More fixes to the NT OpenGL overlays

git-svn-id: file:///fltk/svn/fltk/branches/branch-1.0@1058 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
This commit is contained in:
Bill Spitzak 2000-04-07 16:55:46 +00:00
parent bf34ed8ca7
commit 177e3cd076
2 changed files with 46 additions and 35 deletions

View File

@ -1,5 +1,5 @@
//
// "$Id: Fl_Gl_Overlay.cxx,v 1.5.2.6 2000/03/24 08:55:34 bill Exp $"
// "$Id: Fl_Gl_Overlay.cxx,v 1.5.2.7 2000/04/07 16:55:45 bill Exp $"
//
// OpenGL overlay code for the Fast Light Tool Kit (FLTK).
//
@ -34,7 +34,7 @@
#if HAVE_GL_OVERLAY
#ifndef WIN32
#ifndef _WIN32
// Methods on Fl_Gl_Window that create an overlay window. Because
// many programs don't need the overlay, this is seperated into this
@ -101,14 +101,14 @@ int Fl_Gl_Window::can_do_overlay() {
return fl_find_overlay_visual() != 0;
}
#else // WIN32:
#else // _WIN32:
int Fl_Gl_Window::can_do_overlay() {
Fl_Gl_Choice* choice = Fl_Gl_Choice::find(0,0);
return (choice && (choice->pfd.bReserved & 15));
}
int fl_overlay_depth = 0;
extern int fl_overlay_depth;
#endif
@ -121,12 +121,10 @@ int Fl_Gl_Window::can_do_overlay() {return 0;}
void Fl_Gl_Window::make_overlay() {
if (!overlay) {
#if HAVE_GL_OVERLAY
#ifdef WIN32
#ifdef _WIN32
HDC hdc = fl_private_dc(this, mode_,&g);
GLXContext context = wglCreateLayerContext(hdc, 1);
if (!context) {
; // no overlay hardware
} else {
if (context) { // we found a usable overlay context
if (fl_first_context) wglShareLists(fl_first_context, context);
else fl_first_context = context;
overlay = context;
@ -172,7 +170,7 @@ void Fl_Gl_Window::make_overlay() {
void Fl_Gl_Window::redraw_overlay() {
if (!shown()) return;
make_overlay();
#ifndef WIN32
#ifndef _WIN32
if (overlay != this)
((Fl_Gl_Window*)overlay)->redraw();
else
@ -184,10 +182,10 @@ void Fl_Gl_Window::make_overlay_current() {
make_overlay();
#if HAVE_GL_OVERLAY
if (overlay != this) {
#ifdef WIN32
#ifdef _WIN32
fl_set_gl_context(this, (GLXContext)overlay);
if (fl_overlay_depth)
wglRealizeLayerPalette(fl_private_dc(this, mode_,&g), 1, TRUE);
wglRealizeLayerPalette(Fl_X::i(this)->private_dc, 1, TRUE);
#else
((Fl_Gl_Window*)overlay)->make_current();
#endif
@ -198,7 +196,7 @@ void Fl_Gl_Window::make_overlay_current() {
void Fl_Gl_Window::hide_overlay() {
#if HAVE_GL_OVERLAY
#ifdef WIN32
#ifdef _WIN32
// nothing needs to be done? Or should it be erased?
#else
if (overlay && overlay!=this) ((Fl_Gl_Window*)overlay)->hide();
@ -209,5 +207,5 @@ void Fl_Gl_Window::hide_overlay() {
#endif
//
// End of "$Id: Fl_Gl_Overlay.cxx,v 1.5.2.6 2000/03/24 08:55:34 bill Exp $".
// End of "$Id: Fl_Gl_Overlay.cxx,v 1.5.2.7 2000/04/07 16:55:45 bill Exp $".
//

View File

@ -1,5 +1,5 @@
//
// "$Id: Fl_Gl_Window.cxx,v 1.12.2.9 2000/03/24 08:42:02 bill Exp $"
// "$Id: Fl_Gl_Window.cxx,v 1.12.2.10 2000/04/07 16:55:46 bill Exp $"
//
// OpenGL window code for the Fast Light Tool Kit (FLTK).
//
@ -66,7 +66,7 @@ int Fl_Gl_Window::can_do(int a, const int *b) {
}
void Fl_Gl_Window::show() {
#ifndef WIN32
#ifndef _WIN32
if (!shown()) {
if (!g) {
g = Fl_Gl_Choice::find(mode_,alist);
@ -81,7 +81,7 @@ void Fl_Gl_Window::show() {
void Fl_Gl_Window::invalidate() {
valid(0);
#ifndef WIN32
#ifndef _WIN32
if (overlay) ((Fl_Gl_Window*)overlay)->valid(0);
#endif
}
@ -89,7 +89,7 @@ void Fl_Gl_Window::invalidate() {
int Fl_Gl_Window::mode(int m, const int *a) {
if (m == mode_ && a == alist) return 0;
mode_ = m; alist = a;
#ifdef WIN32
#ifdef _WIN32
// destroy context and g:
if (shown()) {hide(); show();}
#else
@ -107,7 +107,7 @@ int Fl_Gl_Window::mode(int m, const int *a) {
void Fl_Gl_Window::make_current() {
if (!context) {
#ifdef WIN32
#ifdef _WIN32
context = wglCreateContext(fl_private_dc(this, mode_,&g));
if (fl_first_context) wglShareLists(fl_first_context, (GLXContext)context);
else fl_first_context = (GLXContext)context;
@ -118,7 +118,7 @@ void Fl_Gl_Window::make_current() {
valid(0);
}
fl_set_gl_context(this, (GLXContext)context);
#if defined(WIN32) && USE_COLORMAP
#if defined(_WIN32) && USE_COLORMAP
if (fl_palette) {
fl_GetDC(fl_xid(this));
SelectPalette(fl_gc, fl_palette, FALSE);
@ -144,27 +144,33 @@ void Fl_Gl_Window::ortho() {
}
void Fl_Gl_Window::swap_buffers() {
#ifdef WIN32
#ifdef _WIN32
SwapBuffers(Fl_X::i(this)->private_dc);
#else
glXSwapBuffers(fl_display, fl_xid(this));
#endif
}
#if defined(_WIN32) && HAVE_GL_OVERLAY
#if HAVE_GL_OVERLAY && defined(_WIN32)
uchar fl_overlay; // changes how fl_color() works
int fl_overlay_depth = 0;
#endif
void Fl_Gl_Window::flush() {
uchar save_valid = valid_;
#if defined(_WIN32) && HAVE_GL_OVERLAY
#if HAVE_GL_OVERLAY && defined(_WIN32)
bool fixcursor = false;
if (overlay && overlay != this &&
((damage()&(FL_DAMAGE_OVERLAY|FL_DAMAGE_ALL|FL_DAMAGE_EXPOSE))
|| !save_valid)) {
// SGI 320 messes up overlay over singlebuffer
fixcursor = !g->d;
if (fixcursor) SetCursor(0);
// Draw into hardware overlay planes
if (!g->d) SetCursor(0); // SGI 320 messes up overlay over singlebuffer
fl_set_gl_context(this, (GLXContext)overlay);
if (fl_overlay_depth)
wglRealizeLayerPalette(Fl_X::i(this)->private_dc, 1, TRUE);
glDisable(GL_SCISSOR_TEST);
glClear(GL_COLOR_BUFFER_BIT);
fl_overlay = 1;
@ -173,10 +179,9 @@ void Fl_Gl_Window::flush() {
valid(save_valid);
if (damage() == FL_DAMAGE_OVERLAY) {
wglSwapLayerBuffers(Fl_X::i(this)->private_dc,WGL_SWAP_OVERLAY1);
if (!g->d) SetCursor(Fl_X::i(this)->cursor);
if (fixcursor) SetCursor(Fl_X::i(this)->cursor);
return;
}
if (!g->d) SetCursor(Fl_X::i(this)->cursor);
}
#endif
@ -207,12 +212,13 @@ void Fl_Gl_Window::flush() {
static GLXContext ortho_context = 0;
static Fl_Gl_Window* ortho_window = 0;
int init = !ortho_context;
#ifdef WIN32
if (init) ortho_context = wglCreateContext(Fl_X::i(this)->private_dc);
if (init) {
#ifdef _WIN32
ortho_context = wglCreateContext(Fl_X::i(this)->private_dc);
#else
if (init)
ortho_context = glXCreateContext(fl_display,g->vis,fl_first_context,1);
#endif
}
fl_set_gl_context(this, ortho_context);
if (init || !save_valid || ortho_window != this) {
glDisable(GL_DEPTH_TEST);
@ -256,7 +262,9 @@ void Fl_Gl_Window::flush() {
draw();
if (overlay == this) draw_overlay();
glFlush();
#if HAVE_GL_OVERLAY && defined(_WIN32)
if (fixcursor) SetCursor(Fl_X::i(this)->cursor);
#endif
}
valid(1);
@ -270,19 +278,24 @@ void Fl_Gl_Window::resize(int X,int Y,int W,int H) {
void Fl_Gl_Window::hide() {
if (context) {
fl_no_gl_context();
#ifdef WIN32
if (context && context != fl_first_context)
if (context != fl_first_context) {
#ifdef _WIN32
wglDeleteContext((GLXContext)context);
g = 0;
#else
if (context != fl_first_context)
glXDestroyContext(fl_display, (GLXContext)context);
#endif
}
#ifdef GLX_MESA_release_buffers
glXReleaseBuffersMESA(fl_display, fl_xid(this));
#endif
#endif
context = 0;
}
#if HAVE_GL_OVERLAY && defined(_WIN32)
if (overlay && overlay != this && (GLXContext)overlay != fl_first_context) {
wglDeleteContext((GLXContext)overlay);
overlay = 0;
}
#endif
Fl_Window::hide();
}
@ -307,5 +320,5 @@ void Fl_Gl_Window::draw_overlay() {}
#endif
//
// End of "$Id: Fl_Gl_Window.cxx,v 1.12.2.9 2000/03/24 08:42:02 bill Exp $".
// End of "$Id: Fl_Gl_Window.cxx,v 1.12.2.10 2000/04/07 16:55:46 bill Exp $".
//