Cleanup.
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@ -12,6 +12,7 @@
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#endif // BX_PLATFORM_WINDOWS
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_syswm.h>
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#include <bgfxplatform.h>
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#include <stdio.h>
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@ -161,12 +161,10 @@ namespace bgfx
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#endif // BX_PLATFORM_
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#if defined(_SDL_H)
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// If SDL.h is included before bgfxplatform.h we can enable SDL window
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#if defined(_SDL_syswm_h)
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// If SDL_syswm.h is included before bgfxplatform.h we can enable SDL window
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// interop convenience code.
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# include <SDL2/SDL_syswm.h>
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namespace bgfx
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{
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///
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@ -179,13 +177,20 @@ namespace bgfx
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return false;
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}
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PlatformData pd;
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# if BX_PLATFORM_LINUX || BX_PLATFORM_FREEBSD
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x11SetDisplayWindow(wmi.info.x11.display, wmi.info.x11.window);
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pd.ndt = wmi.info.x11.display;
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pd.nwh = (void*)(uintptr_t)wmi.info.x11.window;
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# elif BX_PLATFORM_OSX
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osxSetNSWindow(wmi.info.cocoa.window);
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pd.ndt = NULL;
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pd.nwh = wmi.info.cocoa.window;
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# elif BX_PLATFORM_WINDOWS
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winSetHwnd(wmi.info.win.window);
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pd.ndt = NULL;
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pd.nwh = wmi.info.win.window;
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# endif // BX_PLATFORM_
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pd.context = NULL;
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pd.backbuffer = NULL;
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setPlatformData(pd);
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return true;
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}
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@ -212,19 +217,22 @@ namespace bgfx
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{
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inline void glfwSetWindow(GLFWwindow* _window)
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{
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PlatformData pd;
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# if BX_PLATFORM_LINUX || BX_PLATFORM_FREEBSD
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::Display* display = glfwGetX11Display();
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::Window window = glfwGetX11Window(_window);
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void* glx = glfwGetGLXContext(_window);
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x11SetDisplayWindow(display, window, glx);
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pd.ndt = glfwGetX11Display();
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pd.nwh = (void*)(uintptr_t)glfwGetX11Window(_window);
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pd.context = glfwGetGLXContext(_window);
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# elif BX_PLATFORM_OSX
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void* window = glfwGetCocoaWindow(_window);
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void* nsgl = glfwGetNSGLContext(_window);
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osxSetNSWindow(window, nsgl);
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pd.ndt = NULL;
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pd.nwh = glfwGetCocoaWindow(_window);
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pd.context = glfwGetNSGLContext(_window);
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# elif BX_PLATFORM_WINDOWS
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HWND hwnd = glfwGetWin32Window(_window);
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winSetHwnd(hwnd);
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pd.ndt = NULL;
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pd.nwh = glfwGetWin32Window(_window);
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pd.context = NULL;
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# endif // BX_PLATFORM_WINDOWS
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pd.backbuffer = NULL;
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setPlatformData(pd);
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}
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} // namespace bgfx
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