Jorge Rodriguez
70ac58fd38
Write messages to a stream specified by the caller of compilerShader … ( #3054 )
...
* Write messages to a stream specified by the caller of compilerShader rather than directly to stdOut, to allow tool writers to easily capture it.
* PR updates
* Missed a write
* PR updates
2023-03-06 10:30:06 -08:00
Бранимир Караџић
466c6a4e95
Happy New Year!
2023-01-14 10:05:12 -08:00
Бранимир Караџић
24c5c2f096
shaderc: Updated to new glslang.
2022-10-02 23:18:33 -07:00
Бранимир Караџић
4581f14cd4
Happy New Year!
2022-01-15 11:59:06 -08:00
Бранимир Караџић
bacb073bc8
Cleanup.
2021-12-07 09:10:27 -08:00
Aleš Mlakar
130bc00608
shaderc: Ignore .@data uniforms when compiling for metal ( #2677 )
...
Co-authored-by: Aleš Mlakar <ales.ambits@gmail.com>
2021-12-06 09:39:05 -08:00
Raziel Alphadios
094d34194c
Cleanup: change POD casts from static_cast to functional/ctor casts, for consistency ( #2648 )
...
Co-authored-by: Raziel Alphadios <raziely@gmail.com>
2021-10-31 15:54:10 -07:00
Branimir Karadžić
4763f97205
More fixes.
2021-10-25 19:26:38 -07:00
Бранимир Караџић
8392a44b3a
Fixed assert macros, and improved error handling.
2021-10-25 18:59:32 -07:00
Hugo Amnov
07e9af249c
Cleanup old debug and Metal code in SPIRV shaderc paths ( #2484 )
...
* Shaderc: Remove unused MTL path in SPIRV compiler
* Shaderc: Remove unused SPIRV reflection code
2021-04-21 07:45:03 -07:00
Hugo Amnov
24be4a38d0
WebGPU: Add texture format to shaderc (bin version 10) + streamline storage Images in shaders ( #2482 )
...
* WebGPU: Add texture format (shaderc bin version 10)
* WebGPU: Simplify storage images + Fix format decorations
* Shaderc: Cleanup Texture name assumption in textures
2021-04-20 20:18:49 -07:00
pheonix
d89ff312a7
Fix leak - using no fancy smanshy new age voodoo ( #2390 )
2021-02-11 21:43:22 -08:00
Бранимир Караџић
af49c5d264
Happy New Year!
2021-01-14 15:53:49 -08:00
pheonix
e541312851
Update g_verbose SpirvToolsDisassemble to output based on spirv target env for Metal and SPIRV. ( #2306 )
...
Fix up alignment in shaderc help string.
2020-11-08 10:57:03 -08:00
Martijn Courteaux
1ca9f894d1
Fix uniform stripping procedure for unexpected newlines in Metal shaderc. ( #2223 )
2020-08-16 21:08:01 -07:00
Бранимир Караџић
a95ddd1c0c
Reemoved use of old LineReader.
2020-06-20 15:14:54 -07:00
Бранимир Караџић
d86c16213e
Cleanup.
2020-06-18 21:20:01 -07:00
Hugo Amnov
b62302631e
Add Webgpu backend ( #2132 )
...
* WebGPU first draft (shaderc bin version 8)
* WebGPU scripts
2020-05-08 08:53:53 -07:00
Бранимир Караџић
7f7c8a9bc0
Updated glslang.
2020-05-04 21:14:04 -07:00
Бранимир Караџић
82f56b5987
Happy New Year!
2020-01-14 21:37:06 -08:00
Бранимир Караџић
35abd01cfb
Fixed warnings.
2019-10-05 09:52:04 -07:00
attilaz
3a6f9ff5b0
Fixed isampler and usampler for metal/spirv ( #1903 )
2019-10-04 20:03:27 -07:00
Бранимир Караџић
010676412e
Fixed issue #1894 .
2019-09-28 19:30:23 +02:00
Attila Kocsis
e58a108387
Metal: Fix resource binding for latest spirv-cross
...
More info:
https://github.com/KhronosGroup/SPIRV-Cross/pull/1036
https://github.com/KhronosGroup/SPIRV-Cross/issues/1072
2019-08-10 09:32:16 -07:00
Бранимир Караџић
bbba6aa1ab
shaderc: Split Metal and SPIRV compilers.
2019-08-03 08:54:02 -07:00