Commit Graph

166 Commits

Author SHA1 Message Date
Branimir Karadžić ea375d5c03 Fixed MinGW compile error. 2015-04-22 19:43:19 -07:00
James Darpinian bc08ef142e Stop hardcoding the GUID for ID3D11ShaderReflection.
This GUID changes depending on what version of the DirectX SDK you have.
The GUID is defined in d3d11shader.h as a const global, not a preprocessor
macro, so this #ifndef was clobbering it always. This caused DX11 shader
compliation to fail when using the Windows 8.1 SDK.
2015-04-22 19:15:08 -07:00
Mike Popoloski 121cc748c2 Fixing a shader linkage crash in D3D11 for 10level9 targets
Lower feature level targets in D3D11 also require SV_Position as an input param to the pixel shader, otherwise there are linkage mismatches between the vertex and pixel shaders.
2015-04-16 19:24:27 -04:00
Branimir Karadžić 6878b8de29 Cleanup. 2015-04-13 14:45:14 -07:00
Branimir Karadžić cea3815dff Fixed HLSL shader stripping. 2015-04-13 12:54:45 -07:00
Branimir Karadžić a17f9cfa9b Cleanup. 2015-04-12 22:26:18 -07:00
Branimir Karadžić 7825f3a41e Cleanup. 2015-04-11 20:52:05 -07:00
Mike Popoloski 643d7939d7 Fixing a uniform parsing issue. 2015-04-11 16:11:16 -04:00
Mike Popoloski 2819f93f26 shaderc dx11 now removes unused constants
The D3D11 shader compiler doesn't remove unused constants because it would change the size of buffers uploaded by the application. This means that all of the default unused bgfx uniforms take up a huge amount of space that forces the app to waste a ton of time uploading zeroes. This change is a bit of a hack but removes the unused constants and improves performance a great deal.
2015-04-11 15:40:31 -04:00
Branimir Karadžić db9802a73f Fixed Linux build. 2015-04-10 21:24:25 -07:00
Mike Popoloski 9976f6cc4c Removing now unused shaderc_dx9 source and renaming dx11 source file. 2015-04-10 22:23:01 -04:00
Mike Popoloski 3e49bf536d Can't use #ifdef for checking IID_ID3D11ShaderReflection, because it's not a macro... 2015-04-10 22:08:04 -04:00
Mike Popoloski f919f7811f Cleanup 2015-04-10 22:01:58 -04:00
Mike Popoloski 6e53a5e229 Remove last dependence on legacy DXSDK / D3DX
The legacy DXSDK was only needed for DX9 shader compilation, but D3DCompile can handle old shader models. The only other thing needed was reflection support for getting constant data, which I've added.
2015-04-10 22:01:57 -04:00
Branimir Karadžić 7cd9af179f Fixed file names. 2015-04-05 11:55:04 -07:00
Branimir Karadžić 9604a3f23b Fixed issue #322. 2015-04-05 11:24:59 -07:00
Branimir Karadžić efed576e75 Fixed variable shadowing. 2015-04-04 19:45:45 -07:00
Branimir Karadžić 12184e87de Fixed variable shadowing warnings. 2015-04-02 23:31:28 -07:00
Branimir Karadžić 2d426d0e50 Added D3DXDisassembleShader definition for MinGW. 2015-04-01 10:59:10 -07:00
Branimir Karadžić dbca022e31 Cleanup. 2015-04-01 09:20:40 -07:00
Miodrag Milanovic 364f80eb5e D3DXDisassembleShader is not exposed in mingw libraries (nw) 2015-04-01 13:29:19 +02:00
Branimir Karadžić 55d9a43a3c Fixed MinGW compile error. 2015-03-31 15:09:43 -07:00
Branimir Karadžić a8b8cedb1b shaderc: Fixed ESSL build. 2015-03-23 16:14:40 -07:00
Branimir Karadžić baebc645c0 Fixed shaderc. 2015-03-23 15:23:25 -07:00
Dario Manesku 720efbbdb0 Cleanup. 2015-03-23 04:28:23 +01:00
Dario Manesku 7c472b4ca5 Geometryc now properly handles relative obj indices. 2015-03-23 04:28:23 +01:00
Branimir Karadžić b2da0cce93 Added [u/i]sampler3D. 2015-03-17 17:27:04 -07:00
Branimir Karadžić 100673b736 shaderc: Rename BITANGENT semantics to BINORMAL when building with D3D9 SM3 compiler. 2015-01-15 17:32:43 -08:00
Branimir Karadžić 8d70a2abde Added gl_PrimitiveID builtin for fragment shaders. 2015-01-12 19:37:42 -08:00
Branimir Karadžić c46aa66812 Updated ib-compress. 2015-01-03 16:08:56 -08:00
Branimir Karadžić c25dd466be Updated copyright year. 2015-01-01 15:04:46 -08:00
Branimir Karadžić 7da5e874ae Merge branch 'master' of github.com:bkaradzic/bgfx 2015-01-01 11:14:33 -08:00
Branimir Karadžić 227d3f4df1 Updated ib-compress. 2015-01-01 11:14:20 -08:00
Branimir Karadzic f11b368f93 Cleanup. 2014-12-31 20:05:29 -08:00
Branimir Karadžić c6efb167ba Added index buffer compression support. 2014-12-31 16:11:07 -08:00
Daniele Bartolini 98e3552fe8 Fix shaderc debug assert failed (issue #120) 2014-12-11 16:12:58 +01:00
Branimir Karadžić 4bde27dc19 Fixed compiler error. 2014-12-05 20:29:41 -08:00
Branimir Karadžić 878cbd41bd shaderc: Added shader strip. 2014-12-05 20:28:15 -08:00
Branimir Karadžić 18e9c30a0c Updated OVR SDK 0.4.4. 2014-12-05 19:17:59 -08:00
Branimir Karadžić 8cd9551f26 shaderc source split into multiple files. 2014-12-03 20:16:20 -08:00
Dario Manesku 984463c773 Removed redundant NOMINMAX define as it's now defined in 'bx/platform.h'. 2014-11-26 05:13:40 +01:00
Branimir Karadzic 8ff44ece56 Fixed build. 2014-11-23 21:41:53 -08:00
Branimir Karadzic bb0a305333 shaderc: Added error message with input source file is not found. 2014-11-23 09:37:13 -08:00
Branimir Karadžić 748da31049 Skip white space between $input/$output. 2014-10-31 21:54:35 -07:00
Branimir Karadzic 02346be7cb Skip white space before parsing /. 2014-10-31 09:46:50 -07:00
Branimir Karadžić 29b7249fc1 Cleanup. 2014-10-18 15:44:45 -07:00
Branimir Karadžić 6b00f65849 Increased number of MRT to 8. 2014-09-01 11:24:51 -07:00
m.milanovic@levi9.com 8e57c9fa2b Use tinystl/unordered_map in geometry 2014-08-22 16:51:25 +02:00
Branimir Karadžić 66890595b9 Added serialization for vertex decl attribute enums. Binary format changes. Rebuilt all meshes and shaders. 2014-08-17 17:20:15 -07:00
Branimir Karadžić c6fe2577c4 Added support for *s_4_0_level_9_3 profile DX11 shaders. 2014-08-11 20:34:52 -07:00