Branimir Karadžić
d5c737924e
Added back buffer depth stencil pointer to platform data.
2015-05-04 14:05:04 -07:00
Branimir Karadžić
b29e2290ac
Merge pull request #369 from dariomanesku/master
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Fixing SDL char input.
2015-05-03 09:57:22 -07:00
Dario Manesku
d21c75c40c
Fixup for previous commit.
2015-05-03 16:20:41 +02:00
Dario Manesku
6efb223b49
Fixing SDL char input.
2015-05-03 15:52:40 +02:00
Branimir Karadžić
088bd06b04
Updated C99 API.
2015-05-03 00:01:33 -07:00
Branimir Karadžić
1dce7acb10
Added indirect buffer binary shaders.
2015-05-01 20:58:09 -07:00
Branimir Karadžić
bfa4df4ba1
Updated 24-nbody to demonstrate how to use indirect buffer.
2015-05-01 19:52:11 -07:00
Branimir Karadžić
a91232015f
Fixed warning.
2015-05-01 15:12:44 -07:00
Branimir Karadžić
3b66dfa5e8
Added indirect compute dispatch.
2015-05-01 14:54:23 -07:00
Branimir Karadžić
d7e362f7dd
Fixed warning.
2015-05-01 09:22:57 -07:00
Branimir Karadžić
b04af680ad
GL: Added draw indirect support.
2015-04-30 18:06:41 -07:00
Branimir Karadžić
5c6854c684
Merge pull request #366 from dariomanesku/master
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Cleanup.
2015-04-30 17:24:35 -07:00
Dario Manesku
0b12c4c82a
Cleanup.
2015-04-30 13:46:26 +02:00
Branimir Karadžić
cdcf50285f
Merge branch 'master' of github.com:bkaradzic/bgfx
2015-04-29 23:20:29 -07:00
Branimir Karadžić
2194728394
GL: Draw indirect WIP.
2015-04-29 23:20:21 -07:00
Branimir Karadžić
537ccb0699
Updated docs.
2015-04-29 20:20:19 -07:00
Branimir Karadžić
3a0f46fe3f
Fixed MinGW build.
2015-04-29 17:53:06 -07:00
Branimir Karadžić
d763196407
D3D11: Added draw indirect support.
2015-04-29 17:18:51 -07:00
Branimir Karadžić
80b6202ec0
Fixed switch without case warning.
2015-04-27 19:38:48 -07:00
Branimir Karadžić
6e72412eb0
Updated README.
2015-04-26 23:33:35 -07:00
Branimir Karadžić
38e6d2bbb3
GL: Fixed incomplete texture when using decompress fallback.
2015-04-26 15:23:33 -07:00
Branimir Karadžić
68a2462d89
X11: Fixed window resize.
2015-04-26 12:42:51 -07:00
Branimir Karadžić
d804ca9023
Cleanup.
2015-04-26 11:34:33 -07:00
Branimir Karadžić
681be37f73
Merge pull request #363 from MikePopoloski/master
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Update C99 API
2015-04-26 11:19:34 -07:00
Mike Popoloski
9677f4a37c
Updating C99 API to support scaled textures.
2015-04-26 10:18:44 -04:00
Mike Popoloski
36ca5cbd18
Exposing flags param for C99 buffer creation methods.
2015-04-26 10:18:43 -04:00
Branimir Karadžić
c8e1efbd43
Updated README.
2015-04-25 22:41:12 -07:00
Branimir Karadžić
ae497c58bb
Fixed OVR build.
2015-04-25 16:56:29 -07:00
Branimir Karadžić
aefa069a72
Merge pull request #361 from MikePopoloski/master
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Small cleanup of entry_winrt
2015-04-25 11:42:53 -07:00
Mike Popoloski
3fc8ef8c7b
Small cleanup of entry_winrt
2015-04-25 10:39:11 -04:00
Branimir Karadžić
e5ed5db1f1
Exposed software rasterizer.
2015-04-24 14:57:00 -07:00
Branimir Karadžić
5f9c6df918
Clear bgfx context in single-threaded mode.
2015-04-24 12:15:53 -07:00
Branimir Karadžić
72086ef80a
Fixed issue #360 .
2015-04-24 09:33:36 -07:00
Branimir Karadžić
d22aae8a94
Updated README.
2015-04-23 21:39:43 -07:00
Branimir Karadžić
b6618325ee
Updated README.
2015-04-23 21:38:53 -07:00
Branimir Karadžić
e706260793
Added texture handle passing to ocornut-imgui.
2015-04-23 17:14:29 -07:00
Branimir Karadžić
44304315b5
Merge pull request #358 from ajohnson23/master
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Fixes error C4701 in renderer_d3d11.cpp on VC12 build
2015-04-23 08:58:44 -07:00
Andrew Johnson
158799e79c
Fixes error C4701 in renderer_d3d11.cpp on VC12 build
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renderer_d3d11.cpp(687, 0): error C4701: potentially uninitialized local variable 'adapter' used
2015-04-23 08:14:29 -07:00
Branimir Karadžić
4e431c99db
EGL: Fixed use extension use.
2015-04-22 21:39:20 -07:00
Branimir Karadžić
ea375d5c03
Fixed MinGW compile error.
2015-04-22 19:43:19 -07:00
Branimir Karadžić
62c3653877
Merge pull request #356 from jdarpinian/shaderc
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Stop hardcoding the GUID for ID3D11ShaderReflection.
2015-04-22 19:19:32 -07:00
James Darpinian
bc08ef142e
Stop hardcoding the GUID for ID3D11ShaderReflection.
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This GUID changes depending on what version of the DirectX SDK you have.
The GUID is defined in d3d11shader.h as a const global, not a preprocessor
macro, so this #ifndef was clobbering it always. This caused DX11 shader
compliation to fail when using the Windows 8.1 SDK.
2015-04-22 19:15:08 -07:00
Branimir Karadžić
0aa27c112f
D3D11: Fixed default settings for user created device.
2015-04-22 15:30:01 -07:00
Branimir Karadžić
0da98e8645
Fixed creation of GLES3 textures with compute write flag.
2015-04-22 15:11:45 -07:00
Branimir Karadžić
cc6649db0d
Cleanup.
2015-04-22 09:30:28 -07:00
Branimir Karadžić
d1093eace8
Fixed build.
2015-04-22 00:22:18 -07:00
Branimir Karadžić
391d96f4d8
Cleanup.
2015-04-21 20:44:46 -07:00
Branimir Karadžić
eea21fede2
Enabling KHR_debug on GLES.
2015-04-21 20:30:31 -07:00
Branimir Karadžić
0e4e120cc8
Updated to latest imgui.
2015-04-21 16:30:13 -07:00
Branimir Karadžić
f246fd29fa
Added texture caps flag for compute image formats.
2015-04-21 15:44:16 -07:00