mirror of https://github.com/bkaradzic/bgfx
Cleanup.
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7d81db60e1
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@ -146,9 +146,9 @@ void triangleCompress(bx::WriterI* _writer, uint16_t* _indices, uint32_t _numInd
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CompressIndexBuffer(_indices, _numIndices/3, vertexRemap, _numVertices, IBCF_PER_TRIANGLE_1, writer);
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writer.Finish();
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printf( "uncompressed: %10d, compressed: %10d, ratio: %0.2f%%\n"
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, _numIndices * 2
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, writer.ByteSize()
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, 100.0f - float( writer.ByteSize() ) / float( _numIndices * 2 )*100.0f
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, _numIndices*2
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, (uint32_t)writer.ByteSize()
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, 100.0f - float(writer.ByteSize() ) / float(_numIndices*2)*100.0f
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);
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BX_UNUSED(_vertexData, _stride);
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@ -181,7 +181,7 @@ void calcTangents(void* _vertices, uint16_t _numVertices, bgfx::VertexDecl _decl
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float m_pad1;
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float m_pad2;
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};
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float* tangents = new float[6*_numVertices];
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memset(tangents, 0, 6*_numVertices*sizeof(float) );
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@ -267,7 +267,7 @@ void calcTangents(void* _vertices, uint16_t _numVertices, bgfx::VertexDecl _decl
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}
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delete [] tangents;
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}
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}
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void write(bx::WriterI* _writer, const void* _vertices, uint32_t _numVertices, uint32_t _stride)
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{
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@ -448,7 +448,7 @@ int main(int _argc, const char* _argv[])
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uint32_t packUv = 0;
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cmdLine.hasArg(packUv, '\0', "packuv");
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bool ccw = cmdLine.hasArg("ccw");
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bool flipV = cmdLine.hasArg("flipv");
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bool hasTangent = cmdLine.hasArg("tangent");
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