Doxygen documentation: completed Fl_Gl_Window.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@6294 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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@ -127,11 +127,11 @@ public:
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*/
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void context_valid(char v) {if (v) valid_f_ |= 2; else valid_f_ &= 0xfd;}
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/** Returns non-zero if the hardware supports the given or current OpenGL mode. */
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static int can_do(int m) {return can_do(m,0);}
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/** Returns non-zero if the hardware supports the given or current OpenGL mode. */
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static int can_do(const int *m) {return can_do(0, m);}
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/**
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See static int Fl_Gl_Window::can_do(int)
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*/
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/** Returns non-zero if the hardware supports the given or current OpenGL mode. */
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int can_do() {return can_do(mode_,alist);}
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/**
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Set or change the OpenGL capabilites of the window. The value can be
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@ -162,8 +162,11 @@ public:
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window a child of another window if you wish to do this!
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*/
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Fl_Mode mode() const {return (Fl_Mode)mode_;}
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/** See Fl_Mode mode() const */
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int mode(int a) {return mode(a,0);}
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/** See Fl_Mode mode() const */
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int mode(const int *a) {return mode(0, a);}
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/** void See void context(void* v, int destroy_flag) */
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void* context() const {return context_;}
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void context(void*, int destroy_flag = 0);
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void make_current();
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@ -194,12 +197,17 @@ public:
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void make_overlay_current();
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~Fl_Gl_Window();
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/**
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Creates a new Fl_Gl_Window widget using the given size, and label string.
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The default boxtype is FL_NO_BOX. The default mode is FL_RGB|FL_DOUBLE|FL_DEPTH.
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*/
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Fl_Gl_Window(int W, int H, const char *l=0) : Fl_Window(W,H,l) {init();}
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/**
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Creates a new Fl_Gl_Window widget using the given position,
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size, and label string. The default boxtype is FL_NO_BOX. The
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default mode is FL_RGB|FL_DOUBLE|FL_DEPTH.
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*/
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Fl_Gl_Window(int W, int H, const char *l=0) : Fl_Window(W,H,l) {init();}
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Fl_Gl_Window(int X, int Y, int W, int H, const char *l=0)
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: Fl_Window(X,Y,W,H,l) {init();}
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@ -230,7 +230,7 @@ void Fl_Gl_Window::make_overlay_current() {
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glDrawBuffer(GL_FRONT);
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#endif
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}
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/** Hides the window if it is not this window, does nothing in WIN32*/
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void Fl_Gl_Window::hide_overlay() {
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#if HAVE_GL_OVERLAY
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#ifdef WIN32
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@ -60,11 +60,7 @@ static char SWAP_TYPE = 0 ; // 0 = determine it from environment variable
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////////////////////////////////////////////////////////////////
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/**
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Returns non-zero if the hardware supports the given or current OpenGL
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mode.
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*/
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/** Returns non-zero if the hardware supports the given or current OpenGL mode. */
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int Fl_Gl_Window::can_do(int a, const int *b) {
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return Fl_Gl_Choice::find(a,b) != 0;
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}
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