f9039b2ae2
git-svn-id: file:///fltk/svn/fltk/trunk@2 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
81 lines
2.8 KiB
C++
81 lines
2.8 KiB
C++
// win32.H
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// Do not directly include this file, instead use <FL/x.H>. It will
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// include this file if WIN32 is defined. This is to encourage
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// portability of even the system-specific code...
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#include <windows.h>
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#ifndef LPMINMAXINFO
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// the gcc header files are missing some stuff:
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#define LPMINMAXINFO MINMAXINFO*
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#define VK_LWIN 0x5B
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#define VK_RWIN 0x5C
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#define VK_APPS 0x5D
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#endif
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// some random X equivalents
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#define Window HWND
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#define XPoint POINT
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struct XRectangle {int x, y, width, height;};
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struct Region {int x, y, r, b; void operator=(int x) {r = x;}};
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inline void XClipBox(Region& i, XRectangle* o) {
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o->x = i.x; o->y = i.y; o->width = i.r-i.x; o->height = i.b-i.y;}
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#define fl_clip_region(R) fl_clip((R).x,(R).y,(R).r-(R).x,(R).b-(R).y)
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#define XDestroyWindow(a,b) DestroyWindow(b)
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#define XMapWindow(a,b) ShowWindow(b, SW_RESTORE)
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#define XUnmapWindow(a,b) ShowWindow(b, SW_HIDE)
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#include "Fl_Window.H"
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// this object contains all win32-specific stuff about a window:
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// Warning: this object is highly subject to change!
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class Fl_X {
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public:
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Window xid;
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HBITMAP other_xid; // for double-buffered windows
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Fl_Window* w;
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Region region;
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Fl_X *next;
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HDC private_dc; // used for OpenGL
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HCURSOR cursor;
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static Fl_X* first;
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static Fl_X* i(const Fl_Window* w) {return w->i;}
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void setwindow(Fl_Window* wi) {w=wi; wi->i=this;}
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void flush() {w->flush();}
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void set_minmax(LPMINMAXINFO minmax);
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void mapraise();
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static Fl_X* make(Fl_Window*);
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};
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extern HCURSOR fl_default_cursor;
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inline Window fl_xid(const Fl_Window*w) {return Fl_X::i(w)->xid;}
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Fl_Window* fl_find(Window xid);
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extern char fl_override_redirect; // hack into Fl_Window::make_xid()
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extern int fl_background_pixel; // hack into Fl_Window::make_xid()
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// most recent fl_color() or fl_rgbcolor() points at one of these:
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extern struct Fl_XMap {
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COLORREF rgb; // this should be the type the RGB() macro returns
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HPEN pen; // pen, 0 if none created yet
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int brush; // ref to solid brush, 0 if none created yet
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} *fl_current_xmap;
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inline COLORREF fl_RGB() {return fl_current_xmap->rgb;}
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inline HPEN fl_pen() {return fl_current_xmap->pen;}
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HBRUSH fl_brush(); // allocates a brush if necessary
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extern HINSTANCE fl_display;
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extern Window fl_window;
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extern HDC fl_gc;
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extern HPALETTE fl_palette; // non-zero only on 8-bit displays!
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extern HDC fl_DC(Window);
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extern MSG fl_msg;
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// off-screen pixmaps: create, destroy, draw into, copy to window
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#define Fl_Offscreen HBITMAP
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#define fl_create_offscreen(w, h) CreateCompatibleBitmap(fl_gc, w, h)
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extern void fl_switch_offscreen(HBITMAP);
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#define fl_begin_offscreen(b) HDC _sw=fl_gc; fl_switch_offscreen(b)
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#define fl_end_offscreen() fl_gc = _sw
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void fl_make_current(HBITMAP bitmap);
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void fl_copy_offscreen(int x,int y,int w,int h,HBITMAP pixmap,int srcx,int srcy);
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#define fl_delete_offscreen(bitmap) DeleteObject(bitmap);
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