Doxygen documentation: completed Fl_Gl_Window.

git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@6294 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
This commit is contained in:
Fabien Costantini 2008-09-18 00:15:35 +00:00
parent 4bbafadc4f
commit dcb87bede1
3 changed files with 14 additions and 10 deletions

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@ -127,11 +127,11 @@ public:
*/
void context_valid(char v) {if (v) valid_f_ |= 2; else valid_f_ &= 0xfd;}
/** Returns non-zero if the hardware supports the given or current OpenGL mode. */
static int can_do(int m) {return can_do(m,0);}
/** Returns non-zero if the hardware supports the given or current OpenGL mode. */
static int can_do(const int *m) {return can_do(0, m);}
/**
See static int Fl_Gl_Window::can_do(int)
*/
/** Returns non-zero if the hardware supports the given or current OpenGL mode. */
int can_do() {return can_do(mode_,alist);}
/**
Set or change the OpenGL capabilites of the window. The value can be
@ -162,8 +162,11 @@ public:
window a child of another window if you wish to do this!
*/
Fl_Mode mode() const {return (Fl_Mode)mode_;}
/** See Fl_Mode mode() const */
int mode(int a) {return mode(a,0);}
/** See Fl_Mode mode() const */
int mode(const int *a) {return mode(0, a);}
/** void See void context(void* v, int destroy_flag) */
void* context() const {return context_;}
void context(void*, int destroy_flag = 0);
void make_current();
@ -194,12 +197,17 @@ public:
void make_overlay_current();
~Fl_Gl_Window();
/**
Creates a new Fl_Gl_Window widget using the given size, and label string.
The default boxtype is FL_NO_BOX. The default mode is FL_RGB|FL_DOUBLE|FL_DEPTH.
*/
Fl_Gl_Window(int W, int H, const char *l=0) : Fl_Window(W,H,l) {init();}
/**
Creates a new Fl_Gl_Window widget using the given position,
size, and label string. The default boxtype is FL_NO_BOX. The
default mode is FL_RGB|FL_DOUBLE|FL_DEPTH.
*/
Fl_Gl_Window(int W, int H, const char *l=0) : Fl_Window(W,H,l) {init();}
Fl_Gl_Window(int X, int Y, int W, int H, const char *l=0)
: Fl_Window(X,Y,W,H,l) {init();}

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@ -230,7 +230,7 @@ void Fl_Gl_Window::make_overlay_current() {
glDrawBuffer(GL_FRONT);
#endif
}
/** Hides the window if it is not this window, does nothing in WIN32*/
void Fl_Gl_Window::hide_overlay() {
#if HAVE_GL_OVERLAY
#ifdef WIN32

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@ -60,11 +60,7 @@ static char SWAP_TYPE = 0 ; // 0 = determine it from environment variable
////////////////////////////////////////////////////////////////
/**
Returns non-zero if the hardware supports the given or current OpenGL
mode.
*/
/** Returns non-zero if the hardware supports the given or current OpenGL mode. */
int Fl_Gl_Window::can_do(int a, const int *b) {
return Fl_Gl_Choice::find(a,b) != 0;
}