Commit Graph

6272 Commits

Author SHA1 Message Date
attilaz
8aff45398a clearquad uses uniform update instead of vertex update 2019-02-04 17:42:28 +01:00
Бранимир Караџић
a235f8028f Cleanup. 2019-02-03 23:19:04 -08:00
Бранимир Караџић
7468b6d006 Cleanup. 2019-02-03 22:38:36 -08:00
Бранимир Караџић
87f96c5f4b Cleanup. 2019-02-03 22:12:59 -08:00
Бранимир Караџић
70d3888b97 More overlap tests. 2019-02-03 22:07:51 -08:00
Бранимир Караџић
55ab61fe7d Fixed build. 2019-02-03 19:52:12 -08:00
Бранимир Караџић
7b031cd3d4 Updated ImGui. 2019-02-03 19:48:14 -08:00
Бранимир Караџић
f6f6a22119 Adding bounds overlap tests. 2019-02-03 19:47:33 -08:00
Бранимир Караџић
b9710b02e3 Cleanup. 2019-02-03 09:45:24 -08:00
Бранимир Караџић
06e8c2e7ed Updated spirv-cross. 2019-02-01 21:35:55 -08:00
Бранимир Караџић
926ce6a7b4 Updated spirv-tools. 2019-02-01 21:09:44 -08:00
Бранимир Караџић
6bc0c3fb0a Updated glslang. 2019-02-01 20:57:13 -08:00
Бранимир Караџић
5de5fa91bf
Merge pull request #1646 from TReed0803/TReed0803/pitch-fix
Correct pitch usage for D3D9 updateTexture calls.
2019-02-01 17:51:34 -08:00
Trent Reed
a048f9944c Correct pitch usaged for D3D9 updateTexture calls.
+ Add useD3D9Pitch helper function.
+ Add calcRowPitch helper function.
+ Update TextureD3D9::update to consider block compression.
  (Originally, it was not considering block size for updating.)
+ Update TextureD3D9::update to calculate pitch in certain cases.
  (Specifically BC4 and BC5 are known to provide the wrong pitch.)
2019-02-01 17:00:02 -08:00
Бранимир Караџић
419c49d4f9 Fixed markdown widget. 2019-02-01 16:44:54 -08:00
Бранимир Караџић
5054be0f97 Updated ImGui. 2019-02-01 08:46:42 -08:00
Бранимир Караџић
23e4135c70 Fixing build. 2019-01-31 09:56:00 -08:00
Бранимир Караџић
3ebb670cc7 Added imgui_markdown widget. 2019-01-31 09:47:32 -08:00
Бранимир Караџић
493db5de8c Updated README. 2019-01-30 19:53:58 -08:00
Бранимир Караџић
9054588331 Fixed texture mip mismatch. 2019-01-30 17:43:28 -08:00
Бранимир Караџић
04ff0b9ef5 Updated ImGui. 2019-01-30 09:06:26 -08:00
Бранимир Караџић
f191a5319e Cleanup. 2019-01-29 22:30:58 -08:00
Branimir Karadžić
001cfa1ba1 Cleanup. 2019-01-29 20:46:55 -08:00
Бранимир Караџић
ec4b823db7 Fixed skip mips when crating BC textures. 2019-01-29 17:43:57 -08:00
Бранимир Караџић
7f426800da Updated ImGui. 2019-01-28 21:37:57 -08:00
Бранимир Караџић
55c170ff92 Cleanup. 2019-01-28 18:05:39 -08:00
Бранимир Караџић
6c1c546db2 Updated ImGui. 2019-01-27 09:40:19 -08:00
Branimir Karadžić
b32981d97c VK: Debug names. 2019-01-26 21:31:36 -08:00
Branimir Karadžić
1658b6a100 Fixed build. 2019-01-26 17:43:28 -08:00
Бранимир Караџић
768823ca40 Updated spirv-headers. 2019-01-26 17:11:35 -08:00
Бранимир Караџић
3aeb8ce065 GL: Cleanup. 2019-01-26 15:27:04 -08:00
Бранимир Караџић
7a45afd5a5 VK: WIP. 2019-01-26 15:26:46 -08:00
Бранимир Караџић
90637cee05 Cleanup. 2019-01-25 22:32:25 -08:00
Бранимир Караџић
1675484726 Updated spirv-tools. 2019-01-25 22:09:58 -08:00
Бранимир Караџић
eae8dd2d23 Updated glslang. 2019-01-25 21:37:16 -08:00
Бранимир Караџић
17a620a609 Cleanup. 2019-01-25 17:18:30 -08:00
Бранимир Караџић
b555f2ea4d
Merge pull request #1641 from sburgoon/patch-1
Fixed missing paren on line 2227 for WinRT
2019-01-25 00:16:45 -08:00
Sean Burgoon
3e517c5f1b
Fixed missing paren on line 2227 for WinRT
WINRT version doesn't compile due to typo
2019-01-25 00:01:53 -08:00
Branimir Karadžić
200778511e Cleanup. 2019-01-24 20:35:09 -08:00
Бранимир Караџић
916d159965 Cleanup. 2019-01-24 20:28:26 -08:00
Branimir Karadžić
75bb36d0fb GL: Fixed setting name of write only texture. 2019-01-24 19:43:14 -08:00
Бранимир Караџић
575c6ebda4 GL: Workaround issue with setting texture name. 2019-01-24 19:34:29 -08:00
Бранимир Караџић
ca9f845103 Added sampler repeat test. 2019-01-24 12:25:11 -08:00
Бранимир Караџић
331ec8ccef
Merge pull request #1639 from attilaz/metal-fb-attachment
Metal fb attachment
2019-01-24 12:21:57 -08:00
attilaz
36d29c27fd fixed msvc warnings 2019-01-24 19:28:56 +01:00
Attila Kocsis
c39408173d Metal framebuffer attachment support
08-update: added a cube that has a texturecube that is rendered using framebuffer attachment. It looks the same as the one whose texture is updated with compute shader.
2019-01-24 19:20:35 +01:00
Бранимир Караџић
9ab5ca7646 Updated Vulkan headers. 2019-01-23 22:48:32 -08:00
Бранимир Караџић
f5b449818f Updated ImGui. 2019-01-23 20:51:03 -08:00
Бранимир Караџић
d70be4f3c1 Cleanup. 2019-01-23 17:33:43 -08:00
Branimir Karadžić
8e5c9ce50e Added missing shaders. 2019-01-22 21:09:09 -08:00