APIENTRY doesn't need to be used for the font pointers in glut.H
APIENTRY should appear between the return type and function name. WIN32 is defined by MSVC++, not _WIN32. Updated the sources to work with both. git-svn-id: file:///fltk/svn/fltk/branches/branch-1.0@1343 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
This commit is contained in:
parent
a7826cdc80
commit
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52
FL/glut.H
52
FL/glut.H
@ -1,5 +1,5 @@
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//
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// "$Id: glut.H,v 1.6.2.6 2000/11/28 15:32:07 spitzak Exp $"
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// "$Id: glut.H,v 1.6.2.7 2000/12/06 15:45:12 easysw Exp $"
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//
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// GLUT emulation header file for the Fast Light Tool Kit (FLTK).
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//
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@ -428,14 +428,14 @@ FL_EXPORT int glutBitmapWidth(void *font, int character);
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extern "C" {
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extern APIENTRY int glutExtensionSupported(char *name);
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extern int APIENTRY glutExtensionSupported(char *name);
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/* Stroke font opaque addresses (use constants instead in source code). */
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extern APIENTRY void *glutStrokeRoman;
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extern APIENTRY void *glutStrokeMonoRoman;
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extern void *glutStrokeRoman;
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extern void *glutStrokeMonoRoman;
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/* Stroke font constants (use these in GLUT program). */
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#ifdef _WIN32
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#if defined(_WIN32) || defined(WIN32)
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# define GLUT_STROKE_ROMAN ((void*)0)
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# define GLUT_STROKE_MONO_ROMAN ((void*)1)
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#else
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@ -444,33 +444,33 @@ extern APIENTRY void *glutStrokeMonoRoman;
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#endif
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/* GLUT font sub-API */
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extern APIENTRY void glutStrokeCharacter(void *font, int character);
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extern APIENTRY int glutStrokeWidth(void *font, int character);
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extern void APIENTRY glutStrokeCharacter(void *font, int character);
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extern int APIENTRY glutStrokeWidth(void *font, int character);
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/* GLUT pre-built models sub-API */
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extern APIENTRY void glutWireSphere(GLdouble radius, GLint slices, GLint stacks);
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extern APIENTRY void glutSolidSphere(GLdouble radius, GLint slices, GLint stacks);
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extern APIENTRY void glutWireCone(GLdouble base, GLdouble height, GLint slices, GLint stacks);
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extern APIENTRY void glutSolidCone(GLdouble base, GLdouble height, GLint slices, GLint stacks);
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extern APIENTRY void glutWireCube(GLdouble size);
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extern APIENTRY void glutSolidCube(GLdouble size);
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extern APIENTRY void glutWireTorus(GLdouble innerRadius, GLdouble outerRadius, GLint sides, GLint rings);
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extern APIENTRY void glutSolidTorus(GLdouble innerRadius, GLdouble outerRadius, GLint sides, GLint rings);
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extern APIENTRY void glutWireDodecahedron();
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extern APIENTRY void glutSolidDodecahedron();
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extern APIENTRY void glutWireTeapot(GLdouble size);
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extern APIENTRY void glutSolidTeapot(GLdouble size);
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extern APIENTRY void glutWireOctahedron();
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extern APIENTRY void glutSolidOctahedron();
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extern APIENTRY void glutWireTetrahedron();
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extern APIENTRY void glutSolidTetrahedron();
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extern APIENTRY void glutWireIcosahedron();
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extern APIENTRY void glutSolidIcosahedron();
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extern void APIENTRY glutWireSphere(GLdouble radius, GLint slices, GLint stacks);
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extern void APIENTRY glutSolidSphere(GLdouble radius, GLint slices, GLint stacks);
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extern void APIENTRY glutWireCone(GLdouble base, GLdouble height, GLint slices, GLint stacks);
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extern void APIENTRY glutSolidCone(GLdouble base, GLdouble height, GLint slices, GLint stacks);
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extern void APIENTRY glutWireCube(GLdouble size);
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extern void APIENTRY glutSolidCube(GLdouble size);
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extern void APIENTRY glutWireTorus(GLdouble innerRadius, GLdouble outerRadius, GLint sides, GLint rings);
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extern void APIENTRY glutSolidTorus(GLdouble innerRadius, GLdouble outerRadius, GLint sides, GLint rings);
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extern void APIENTRY glutWireDodecahedron();
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extern void APIENTRY glutSolidDodecahedron();
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extern void APIENTRY glutWireTeapot(GLdouble size);
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extern void APIENTRY glutSolidTeapot(GLdouble size);
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extern void APIENTRY glutWireOctahedron();
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extern void APIENTRY glutSolidOctahedron();
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extern void APIENTRY glutWireTetrahedron();
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extern void APIENTRY glutSolidTetrahedron();
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extern void APIENTRY glutWireIcosahedron();
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extern void APIENTRY glutSolidIcosahedron();
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}
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#endif /* __glut_h__ */
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//
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// End of "$Id: glut.H,v 1.6.2.6 2000/11/28 15:32:07 spitzak Exp $".
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// End of "$Id: glut.H,v 1.6.2.7 2000/12/06 15:45:12 easysw Exp $".
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//
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@ -1,5 +1,5 @@
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//
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// "$Id: Fl_Gl_Overlay.cxx,v 1.5.2.12 2000/09/15 07:52:51 spitzak Exp $"
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// "$Id: Fl_Gl_Overlay.cxx,v 1.5.2.13 2000/12/06 15:45:12 easysw Exp $"
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//
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// OpenGL overlay code for the Fast Light Tool Kit (FLTK).
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//
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@ -34,7 +34,7 @@
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#if HAVE_GL_OVERLAY
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#ifndef _WIN32
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#if !defined(_WIN32) && !defined(WIN32)
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// Methods on Fl_Gl_Window that create an overlay window. Because
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// many programs don't need the overlay, this is seperated into this
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@ -122,7 +122,7 @@ int Fl_Gl_Window::can_do_overlay() {return 0;}
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void Fl_Gl_Window::make_overlay() {
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if (!overlay) {
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#if HAVE_GL_OVERLAY
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#ifdef _WIN32
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#if defined(_WIN32) || defined(WIN32)
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HDC hdc = fl_private_dc(this, mode_,&g);
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GLXContext context = wglCreateLayerContext(hdc, 1);
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if (context) { // we found a usable overlay context
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@ -172,7 +172,7 @@ void Fl_Gl_Window::make_overlay() {
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void Fl_Gl_Window::redraw_overlay() {
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if (!shown()) return;
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make_overlay();
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#ifndef _WIN32
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#if !defined(_WIN32) && !defined(WIN32)
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if (overlay != this)
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((Fl_Gl_Window*)overlay)->redraw();
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else
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@ -184,7 +184,7 @@ void Fl_Gl_Window::make_overlay_current() {
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make_overlay();
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#if HAVE_GL_OVERLAY
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if (overlay != this) {
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#ifdef _WIN32
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#if defined(_WIN32) || defined(WIN32)
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fl_set_gl_context(this, (GLXContext)overlay);
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// if (fl_overlay_depth)
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// wglRealizeLayerPalette(Fl_X::i(this)->private_dc, 1, TRUE);
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@ -198,7 +198,7 @@ void Fl_Gl_Window::make_overlay_current() {
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void Fl_Gl_Window::hide_overlay() {
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#if HAVE_GL_OVERLAY
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#ifdef _WIN32
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#if defined(_WIN32) || defined(WIN32)
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// nothing needs to be done? Or should it be erased?
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#else
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if (overlay && overlay!=this) ((Fl_Gl_Window*)overlay)->hide();
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@ -209,5 +209,5 @@ void Fl_Gl_Window::hide_overlay() {
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#endif
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//
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// End of "$Id: Fl_Gl_Overlay.cxx,v 1.5.2.12 2000/09/15 07:52:51 spitzak Exp $".
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// End of "$Id: Fl_Gl_Overlay.cxx,v 1.5.2.13 2000/12/06 15:45:12 easysw Exp $".
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//
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@ -1,5 +1,5 @@
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//
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// "$Id: Fl_Gl_Window.cxx,v 1.12.2.17 2000/09/15 07:52:51 spitzak Exp $"
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// "$Id: Fl_Gl_Window.cxx,v 1.12.2.18 2000/12/06 15:45:13 easysw Exp $"
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//
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// OpenGL window code for the Fast Light Tool Kit (FLTK).
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//
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@ -63,7 +63,7 @@ int Fl_Gl_Window::can_do(int a, const int *b) {
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}
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void Fl_Gl_Window::show() {
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#ifndef _WIN32
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#if !defined(_WIN32) && !defined(WIN32)
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if (!shown()) {
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if (!g) {
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g = Fl_Gl_Choice::find(mode_,alist);
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@ -78,7 +78,7 @@ void Fl_Gl_Window::show() {
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void Fl_Gl_Window::invalidate() {
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valid(0);
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#ifndef _WIN32
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#if !defined(_WIN32) && !defined(WIN32)
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if (overlay) ((Fl_Gl_Window*)overlay)->valid(0);
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#endif
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}
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@ -86,7 +86,7 @@ void Fl_Gl_Window::invalidate() {
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int Fl_Gl_Window::mode(int m, const int *a) {
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if (m == mode_ && a == alist) return 0;
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mode_ = m; alist = a;
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#ifdef _WIN32
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#if defined(_WIN32) || defined(WIN32)
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// destroy context and g:
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if (shown()) {hide(); show();}
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#else
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@ -104,7 +104,7 @@ int Fl_Gl_Window::mode(int m, const int *a) {
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void Fl_Gl_Window::make_current() {
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if (!context) {
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#ifdef _WIN32
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#if defined(_WIN32) || defined(WIN32)
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context = wglCreateContext(fl_private_dc(this, mode_,&g));
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if (fl_first_context) wglShareLists(fl_first_context, (GLXContext)context);
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else fl_first_context = (GLXContext)context;
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@ -115,7 +115,7 @@ void Fl_Gl_Window::make_current() {
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valid(0);
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}
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fl_set_gl_context(this, (GLXContext)context);
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#if defined(_WIN32) && USE_COLORMAP
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#if (defined(_WIN32) || defined(WIN32)) && USE_COLORMAP
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if (fl_palette) {
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fl_GetDC(fl_xid(this));
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SelectPalette(fl_gc, fl_palette, FALSE);
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@ -142,7 +142,7 @@ void Fl_Gl_Window::ortho() {
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}
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void Fl_Gl_Window::swap_buffers() {
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#ifdef _WIN32
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#if defined(_WIN32) || defined(WIN32)
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#if HAVE_GL_OVERLAY
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// Do not swap the overlay, to match GLX:
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wglSwapLayerBuffers(Fl_X::i(this)->private_dc, WGL_SWAP_MAIN_PLANE);
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@ -161,14 +161,14 @@ int fl_overlay_depth = 0;
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void Fl_Gl_Window::flush() {
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uchar save_valid = valid_;
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#ifdef _WIN32
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#if defined(_WIN32) || defined(WIN32)
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// SGI 320 messes up overlay with user-defined cursors:
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bool fixcursor =
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Fl_X::i(this)->cursor && Fl_X::i(this)->cursor != fl_default_cursor;
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if (fixcursor) SetCursor(0);
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#endif
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#if HAVE_GL_OVERLAY && defined(_WIN32)
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#if HAVE_GL_OVERLAY && (defined(_WIN32) || defined(WIN32))
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// Draw into hardware overlay planes:
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if (overlay && overlay != this
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&& (damage()&(FL_DAMAGE_OVERLAY|FL_DAMAGE_EXPOSE) || !save_valid)) {
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@ -228,7 +228,7 @@ void Fl_Gl_Window::flush() {
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static Fl_Gl_Window* ortho_window = 0;
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int init = !ortho_context;
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if (init) {
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#ifdef _WIN32
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#if defined(_WIN32) || defined(WIN32)
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ortho_context = wglCreateContext(Fl_X::i(this)->private_dc);
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#else
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ortho_context =glXCreateContext(fl_display,g->vis,fl_first_context,1);
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@ -274,7 +274,7 @@ void Fl_Gl_Window::flush() {
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}
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#ifdef _WIN32
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#if defined(_WIN32) || defined(WIN32)
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if (fixcursor) SetCursor(Fl_X::i(this)->cursor);
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#endif
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valid(1);
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@ -283,7 +283,7 @@ void Fl_Gl_Window::flush() {
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void Fl_Gl_Window::resize(int X,int Y,int W,int H) {
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if (W != w() || H != h()) {
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valid(0);
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#ifndef _WIN32
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#if !defined(_WIN32) && !defined(WIN32)
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if (!resizable() && overlay && overlay != this)
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((Fl_Gl_Window*)overlay)->resize(0,0,W,H);
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#endif
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@ -295,7 +295,7 @@ void Fl_Gl_Window::hide() {
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if (context) {
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fl_no_gl_context();
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if (context != fl_first_context) {
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#ifdef _WIN32
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#if defined(_WIN32) || defined(WIN32)
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wglDeleteContext((GLXContext)context);
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#else
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glXDestroyContext(fl_display, (GLXContext)context);
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@ -308,7 +308,7 @@ void Fl_Gl_Window::hide() {
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//#endif
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context = 0;
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}
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#if HAVE_GL_OVERLAY && defined(_WIN32)
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#if HAVE_GL_OVERLAY && (defined(_WIN32) || defined(WIN32))
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if (overlay && overlay != this && (GLXContext)overlay != fl_first_context) {
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wglDeleteContext((GLXContext)overlay);
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overlay = 0;
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@ -337,5 +337,5 @@ void Fl_Gl_Window::draw_overlay() {}
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#endif
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//
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// End of "$Id: Fl_Gl_Window.cxx,v 1.12.2.17 2000/09/15 07:52:51 spitzak Exp $".
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// End of "$Id: Fl_Gl_Window.cxx,v 1.12.2.18 2000/12/06 15:45:13 easysw Exp $".
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//
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//
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// "$Id: Fl_compose.cxx,v 1.1.2.4 2000/06/05 21:21:00 mike Exp $"
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// "$Id: Fl_compose.cxx,v 1.1.2.5 2000/12/06 15:45:13 easysw Exp $"
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//
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// Character compose processing for the Fast Light Tool Kit (FLTK).
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//
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@ -30,7 +30,7 @@ static const char* const compose_pairs =
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"`A'A^A~A:A*AAE,C`E'E^E:E`I'I^I:I-D~N`O'O^O~O:Ox O/`U'U^U:U'YTHss"
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"`a'a^a~a:a*aae,c`e'e^e:e`i'i^i:i-d~n`o'o^o~o:o-:o/`u'u^u:u'yth:y";
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#ifndef _WIN32 // X only
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#if !defined(_WIN32) && !defined(WIN32) // X only
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// X dead-key lookup table. This turns a dead-key keysym into the
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// first of two characters for one of the compose sequences. These
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// keysyms start at 0xFE50.
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@ -113,7 +113,7 @@ int Fl::compose(int& del) {
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return 1;
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}
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#ifndef _WIN32 // X only
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#if !defined(_WIN32) && !defined(WIN32) // X only
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// See if they typed a dead key. This gets it into the same state as
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// typing prefix+accent:
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if (i >= 0xfe50 && i <= 0xfe5b) {
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//
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// "$Id: fl_file_chooser.cxx,v 1.10.2.6 2000/08/20 04:35:16 spitzak Exp $"
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// "$Id: fl_file_chooser.cxx,v 1.10.2.7 2000/12/06 15:45:13 easysw Exp $"
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//
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// File chooser widget for the Fast Light Tool Kit (FLTK).
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//
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@ -231,7 +231,7 @@ int FCB::get(char* buf) {
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for (dirent** r = q+1; n && r < last; r++) {
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if (!item_height(*r, 0)) continue;
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int i;
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#ifdef _WIN32
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#if defined(_WIN32) || defined(WIN32)
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for (i=0; i<n && tolower((*q)->d_name[i])==tolower((*r)->d_name[i]); i++) {}
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#else
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for (i=0; i<n && (*q)->d_name[i]==(*r)->d_name[i]; i++) {}
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@ -632,5 +632,5 @@ char* fl_file_chooser(const char* message, const char* pat, const char* fname)
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}
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//
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// End of "$Id: fl_file_chooser.cxx,v 1.10.2.6 2000/08/20 04:35:16 spitzak Exp $".
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// End of "$Id: fl_file_chooser.cxx,v 1.10.2.7 2000/12/06 15:45:13 easysw Exp $".
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//
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