX_SIZE =(1<<15) // force off resizable
};
#define FL_PLACE_FREE_CENTER (FL_PLACE_CENTER|FL_FREE_SIZE)
#define FL_PLACE_CENTERFREE (FL_PLACE_CENTER|FL_FREE_SIZE)
enum { // "b" arguement values:
FL_NOBORDER = 0,
FL_FULLBORDER,
FL_TRANSIENT
//FL_MODAL = (1<<8) // not implemented yet in Forms
};
inline void fl_set_form_hotspot(Fl_Window* w,int x,int y) {w->hotspot(x,y);}
inline void fl_set_form_hotobject(Fl_Window* w, Fl_Widget* o) {w->hotspot(o);}
extern char fl_flip; // in forms.C
inline void fl_flip_yorigin() {fl_flip = 1;}
#define fl_prepare_form_window fl_show_form
inline void fl_show_form_window(Fl_Window*) {}
inline void fl_raise_form(Fl_Window* f) {f->show();}
inline void fl_hide_form(Fl_Window* f) {f->hide();}
inline void fl_pop_form(Fl_Window* f) {f->show();}
extern char fl_modal_next; // in forms.C
inline void fl_activate_all_forms() {}
inline void fl_deactivate_all_forms() {fl_modal_next = 1;}
inline void fl_deactivate_form(Fl_Window*w) {w->deactivate();}
inline void fl_activate_form(Fl_Window*w) {w->activate();}
inline void fl_set_form_title(Fl_Window* f, const char* s) {f->label(s);}
inline void fl_title_form(Fl_Window* f, const char* s) {f->label(s);}
typedef void (*Forms_FormCB)(Fl_Widget*);
inline void fl_set_form_callback(Fl_Window* f,Forms_FormCB c) {f->callback(c);}
#define fl_set_form_call_back fl_set_form_callback
inline void fl_init() {}
void fl_set_graphics_mode(int,int);
inline int fl_form_is_visible(Fl_Window* f) {return f->visible();}
inline int fl_mouse_button() {return Fl::event_button();}
#define fl_mousebutton fl_mouse_button
#define fl_free free
#define fl_malloc malloc
#define fl_calloc calloc
#define fl_realloc realloc
////////////////////////////////////////////////////////////////
// Drawing functions. Only usable inside an Fl_Free object?
inline void fl_drw_box(Fl_Boxtype b,int x,int y,int w,int h,Fl_Color bgc,int=3) {
fl_draw_box(b,x,y,w,h,bgc);}
inline void fl_drw_frame(Fl_Boxtype b,int x,int y,int w,int h,Fl_Color bgc,int=3) {
fl_draw_box(b,x,y,w,h,bgc);}
inline void fl_drw_text(Fl_Align align, int x, int y, int w, int h,
Fl_Color fgcolor, int size, Fl_Font style,
const char* s) {
fl_font(style,size);
fl_color(fgcolor);
fl_draw(s,x,y,w,h,align);
}
// this does not work except for CENTER...
inline void fl_drw_text_beside(Fl_Align align, int x, int y, int w, int h,
Fl_Color fgcolor, int size, Fl_Font style,
const char* s) {
fl_font(style,size);
fl_color(fgcolor);
fl_draw(s,x,y,w,h,align);
}
inline void fl_set_font_name(Fl_Font n,const char* s) {Fl::set_font(n,s);}
inline void fl_mapcolor(Fl_Color c, uchar r, uchar g, uchar b) {Fl::set_color(c,r,g,b);}
#define fl_set_clipping(x,y,w,h) fl_clip(x,y,w,h)
#define fl_unset_clipping() fl_pop_clip()
////////////////////////////////////////////////////////////////
// Forms classes:
inline Fl_Widget* fl_add_new(Fl_Widget* p) {return p;}
inline Fl_Widget* fl_add_new(uchar t,Fl_Widget* p) {p->type(t); return p;}
#define forms_constructor(type,name) \
inline type* name(uchar t,int x,int y,int w,int h,const char* l) { \
return (type*)(fl_add_new(t, new type(x,y,w,h,l)));}
#define forms_constructort(type,name) \
inline type* name(uchar t,int x,int y,int w,int h,const char* l) { \
return (type*)(fl_add_new(new type(t,x,y,w,h,l)));}
#define forms_constructorb(type,name) \
inline type* name(Fl_Boxtype t,int x,int y,int w,int h,const char* l) { \
return (type*)(fl_add_new(new type(t,x,y,w,h,l)));}
#include "Fl_FormsBitmap.H"
#define FL_NORMAL_BITMAP FL_NO_BOX
forms_constructorb(Fl_FormsBitmap, fl_add_bitmap)
inline void fl_set_bitmap_data(Fl_Widget* o, int w, int h, const uchar* b) {
((Fl_FormsBitmap*)o)->set(w,h,b);
}
#include "Fl_FormsPixmap.H"
#define FL_NORMAL_PIXMAP FL_NO_BOX
forms_constructorb(Fl_FormsPixmap, fl_add_pixmap)
inline void fl_set_pixmap_data(Fl_Widget* o, char*const* b) {
((Fl_FormsPixmap*)o)->set(b);
}
//inline void fl_set_pixmap_file(Fl_Widget*, const char*);
inline void fl_set_pixmap_align(Fl_Widget* o,Fl_Align a,int,int) {o->align(a);}
//inline void fl_set_pixmap_colorcloseness(int, int, int);
#include "Fl_Box.H"
forms_constructorb(Fl_Box, fl_add_box)
#include "Fl_Browser.H"
forms_constructor(Fl_Browser, fl_add_browser)
inline void fl_clear_browser(Fl_Widget* o) {
((Fl_Browser*)o)->clear();}
inline void fl_add_browser_line(Fl_Widget* o, const char* s) {
((Fl_Browser*)o)->add(s);}
inline void fl_addto_browser(Fl_Widget* o, const char* s) {
((Fl_Browser*)o)->add(s);} /* should also scroll to bottom */
//inline void fl_addto_browser_chars(Fl_Widget*, const char*)
//#define fl_append_browser fl_addto_browser_chars
inline void fl_insert_browser_line(Fl_Widget* o, int n, const char* s) {
((Fl_Browser*)o)->insert(n,s);}
inline void fl_delete_browser_line(Fl_Widget* o, int n) {
((Fl_Browser*)o)->remove(n);}
inline void fl_replace_browser_line(Fl_Widget* o, int n, const char* s) {
((Fl_Browser*)o)->replace(n,s);}
inline char* fl_get_browser_line(Fl_Widget* o, int n) {
return (char*)(((Fl_Browser*)o)->text(n));}
inline int fl_load_browser(Fl_Widget* o, const char* f) {
return ((Fl_Browser*)o)->load(f);}
inline void fl_select_browser_line(Fl_Widget* o, int n) {
((Fl_Browser*)o)->select(n,1);}
inline void fl_deselect_browser_line(Fl_Widget* o, int n) {
((Fl_Browser*)o)->select(n,0);}
inline void fl_deselect_browser(Fl_Widget* o) {
((Fl_Browser*)o)->deselect();}
inline int fl_isselected_browser_line(Fl_Widget* o, int n) {
return ((Fl_Browser*)o)->selected(n);}
inline int fl_get_browser_topline(Fl_Widget* o) {
return ((Fl_Browser*)o)->topline();}
inline int fl_get_browser(Fl_Widget* o) {
return ((Fl_Browser*)o)->value();}
inline int fl_get_browser_maxline(Fl_Widget* o) {
return ((Fl_Browser*)o)->size();}
//linline int fl_get_browser_screenlines(Fl_Widget*);
inline void fl_set_browser_topline(Fl_Widget* o, int n) {
((Fl_Browser*)o)->topline(n);}
inline void fl_set_browser_fontsize(Fl_Widget* o, int s) {
((Fl_Browser*)o)->textsize(s);}
inline void fl_set_browser_fontstyle(Fl_Widget* o, Fl_Font s) {
((Fl_Browser*)o)->textfont(s);}
inline void fl_set_browser_specialkey(Fl_Widget* o, char c) {
((Fl_Browser*)o)->format_char(c);}
//inline void fl_set_browser_vscrollbar(Fl_Widget*, int);
//inline void fl_set_browser_hscrollbar(Fl_Widget*, int);
//inline void fl_set_browser_leftslider(Fl_Widget*, int);
//#define fl_set_browser_leftscrollbar fl_set_browser_leftslider
//inline void fl_set_browser_line_selectable(Fl_Widget*, int, int);
//inline void fl_get_browser_dimension(Fl_Widget*,int*,int*,int*,int*);
//inline void fl_set_browser_dblclick_callback(Fl_Widget*,FL_CALLBACKPTR,long);
//inline void fl_set_browser_xoffset(Fl_Widget*, FL_Coord);
//inline void fl_set_browser_scrollbarsize(Fl_Widget*, int, int);
inline void fl_setdisplayed_browser_line(Fl_Widget* o, int n, int i) {
((Fl_Browser*)o)->display(n,i);}
inline int fl_isdisplayed_browser_line(Fl_Widget* o, int n) {
return ((Fl_Browser*)o)->displayed(n);}
#include "Fl_Button.H"
#define FL_NORMAL_BUTTON 0
#define FL_TOUCH_BUTTON 4
#define FL_INOUT_BUTTON 5
#define FL_RETURN_BUTTON 6
#define FL_HIDDEN_RET_BUTTON 7
#define FL_PUSH_BUTTON FL_TOGGLE_BUTTON
#define FL_MENU_BUTTON 9
Fl_Button* fl_add_button(uchar t,int x,int y,int w,int h,const char* l);
inline int fl_get_button(Fl_Widget* b) {return ((Fl_Button*)b)->value();}
inline void fl_set_button(Fl_Widget* b, int v) {((Fl_Button*)b)->value(v);}
inline int fl_get_button_numb(Fl_Widget*) {return Fl::event_button();}
inline void fl_set_button_shortcut(Fl_Widget* b, const char* s,int=0) {
((Fl_Button*)b)->shortcut(s);}
//#define fl_set_object_shortcut(b,s) fl_set_button_shortcut(b,s)
#include "Fl_Light_Button.H"
forms_constructor(Fl_Light_Button, fl_add_lightbutton)
#include "Fl_Round_Button.H"
forms_constructor(Fl_Round_Button, fl_add_roundbutton)
forms_constructor(Fl_Round_Button, fl_add_round3dbutton)
#include "Fl_Check_Button.H"
forms_constructor(Fl_Check_Button, fl_add_checkbutton)
inline Fl_Widget* fl_add_bitmapbutton(int t,int x,int y,int w,int h,const char* l) {Fl_Widget* o = fl_add_button(t,x,y,w,h,l); return o;}
inline void fl_set_bitmapbutton_data(Fl_Widget* o,int a,int b,uchar* c) {
(new Fl_Bitmap(c,a,b))->label(o);} // does not delete old Fl_Bitmap!
inline Fl_Widget* fl_add_pixmapbutton(int t,int x,int y,int w,int h,const char* l) {Fl_Widget* o = fl_add_button(t,x,y,w,h,l); return o;}
inline void fl_set_pixmapbutton_data(Fl_Widget* o, char*const* c) {
(new Fl_Pixmap(c))->label(o);} // does not delete old Fl_Pixmap!
// Fl_Canvas object not yet implemented!
#include "Fl_Chart.H"
forms_constructor(Fl_Chart, fl_add_chart)
inline void fl_clear_chart(Fl_Widget* o) {
((Fl_Chart*)o)->clear();}
inline void fl_add_chart_value(Fl_Widget* o,double v,const char* s,uchar c){
((Fl_Chart*)o)->add(v,s,c);}
inline void fl_insert_chart_value(Fl_Widget* o, int i, double v, const char* s, uchar c) {
((Fl_Chart*)o)->insert(i,v,s,c);}
inline void fl_replace_chart_value(Fl_Widget* o, int i, double v, const char* s, uchar c) {
((Fl_Chart*)o)->replace(i,v,s,c);}
inline void fl_set_chart_bounds(Fl_Widget* o, double a, double b) {
((Fl_Chart*)o)->bounds(a,b);}
inline void fl_set_chart_maxnumb(Fl_Widget* o, int v) {
((Fl_Chart*)o)->maxsize(v);}
inline void fl_set_chart_autosize(Fl_Widget* o, int v) {
((Fl_Chart*)o)->autosize(v);}
inline void fl_set_chart_lstyle(Fl_Widget* o, Fl_Font v) {
((Fl_Chart*)o)->textfont(v);}
inline void fl_set_chart_lsize(Fl_Widget* o, int v) {
((Fl_Chart*)o)->textsize(v);}
inline void fl_set_chart_lcolor(Fl_Widget* o, uchar v) {
((Fl_Chart*)o)->textcolor(v);}
#define fl_set_chart_lcol fl_set_chart_lcolor
#include "Fl_Choice.H"
#define FL_NORMAL_CHOICE 0
#define FL_NORMAL_CHOICE2 0
#define FL_DROPLIST_CHOICE 0
forms_constructor(Fl_Choice, fl_add_choice)
inline void fl_clear_choice(Fl_Widget* o) {
((Fl_Choice*)o)->clear();}
inline void fl_addto_choice(Fl_Widget* o, const char* s) {
((Fl_Choice*)o)->add(s);}
inline void fl_replace_choice(Fl_Widget* o, int i, const char* s) {
((Fl_Choice*)o)->replace(i-1,s);}
inline void fl_delete_choice(Fl_Widget* o, int i) {
((Fl_Choice*)o)->remove(i-1);}
inline void fl_set_choice(Fl_Widget* o, int i) {
((Fl_Choice*)o)->value(i-1);}
// inline void fl_set_choice_text(Fl_Widget*, const char*);
inline int fl_get_choice(Fl_Widget* o) {
return ((Fl_Choice*)o)->value()+1;}
// inline const char* fl_get_choice_item_text(Fl_Widget*, int);
// inline int fl_get_choice_maxitems(Fl_Widget*);
inline const char* fl_get_choice_text(Fl_Widget* o) {
return ((Fl_Choice*)o)->text();}
inline void fl_set_choice_fontsize(Fl_Widget* o, int x) {
((Fl_Choice*)o)->textsize(x);}
inline void fl_set_choice_fontstyle(Fl_Widget* o, Fl_Font x) {
((Fl_Choice*)o)->textfont(x);}
// inline void fl_set_choice_item_mode(Fl_Widget*, int, unsigned);
// inline void fl_set_choice_item_shortcut(Fl_Widget*, int, const char*);
#include "Fl_Clock.H"
forms_constructort(Fl_Clock, fl_add_clock)
inline void fl_get_clock(Fl_Widget* o, int* h, int* m, int* s) {
*h = ((Fl_Clock*)o)->hour();
*m = ((Fl_Clock*)o)->minute();
*s = ((Fl_Clock*)o)->second();
}
#include "Fl_Counter.H"
forms_constructor(Fl_Counter, fl_add_counter)
inline void fl_set_counter_value(Fl_Widget* o, double v) {
((Fl_Counter*)o)->value(v);}
inline void fl_set_counter_bounds(Fl_Widget* o, double a, double b) {
((Fl_Counter*)o)->bounds(a,b);}
inline void fl_set_counter_step(Fl_Widget* o, double a, double b) {
((Fl_Counter*)o)->step(a,b);}
inline void fl_set_counter_precision(Fl_Widget* o, int v) {
((Fl_Counter*)o)->precision(v);}
inline void fl_set_counter_return(Fl_Widget* o, int v) {
((Fl_Counter*)o)->when((Fl_When)(v|FL_WHEN_RELEASE));}
inline double fl_get_counter_value(Fl_Widget* o) {
return ((Fl_Counter*)o)->value();}
inline void fl_get_counter_bounds(Fl_Widget* o, float* a, float* b) {
*a = float(((Fl_Counter*)o)->minimum());
*b = float(((Fl_Counter*)o)->maximum());
}
//inline void fl_set_counter_filter(Fl_Widget*,const char* (*)(Fl_Widget*,double,int));
// Cursor stuff cannot be emulated because it uses X stuff
inline void fl_set_cursor(Fl_Window* w, Fl_Cursor c) {w->cursor(c);}
#define FL_INVISIBLE_CURSOR FL_CURSOR_NONE
#define FL_DEFAULT_CURSOR FL_CURSOR_DEFAULT
#include "Fl_Dial.H"
#define FL_DIAL_COL1 FL_GRAY
#define FL_DIAL_COL2 37
forms_constructor(Fl_Dial, fl_add_dial)
inline void fl_set_dial_value(Fl_Widget* o, double v) {
((Fl_Dial*)o)->value(v);}
inline double fl_get_dial_value(Fl_Widget* o) {
return ((Fl_Dial*)o)->value();}
inline void fl_set_dial_bounds(Fl_Widget* o, double a, double b) {
((Fl_Dial*)o)->bounds(a, b);}
inline void fl_get_dial_bounds(Fl_Widget* o, float* a, float* b) {
*a = float(((Fl_Dial*)o)->minimum());
*b = float(((Fl_Dial*)o)->maximum());
}
inline void fl_set_dial_return(Fl_Widget* o, int i) {
((Fl_Dial*)o)->when((Fl_When)(i|FL_WHEN_RELEASE));}
inline void fl_set_dial_angles(Fl_Widget* o, int a, int b) {
((Fl_Dial*)o)->angles(a,b);}
//inline void fl_set_dial_cross(Fl_Widget* o, int);
inline void fl_set_dial_direction(Fl_Widget* o, uchar d) {
((Fl_Dial*)o)->direction(d);}
inline void fl_set_dial_step(Fl_Widget* o, double v) {
((Fl_Dial*)o)->step(v);}
// Frames:
inline Fl_Widget* fl_add_frame(Fl_Boxtype i,int x,int y,int w,int h,const char* l) {
return fl_add_box(i,x-3,y-3,w+6,h+6,l);}
// labelframe nyi
inline Fl_Widget* fl_add_labelframe(Fl_Boxtype i,int x,int y,int w,int h,const char* l) {
Fl_Widget* o = fl_add_box(i,x-3,y-3,w+6,h+6,l);
o->align(FL_ALIGN_TOP_LEFT);
return o;
}
#include "Fl_Free.H"
inline Fl_Free*
fl_add_free(int t,double x,double y,double w,double h,const char* l,
FL_HANDLEPTR hdl) {
return (Fl_Free*)(fl_add_new(
new Fl_Free(t,int(x),int(y),int(w),int(h),l,hdl)));
}
#include "fl_ask.H"
#include "fl_show_colormap.H"
inline int fl_show_question(const char* c, int) {return fl_ask(c);}
inline void fl_show_alert(const char* a,const char*b,const char*c,int) {
fl_show_alert(a,b,c);}
inline void fl_set_goodies_font(uchar a, uchar b) {fl_message_font(a,b);}
#define fl_show_messages fl_message
inline int fl_show_choices(const char* c,int n,const char* b1,const char* b2,
const char* b3, int) {
return fl_show_choice(0,c,0,n,b1,b2,b3);
}
#include "filename.H"
#include "fl_file_chooser.H"
inline int do_matching(char* a, const char* b) {return filename_match(a,b);}
// Forms-compatable file chooser (implementation in fselect.C):
char* fl_show_file_selector(const char* message,const char* dir,
const char* pat,const char* fname);
char* fl_get_directory();
char* fl_get_pattern();
char* fl_get_filename();
#include "Fl_Input.H"
forms_constructor(Fl_Input, fl_add_input)
inline void fl_set_input(Fl_Widget* o, const char* v) {
((Fl_Input*)o)->value(v);}
inline void fl_set_input_return(Fl_Widget* o, int x) {
((Fl_Input*)o)->when((Fl_When)(x | FL_WHEN_RELEASE));}
inline void fl_set_input_color(Fl_Widget* o, uchar a, uchar b) {
((Fl_Input*)o)->textcolor(a);
((Fl_Input*)o)->cursor_color(b);
}
// inline void fl_set_input_scroll(Fl_Widget*, int);
inline void fl_set_input_cursorpos(Fl_Widget* o, int x, int /*y*/) {
((Fl_Input*)o)->position(x);}
// inline void fl_set_input_selected(Fl_Widget*, int);
// inline void fl_set_input_selected_range(Fl_Widget*, int, int);
// inline void fl_set_input_maxchars(Fl_Widget*, int);
// inline void fl_set_input_format(Fl_Widget*, int, int);
// inline void fl_set_input_hscrollbar(Fl_Widget*, int);
// inline void fl_set_input_vscrollbar(Fl_Widget*, int);
// inline void fl_set_input_xoffset(Fl_Widget*, int);
// inline void fl_set_input_topline(Fl_Widget*, int);
// inline void fl_set_input_scrollbarsize(Fl_Widget*, int, int);
// inline int fl_get_input_topline(Fl_Widget*);
// inline int fl_get_input_screenlines(Fl_Widget*);
inline int fl_get_input_cursorpos(Fl_Widget* o, int*x, int*y) {
*x = ((Fl_Input*)o)->position(); *y = 0; return *x;}
// inline int fl_get_input_numberoflines(Fl_Widget*);
// inline void fl_get_input_format(Fl_Widget*, int*, int*);
inline const char* fl_get_input(Fl_Widget* o) {return ((Fl_Input*)o)->value();}
#include "Fl_Menu_Button.H"
// types are not implemented, they all act like FL_PUSH_MENU:
#define FL_TOUCH_MENU 0
#define FL_PUSH_MENU 1
#define FL_PULLDOWN_MENU 2
forms_constructor(Fl_Menu_Button, fl_add_menu)
inline void fl_clear_menu(Fl_Widget* o) {
((Fl_Menu_Button*)o)->clear();}
inline void fl_set_menu(Fl_Widget* o, const char* s) {
((Fl_Menu_Button*)o)->clear(); ((Fl_Menu_Button*)o)->add(s);}
inline void fl_addto_menu(Fl_Widget* o, const char* s) {
((Fl_Menu_Button*)o)->add(s);}
inline void fl_replace_menu_item(Fl_Widget* o, int i, const char* s) {
((Fl_Menu_Button*)o)->replace(i-1,s);}
inline void fl_delete_menu_item(Fl_Widget* o, int i) {
((Fl_Menu_Button*)o)->remove(i-1);}
inline void fl_set_menu_item_shortcut(Fl_Widget* o, int i, const char* s) {
((Fl_Menu_Button*)o)->shortcut(i-1,fl_old_shortcut(s));}
inline void fl_set_menu_item_mode(Fl_Widget* o, int i, long x) {
((Fl_Menu_Button*)o)->mode(i-1,x);}
inline void fl_show_menu_symbol(Fl_Widget*, int ) {
/* ((Fl_Menu_Button*)o)->show_menu_symbol(i); */}
// inline void fl_set_menu_popup(Fl_Widget*, int);
inline int fl_get_menu(Fl_Widget* o) {
return ((Fl_Menu_Button*)o)->value()+1;}
inline const char* fl_get_menu_item_text(Fl_Widget* o, int i) {
return ((Fl_Menu_Button*)o)->text(i);}
inline int fl_get_menu_maxitems(Fl_Widget* o) {
return ((Fl_Menu_Button*)o)->size();}
inline int fl_get_menu_item_mode(Fl_Widget* o, int i) {
return ((Fl_Menu_Button*)o)->mode(i);}
inline const char* fl_get_menu_text(Fl_Widget* o) {
return ((Fl_Menu_Button*)o)->text();}
#include "Fl_Positioner.H"
#define FL_NORMAL_POSITIONER 0
forms_constructor(Fl_Positioner, fl_add_positioner)
inline void fl_set_positioner_xvalue(Fl_Widget* o, double v) {
((Fl_Positioner*)o)->xvalue(v);}
inline double fl_get_positioner_xvalue(Fl_Widget* o) {
return ((Fl_Positioner*)o)->xvalue();}
inline void fl_set_positioner_xbounds(Fl_Widget* o, double a, double b) {
((Fl_Positioner*)o)->xbounds(a,b);}
inline void fl_get_positioner_xbounds(Fl_Widget* o, float* a, float* b) {
*a = float(((Fl_Positioner*)o)->xminimum());
*b = float(((Fl_Positioner*)o)->xmaximum());
}
inline void fl_set_positioner_yvalue(Fl_Widget* o, double v) {
((Fl_Positioner*)o)->yvalue(v);}
inline double fl_get_positioner_yvalue(Fl_Widget* o) {
return ((Fl_Positioner*)o)->yvalue();}
inline void fl_set_positioner_ybounds(Fl_Widget* o, double a, double b) {
((Fl_Positioner*)o)->ybounds(a,b);}
inline void fl_get_positioner_ybounds(Fl_Widget* o, float* a, float* b) {
*a = float(((Fl_Positioner*)o)->yminimum());
*b = float(((Fl_Positioner*)o)->ymaximum());
}
inline void fl_set_positioner_xstep(Fl_Widget* o, double v) {
((Fl_Positioner*)o)->xstep(v);}
inline void fl_set_positioner_ystep(Fl_Widget* o, double v) {
((Fl_Positioner*)o)->ystep(v);}
inline void fl_set_positioner_return(Fl_Widget* o, int v) {
((Fl_Positioner*)o)->when((Fl_When)(v|FL_WHEN_RELEASE));}
#include "Fl_Slider.H"
#define FL_HOR_BROWSER_SLIDER FL_HOR_SLIDER
#define FL_VERT_BROWSER_SLIDER FL_VERT_SLIDER
forms_constructort(Fl_Slider, fl_add_slider)
#define FL_SLIDER_COL1 FL_GRAY
inline void fl_set_slider_value(Fl_Widget* o, double v) {
((Fl_Slider*)o)->value(v);}
inline double fl_get_slider_value(Fl_Widget* o) {
return ((Fl_Slider*)o)->value();}
inline void fl_set_slider_bounds(Fl_Widget* o, double a, double b) {
((Fl_Slider*)o)->bounds(a, b);}
inline void fl_get_slider_bounds(Fl_Widget* o, float* a, float* b) {
*a = float(((Fl_Slider*)o)->minimum());
*b = float(((Fl_Slider*)o)->maximum());
}
inline void fl_set_slider_return(Fl_Widget* o, int i) {
((Fl_Slider*)o)->when((Fl_When)(i|FL_WHEN_RELEASE));}
inline void fl_set_slider_step(Fl_Widget* o, double v) {
((Fl_Slider*)o)->step(v);}
// inline void fl_set_slider_increment(Fl_Widget* o, double v, double);
inline void fl_set_slider_size(Fl_Widget* o, double v) {
((Fl_Slider*)o)->slider_size(v);}
#include "Fl_Value_Slider.H"
forms_constructor(Fl_Value_Slider, fl_add_valslider)
inline void fl_set_slider_precision(Fl_Widget* o, int i) {
((Fl_Value_Slider*)o)->precision(i);}
// filter function!
// The forms text object was the same as an Fl_Box except it inverted the
// meaning of FL_ALIGN_INSIDE. Implementation in forms.C
class Fl_FormsText : public Fl_Widget {
protected:
void draw();
public:
Fl_FormsText(Fl_Boxtype b, int x, int y, int w, int h, const char* l=0)
: Fl_Widget(x,y,w,h,l) {box(b); align(FL_ALIGN_LEFT);}
};
#define FL_NORMAL_TEXT FL_NO_BOX
forms_constructorb(Fl_FormsText, fl_add_text)
#include "Fl_Timer.H"
forms_constructort(Fl_Timer, fl_add_timer)
inline void fl_set_timer(Fl_Widget* o, double v) {((Fl_Timer*)o)->value(v);}
inline double fl_get_timer(Fl_Widget* o) {return ((Fl_Timer*)o)->value();}
inline void fl_suspend_timer(Fl_Widget* o) {((Fl_Timer*)o)->suspended(1);}
inline void fl_resume_timer(Fl_Widget* o) {((Fl_Timer*)o)->suspended(0);}
inline void fl_set_timer_countup(Fl_Widget* o,char d) {((Fl_Timer*)o)->direction(d);}
void fl_gettime(long* sec, long* usec);
// Fl_XYPlot nyi
// stuff from DDForms:
inline int fl_double_click() {return Fl::event_clicks();}
inline void fl_draw() {Fl::flush();}
#endif /* define __FORMS_H__ */

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// gl.H
// Fltk gl drawing functions.
// You must include this instead of GL/gl.h to get around a stupid
// fuck up by our good friends at Microsloth.
// This file also provides "missing" OpenGL functions, and
// gl_start() and gl_finish() to allow OpenGL to be used in any window
#ifndef gl_draw_H
#define gl_draw_H
#include "Enumerations.H" // for color names
#ifdef WIN32
# include <windows.h>
#endif
#include <GL/gl.h>
void gl_start();
void gl_finish();
void gl_color(Fl_Color);
inline void gl_color(int c) {gl_color((Fl_Color)c);} // back compatability
void gl_rect(int x,int y,int w,int h);
inline void gl_rectf(int x,int y,int w,int h) {glRecti(x,y,x+w,y+h);}
void gl_font(int fontid, int size);
int gl_height();
int gl_descent();
double gl_width(const char *);
double gl_width(const char *, int n);
double gl_width(uchar);
void gl_draw(const char*);
void gl_draw(const char*, int n);
void gl_draw(const char*, int x, int y);
void gl_draw(const char*, int n, int x, int y);
void gl_draw(const char*, int x, int y, int w, int h, Fl_Align);
void gl_measure(const char*, int& x, int& y);
void gl_draw_image(const uchar *, int x,int y,int w,int h, int d=3, int ld=0);
#endif

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/* gl.h
GL to OpenGL translator.
If you include this, you might be able to port old GL programs.
There are also much better emulators available on the net.
*/
#include <FL/gl.h>
#include "gl_draw.H"
inline void clear() {glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);}
#define RGBcolor(r,g,b) glColor3ub(r,g,b)
#define bgnline() glBegin(GL_LINE_STRIP)
#define bgnpolygon() glBegin(GL_POLYGON)
#define bgnclosedline() glBegin(GL_LINE_LOOP)
#define endline() glEnd()
#define endpolygon() glEnd()
#define endclosedline() glEnd()
#define v2f(v) glVertex2fv(v)
#define v2s(v) glVertex2sv(v)
#define cmov(x,y,z) glRasterPos3f(x,y,z)
#define charstr(s) gl_draw(s)
#define fmprstr(s) gl_draw(s)
typedef float Matrix[4][4];
inline void pushmatrix() {glPushMatrix();}
inline void popmatrix() {glPopMatrix();}
inline void multmatrix(Matrix m) {glMultMatrixf((float *)m);}
inline void color(int n) {glIndexi(n);}
inline void rect(int x,int y,int r,int t) {gl_rect(x,y,r-x,t-y);}
inline void rectf(int x,int y,int r,int t) {glRectf(x,y,r+1,t+1);}
inline void recti(int x,int y,int r,int t) {gl_rect(x,y,r-x,t-y);}
inline void rectfi(int x,int y,int r,int t) {glRecti(x,y,r+1,t+1);}
inline void rects(int x,int y,int r,int t) {gl_rect(x,y,r-x,t-y);}
inline void rectfs(int x,int y,int r,int t) {glRects(x,y,r+1,t+1);}

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// gl_draw.H
#include "gl.h"

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// glut.h
// Emulation of Glut using fltk.
// GLUT is Copyright (c) Mark J. Kilgard, 1994, 1995, 1996:
// "This program is freely distributable without licensing fees and is
// provided without guarantee or warrantee expressed or implied. This
// program is -not- in the public domain."
// Although I have copied the GLUT API, none of my code is based on
// any Glut implementation details and is therefore covered by the LGPL.
// Fltk does not include the Glut drawing functions (such as
// glutWireTeapot()) or the stroke fonts but the declarations for the
// drawing functions are included here because otherwise there is no
// way to get them along with this. To use them you will have to
// link in the original Glut library, put -lglut *after* -lfltk.
// Commented out lines indicate parts of Glut that are not emulated.
#ifndef __glut_h__
#define __glut_h__
#include <FL/gl.h>
#include <GL/glu.h>
////////////////////////////////////////////////////////////////
// Glut is emulated using this window class and these static variables
// (plus several more static variables hidden in glut.C):
#include "Fl.H"
#include "Fl_Gl_Window.H"
class Fl_Glut_Window : public Fl_Gl_Window {
void draw();
void draw_overlay();
int handle(int);
void _init();
int mouse_down;
public: // so the inline functions work
int number;
int menu[3];
void make_current();
void (*display)();
void (*overlaydisplay)();
void (*reshape)(int w, int h);
void (*keyboard)(uchar, int x, int y);
void (*mouse)(int b, int state, int x, int y);
void (*motion)(int x, int y);
void (*passivemotion)(int x, int y);
void (*entry)(int);
void (*visibility)(int);
void (*special)(int, int x, int y);
Fl_Glut_Window(int w, int h, const char *);
Fl_Glut_Window(int x, int y, int w, int h, const char *);
~Fl_Glut_Window();
};
extern Fl_Glut_Window *glut_window; // the current window
extern int glut_menu; // the current menu
// function pointers that are not per-window:
extern void (*glut_idle_function)();
extern void (*glut_menustate_function)(int);
extern void (*glut_menustatus_function)(int,int,int);
////////////////////////////////////////////////////////////////
//#define GLUT_API_VERSION This does not match any version of Glut exactly...
void glutInit(int *argcp, char **argv); // creates first window
void glutInitDisplayMode(unsigned int mode);
// the FL_ symbols have the same value as the GLUT ones:
#define GLUT_RGB FL_RGB
#define GLUT_RGBA FL_RGB
#define GLUT_INDEX FL_INDEX
#define GLUT_SINGLE FL_SINGLE
#define GLUT_DOUBLE FL_DOUBLE
#define GLUT_ACCUM FL_ACCUM
#define GLUT_ALPHA FL_ALPHA
#define GLUT_DEPTH FL_DEPTH
#define GLUT_STENCIL FL_STENCIL
#define GLUT_MULTISAMPLE FL_MULTISAMPLE
// #define GLUT_STEREO 256
// #define GLUT_LUMINANCE 512
void glutInitWindowPosition(int x, int y);
void glutInitWindowSize(int w, int h);
void glutMainLoop();
int glutCreateWindow(char *title);
int glutCreateSubWindow(int win, int x, int y, int width, int height);
void glutDestroyWindow(int win);
inline void glutPostRedisplay() {glut_window->redraw();}
void glutSwapBuffers();
inline int glutGetWindow() {return glut_window->number;}
void glutSetWindow(int win);
inline void glutSetWindowTitle(char *t) {glut_window->label(t);}
inline void glutSetIconTitle(char *t) {glut_window->iconlabel(t);}
inline void glutPositionWindow(int x, int y) {glut_window->position(x,y);}
inline void glutReshapeWindow(int w, int h) {glut_window->size(w,h);}
inline void glutPopWindow() {glut_window->show();}
//inline void glutPushWindow();
inline void glutIconifyWindow() {glut_window->iconize();}
inline void glutShowWindow() {glut_window->show();}
inline void glutHideWindow() {glut_window->hide();}
inline void glutFullScreen() {glut_window->fullscreen();}
inline void glutSetCursor(Fl_Cursor cursor) {glut_window->cursor(cursor);}
// notice that the numeric values are different than glut:
#define GLUT_CURSOR_RIGHT_ARROW ((Fl_Cursor)2)
#define GLUT_CURSOR_LEFT_ARROW ((Fl_Cursor)67)
#define GLUT_CURSOR_INFO FL_CURSOR_HAND
#define GLUT_CURSOR_DESTROY ((Fl_Cursor)45)
#define GLUT_CURSOR_HELP FL_CURSOR_HELP
#define GLUT_CURSOR_CYCLE ((Fl_Cursor)26)
#define GLUT_CURSOR_SPRAY ((Fl_Cursor)63)
#define GLUT_CURSOR_WAIT FL_CURSOR_WAIT
#define GLUT_CURSOR_TEXT FL_CURSOR_INSERT
#define GLUT_CURSOR_CROSSHAIR FL_CURSOR_CROSS
#define GLUT_CURSOR_UP_DOWN FL_CURSOR_NS
#define GLUT_CURSOR_LEFT_RIGHT FL_CURSOR_WE
#define GLUT_CURSOR_TOP_SIDE FL_CURSOR_N
#define GLUT_CURSOR_BOTTOM_SIDE FL_CURSOR_S
#define GLUT_CURSOR_LEFT_SIDE FL_CURSOR_W
#define GLUT_CURSOR_RIGHT_SIDE FL_CURSOR_E
#define GLUT_CURSOR_TOP_LEFT_CORNER FL_CURSOR_NW
#define GLUT_CURSOR_TOP_RIGHT_CORNER FL_CURSOR_NE
#define GLUT_CURSOR_BOTTOM_RIGHT_CORNER FL_CURSOR_SE
#define GLUT_CURSOR_BOTTOM_LEFT_CORNER FL_CURSOR_SW
#define GLUT_CURSOR_INHERIT FL_CURSOR_DEFAULT
#define GLUT_CURSOR_NONE FL_CURSOR_NONE
#define GLUT_CURSOR_FULL_CROSSHAIR FL_CURSOR_CROSS
//inline void glutWarpPointer(int x, int y);
inline void glutEstablishOverlay() {glut_window->make_overlay_current();}
inline void glutRemoveOverlay() {glut_window->hide_overlay();}
inline void glutUseLayer(GLenum layer) {
layer ? glut_window->make_overlay_current() : glut_window->make_current();}
enum {GLUT_NORMAL, GLUT_OVERLAY};
inline void glutPostOverlayRedisplay() {glut_window->redraw_overlay();}
inline void glutShowOverlay() {glut_window->redraw_overlay();}
inline void glutHideOverlay() {glut_window->hide_overlay();}
int glutCreateMenu(void (*)(int));
void glutDestroyMenu(int menu);
inline int glutGetMenu() {return glut_menu;}
inline void glutSetMenu(int m) {glut_menu = m;}
void glutAddMenuEntry(char *label, int value);
void glutAddSubMenu(char *label, int submenu);
void glutChangeToMenuEntry(int item, char *label, int value);
void glutChangeToSubMenu(int item, char *label, int submenu);
void glutRemoveMenuItem(int item);
inline void glutAttachMenu(int b) {glut_window->menu[b] = glut_menu;}
inline void glutDetachMenu(int b) {glut_window->menu[b] = 0;}
inline void glutDisplayFunc(void (*f)()) {glut_window->display = f;}
inline void glutReshapeFunc(void (*f)(int w, int h)) {glut_window->reshape=f;}
inline void glutKeyboardFunc(void (*f)(uchar key, int x, int y)) {
glut_window->keyboard = f;}
inline void glutMouseFunc(void (*f)(int b, int state, int x, int y)) {
glut_window->mouse = f;}
#define GLUT_LEFT_BUTTON 0
#define GLUT_MIDDLE_BUTTON 1
#define GLUT_RIGHT_BUTTON 2
#define GLUT_DOWN 0
#define GLUT_UP 1
inline void glutMotionFunc(void (*f)(int x, int y)) {glut_window->motion= f;}
inline void glutPassiveMotionFunc(void (*f)(int x, int y)) {
glut_window->passivemotion= f;}
inline void glutEntryFunc(void (*f)(int s)) {glut_window->entry = f;}
enum {GLUT_LEFT, GLUT_ENTERED};
inline void glutVisibilityFunc(void (*f)(int s)) {glut_window->visibility=f;}
enum {GLUT_NOT_VISIBLE, GLUT_VISIBLE};
inline void glutIdleFunc(void (*f)()) {Fl::set_idle(f);}
// Warning: this cast may not work on all machines:
inline void glutTimerFunc(unsigned int msec, void (*f)(int), int value) {
Fl::add_timeout(msec*.001, (void (*)(void *))f, (void *)value);
}
inline void glutMenuStateFunc(void (*f)(int state)) {
glut_menustate_function = f;}
inline void glutMenuStatusFunc(void (*f)(int status, int x, int y)) {
glut_menustatus_function = f;}
enum {GLUT_MENU_NOT_IN_USE, GLUT_MENU_IN_USE};
inline void glutSpecialFunc(void (*f)(int key, int x, int y)) {
glut_window->special = f;}
#define GLUT_KEY_F1 1
#define GLUT_KEY_F2 2
#define GLUT_KEY_F3 3
#define GLUT_KEY_F4 4
#define GLUT_KEY_F5 5
#define GLUT_KEY_F6 6
#define GLUT_KEY_F7 7
#define GLUT_KEY_F8 8
#define GLUT_KEY_F9 9
#define GLUT_KEY_F10 10
#define GLUT_KEY_F11 11
#define GLUT_KEY_F12 12
// WARNING: Different values than Glut uses:
#define GLUT_KEY_LEFT FL_Left
#define GLUT_KEY_UP FL_Up
#define GLUT_KEY_RIGHT FL_Right
#define GLUT_KEY_DOWN FL_Down
#define GLUT_KEY_PAGE_UP FL_Page_Up
#define GLUT_KEY_PAGE_DOWN FL_Page_Down
#define GLUT_KEY_HOME FL_Home
#define GLUT_KEY_END FL_End
#define GLUT_KEY_INSERT FL_Insert
//inline void glutSpaceballMotionFunc(void (*)(int x, int y, int z));
//inline void glutSpaceballRotateFunc(void (*)(int x, int y, int z));
//inline void glutSpaceballButtonFunc(void (*)(int button, int state));
//inline void glutButtonBoxFunc(void (*)(int button, int state));
//inline void glutDialsFunc(void (*)(int dial, int value));
//inline void glutTabletMotionFunc(void (*)(int x, int y));
//inline void glutTabletButtonFunc(void (*)(int button, int state, int x, int y));
inline void glutOverlayDisplayFunc(void (*f)()) {
glut_window->overlaydisplay = f;}
//inline void glutWindowStatusFunc(void (*)(int state));
//enum {GLUT_HIDDEN, GLUT_FULLY_RETAINED, GLUT_PARTIALLY_RETAINED,
// GLUT_FULLY_COVERED};
//inline void glutSetColor(int, GLfloat red, GLfloat green, GLfloat blue);
//inline GLfloat glutGetColor(int ndx, int component);
//#define GLUT_RED 0
//#define GLUT_GREEN 1
//#define GLUT_BLUE 2
//inline void glutCopyColormap(int win);
// Warning: values are changed from Glut!
// Also relies on the GL_ symbols having values greater than 100
int glutGet(GLenum type);
enum {
GLUT_RETURN_ZERO = 0,
GLUT_WINDOW_X,
GLUT_WINDOW_Y,
GLUT_WINDOW_WIDTH,
GLUT_WINDOW_HEIGHT,
GLUT_WINDOW_PARENT,
//GLUT_WINDOW_NUM_CHILDREN,
//GLUT_WINDOW_CURSOR,
GLUT_SCREEN_WIDTH,
GLUT_SCREEN_HEIGHT,
//GLUT_SCREEN_WIDTH_MM,
//GLUT_SCREEN_HEIGHT_MM,
GLUT_MENU_NUM_ITEMS,
GLUT_DISPLAY_MODE_POSSIBLE,
GLUT_INIT_WINDOW_X,
GLUT_INIT_WINDOW_Y,
GLUT_INIT_WINDOW_WIDTH,
GLUT_INIT_WINDOW_HEIGHT,
GLUT_INIT_DISPLAY_MODE,
//GLUT_ELAPSED_TIME,
GLUT_WINDOW_BUFFER_SIZE
};
#define GLUT_WINDOW_STENCIL_SIZE GL_STENCIL_BITS
#define GLUT_WINDOW_DEPTH_SIZE GL_DEPTH_BITS
#define GLUT_WINDOW_RED_SIZE GL_RED_BITS
#define GLUT_WINDOW_GREEN_SIZE GL_GREEN_BITS
#define GLUT_WINDOW_BLUE_SIZE GL_BLUE_BITS
#define GLUT_WINDOW_ALPHA_SIZE GL_ALPHA_BITS
#define GLUT_WINDOW_ACCUM_RED_SIZE GL_ACCUM_RED_BITS
#define GLUT_WINDOW_ACCUM_GREEN_SIZE GL_ACCUM_GREEN_BITS
#define GLUT_WINDOW_ACCUM_BLUE_SIZE GL_ACCUM_BLUE_BITS
#define GLUT_WINDOW_ACCUM_ALPHA_SIZE GL_ACCUM_ALPHA_BITS
#define GLUT_WINDOW_DOUBLEBUFFER GL_DOUBLEBUFFER
#define GLUT_WINDOW_RGBA GL_RGBA
#define GLUT_WINDOW_COLORMAP_SIZE GL_INDEX_BITS
#ifdef GL_SAMPLES_SGIS
#define GLUT_WINDOW_NUM_SAMPLES GL_SAMPLES_SGIS
#else
#define GLUT_WINDOW_NUM_SAMPLES GLUT_RETURN_ZERO
#endif
#define GLUT_WINDOW_STEREO GL_STEREO
//int glutDeviceGet(GLenum type);
//#define GLUT_HAS_KEYBOARD 600
//#define GLUT_HAS_MOUSE 601
//#define GLUT_HAS_SPACEBALL 602
//#define GLUT_HAS_DIAL_AND_BUTTON_BOX 603
//#define GLUT_HAS_TABLET 604
//#define GLUT_NUM_MOUSE_BUTTONS 605
//#define GLUT_NUM_SPACEBALL_BUTTONS 606
//#define GLUT_NUM_BUTTON_BOX_BUTTONS 607
//#define GLUT_NUM_DIALS 608
//#define GLUT_NUM_TABLET_BUTTONS 609
inline int glutGetModifiers() {return Fl::event_state();}
// WARNING: these values are different than Glut uses:
#define GLUT_ACTIVE_SHIFT FL_SHIFT
#define GLUT_ACTIVE_CTRL FL_CTRL
#define GLUT_ACTIVE_ALT FL_ALT
int glutLayerGet(GLenum);
#define GLUT_OVERLAY_POSSIBLE 800
//#define GLUT_LAYER_IN_USE 801
//#define GLUT_HAS_OVERLAY 802
#define GLUT_TRANSPARENT_INDEX 803
#define GLUT_NORMAL_DAMAGED 804
#define GLUT_OVERLAY_DAMAGED 805
//inline int glutVideoResizeGet(GLenum param);
//#define GLUT_VIDEO_RESIZE_POSSIBLE 900
//#define GLUT_VIDEO_RESIZE_IN_USE 901
//#define GLUT_VIDEO_RESIZE_X_DELTA 902
//#define GLUT_VIDEO_RESIZE_Y_DELTA 903
//#define GLUT_VIDEO_RESIZE_WIDTH_DELTA 904
//#define GLUT_VIDEO_RESIZE_HEIGHT_DELTA 905
//#define GLUT_VIDEO_RESIZE_X 906
//#define GLUT_VIDEO_RESIZE_Y 907
//#define GLUT_VIDEO_RESIZE_WIDTH 908
//#define GLUT_VIDEO_RESIZE_HEIGHT 909
//inline void glutSetupVideoResizing();
//inline void glutStopVideoResizing();
//inline void glutVideoResize(int x, int y, int width, int height);
//inline void glutVideoPan(int x, int y, int width, int height);
////////////////////////////////////////////////////////////////
// Emulated Glut drawing functions:
// Font argument must be a void* for compatability, so...
extern struct Glut_Bitmap_Font {uchar font; int size;}
glutBitmap9By15, glutBitmap8By13, glutBitmapTimesRoman10,
glutBitmapTimesRoman24, glutBitmapHelvetica10, glutBitmapHelvetica12,
glutBitmapHelvetica18;
#define GLUT_BITMAP_9_BY_15 (&glutBitmap9By15)
#define GLUT_BITMAP_8_BY_13 (&glutBitmap8By13)
#define GLUT_BITMAP_TIMES_ROMAN_10 (&glutBitmapTimesRoman10)
#define GLUT_BITMAP_TIMES_ROMAN_24 (&glutBitmapTimesRoman24)
#define GLUT_BITMAP_HELVETICA_10 (&glutBitmapHelvetica10)
#define GLUT_BITMAP_HELVETICA_12 (&glutBitmapHelvetica12)
#define GLUT_BITMAP_HELVETICA_18 (&glutBitmapHelvetica18)
void glutBitmapCharacter(void *font, int character);
int glutBitmapWidth(void *font, int character);
////////////////////////////////////////////////////////////////
// Glut drawing functions. These are NOT emulated but you can
// link in the glut library to get them. This assummes the object
// files in Glut remain as they currently are so that there are
// not symbol conflicts with the above.
extern "C" {
extern int glutExtensionSupported(char *name);
/* Stroke font opaque addresses (use constants instead in source code). */
extern void *glutStrokeRoman;
extern void *glutStrokeMonoRoman;
/* Stroke font constants (use these in GLUT program). */
#define GLUT_STROKE_ROMAN (&glutStrokeRoman)
#define GLUT_STROKE_MONO_ROMAN (&glutStrokeMonoRoman)
/* GLUT font sub-API */
extern void glutStrokeCharacter(void *font, int character);
extern int glutStrokeWidth(void *font, int character);
/* GLUT pre-built models sub-API */
extern void glutWireSphere(GLdouble radius, GLint slices, GLint stacks);
extern void glutSolidSphere(GLdouble radius, GLint slices, GLint stacks);
extern void glutWireCone(GLdouble base, GLdouble height, GLint slices, GLint stacks);
extern void glutSolidCone(GLdouble base, GLdouble height, GLint slices, GLint stacks);
extern void glutWireCube(GLdouble size);
extern void glutSolidCube(GLdouble size);
extern void glutWireTorus(GLdouble innerRadius, GLdouble outerRadius, GLint sides, GLint rings);
extern void glutSolidTorus(GLdouble innerRadius, GLdouble outerRadius, GLint sides, GLint rings);
extern void glutWireDodecahedron();
extern void glutSolidDodecahedron();
extern void glutWireTeapot(GLdouble size);
extern void glutSolidTeapot(GLdouble size);
extern void glutWireOctahedron();
extern void glutSolidOctahedron();
extern void glutWireTetrahedron();
extern void glutSolidTetrahedron();
extern void glutWireIcosahedron();
extern void glutSolidIcosahedron();
}
#endif /* __glut_h__ */

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#include <math.h>
#ifdef WIN32
// things missing from <math.h>:
#define M_PI 3.14159265358979323846
#define M_PI_2 1.57079632679489661923
#define M_PI_4 0.78539816339744830962
#define M_1_PI 0.31830988618379067154
#define M_2_PI 0.63661977236758134308
#define M_SQRT2 1.41421356237309504880
#define M_SQRT1_2 0.70710678118654752440
#else
#ifdef __EMX__
#include <float.h>
#endif
#endif
#if defined(WIN32) || defined(CRAY)
inline double rint(double v) {return floor(v+.5);}
inline double copysign(double a, double b) {return b<0 ? -a : a;}
#endif

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// This is an additional header file for "DDForms", which was our internal
// enhancement of Forms. This defines the precursor of the Fl_Menu class.
//
// Unfortunately it defined the callbacks as taking a long rather
// than a void* argument, requiring some dubious casts to emulate it:
#include "Fl_Menu_Bar.H"
struct MenuEntry {
const char *text; /*initial character indicates "type", 0 = end of menu*/
ulong bind; /* key binding in forms format (#x, etc) */
void (*cb)(Fl_Widget *,long); /* callback */
long data; /* value for callback */
int flags; /* see below for flags */
uchar labeltype;
uchar labelfont;
uchar labelsize;
uchar labelcolor;
};
#define CHECKED FL_MENU_CHECK
#define UNCHECKED FL_MENU_BOX
#define DISABLED FL_MENU_INACTIVE
/* Turn a box into a menu bar: */
inline void MenuBar(Fl_Widget *o,MenuEntry *m) {
Fl_Menu_Bar *mb = new Fl_Menu_Bar(o->x(),o->y(),o->w(),o->h());
mb->menu((Fl_Menu_Item*)m);
mb->box(0);
Fl_Group *g = (Fl_Group *)(o->parent());
int i = g->find(*o);
g->insert(*mb, i<g->children()-1 ? g->child(i+1) : 0);
}
/* advance to the Nth item in menu, skipping submenus: */
inline MenuEntry *MenuGetEntry(MenuEntry *m,int i) {
return (MenuEntry*)(((Fl_Menu_Item*)m)->next(i));
}
/* Init the shortcuts for a widget with a popup menu: */
inline void MenuSetShortcuts(Fl_Widget *, MenuEntry *) {}
inline void MenuAdd(
MenuEntry m[],
int, /* number of entries in menutable, ignored here */
const char *text,
const char *bind,
void (*cb)(Fl_Widget *,long),
long data,
int flags) {
((Fl_Menu_Item*)m)->add(text,bind,(Fl_Callback*)cb,(void *)data,flags);
}
inline MenuEntry *MenuPopup(Fl_Widget *o,const char *title,MenuEntry *m,double x,double y) {
const Fl_Menu_Item* v = ((Fl_Menu_Item*)m)->popup(x,y,title);
if (v && v->callback_) v->do_callback(o);
return (MenuEntry *)v;
}
inline MenuEntry *MenuHandleShortcut(Fl_Widget *o,MenuEntry *m,char) {
const Fl_Menu_Item* v = ((Fl_Menu_Item*)m)->test_shortcut();
if (v && v->callback_) v->do_callback(o);
return (MenuEntry *)v;
}

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// win32.H
// Do not directly include this file, instead use <FL/x.H>. It will
// include this file if WIN32 is defined. This is to encourage
// portability of even the system-specific code...
#include <windows.h>
#ifndef LPMINMAXINFO
// the gcc header files are missing some stuff:
#define LPMINMAXINFO MINMAXINFO*
#define VK_LWIN 0x5B
#define VK_RWIN 0x5C
#define VK_APPS 0x5D
#endif
// some random X equivalents
#define Window HWND
#define XPoint POINT
struct XRectangle {int x, y, width, height;};
struct Region {int x, y, r, b; void operator=(int x) {r = x;}};
inline void XClipBox(Region& i, XRectangle* o) {
o->x = i.x; o->y = i.y; o->width = i.r-i.x; o->height = i.b-i.y;}
#define fl_clip_region(R) fl_clip((R).x,(R).y,(R).r-(R).x,(R).b-(R).y)
#define XDestroyWindow(a,b) DestroyWindow(b)
#define XMapWindow(a,b) ShowWindow(b, SW_RESTORE)
#define XUnmapWindow(a,b) ShowWindow(b, SW_HIDE)
#include "Fl_Window.H"
// this object contains all win32-specific stuff about a window:
// Warning: this object is highly subject to change!
class Fl_X {
public:
Window xid;
HBITMAP other_xid; // for double-buffered windows
Fl_Window* w;
Region region;
Fl_X *next;
HDC private_dc; // used for OpenGL
HCURSOR cursor;
static Fl_X* first;
static Fl_X* i(const Fl_Window* w) {return w->i;}
void setwindow(Fl_Window* wi) {w=wi; wi->i=this;}
void flush() {w->flush();}
void set_minmax(LPMINMAXINFO minmax);
void mapraise();
static Fl_X* make(Fl_Window*);
};
extern HCURSOR fl_default_cursor;
inline Window fl_xid(const Fl_Window*w) {return Fl_X::i(w)->xid;}
Fl_Window* fl_find(Window xid);
extern char fl_override_redirect; // hack into Fl_Window::make_xid()
extern int fl_background_pixel; // hack into Fl_Window::make_xid()
// most recent fl_color() or fl_rgbcolor() points at one of these:
extern struct Fl_XMap {
COLORREF rgb; // this should be the type the RGB() macro returns
HPEN pen; // pen, 0 if none created yet
int brush; // ref to solid brush, 0 if none created yet
} *fl_current_xmap;
inline COLORREF fl_RGB() {return fl_current_xmap->rgb;}
inline HPEN fl_pen() {return fl_current_xmap->pen;}
HBRUSH fl_brush(); // allocates a brush if necessary
extern HINSTANCE fl_display;
extern Window fl_window;
extern HDC fl_gc;
extern HPALETTE fl_palette; // non-zero only on 8-bit displays!
extern HDC fl_DC(Window);
extern MSG fl_msg;
// off-screen pixmaps: create, destroy, draw into, copy to window
#define Fl_Offscreen HBITMAP
#define fl_create_offscreen(w, h) CreateCompatibleBitmap(fl_gc, w, h)
extern void fl_switch_offscreen(HBITMAP);
#define fl_begin_offscreen(b) HDC _sw=fl_gc; fl_switch_offscreen(b)
#define fl_end_offscreen() fl_gc = _sw
void fl_make_current(HBITMAP bitmap);
void fl_copy_offscreen(int x,int y,int w,int h,HBITMAP pixmap,int srcx,int srcy);
#define fl_delete_offscreen(bitmap) DeleteObject(bitmap);

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// x.H
// These are internal fltk symbols that are necessary or useful for
// calling Xlib. You should include this file if (and ONLY if) you
// need to call Xlib directly. These symbols may not exist on non-X
// systems.
#ifndef Fl_X_H
#define Fl_X_H
#include "Enumerations.H"
#ifdef WIN32
#include "win32.H"
#else
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <X11/Xatom.h>
#include "Fl_Window.H"
void fl_open_display();
void fl_close_display();
// constant info about the X server connection:
extern Display *fl_display;
extern int fl_screen;
extern XVisualInfo *fl_visual;
extern Colormap fl_colormap;
// drawing functions:
extern GC fl_gc;
extern Window fl_window;
ulong fl_xpixel(Fl_Color i);
ulong fl_xpixel(uchar r, uchar g, uchar b);
void fl_clip_region(Region);
// feed events into fltk:
int fl_handle(const XEvent&);
// you can use these in Fl::add_handler() to look at events:
extern const XEvent* fl_xevent;
extern ulong fl_event_time;
// off-screen pixmaps: create, destroy, draw into, copy to window:
#define Fl_Offscreen ulong
#define fl_create_offscreen(w,h) \
XCreatePixmap(fl_display, fl_window, w, h, fl_visual->depth)
#define fl_begin_offscreen(pixmap) Window _sw=fl_window;fl_window=pixmap;fl_push_no_clip()
#define fl_end_offscreen() fl_pop_clip();fl_window = _sw
#define fl_copy_offscreen(x,y,w,h,pixmap,srcx,srcy) \
XCopyArea(fl_display, pixmap, fl_window, fl_gc, srcx, srcy, w, h, x, y)
#define fl_delete_offscreen(pixmap) XFreePixmap(fl_display, pixmap)
// this object contains all X-specific stuff about a window:
// Warning: this object is highly subject to change! It's definition
// is only here so that fl_xid can be declared inline:
class Fl_X {
public:
Window xid;
Window other_xid;
Fl_Window *w;
Region region;
Fl_X *next;
static Fl_X* first;
static Fl_X* i(const Fl_Window* w) {return w->i;}
void setwindow(Fl_Window* wi) {w=wi; wi->i=this;}
void sendxjunk();
static void make_xid(Fl_Window*,XVisualInfo* =fl_visual, Colormap=fl_colormap);
static Fl_X* set_xid(Fl_Window*, Window);
// kludges to get around protection:
void flush() {w->flush();}
static void x(Fl_Window* w, int X) {w->x(X);}
static void y(Fl_Window* w, int Y) {w->y(Y);}
};
// convert xid <-> Fl_Window:
inline Window fl_xid(const Fl_Window*w) {return Fl_X::i(w)->xid;}
Fl_Window* fl_find(Window xid);
extern char fl_override_redirect; // hack into Fl_X::make_xid()
extern int fl_background_pixel; // hack into Fl_X::make_xid()
#endif
#endif

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// this file allows some glut programs to be compiled with no change.
// Put this in a directory "GL" in your include path.
#include <FL/glut.H>

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SHELL=/bin/sh
all : src fluid test
shared : srcshared fluid test
lib : SRC
src : SRC
SRC : makeinclude src/makedepend
cd src && $(MAKE)
src/makedepend :
touch src/makedepend
srcshared : makeinclude src/makedepend
cd src && $(MAKE) shared
fluid : FLUID
FLUID : makeinclude fluid/makedepend
cd fluid && $(MAKE)
fluid/makedepend :
touch fluid/makedepend
test : TEST
TEST : makeinclude
cd test && $(MAKE)
install : SRC FLUID
cd src && $(MAKE) install
cd fluid && $(MAKE) install
uninstall : makeinclude src/makedepend fluid/makedepend
cd src && $(MAKE) uninstall
cd fluid && $(MAKE) uninstall
clean :
-@ rm -f *.o core *~
cd src && $(MAKE) clean
cd fluid && $(MAKE) clean
cd test && $(MAKE) clean
distclean : clean
-@ rm config.* makeinclude
realclean : distclean
include ./version
dist :
./makedist $(VERSION).$(REVISION)
makeinclude :
./configure

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Fast Light Tool Kit (fltk) Version 0.99
----------------------------------------------------------------
How to build and install fltk:
----------------------------------------------------------------
See the file win32/README for information for Windoze95/NT.
1. Type "./configure", and then examine config.h and makeinclude.
1. Edit the file ./style.h to customize the appearance of fltk
3. Type "make", or (Linux and gcc only) type "make shared" to make
a shared library.
4. For shared libraries, type "setenv LD_LIBRARY_PATH $PWD/lib"
5. Test it by running "test/demo".
To install the new version of Fltk and fluid (this puts the library in
/usr/local/lib, the include files in /usr/local/include/FL, and fluid
into /usr/local/bin):
1. If you made the shared version, type "unsetenv LD_LIBRARY_PATH"
2. Type "su" and then your password
3. Type "make install"
4. If you made the shared version, type "/sbin/ldconfig"
5. Type ^D to get out of su.
----------------------------------------------------------------
On-line documentation:
----------------------------------------------------------------
All the documentation is in html in the subdirectory "documentation".
Use file:<here>/documentation/index.html to get started. Install
should put the documentation in /usr/doc/fltk but this is not yet
implemented.
These files are readable without a browser:
Change log is in documentation/CHANGES
To Do list is in documentatoin/TODO.html
----------------------------------------------------------------
WWW resources:
----------------------------------------------------------------
The Fltk home page: http://www.cinenet.net/users/spitzak/fltk
Mirror site: http://fltk.easysw.com
To post to the fltk mailing list: fltk@easysw.com
To subscribe, send "subscribe fltk" to majordomo@easysw.com
Send mail to Bill Spitzak (the author of fltk): spitzak@d2.com
Get Mesa (necessary to run OpenGl on most Linux machines):
http://www.ssec.wisc.edu/~brianp/Mesa.html
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Window managers
----------------------------------------------------------------
Fltk now uses X transient windows for modal() windows. This may
confuse some window managers. Mostly it causes them to not put
any borders on the modal windows and prevent you from moving them.
For FVWM I recommend you put "DecorateTransients" into your .fvwmrc.
----------------------------------------------------------------
Mesa:
----------------------------------------------------------------
Currently the best way to get OpenGL on your Linux system is to use
Mesa. Fltk has been tested with Mesa on several machines (and also
with "real" OpenGL on SGI machines).
Mesa is at: http://www.ssec.wisc.edu/~brianp/Mesa.html
./configure will not see Mesa unless it is installed as either libGL
or libMesa. If you don't want to do this you will have to edit
config.h (set HAVE_GL to 1) and makeinclude (add the libraries).
----------------------------------------------------------------
How to write programs that use Fltk:
----------------------------------------------------------------
The proper way to include Fltk header files is "#include <FL/Fl_xyz.H>".
If Fltk is installed this will work without switches. If not you will
need to provide a -I switch pointing to this directory (all the
headers are in ./FL).
Linker switches will be something like "-lfltk -L/usr/X11R6/lib -lX11".
Some programs may require -lXext or -lm. If Fltk is not installed you
will need to add a -L switch pointing at ./lib.
If you wish to distribute a program (in source form) that uses Fltk,
you are allowed by the license to directly include the portions of
Fltk that you need. This may make it easier for a user to compile
your program since they don't need to install the library. Please
provide instructions for the user on how they can get the entire
source of Fltk.
If you wish to distribute a compiled program without source code: this
is allowed. See the license.
----------------------------------------------------------------
Copyright (C) 1998 Bill Spitzak
----------------------------------------------------------------
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
USA.
Written by Bill Spitzak spitzak@d2.com
----------------------------------------------------------------

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