IchorDev
ecbff2ad30
Update Apple platform naming in readme ( #3072 )
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* Fixed some platform naming
* Update build.rst
* Update internals.rst
* Update overview.rst
2023-04-02 21:47:38 -07:00
Бранимир Караџић
c43c4479de
Fixed issue #3067 .
2023-04-02 09:00:18 -07:00
Бранимир Караџић
538c9a05eb
Updated version number.
2023-03-31 19:04:14 -07:00
Бранимир Караџић
6b29d8ee2b
Updated vulkan headers.
2023-03-31 19:03:34 -07:00
Бранимир Караџић
49cc81e149
Updated spirv-cross.
2023-03-31 19:03:12 -07:00
Бранимир Караџић
b3cfedc79e
Updated spirv-tools.
2023-03-31 19:03:03 -07:00
Бранимир Караџић
379300facd
Updated spirv-headers.
2023-03-31 19:02:54 -07:00
Бранимир Караџић
5b5774fbc1
Updated glslang.
2023-03-31 19:02:41 -07:00
Бранимир Караџић
d87baafbcc
Updated ImGui.
2023-03-31 19:02:32 -07:00
Бранимир Караџић
2c07181c1e
Updated cgltf.
2023-03-31 19:02:20 -07:00
Бранимир Караџић
b0bb4fc578
Revert "fix unused uniforms replace when multi uniform defined in one line and there is some unused uniforms in that line. ( #3056 )" ( #3064 )
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This reverts commit bd7a01aa8a
.
2023-03-17 19:57:51 -07:00
simon chen
bd7a01aa8a
fix unused uniforms replace when multi uniform defined in one line and there is some unused uniforms in that line. ( #3056 )
2023-03-17 19:49:42 -07:00
Бранимир Караџић
954c18b417
Updated version number.
2023-03-16 20:29:57 -07:00
Бранимир Караџић
b9d0d5474f
Updated vulkan headers.
2023-03-16 20:29:34 -07:00
Бранимир Караџић
c10fd5ed24
Updated spirv-cross.
2023-03-16 20:27:23 -07:00
Бранимир Караџић
8c9826c7a3
Updated spirv-tools.
2023-03-16 20:27:10 -07:00
Бранимир Караџић
9f162a8cf3
Updated spirv-headers.
2023-03-16 20:26:58 -07:00
Бранимир Караџић
ea6510a9a7
Updated glslang.
2023-03-16 20:18:50 -07:00
Бранимир Караџић
bae9021d05
Updated meshoptimizer.
2023-03-16 20:04:22 -07:00
Бранимир Караџић
0c5b986faf
Updated ImGui.
2023-03-16 20:03:45 -07:00
Raziel Alphadios
c3d55ba9f5
Update supported platforms and compilers ( #3057 )
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* Update supported platforms and compilers
* Update overview doc too
---------
Co-authored-by: Raziel Alphadios <raziely@gmail.com>
2023-03-08 12:51:34 -08:00
Jorge Rodriguez
70ac58fd38
Write messages to a stream specified by the caller of compilerShader … ( #3054 )
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* Write messages to a stream specified by the caller of compilerShader rather than directly to stdOut, to allow tool writers to easily capture it.
* PR updates
* Missed a write
* PR updates
2023-03-06 10:30:06 -08:00
Бранимир Караџић
f8019cb3d4
Cleanup.
2023-03-02 21:45:20 -08:00
Бранимир Караџић
5ec297bc71
Fixed issue #3045 .
2023-03-02 21:21:10 -08:00
Max
23edb9c4d9
Make the formatting of example projects consistent in README.md and fix broken image URLs ( #3051 )
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* Make the formatting of bgfx example projects consistent in README.md
* Capital letter after hyphen
* Fix broken image URLs
* Make links visible
* Remove broken web demo links
2023-02-28 15:42:55 -08:00
Gary Hsu
e0b5e0d67a
Add support for Windows App SDK (WinUI 3) ( #3044 )
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* Add support for Windows App SDK (WinUI 3)
* Update namespace
2023-02-27 18:38:49 -08:00
Francis Hart
403c4da2e0
Fix compiler warnings for nanovg wrapper ( #3048 )
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* Fix compiler warnings for nanovg wrapper
Code for the nanovg wrapper was generating compiler warnings for
implicit casts from int32_t to uint16_t. These casts are unavoidable
due to how bgfx and nanovg APIs use different types for texture
width/height.
* Fix compiler warning from nanovg fontstash.h
This fixes some warnings for signed/unsigned comparsion
coming from the nanovg fontstash.h header.
2023-02-27 18:33:29 -08:00
Francis Hart
caa637dbd5
Expose nvgCreateBgfxTexture() helper function ( #3046 )
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The nvgCreateBgfxTexture() helper function is already implemented in
the nanovg wrapper library, so its useful to expose this function
to the user.
Also expose the NVG_IMAGE_NODELETE flag so this can be passed to the
nvgCreateBgfxTexture() function, to indicate that the caller retains
ownership of the bgfx texture.
2023-02-27 07:10:53 -08:00
Бранимир Караџић
9d5b980f5c
Cleanup.
2023-02-15 21:54:54 -08:00
Бранимир Караџић
4f878bf473
Updated version number.
2023-02-13 19:59:31 -08:00
Бранимир Караџић
dcf926f624
Updated vulkan headers.
2023-02-02 19:01:37 -08:00
Бранимир Караџић
709d33f2c5
Updated spirv-cross.
2023-02-02 19:01:23 -08:00
Бранимир Караџић
3d390308dc
Updated spirv-tools.
2023-02-02 19:01:13 -08:00
Бранимир Караџић
faf90023da
Updated spirv-headers.
2023-02-02 19:00:58 -08:00
Бранимир Караџић
028a1cc605
Updated glslang.
2023-02-02 19:00:35 -08:00
Бранимир Караџић
a7ef647e98
Updated ImGui.
2023-02-02 19:00:28 -08:00
Бранимир Караџић
94ce7aa6a9
Updated meshoptimizer.
2023-02-02 19:00:14 -08:00
Бранимир Караџић
35b0fdd60b
Updated cgltf.
2023-02-02 19:00:05 -08:00
Christophe Dehais
cd3a1ea7f8
[GL] Fix sRGB framebuffer write ( #3032 )
2023-02-02 09:16:32 -08:00
issam3105
10ec8e8882
Removed useless precision highp sampler2DArray ( #3031 )
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Co-authored-by: Issam <issam.dahmen@fittingbox.com>
2023-02-02 09:14:22 -08:00
issam3105
6f36b4fb3a
Fix shader preprocessor constructor call ( #3030 )
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Co-authored-by: Issam <issam.dahmen@fittingbox.com>
2023-02-01 07:26:55 -08:00
Бранимир Караџић
c645acdc03
shaderc: Fixed textureSize overloads. Issue #3020 .
2023-01-25 20:27:14 -08:00
Бранимир Караџић
bea82a1343
GLES3+: Fix headers.
2023-01-21 08:51:44 -08:00
ShuangLiu1992
adb0f893a3
fix ios entry ( #3027 )
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When initWithFrame is being called s_ctx has not been created yet. Fix with correct assign order.
2023-01-19 08:45:51 -08:00
HumanBean4
9cc4d85b69
Fixed texture side iterator being too small ( #3026 )
2023-01-19 07:16:28 -08:00
HumanBean4
f449f139f1
Fixed texture side iterator being too small ( #3025 )
2023-01-19 07:16:04 -08:00
Бранимир Караџић
b1f9fdf449
Updated Khronos headers. ( #3023 )
2023-01-15 08:40:46 -08:00
Бранимир Караџић
4361298339
Updated Vulkan headers.
2023-01-14 20:57:53 -08:00
Бранимир Караџић
db8f0758d0
Updated ImGui.
2023-01-14 18:41:31 -08:00
Бранимир Караџић
f5297105fa
shaderc: Simplified build script.
2023-01-14 18:40:27 -08:00