mirror of https://github.com/fltk/fltk
91 lines
2.4 KiB
C++
91 lines
2.4 KiB
C++
// Fl_Window.H
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// fltk (Fast Light Tool Kit) version 0.99
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// Copyright (C) 1998 Bill Spitzak
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#ifndef Fl_Window_H
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#define Fl_Window_H
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#include "Fl_Group.H"
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#define FL_WINDOW 0xF0 // all subclasses have type() >= this
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class Fl_Window : public Fl_Group {
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friend class Fl_X; Fl_X *i; // points at the system-specific stuff
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const char* iconlabel_;
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const char* xclass_;
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// size_range stuff:
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short minw, minh, maxw, maxh;
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uchar dw, dh, aspect, size_range_set;
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void size_range_();
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// values for flags():
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enum {
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FL_MODAL = 64,
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FL_NOBORDER = 8,
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FL_FORCE_POSITION = 16,
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FL_NON_MODAL = 32
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};
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static Fl_Window *current_;
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void _Fl_Window(); // constructor innards
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protected:
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virtual void draw();
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virtual void flush();
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public:
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Fl_Window(int,int,int,int, const char* = 0);
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Fl_Window(int,int, const char* = 0);
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virtual ~Fl_Window();
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virtual int handle(int);
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virtual void resize(int,int,int,int);
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void border(int b);
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void clear_border() {set_flag(FL_NOBORDER);}
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int border() const {return !(flags() & FL_NOBORDER);}
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void set_modal() {set_flag(FL_MODAL);}
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uchar modal() const {return flags() & FL_MODAL;}
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void set_non_modal() {set_flag(FL_NON_MODAL);}
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uchar non_modal() const {return flags() & (FL_NON_MODAL|FL_MODAL);}
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void hotspot(int x, int y, int offscreen = 0);
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void hotspot(const Fl_Widget*, int offscreen = 0);
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void hotspot(const Fl_Widget& p, int offscreen = 0) {hotspot(&p,offscreen);}
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void free_position() {clear_flag(FL_FORCE_POSITION);}
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void size_range(int a, int b, int c=0, int d=0, int e=0, int f=0, int g=0) {
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minw=a; minh=b; maxw=c; maxh=d; dw=e; dh=f; aspect=g; size_range_();}
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const char* label() const {return Fl_Widget::label();}
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const char* iconlabel() const {return iconlabel_;}
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void label(const char*);
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void iconlabel(const char*);
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void label(const char* label, const char* iconlabel);
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const char* xclass() const {return xclass_;}
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void xclass(const char* c) {xclass_ = c;}
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int shown() {return i != 0;}
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virtual void show();
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virtual void hide();
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void show(int, char**);
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void fullscreen();
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void fullscreen_off(int,int,int,int);
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void iconize();
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int x_root() const ;
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int y_root() const ;
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static Fl_Window *current() {return current_;}
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void make_current();
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// for back-compatability only:
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void cursor(Fl_Cursor, Fl_Color=FL_BLACK, Fl_Color=FL_WHITE);
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static void default_callback(Fl_Window*, void* v);
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};
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#endif
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